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Outpost: Infinity Siege: Testing A 3.5 Million Base On Infinite Mode 

SiNKiLLeR
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Опубликовано:

 

8 июн 2024

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Комментарии : 30   
@SRSpoony
@SRSpoony 20 дней назад
this game really does need a buffer cache system to help with the lag, its insane sometimes how a MEGA high end PC lags out like its a Win 95 set up from the 90's
@SiNKiLLeR_
@SiNKiLLeR_ 20 дней назад
When it is fixed it will be such a win for the game.
@SRSpoony
@SRSpoony 19 дней назад
@@SiNKiLLeR_ 100%, the game has such potential
@ghorlock1
@ghorlock1 19 дней назад
This base is a beast! BTW you can hold shift when placing facilities in the field to place multiple
@SiNKiLLeR_
@SiNKiLLeR_ 19 дней назад
Bahah shit i don't think a knew that. Was that in since last major patch? I might have forgotten it existed.
@Einhandr
@Einhandr 20 дней назад
what a monster build bro, and the ammo waterfall is just great, lol.
@SiNKiLLeR_
@SiNKiLLeR_ 20 дней назад
Thanks so much man
@lengyeladrian1
@lengyeladrian1 20 дней назад
Finally a great video on Endless mode! Thx
@SiNKiLLeR_
@SiNKiLLeR_ 20 дней назад
Very welcome :)
@Zeta368peep
@Zeta368peep 17 дней назад
With the Titan spikes, what I've noticed is you don't need to make lines of em that tight it's better generall to do a checkerboard like pattern with them. Cause when you line em up like so your guns can't easily hit the smaller guys that inevitbly hide behind them and slowly beat the spike to destruction.
@SiNKiLLeR_
@SiNKiLLeR_ 17 дней назад
Heya good suggestions however I keep them in a line for one purpose only. To help keep out the bombs from the spiders :) . In order to protect the guardian's. Otherwise your method is by far a better pattern
@PhaxeNor
@PhaxeNor 20 дней назад
I think the rockets not doing any damage is because the boss is actually already dead when it fires them off, which is why you don't see your hellfires fire at them too (if they are set up to fire at them) So just a visual sequence bug with the boss and it being killed too fast. I noticed it on my play when I first got the cannons and the boss died in one hit, but it still fired the rockets after the health bar was depleted.
@SiNKiLLeR_
@SiNKiLLeR_ 20 дней назад
I never thought of that. That makes perfect sense. Thanks for sharing that.
@PhaxeNor
@PhaxeNor 20 дней назад
@@SiNKiLLeR_ couldn’t see the boss on this video when it fired the rockets, but this is my best guess as to why at least 😊
@activated9798
@activated9798 20 дней назад
The rest period between each round is less than 60 seconds, they will even be shortened if we do not destroy all the enemies before the time bar ends. Previously, with the destruction of Red Decoy, we had a maximum rest time of 300 seconds. Although that was too much to collect items around the map to create resources, it also gave us more time to recover. defense system and reloading mechs. I find this time limit unreasonable at all. Many people in the discord have also posted feedback as well as many suggestions but have not yet received a major answer from the development team. Hope they fix them soon
@SiNKiLLeR_
@SiNKiLLeR_ 20 дней назад
Certainly feels way to quick especially when playing solo and the game laggs during the waves.
@activated9798
@activated9798 19 дней назад
@@SiNKiLLeR_ The fact that the game becomes extremely laggy as the waves increase comes from items being dropped, including items dropped from enemies or ammo boxes and shells generated from outposts. The original map is processed by the gpu, however these items are not processed by the gpu they are processed by the cpu. What's worse is that even if they disappear when consumed, the cpu still has to process them. This causes the CPU to become even more overloaded and often has to run at 100% while the GPU operates very gently. I don't know how everyone's PC is, but I encountered this situation not only on my laptop but also on my PC. When the game first came out, I submitted this feedback, but the problem still persists. That's why I can't get past wave 50 because I always get thrown out of the game when I get there
@Skalli10
@Skalli10 10 дней назад
@@activated9798 I heard it's an engine-related problem. The game right now basically doesn't use multithreading effectively and the Unreal Engine used needs an upgrade. When I play endless solo, I shoot the bombs regularly, pick up gear to salvage it and that seems to better my frames.
@PerniD666A
@PerniD666A 20 дней назад
Btw to power up your basen on start you could use some trash gold gear to her waaay more materials
@SiNKiLLeR_
@SiNKiLLeR_ 20 дней назад
Pretty sure you get less from legendary gear then fuel from memory. But i also tend to do that as well. But fuel is better :)
@Jason-ov2ez
@Jason-ov2ez 19 дней назад
Haha, wow. I just unlocked ATC 8!
@SiNKiLLeR_
@SiNKiLLeR_ 19 дней назад
Well done man thats way past half way on the ATC's
@mobileplayers5008
@mobileplayers5008 12 дней назад
Lagfest mode
@SiNKiLLeR_
@SiNKiLLeR_ 11 дней назад
Haha sure is
@DeviloftheHelll
@DeviloftheHelll 19 дней назад
are those guardians new?
@SiNKiLLeR_
@SiNKiLLeR_ 19 дней назад
The ammo and healing one is a new guardian.
@vynguyen-bk7sp
@vynguyen-bk7sp 20 дней назад
can u help me how can i get your base i realy don't know how to use
@SiNKiLLeR_
@SiNKiLLeR_ 20 дней назад
Have you imported my base ? I'd try to follow similar steps as show in this video. What are you having trouble with?
@vynguyen-bk7sp
@vynguyen-bk7sp 20 дней назад
@@SiNKiLLeR_ i don't know how to get code
@SiNKiLLeR_
@SiNKiLLeR_ 20 дней назад
Code is found in my other video covering the base :)
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