There’s a super easy strat for the cortex reaver, berserk/stim patch (reflex too if you’re not super confident). Toss an EMP as soon as the fight starts and rush the hell out of it with the energy rapier when it’s stunned. Took me 5 hits on level 3 combat
tip: you should try to open any wall that is adjacent to any black rectangle on the map, even if it seems small.. I discovered a bunch of secrets myself then got blown away by ones I missed in the first level when the developer showed them, but found others he's not using this playthrough...
Really enjoying this series. How do you feel about the lack of in-game note function? Seems like a huge mistake to me, in an otherwise excellent remake. You think you'll ever return to this genre as a dev? PS - You can eat all the food before vaporizing for a health boost, and I highly recommend mapping holster to H, and holstering during puzzles.
The immortal game idea sounds just like a Highlander videogame with playable flashbacks. I m sure I remember some company making one at some point in the 10s and then abandoning it halfway through...
Regarding audio logs with System Shock 2 callbacks - I think they added one which mentions a black hole being detected nearby, which could be intended to explain away how the many make it to Tau Ceti
@@algorithmancyTube oh, you can just change it? OK. I saw a 132 sub difference from the System Shock Remake vid I watched 2 weeks ago, and this one of 4 days ago with the name change and assumed RU-vid screwed up the channels I was subbed to or something like that.
@@algorithmancyTube wait...algorithmancyTube? What is that name? I am so confused. And my user name is Gimpler Da Happenin, but I am also @StiffAftermath?? What the f%#$ is RU-vid doing?
You definitely seem to have triggered a failsafe in the executive cyberspace level when you accidentally bounced yourself out-of-bounds inside the on-rails tunnel at ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QCWXX5h_pGE.html
No, he just ran himself into the wall repeatedly. You take damage if you hit walls in the tunnels, and I think he managed to get shoved by the stream into one. Falling out of bounds is the death sequence for cyberspace.
What seems like lack of talent is often just lack of practice. One of the things I see a lot in my game design workshop is students having a hard time getting started, because of fear of failure. Part of the process is learning to embrace failure. You've probably heard people say "fail fast." The faster you fail, the faster you can learn from it and move on to something slightly better. Try not to be too precious with your ideas. Some of them will turn out to be bad, but some of those bad ones will turn out to have been a necessary step on the way to something good.