I run 5 meganobz with twin killsaws in a trukk with MA Big Mek every game. Putting’ ‘Ard as nails on them means the amount of firepower to shift them leaves the rest of the boyz free to roam. Also helps that these are beautiful models.
You know, there was an old piece of lore where Meganobz could bring their comrades up when they fell. And I like how they've brought this back with the new Big Mek.
I do think the Big Mek’s Fix Dat Armor ability is very powerful, it isn’t powerful enough to compare them to Terminators in a unit of 2-6 when Terminators can be in units of 5-10, and can pair up with two characters rather than one.
Space Marine Terminators can gain sustained hits whenever a Librarian in Terminator armor pairs up with them, and get plus one to hit when benefiting from the Oaths of Moment rule. Not to mention, they never suffer the penalty to hit rolls.
I stopped playing 40K at the end of 8th, but my youngest son (now 23) has got back into it, and is pushing me down the road too. These videos are really helpful for someone in my situation, and I’m lucky to have a number of the old metal meganobs. These guys will be coming onto my table and with an accompanying KFF Big Mek in mega armour.
I play the Goffs so I love me Ghaz have ever since he came out in the Armageddon campaign. But he’ll be sitting on Da shelf this edition. With his crazy high capacity that he takes in BattleWagons you’ll be waking him and the number of anti tank guns will just blow him and his bully boys away. Warboss with 6 MegaNobs in a battle wagon that just torpedoes into the enemy line for me.
The thing with Ghaz is that unless the opponent is dropping Mortals on him and his bully boyz, you can just keep tanking all those high damage low volume anti-tank hits with Makari's 2++ and laugh all the way to the bank (until you roll that 1, of course). And all the high-volume low AP shots? Well, you have a bunch of 30 point T6 2+ (more like 1+ when in cover) Meganobs eating those. Yeah it's a slow and pricy unit but god damn is it a pain to shift (especially with 'Ard as Nails) and hits like a bag of bricks. Mega Nobz with +1 to hit AND to Wound just kill everything that's left after Ghaz is finished havin' a word wiv 'em. Running Ghaz with a Green Tide should be great with Makari's Lethal Hits aura, but then you risk losing it if you use him to tank. It'll honestly make Beast Snagga Boyz even scarier VS vehicles and monster than what they already are as they can they can re-roll the hit to fish for those Lethals. By the way, what's there in the game that isn't wounded on 2+ by Ghaz? S14 with a +1 to wound doesn't leave you with much, really. A Gargantuan Squiggoth and a Stompa for Orks but what else? And hell, even those are taking wounds on 2+ in the WAAAGH! Anything below T8 is getting wounded on 2+ even if they have a -1 to wound, which is crazy! I know this was about the Meganobz but man, Ghaz is jut a really interesting unit right now and I'm itching to try him out!
I feel like MegaNobz should have the option to go up to 10 because Terminators are very tough all on their own. They have the baked in 4++, are toughness 5, and have the ability to pair with a Librarian in Terminator armor to give them a 4+ FNP against mortal wounds.
Hi Steeve , nice to see you again! I'm in 100000% with your opinion. Mig mek is broken with 5 man meganobs on his unit, protect from long range, reroll his kmb on 1, heal and spawn 1 git ever cf, just enought to get closer and do spend enemies time and resources on it! I love equip them with pk and ks so they benefit with 7 atks on waargh with the stratgem they make devastating wounds onn 5 and 6. Lets get a bit on numbers: If set with ghazkull. 235 pt 2 mans MN for batl wagon? 65 pt Battlewagon. 185 pt Total. 485 pt Ghaz with 5 man MN. 400pt But on feet they will suffer and die before come closer. Bigmek with 5 MN in a truk 315 pt Still worth max speed and cover on ranged heal and respawn. This must nt be legal 😂😂😂😂
I definitely love that a warboss with saw boyz is great for krumpin, but a big mek is better with gun guys who can sit on objectives and ruin lives for trying to take it back!! Meganobs are spendy but tasty this edition for sure 😋
Ghaz got my head spinning with all those special rules! Not sure about his buffs if they really compliment each other or not. Do you need +1 to wound with devastating hits? Do the devastating hits combo with the mortal wounds?
I think the standardized combi-weapon template is easily the dumbest idea GW has had in quite a while. The idea that a Kombi-Rokkit and Kombi-Skorcha do the exact same thing makes absolutely no sense at all.
I do hope they sort the Kombi weapons out with the Codex. They seem a bit meh at the moment. Being able to bring one of these back each command phase is going to be spicy indeed.
Uh, you've seen the Eldar Wraithguard with Spirit Seer dealy? Same thing, 2+ save, T7, one comes back per Comman phase, also dev wound blasters that hit on 3's with -4 ap. Make em Wraith blades and they get a 4++ and a chance to fights on death. Big Mek isn't broken, he's just good.
If only they let us double-up characters on a maximum-sized unit: Mega Armour Warboss (for the damage output) AND the Mega Armour Big Mek (for the resurrection ability) 🤣🤣🤣
Also Stevo..... Will you be covering the Fortifications in the video series? Would be great to know a bit more on how to use the Boss Bunka and the Mekboy Workshop 🤞
Iv played two 1500 point games with a big mek and 5 mega nobz in a trukk agents my buddy's ad mech. The first match he tried to focus off the mega nobz and he didn't manage it with two turns of his army shooting them so I do agree there quite tanky. The second game he ignored them and they managed to get right into his kattaphron breachers during the waaaagh and crumped 6 of them plus his manipulus between all the kombi shooting and the power klaws... Im not Allowed to use them ageist his ad mech again tell his codex comes out there simply to much for his army which was not the case at all in 9th. So Id say there the single most buffed unit in orks from 9th to 10th thou I will admit ad mech not the strongest army to compare too right now.
Oooooh nasty! Now tell your friend to stop acting like a panzie Git and av a proppa fight! I have faced seemingly impossible to kill units in the past. I don't attempt to ban them, i just formulate new plans and lists to bring them down. There is always a way.
They are alright but I have dropped the Big Mek my opponets either evaoprates the unit in one go or don't touch it at all so I have not got any mileage out of that particular character. Their defence are not all that, I find the Squighog riders to manage more punishment actually.
I wouldn't say the meganobz a particularly broken compared to other factions, it looks like pretty much everyone's got this ability. I'm disappointed the green tide isn't a thing.
@@6Stevo Fair enough, most of the "bring a Model back for free" abilities I've come across have been character combos. But I bet there's a fair few that arn't.
@@6Stevo Oh crap! I just realized there are no options for the kombi weapons anymore... That sucks, sucks a lot! I will still build mine with klaws and kombi weapons, even though badmoons do like a good krump, it feels wrong to run them with twin killsaws I think, also they look cooler that way in my personal opinion.
I think I prefer the kustom shoota on them, if i wanna run combi weapons, nobs serm the more attractive option as meganobz are just so few models and few shots, i can see myself missing all of them every turn haha
No Meganobz are a bit unusual in that respect. They have a higher choice of unit sizes compared to other units. Because of the way they're packaged with a Big Mek option. So you can have 2 with big Mek leading them.
I believe they are very pillowfisted... Only 3 attacks of damage 2... Or even worst 2 attacks each... I really believe Orks are not at all as good as they where in 9th :(
I personally love meganobz and i have ran them with a Big mek in mega armor giving them a 4++ in a trukk in about 8 games now. They are super tanky to just sit on an objective abd absorb massive amounts of fire power without moving. They are not as OP on the table as they look on paper. For me i found they just dont hit hard enough im melee. Yes yes they will splater infantry but thats not what they should be used on. They should be ran into vehicles, the problem is their claw is on s9 when many of the vehicles the use to do big damage to in 9th they just dont get it done now in 10th. The s12 saw is awesome but they dont get enough attacks to take down the vehicles that the claws also cant take down. In my opinion a unit of megnobz on its own is c teir. Meganobz with mega armor mek in a trukk is A teir
@@6Stevo you are going to love it. The look on your opponents face after they realize they just put over half their shooting into a unit and barely made a scratch is priceless.
Annoyingly, I think Twin-Linked Power Klaws would have been better than the Killsaws. The lower Strenght means they benefit more from re-rolling wounds.
Pretty disappointed when I saw that termies with storm shields have 4 wounds and a 4++ save. I was sure meganobz would be up to 4 wounds as well. No invulnerable save unless you pack a big Mek. I think termies are gonna wreck these guys every time unfortunately.
More a hardy unit that can take a beating. Because of their resilience, over the course of the game, they are likely to cause alot of damage over time. We have alot of glass hammers in our faction, so these make a refreshing change.
@@6Stevo I guess the value is to park them in the middle of the table and say to your opponent, hey, look here, you need to kill these things, not all the other stuff
so far 1 unit is ok if I were to take two I would hath to change my army a lot so big mek and warboss that would give me 13 units over 15 units with wird boy to
Not broken or OP at all. Terminators get all the good stuffand even can double up on characters. Meganobs are fine, bringing some resillience. But for damage, they just cant keep up with real combatunits. 2A on 4+ and 2 damage is just not enough to bring down any target, bigger then 5 lonely space marines.
yes thay got lot foe a unit of two but guy who do manets are happy YASH to do all that me got get the new minis got old metel ones and onesd that ues as this but the guns and other daka thay get depens on the ponts you got to but will see ever see em in dawn of war great grafics and sayings