28:40 THANK YOU! I notice this as a player, too - older games of your era emphasized scarcity to force interesting decision-making, like how Deus Ex or Thief do not allow selling items, or how in Shock2 almost every action has that "nanite" cost. Granted, this remake is one of the less egregious examples, but so many games taking after this "style" made recently rip out the decision-making element by making their economy easily "gameable," where you can roleplay a hoover for an hour and end up completely stacked in resources. I think the remake plays a fine balance with it, though - it's technically possible, but there's a hard limit on how much you can GET from currency, so it's more there as an appealing side-gig, and doesn't outright destroy resource management the way, say, new Deus Ex games have.
I skimmed through some of the streams and they convinced me that the remake is worth a shot. I usually don't play remakes because I feel the originals are irreplacable rough edges and all, as snapshots of a bygone time, a look into the past, remakes miss this aspect while also feeling like a redundant repeat of the same beats. But this one seems so true to the spirit of the original, but at the same time somehow a new vision of it, that it doesn't feel as redundant. I'll still replay the original (well, Enhanced Edition) at some point, though.
NightDive does VERY good remakes. You'll want to keep an eye on them when they do remakes. They're currently also doing a remaster (not a remake) of System Shock 2. They've done other well-received remasters/remakes too, like Shadow Man 64 and Turok.
It was absolutely perfect unlike Capcom who butchered RE3 with that Remake lol but at first I was doubtful but I pre-ordered System Shock 2023, third pre-order so I absolutely love SSR.
I have to live vicariously until console release. Haven't had this "chomping at the bit" feeling for a game to play since Disco Elysium came to console! #waitingroom