I’m annoyed the Crimsom fleet don’t get their own M-Class. If anyone, they should have the second most powerful M-Class given how big their organization is.
Heya, that video is in native hdr using luma mod along with a resahde and then some color corrections but thats pretty much how your game can look with HDR on starfield. Im testing it this week and depending on views and comments ill switch back to Standard Definition.
I can't figure out how to get the mclass parts to function ad they should, the dockers aren't real dockers and gives me errors, and I dont know how to connect the large Habs to the regular ones without conflicts. Are we even able to walk through these large Habs?
Please avoid using the space station dockers or the Starborn dockers. Additionally, ensure that the MClass mod is placed lower in your load order. In the video, there's a section highlighting that the MClass habs are hollow, and we discuss a workaround for this issue. Let me know how it goes!
With the starborn ship, following that guide, it keeps telling me "all modules must be above landing bay" Its a step up atleast, cause b4 i couldnt figure out what was missing... but, any advice?
@@SiNKiLLeR_ i mean, i followed ur guide, so i put everything in the same places u did... All the versions that match im hoping Tho on xbox, idk the button to place stuff like that, so i had to check every piece was right
Wow that apartment is stunning it no longer looks like a generic office in the Mast building anymore, increased poi is very welcome though I hope it still allows random ship landings as we can all remember when Bethesda increased poi it played havoc for a spell & I do so like chatting to Ecliptic jerks....I mean merc's about this mysterious bounty someone placed on my head. I think the only item a Starborn ship really needs is a bed & damn how many branches on the fugly tree did your ship hit 🤮🤪, as always a great video of what's out & about for our perusal.
Thats a good point, it might impact ship landings but only on the populated habital planets so maybe its a good compromise. Haha yer the ship wasn't a looker. Thanks for hanging out :)
I really appreciate your content man and I mean that. You showed us so many great things especially this modding series You're just amazing. I have gotten so many good ideas for this game from you. So again thank you very much for amazing content and keep doing it and I hope and pray you can get rich from doing this and I mean that.
I was literally just in the middle of typing up a comment to ask if the increased fauna density causes performance issues when you said it causes a slight FPS drop, so thank you for that!
More furniture and decorations please! Haha And i wouldnt mind seeing custom hab sizes. Would love a 1x2 and 3 to use Also somehow being able to asign crew members to certain habs like in fallout.... gastronomy expert in the kitchen will consistently make some food, a doctor in an infirmary will heal for free and have random health items, Weapons expert influences some random loot on the armory, or slowly raises the quality level of loot as long as the loot and the crew member is in the armory. Battle stations, cockpit, control station etc etc can all be specialized for certain crew traits. It will be a mini outpost but on your ship. The way the game should be
That is such a good idea! This would effectively turn your ship into a mini outpost, making the crew's roles more meaningful and integrated into the ship's operations. This approach would significantly enhance the gameplay experience by offering a more immersive and interactive environment, aligning with how the game should ideally function. I'll keep an eye out for decoration mods :)
Pc and xbox mods, make sure to search on at least three characters. Also not try a few different words as the searching is terrible and often doesn't return results.
not sure why but my neon overhaul mod adds all the lights and changes however yours on screen looks so clear and filterless. My game still has a orange hue covered that I want to get rid of but color filter removal mod isnt working. Did you have any other visual mods to make your Neon look like that? Ur entire game seems more vibrant and colorful which Is what I want to add too
Heya, that video is in native hdr using luma mod along with a resahde and then some color corrections but thats pretty much how your game can look with HDR on starfield. Im testing it this week and depending on views and comments ill switch back to Standard Definition.
😂 Oh man, that monstosity of a guardian ship! Damn good to see the m class stuff up there. I wanna address the size limits, lots of mods touch those when they should not, so there are times when there are conflicts. It looks like you might have had some. It is important to put the m class mod below most other ship mods in your load order for that reason. Last thing, my all in one is out. I finished uploading it last night. My smaller ones will get sprinkled up there over time.
Thanks for your legendary mods :) Ill decrease load order priority thanks for that tip. Hell yer the All In One is a huge win for xbox players :) I'll cover it soon . Thanks again.
The most important mod we need is one that increases the number of randomly generated poi’s so that we aren’t going into the same exact cave every 3rd or 5th time we go into a cave. (Even if the ave is the same if it had different life forms in it or no life forms.
There is a mod, I think it is called "Building rarity", that slightly has this effect. I think it reduces the number of populated points of interest. Not quite what you asked for, but it's a step in the right direction.
There should be a mod that adds a shuttle we could attach to our m class ship so while we can’t land them because they are to heavy but we can use a shuttle to land in a planet
I agree. A ship hangar hab would be really cool. A place where you can store and launch fighters, shuttles or crewed ships. I want to see capital ships you can land and take off from.
Even a simple tamable wildlife mod that lets u ride peaceful and flying wildlife like u would a horse in Skyrim. It should be a simpler mod to make, all it would take is using in game assets and Change the speed values and make it ridable
I would expect those to arrive once Bethesda does the heavy lifting by adding vehicle support. Once those are in, mods should be able to expand the core experience.
No, just no to the thumbnail 😂😂😂😂 god I’m so happy the modders are here for starfield they have made the game what it always was to me awesome but they made it better and thank you sir for bringing us the amazing content about them. Just got finished with work and after lunch it’s time to eliminate Ron hope gahahaha!!!!!
I found a Va’ruun Prophecy III on Mercury. There were three Zealots outside and six Zealots on board. There was no contraband which was great as didn’t fancy searching a ship of that size for it.
It should be in the engine list. You might need that other mod All ship parts unlocked to make it easier to find. Keep in mind there is two different version on there now. If one doesn't work then can try the other
We need some dead space type zombie mods or something like the flood from halo that would be great for a mod just to give some more variety landing on a planet and seeing it has been taken over by a virus with different variants of infected aliens and humans.
I hope the mods keep coming having 100 GB to work with on this game is insane we could get some massive mods and content. so different than what I'm used to I'm used to having 2 GB or 5 at most on Skyrim and Fallout 4.
If your on xbox go to the app on the home screen > highlight the starfield app > press start > manage game and addons > data > delete the bottom file That should do the trick Also, after deleting the data, if your dealing with a lot of mods and experiencing issue. You can sign in to the website creations.bethesda.net/en/starfield/all?sort=created_at Head to library and delete the mod you think that is causing the issue Then you can go back on to the creations store on the game > press options > download all creations in my library It should download all the mods again that you have installed so you dont have to redownload them individually I find managing and installing mods from the website a lot easier than through the creations store. Then when i’m in game i just download all creations from my library in the creations store, which downloads and installs the mods ive added via the website
@@SiNKiLLeR_ no it was about a week ago. I’ll check it out and see. And someone should put out an order list priority for only star wars mods or something like that
Sniper/sneak archer Class main here.. Not paying extra money for my play style ill support only free mods or play a competitors game for spite instead thanks.
@@SiNKiLLeR_ cause not a fan I’m a trek head I prefer Star trek unfortunately only 1 mod on Xbox for that atm and it doesn’t have much to it hopefully more will come lol
I really wish the bank missions for the bank were unlimited... something about blasting through an army of pirates to find someone and say they are late on their loan payments is just so satisfying. Also should of had some actual repo missions for jacking people who are delinquent on their spaceship payments