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Oddworld Lore: Stockyards 

pupbenny
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Oddworld Lore: Stockyards is a video about Oddworld lore by pupbenny that explains the Stockyards, the area where Abe escapes out of RuptureFarms where Scrabs and, presumably, Paramites are kept and sorted by the Glukkons and their Mudokon workers. It's also one of the most beautiful levels and most iconic level perhaps in Oddworld Inhabitants' first game, Oddworld Abe's Oddysee.
Oddworld was created by Lorne Lanning who founded Oddworld Inhabitants which has produced many games, Including Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus, Oddworld: Munch's Oddysee, Oddworld: Stranger's Wrath and Oddworld: Soulstorm. I find the Oddworld lore fascination and hope to bring the Oddworld universe to life by telling the story of it and it's characters, creatures and locations so that they can be explained and theorised about by delving into Oddworld theory and the lore of the universe of the Oddworld games!
12:34 23-11-2022 12,916

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22 ноя 2022

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Комментарии : 114   
@pupbenny
@pupbenny Год назад
Pure nostalgia.
@HerbziCal
@HerbziCal Год назад
That first mudokkon who gets killed by the Scrab is also a good way to demonstrate that the upcoming Scrabs will kill you if they see you.
@pupbenny
@pupbenny Год назад
Oh yeah! That's a really good point! I didn't even think of that, it works as a method of naturally showing how the gameplay of these new creatures work. That's really clever!
@heimlichthecaterpillar93
@heimlichthecaterpillar93 5 месяцев назад
You can save that first Mudokkon by chanting and allowing him to jump in the bird portal before the Scrab gets him.
@dasirrlicht5415
@dasirrlicht5415 Месяц назад
In-Universe, I like to think the Squigs threw the poor guy into the pens as punishment and forgot him there when they put in the Scrabs. I do not think they killed the slave intentionally however. They would have stayed to watch and laugh if they planed that. Out-Of-Universe, well... 'Look, it wants you dead! Better avoid it!'... Which you probably do not need to be told, but it is possibly the first thing deliberatly out to kill you without red lights attached to it.
@secondarytrollaccount666
@secondarytrollaccount666 Месяц назад
​@@heimlichthecaterpillar93 he showed footage of this happening.
@wll2104
@wll2104 Год назад
the music of this part is pure 80s/90s weird sci fi magic
@pupbenny
@pupbenny Год назад
Yeah, they've certainly captured a particular feeling.
@james739123
@james739123 Год назад
Even though this was made in the late 90s
@wll2104
@wll2104 Год назад
@@pupbenny a feeling of the specyfic 90s sci fi which i found only 2 things were abke to replicate -gandahar -fantastic planet Quite nice movies
@thejunktownsheriffkilliand4800
You could say... 80s *odd* sci fi magic
@wll2104
@wll2104 Год назад
@@thejunktownsheriffkilliand4800 they always give me such an *odd* feeling
@RatWithaTool
@RatWithaTool 6 месяцев назад
There is literally no other game like Oddysee. It feels so alive and invokes such a strange feeling in me... like it is an actual place far away in some distant galaxy, a place for me with living and breathing memories. No other game made me feel like this, even after all these years. Fascinating.
@joeythe_revenant5121
@joeythe_revenant5121 Год назад
0:15 I especially love how the sky goes from a orangey sunset color to a yellowish green, (similar to slig barracks) then to a midnight blue/purple.
@letsplayali
@letsplayali Год назад
In the demo version of Abe's Oddysee, you couldnt save that mudokon from the scrab, because there werent any bird portal. You were litteraly forced to see the scrab kill the mudokon.
@natebalboa9399
@natebalboa9399 Год назад
It was to show they would kill you on sight
@RocketeerRaccoon
@RocketeerRaccoon 6 месяцев назад
Also in the demo if you fail to save everyone while escaping, you get to the stockyards but only to met your fate getting blown up by mines.
@omnirhythm
@omnirhythm Год назад
It's like dark fantasy, just bleakness after bleakness. The definitive goat for me, every gods damned screen is a masterpiece
@gabbls_
@gabbls_ Год назад
I would like to explore what Oddworld's solar system looks like, how many planets and moons are in it, what they look like, what they're called, etc. Just like real life, there is so much to explore that we simply don't know. Love oddworld!
@ravlbi4268
@ravlbi4268 Год назад
Same here
@davidluciano7495
@davidluciano7495 Год назад
The Stockyards music on Oddworld just has an extreme calming effect on the whole atmosphere of the game. It's mad hectic in the factory, however the music used outside the factory 🏭 is Chill ASF. It legit relaxes Your senses in real time.👍🏾💯
@kotzpenner
@kotzpenner Год назад
Yeah you finally feel somewhat free
@oceanoo
@oceanoo 7 месяцев назад
100%@@kotzpenner
@oceanoo
@oceanoo 7 месяцев назад
moreover, this is one of the best locations. Those observer towers...🔥
@rfloader
@rfloader 19 дней назад
Although I loved the beautiful ambience and music, it wasn't sufficient to quell my anxiety when making a running jump from the scrabs
@pupbenny
@pupbenny Год назад
The Stockyards I'd say is a contender for most iconic Oddworld section. The artwork in it is so brilliant and the backgrounds are so visually striking. If you want to listen to the Stockyards music, I have a video that you may enjoy: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-24mwWJ_Tysg.html
@Princess240p
@Princess240p Год назад
You are too cute benny
@Randy.Bobandy
@Randy.Bobandy 6 месяцев назад
The art design for this game is so entrancing. I really wish they'd make more games in this world.
@shinji1264
@shinji1264 Год назад
I use to think as a kid, that if I was in the game I'd just sit down and watch the moons night, I don't even wanna go to paramonia... Scrabania is fire tho
@Men35960
@Men35960 Год назад
Bro keep on making these videos. Odd world lore is so dope. One of the first games I played as a kid
@pupbenny
@pupbenny Год назад
Thank you so much, I'm really glad people remember this game as fondly as I do! :)
@shinji1264
@shinji1264 Год назад
@@pupbenny Sadly other ps1 gems of the era are not remembered as fondly... Twisted metal, Speed freaks, and other platformers like treasure planet... The ps1 was a great console.
@juanisol8275
@juanisol8275 Год назад
Seriously Oddworld deserve's a TV series or a Comic series. Simply i want to explore all of His oddly rich Worldbuilding and meet His Wild folks!
@edgythehedgy364
@edgythehedgy364 Год назад
The Stockyards is easily one of the most atmospheric levels I've seen in a game(Only Ravenholm From half life 2 can come as close) Btw I really love your videos keep up the good work
@dustingarner4620
@dustingarner4620 Год назад
One thing I'd like to add about gameplay that I haven't seen discussed: the entire Stockyards/Free Fire Zone features right to left movement. Normally games will have characters move left to right (for instance Mario) because it feels more natural, while there is something ominous about right to left movement (maybe it's cultural because of the way we read? or maybe because in the northern hemisphere the sun moves left to right across the sky?) Regardless, Rupturefarms has you move left to right for nearly the entire level, until the very end, but the right to left movement is only for about three screens at the very end. However, then the game deposits you in the Stockyards, and along with the chilling music, foreboding mines, and the No Mudokons sign, the wall on the right hand side blocks you from moving in the natural direction, and that only increases the feeling of "You're not supposed to go in this direction." The game forces you to go in the wrong direction for the whole level, and that serves as a bridge for later levels which mix up movement directions. The game could have used all four directions from the start, but I think it was really clever to have the first level be nearly fully left-right and the second be fully right-left because it really distinguishes their layouts. Also for the paramite photo, it is possible that the other person found the photo on the Oddworld website. I remember when I was younger (I'm not sure exactly when, but probably around 2007-2009) I used to go on the website and there were photo galleries of each of the games, I think about 30 photos each. I remember being confused about a shot of the paramites in the Stockyards. There also were two photos of a screen from Scrabania with a UXB that also was not in the final game. Thank you for reminding me about the paramites. When I was younger I didn't understand why there would be photos of parts of the game that don't exist, but now I understand the development process. I'm going to go try to find the Scrabania photos! Edit: I found the place in the website but unfortunately only four of the photos are visible on my computer: web.archive.org/web/20100106080855/oddworld.com/firsttenyears/games/abesodd/ao_gamescreens.shtml I also found these websites that have some old unused screens, animations, and sounds. They're really interesting! But unfortunately I can't find the paramites or Scrabania. tcrf.net/Oddworld:_Abe's_Oddysee?title=Oddworld:_Abe%27s_Oddysee tcrf.net/Proto:Oddworld:_Abe%27s_Oddysee
@opethnm75
@opethnm75 Год назад
Great observation about the left / right dynamic. Following on from your observation, from a psychological point of view, moving to the left can also point to moving in the direction of the unconscious - that being what is latent within Abe, his ancestry and his nature, which he reconnects with in the Monsaic Lines.
@dustingarner4620
@dustingarner4620 Год назад
@@opethnm75 I completely agree, Abe had been moving in the "right" direction his whole life (according to the industrialized society), and for the first time he is moving against that, fighting to question what state of mind/existence is the correct one
@KDotz
@KDotz 28 дней назад
Nice
@ii5139
@ii5139 Год назад
I always loved how these areas looked - honestly, I was too young to really know what this actually is. I was just blown away by the mystery of it and how absolutely BIG and WIDE the whole area looked. It felt like a reaaaaaaaaaaaaaaaaally really long way out of the rupture farms area in general. Absolutely loved it. EDIT: Gosh, I really should just watch the video and not write my comment after the first minute xD But I TOTALLY agree with the soundtrack! It sounds like "the first cool, misty night air" - rupture farms felt like not really super hot but pretty uncomfortably warm and busy - stepping out of it was like- as if you can still feel the warm air on your back while you're stepping further into the cool night air - When I played the game back then I was thinking like "I hope Abe doesn't get cold, he must have sweated a lot running through the factory, it must be freezing getting out now and have nothing to wear" xD PS: (I'm on Minute 3:58, at this point I feel like I just don't want your videos to end and keep pausing them. xD) Plllllllllleeeeease analyze every single screen of this game! :P
@arkthecat9212
@arkthecat9212 Месяц назад
I used to play this part every day despite never being able to get past one of the scrabs, just because I loved it so much. A year or two ago I finally beat the game after figuring out you could jump while running, something I somehow never tried as a kid. Speaks to how good Oddworld is; you don't even need to be progressing to enjoy it.
@Reddest1000
@Reddest1000 Год назад
When I thought about the Stockyards. It looks like a dangerous place to live in with all the Scrabs and the security lasers to spot you if you moved
@kotzpenner
@kotzpenner 27 дней назад
When you finally escape the hectic factory and see the night sky, it’s so cathartic. Really gives you the mental strength to continue further.
@fizzyfennec
@fizzyfennec Год назад
I was about 9 years old when dad let me play oddworld on his playstation and every time I got to this area I would quit because I was too scared to go on after seeing the scrabs. But I still really liked the game so i would replay the rapture farms over and over.
@pirobrony8101
@pirobrony8101 Год назад
I look on wiki and to make the stockyard make more sense for that Mudokon to save because he was knock out and put there being punish for escaping Rupture Farms so he was there because he try to escape but got capture and he was meant to die for escaping Rupture Farms
@Onyxkraft
@Onyxkraft Год назад
Can’t get enough of your videos man, keep it up!
@robotx9285
@robotx9285 Месяц назад
Honestly, those watch towers are so cool, it' such a distinctive design, the way they're all shaped like acutal skulls.
@GraceofGod247
@GraceofGod247 Год назад
Stockyards Free Fire Zone is my favourite area because of the feeling you just left behind everything you thought you had. The secret you visit reveals the Scrab in its entirety also in the second screen of Stockyards.
@inferno_bro3366
@inferno_bro3366 Год назад
First to see, thx for your videos pup
@pupbenny
@pupbenny Год назад
Thank you Inferno_bro! :)
@Fezwald1
@Fezwald1 Год назад
This may be a Mandela Effect but I’m sure there were indeed paramites in the Stockyard Return level in Oddysee…
@SkaiXmask
@SkaiXmask Год назад
I love these Oddworld world break down videos keep it up bro
@anthonyarnold531
@anthonyarnold531 Год назад
Great video!!! I really enjoyed it. I love the first game, I played it all the time... and I much prefer the original camera angle than that of new and tasty! The coolest part for me was being able to communicate with the fire flies.
@Zimtblut
@Zimtblut Год назад
Ah, a new pupbenny video *grabs popcorn und soda* 🙂
@natebalboa9399
@natebalboa9399 Год назад
True it's a wholesome time
@Thibaltigu
@Thibaltigu Год назад
It would be cool that you make all the levels of the oddworld games, really love those vids !
@predator2907
@predator2907 Год назад
Amazing how there si much lore in just one screen of this game and your videos make a great o job of catching it. Back then they really put so much effort and heart in crafting games that would be masterpieces for ever.
@obunginator974
@obunginator974 13 дней назад
this is the first video that introduced me to Oddworld. This is peak.
@gigachad9016
@gigachad9016 4 месяца назад
The stockyards and outer free fire zone is so beautiful and haunting. Looking at all the mudokon corpses impaled on spikes is a grim reminder that others have tried and failed to escape. All the more reason why Abe must succeed
@leejordan001
@leejordan001 8 месяцев назад
This was an excellent video and analysis! Thanks! These few backgrounds are one of if not the most iconic, hunting, nostalgic, comforting, safe, childhood recalling videogame things singlehandedly in my life. It shouts to my childhood years back when I was 13 and lived with my parents in a house in the outskirts of a forgotten village with big trees and lonely winter nights snowing out there. The street and neighbour houses were under snow, none on the streets just the lamps with snow falling in the light. Wood burnt and cracked in the stove giving warm to the room. I loved living there and living that life playing Oddworld. This stockyard musik is playing in my heart still today. Never will forget how was to exploring the game's world and especially this area the first time. It was like exploring something real. Some place outside the big fearsome factory to rest a little bit before going out the wilderness. I loved that in that village in nights the sky had the exact feeling like in "free fire zone". Lots of stars you can't imagine. And that dark blueis color in the background. My favorite color still today. Now I am 38... My parents divorced, our family house has been sold... I live in a city in a flat. But I have a son and a wife, I will show my son this masterpiece of game soon. Thank you for bringing back the good old days for a few minutes and discribing so well the feeling of this level.
@ThePoomanga
@ThePoomanga Год назад
by far the best level in the game
@Kratos7560
@Kratos7560 Месяц назад
The cages should have been crates with symbols on them like "live food inside!" while shaking every so often along with some scrab noises to keep that mystery while maintaining that enhanced viewpoint of the oddworld industrial complex and the threatening creatures captured that reside there.
@Barnsey3288
@Barnsey3288 Год назад
Great video. Part way through the video I was hoping you was going to discuss the Paramite in the stockyard on the back of the case. It baffled me so much. Even to a point where I tried to get back to the stockyards when your at the stage of the game when your returning to Rupture farms. Was hoping the Paramites were going to be there but no such luck though.
@willsifer724r9
@willsifer724r9 Год назад
Love your videos man it’s so nostalgic
@pupbenny
@pupbenny Год назад
Thank you very much! It's really nice to see so many people also get nostalgic for Oddworld like me. :)
@natebalboa9399
@natebalboa9399 Год назад
It's truly a trip
@KevinEontrainer381
@KevinEontrainer381 Год назад
8:30 This alone shows how much Scrabs have been nerfed in the remake. Jumping in front of a scrab's face like that is death sentence in the original games, especially Exoddus
@jonathancortez5179
@jonathancortez5179 29 дней назад
Amazing explanation
@pivorsc
@pivorsc 2 месяца назад
Those 3 screens in stockyards with watch towers are my favorite ones
@RedDragon1444
@RedDragon1444 Год назад
This was the area I remembered most after I rented the game once decades ago. That combined with the Srabs. Absolutely wondering and also terrifying.
@opethnm75
@opethnm75 Год назад
Excellent video. This video has come at a synchronous time for me. I've been listening to the stockyards music in the background lately, and reflecting on what about this area resonated with me when I played the game as a child, and why it still resonates now. I'll share my reflections. The Stockyards and Freefire zone represents an 'in-between' zone. It is a cross-over space between what is within and what is without. Abe's external reality, up until this point, had been the harsh reality of life in Rupture Farms. He has been forced to adapt to that environment. However, he is called to go 'within', to reconnect with the inner reality. The inner reality is his ancestral heritage, and the natural web of life which he is connected to. That inner reality is represented by the Monsaic Lines, and even further by Paramonia and Scrabania. Abe must reconnect with what is latent within nature and within himself (symbolized by Shrykull for example), and use that to meet and overcome the challenges imposed on him and his species by the external reality of Rupture Farms. The Stockyards and Freefire zone exists in-between the external reality of Rupture Farms and the internal reality of Monsaic Lines, and suggests a turning within to reconnect with latent intrinsic nature, and then bringing that into the world for adaptive success of the collective genome of the Mudokon species (and also of other lifeforms like Paramites, Scrabs and beyond). The suggestion of this in-between space has implications for us in our own lives. It points to the value of dynamically relating to both the need to adapt to the external world, and with our own instinctual needs to bring forth and protect life. In my experience, I would say that that state being in-between, dynamically relating to both inner and outer, may 'feel' similar to the way that the Stockyards music makes one feel.
@_ATW_
@_ATW_ 5 месяцев назад
The watch towers always scared me as a kid. The way they're looking for you with the lasers and the way a bomb instantly came after you if you were spotted used to give me jitters everytime I played.
@Jojothegodofrandom
@Jojothegodofrandom Год назад
"I just realized I spent two minutes anazlying literally one screen of Abes Odyssey" And that is why I trust you sir to explain this game to me lol
@Martinsps2231
@Martinsps2231 Год назад
Great video pal.🙂👍
@badsie1
@badsie1 Год назад
I've been thinking of stockyards and then suddenly i see this video :o, the stockyards is a really special area i love, i can't find any games that replicate this kinda feeling of an alien world
@larrytron1992
@larrytron1992 9 месяцев назад
In the beta version of this game you can hear samples of Scrabs hissing and calling in background, which were eventually removed in the final version. They should have kept those sounds in the game because it really added to the atmosphere and would have kept you guessing of when the Scrabs will show up next IIRC the paramites were removed from this level because the devs didn't want to introduce too many new enemies and obstacles to the player so early in the game I also think the Mudokon was placed in the same area with the Scrab to demonstrate to the player what happens when the Scrab spots you and terrify the player into avoiding them at any cost
@Child_of_woe_1994
@Child_of_woe_1994 Год назад
I've always assumed that random mudokon was meant to be their as food because he did something he wasn't supposed to do
@pupbenny
@pupbenny Год назад
That'd be a great explanation!! It makes sense. Maybe it's this canon's version of Toby but he got caught stealing the train manual in this timeline....
@GiganticWeen
@GiganticWeen Год назад
THANK YOU FOR THE ODDWORLD POSTS PB. YOU'RE THE FUCKIN MAN
@osamasllamas6389
@osamasllamas6389 Год назад
You should put a small intro banner in so that when youtube starts autoplaying your video and you click on it, it doesn't skip the first few seconds of audio from the start of the video. Love your content though keep it up 😊
@CosmindArt
@CosmindArt Год назад
The paramites wouldn't have worked well in the stockyard "lore-wise". The Pens are open at the top so wouldn't it be too easy (in universe) for paramites to web their way out of it? They'd probably need pens with closed rooves which wouldn't have been really interesting in game, you wouldn't be able to go in like you can with scrabs with what we got, unless portals/pigeon doors are involved?
@batconker
@batconker Год назад
They should have called it “Scrabyard”
@10RexTheWolf01
@10RexTheWolf01 Год назад
Any word on if they're going to continue on with Soulstorm Pt2 since it ended in a cliffhanger?
@pupbenny
@pupbenny Год назад
No news yet as far as I know. Hopefully we'll find out something soon.
@noahboucher125
@noahboucher125 Месяц назад
When I was a kid, if I made it this far, it was usually time for bed
@pikawesome1
@pikawesome1 Год назад
I just wanted to say that the name of the stockyards theme is "free-fire zone" and its my favourite Abe's oddysee track, I use it a lot for sleeping.
@maybesomething0
@maybesomething0 Год назад
This guy made a video on 5 screens on a oddworld game and I applaud him
@Chris-jl6vp
@Chris-jl6vp Год назад
New Oddworld just can't compete with the atmosphere the older games had. Still beautiful 20+ years later, just a bit grainy.
@stephenroche7988
@stephenroche7988 Год назад
Ever notice that the scrabs on the scrabs cakes sign are all green but naturally that only have the yellow-green tint on the inside of their body , it could have been a breeding ground(like for pigs and chickens) for scrabs in the more polluted areas of oddworld instead of the desert
@foodmsr3018
@foodmsr3018 Год назад
hey pupbenny man, when are you gonna make a discord for the fans? or at least some social media accounts, id love to have a spirited conversation with you.
@soulstorminferno5135
@soulstorminferno5135 Год назад
Unrelated to the video but in the good ending of Soulstorm i noticed that ''Consumer'' was spelled as ''Khanzumer''. Did they just drop a new species on us?
@Loominaty
@Loominaty Месяц назад
I mean, makes sense, paramites could easily escape this place, right? Maybe that's why they were 'cut'? But i really like the old stocks better than the new ones. Love the ominous towers! I always thought as a kid the changing background indicates passing time - Like the stocks are so big, it takes abe hours to go through, y'know?
@ravlbi4268
@ravlbi4268 Год назад
Could you analize Scrabania and Paramonia places?
@ravlbi4268
@ravlbi4268 Год назад
The game of my life
@davidarri9115
@davidarri9115 Год назад
The Stockyards is my second favorite scenario from AO, while watching the video several things came to my mind (always lol) that I would like to share with you, first of all, in the first scenario of the stockyards we see bombs, maybe to indicate that those bombs were a trap for anyone who fell off the meat conveyor belt like Abe, who however, thanks to his dumb luck, did not fall into it, but further to the right. If I had to come up with a canonical reason why that mudokon was in the scrab cage, I would think that since the Stockyard and the FreeFire Zone are also places where mudokons are eliminated, that mudokon who was in the scrab cage is was sentenced to death and fed to the creature... wondering why the scrab only killed the mudokon after Abe arrived? Well... technically in NnT, we see a sort of broken cage, so maybe first the scrab was imprisoned and then he broke free and killed the mud, maybe it's better not to dwell too much on this detail, I think your explanation is more plausible lol. It's nice to note that in NnT at the end of the Stockyard you see some sharp rocks in the background, the same sharp rocks we see in SoulStorm when the fugitive Mudokon walks through the "destroyed Stockyard" and sees the remains of the destroyed RuptureFarms. In SoulStorm we see in "Toby's Escape" that in the stockyards there are also the slig mamas and probably the reason why in AO we don't see the paramites in the stockyard is because evidently we come out from the front of the Rupture farms, maybe in the back of the Rupture farms there is a fence especially for them, or they simply decided to keep them inside the Rupture farms because if they were outside, being spiders, the paramites could have run away. The Stockyards level is beautiful and full of detail, I wish it was longer!
@guillaume5013
@guillaume5013 2 месяца назад
We want new Oddworld video !!
@DenisK3000
@DenisK3000 9 месяцев назад
Guys, play StockYards OST while playing No Man's Sky, it is truly a perfect experience
@richardtouchstone5508
@richardtouchstone5508 Год назад
I always wondered what those weird glowing weed head things are ?
@MR0KITTY
@MR0KITTY Месяц назад
15:20 What is that trap in Scrabania referring to?
@robertcapestany6019
@robertcapestany6019 5 месяцев назад
Is this a lore video or a comparison video?
@Joseph_Drew_III
@Joseph_Drew_III Год назад
I just realized that the posters at Rupture Farms swap the main colors of Scrabs and Paramites. Am I a genius for this discovery, or an idiot for not noticing sooner? Edit: autocorrect
@mr.g-sez
@mr.g-sez Год назад
know what? i always was curious and wanted to know what the other planets are called, if they even have a name. oddworld is a solar system with gas giants and maybe some other inhabitable planets(the "moon" in the background without the pawprint), not just oddworld. imagine some of the other unreleased games are set on different planets in this system... it would be amazing if they expand the oddworld universe
@The24thWight
@The24thWight Год назад
I cannot for the LIFE OF ME. make this video load. But. Heres a comment to let you know I tried comrade. Maybe tomorrow.
@enlightenedterrestrial
@enlightenedterrestrial Год назад
Man, New n Tasty really sucks compared to the original. I don't understand why they messed up the old art direction so much... It is also my favorite part of the game! Beautiful analysis
@Pinkuboi
@Pinkuboi Год назад
Im gonna say it. I prefer the old ps1 games to the new ones. Even the gameplay felt nicer imo
@ray101mond
@ray101mond 26 дней назад
new and tasty feels like a dumbed down cartoonized revision of the original game. censorship on the Mudokon Pops and several other changed look awful compared to the original.
@khartajnasr
@khartajnasr 5 месяцев назад
zabbalon
@bettynug
@bettynug Год назад
How much of your videos are confirmed canon? Because it seems like you do a lot of speculating.
@pinkpugginz
@pinkpugginz Год назад
most of them are canon
@pawlogates
@pawlogates Год назад
>lore
@XcUtiOn96
@XcUtiOn96 Год назад
15:21 I was not expecting to see a comment of mine here lol then again, the 3 paramites thing I was talking about was this image www.zing.cz/wp-content/uploads/2018/07/7566.jpg which could be found in the small guide that came with the PS1 version of Abe's Oddysee. As you can see, instead of a scrab and a mudokon there were 3 paramites.
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