It wasnt the only buff shes gotten recently to make her so strong. They buffed primary fire like 2 months ago, micro missiles last month, and they keep going back and forth on booster changes too
As soon as KarQ said Moira's health was getting reduced to 255 I was like "yay finally at least a small Moira nerf" and then he said that her damage was boosted to 60 instead of 55, as if Moira wasn't enough of a DPS already
Not to sound pompous but really any dps is fairly easy to kill moira with, some a tad harder than others but honestly if ur struggling with he mcree is insanely easy to get her, when shenthrows her healing orb and you hinder her she can fade or keep up with healing orb. Moira never felt that atrong to me just cheesy stat farming lol @YoWasupImADude-xv6hi
Lifeweaver change is what so many people have been begging for, better utility for Petal and more incentive to using your thorns instead of just healbotting. Nerf to Dash also means he's a little more vulnerable to getting dove so he can actually die when you commit on him, I really like the changes they made and hope this helps bolster his playstyle instead of being Diet Mercy that just sits in backline and holds heal all game
But the petals means no more raising Winston bubbles or mauga cages, or blocking off doorways. Sure it's still possible but the LW has to be standing on the platform which in these scenarios is terrible positioning
Personally, the best quality of life change is how damage boosted weapons now glow quite a bit. And, it's noticeable from both 3rd and 1st person perspectives.
A dev mentioned it in Flats' chat earlier but the Flashpoint speed boost also scales with distance to the point, so farther spawns will have a higher speed boost.
@@verguco6051 Then tell what should they fix. Always crying but never giving any tips how to make it better and when they chage it you still cry about it because its not your dreamworld of a mode 😂😂😂
For the Lifeweaver changes, Pro-Tip: You can now charge a Healing Blossom to full, THEN swap to damage, and retain the full charge blossom for whenever you want. The passive charge is nice, but this interaction, whether intentional or not, is going to be a BIG habit to form for good Lifeweavers if it doesn't get removed.
Also, always reload in dmg mode as it does not set healing counter to zero, where it does so if you are reloading when in healing mode (both healing and dmg ammo take the reload anyway)
For livewever is it still better to only scale the healing to 30-40 full charge. Or does this change now mean it’s best to fully charge to max before healing
@@Theguyoverthere603 yeah against less than half of the squishies, istg the health patch did nothing but gut his and Junkrat's kill thresholds and make them pointless just to appease garbage players who couldn't understand how to get around spam
@@CrazyPills-465I hate both of them anyways so it’s a win in my book. Junkrat being so lethal at close range makes no sense and is annoying. Even reaper who is designed as a close range character wasn’t as scary as junkrat in CQB. Spamzo was just bs and not fun to play against.
All the clips were wild, from torb's upgraded turret to mirrorwatch mercy's shooting staff. I love how they have less and less to do with the actual patch notes
DO NOT underestimate 25 hp! That is a lot less ttk for a tracer and puts him in one clip range where he wasn't before. Same with Sombra and other dive characters.
@@nickve777Mercy, Moira, Lucio, Tracer, Hanzo, Widow, Juno, Sombra, Echo and Kiriko. The most common characters for the next patch? Moira, Echo and Sombra have been base picks for 4 seasons. Correct me if I missed anyone but I do believe there's no one else I'd WANT him to one shot. Dive/movement should be it. Genji I guess is the exception.
only took them two years to put all of them on rotation, small indie company, and you know the worst part? this meanas they will not make new variations anymore
@@verguco6051 where are you even getting this from? They never said that they won't make lighting changes anymore. They already made one for each time of the day already too. If you want to whine about blizzard there are alot more things to whine about besides lighting changes.
Missed the Juno QOL changes, otherwise, thanks for the update! You're side-by-side visuals are so much better than the patch notes for me understanding.
I mean, one of the devs talked about a VI Clash map being one of the first ones in ideation last Blizzcon, so I’d be surprised if it isn’t in the works. It has me excited. 😄
I love how overall the change of mechanics was aimed towards forcing, or maybe making obvious the strategies that teams must use to win. This is something that unlikely has any effect on high ELOS but it's going to help a lot the low ELOs to understand their priorities. *Healers having less HP and more damage and healing:* This encourages people to first target the supports in the team fight, as now they're easier to kill and their heal was improved, so if you don't focus the healers, you're likely to lose the team fight. *New wave spawn:* This mechanic helps team to regroup after wiping. In higher elos, people know to wait for teammates to do another push, but in low ELOs, you'll see people pushing towards the enemy alone and dying again over and over making you be always at a disadvantage. wave spawns forces the team to regroup even if they don't want to, giving less room to committing this mistake. So, in my opinion, Season 12 aims to lower the skill floor of the game as a whole, and want to see how much this change works by hard-resetting the ranks.
It’s support not healer first of all and secondly I do think that the respawn system will strongly affect lower ranks like you said. Usually causal players or lower ranked players for that matter will not really know certain updates of the game. I’ve had many people in my plat games not read patch notes. The new respawn system makes me a bit nervous as it’s not very obvious to players who don’t keep up with OW news or updates. Hopefully it works out tho
@@fawnleif They are healers in the first place. You provide support to your team with utility too, but if you don't heal anything, that's just throwing. This "it's support not healer" was what made symettra so akward to play in the past. She was a defense role (at that time there wasn't dps role) labeled as support, so the team would have 1 healer and symmetra, and just not getting enough heals (there wasn't role queue, but it was kinda a taboo to play 3 supports). Symmetra got reworked multiple times until they finally switched her to dps.
@@pedronunes3063they are classified as supports in the game. The categories go Tank, DPS, Support if you aren’t aware. Supports heal but also provide utility to enable their teammates or stop plays from the enemy team. Their sole purpose isn’t just to heal the team. We know that you can have the highest amount of healing in the lobby but still lose. Your point about symmetra came out of nowhere but I’ll say this. Symmetra was put into the support category because her early kit had an ability that would enable her team. But overtime they changed her to dps because it honestly didn’t make sense to keep her as support since her play style was clearly more suited for a dps. I honestly think calling supports healers is incredibly obnoxious and ruins players perception of what the support role is meant to do. If you believe that they are truly healers then you might as well tell your Ana to never throw a sleep dart, or never use bap’s window, or never use zen’s discord orb. All I was doing was correcting your usage of the word. I believe calling supports healers stems from Jay3’s community. I enjoy jays content but the whole healers not supports is honestly really annoying even if it is a joke.
I think Symmetra was incorrectly put in the support category, I always defended she should be should from the start of the game because the lack of healing _really_ hurted the team, even if the teleport was useful. I did say heal isn't the only thing a healer should do, but it's the main goal. Zenyatta that doesn't do damage, a Mercy that doesn't damage boost, a Lucio that doesn't speed boost is a bad one. But if those healers don't heal at all, they are just throwing. If a support that doesn't heal isn't a support, I think it's fair to call it a healer.
i wish they would make petal platform and tree clear like shields. like, see-through like a sig or rein shield. the opaque pink stands out from the game so much.
@@Engelion but aren’t symmetra and LW using the same technique, bending light? like it’d be good to have him with clear pink shield petals. it’d make him more offensive as well for both sides
Until the devs finally rework it to swap like moira, without an animation, you're better off using his legacy controls (in hero options) so you atleast fully control the swap, far less clunky once used to it.
I will be honest, I really do not like the direction they took Kiriko. I am fine with the HP nerf, she really needed it, but I am deeply disappointed by the sudden change of identity on her Kunai. I really enjoyed that she was a higher skill floor hero because she needed to land headshots to be an effective duelist, but now that is kinda not there anymore because she can just land 2 Kunai and do the same, it's not like there's a huge delay inbetween them.I would've preferred if they lowered the damage from 45 to 40, and increased the multiplier to 3x so she does 120 on headshot (which is how much she does now anyways). This is the change in the whole patch that I am deeply disappointed in.
I feel like the team just don't commit to their ideas anymore. Kiriko's kunai being effective only if headshots, the hp boost they made few patchs ago is almost gone for most heroes, the ping pong between buffs & nerfs for tanks... it feels like they are just smoothing the game out now and somehow, some identity is being lost with it.
@@WildAndRecklessDrAw Honestly lowering the HP of some heroes isn't even bad, specially since it's mostly mobile ones that deserved it. Tanks are still getting rebalanced but I don't think their core identity has really been lost at all. Kiriko changes just straight up missed what was originally intended just so she can do better on people who can't aim.
I loved Kiri crit multiplier, it was so satisfying to land kunais at the face, now she is stronger but has lost her spicy flavor to me. Also, really shocked they didn't tocuh Genji, he is easily in the top 5 more mobile characters but didn't even try to tweak numbers, not complaining about this one tho
Kiri does now 120 damage on headshot, she did 112 pre patch, she just got buffed, her headshot are even more rewarding (not that it's a good thing but you are wrong)
Hot take: I don't think they should do a rank reset when they release a new hero. Full disclosure, I'm in gold, and I've had so many people picking Juno with no experience on her. It seems like an auto loss when they do that. They need to go back to what they did in OverWatch 1 when they would withhold a new hero from comp for a couple of weeks to give those who want to learn her a chance to learn her without disrupting other people's games.
I'm not sure I like clash mode seems too fast. No time for regroup and thinking on strategy. Points are taken so fast you only need to win 1 tf to get 1 out of 5 points to win. You don't even need to make some team kill it'll be enough only to make them go back for a bit. It makes the whole match like Best of 10 teamfights.
@@Az-ecim Well, I can't argue with that, since I havent played the mode yet (my internet has terrible download speeds, 5gb update took 3/4 hours to download 💀), but you're making me worried. I'm already not a huge fan of the new game modes, I hoped Clash would be cool...
Zarya is the last hero that needed a buff. She needs a massive nerf. I watch her slice through enemies like butter every single time she's in a match. If you aren't a mobile hero, you might as well just stand still and let her kill you. It's ridiculous. If she's anywhere near the point and has even one teammate with her, that's it, you just have to back off and give them the point. Sombra also needs a nerf to her infinite invisibility. That was one of the worst changes they've ever made in the game. Why not just mail out Gamesharks to every Sombra player so they can cheat the entire game. Same thing. It's the cheapest ability in the game and requires absolutely no thought process or skill.
@@AnthonyMercado-1988 She's not a DVA counter, she's a DVA eliminator. A counter suggests if you do the right things, you can still fight with Zarya. Maybe if you're playing in the highest of ranks and your team knows what to do and executes it correctly most of the time. In anything below Plat, very few people know how to play against Zarya, she just dominates the entire match if the player is a Zarya main. She literally breaks the game.
@@Jason-rl7nf the problem is all of your team mates SHOOTING THE ZARYA like the brainlet above you. If you just don't feed her to 80% energy every single fight she's not that bad. But also someone who loves zarya, it's something I also love so *shrug*
@@amidalaprin4846I mean, if you see a Zar only has one bubble and less than like 75% health you can burn her if you have high dps characters. This doesn't work sometimes if the other supps have cleanse, pull, or lamp tho.
Zarya becomes useless against headshot heroes like Cassidy or Hanzo, or even Mei. Add in a Zenyatta and she just melts. Also, the main tanks right now are Winston and Rein, her two main counters, so it's even worse for her. She only thrives when Orisa is A or S tier, or when someone plays Sigma (but even then, Sigma can counter every single tank if played correctly)
I guess that's one way to balance the role queues: release a support hero and make support miserable to play in the same patch. It's bad enough that you can turn a corner and get headshot by Widow now we have to worry about Hanzo spam 1 shotting you. Sombra was buffed, yup that's what the game needed. Neither of the OP dive tanks got anything meaningful done to them and in the case of Winston, nothing done to him. Prepare for the most miserable support experience we've had in a while.
Kiriko feels horrendous to play right now. She has been under performing for a few months according to them and they've gutted her into oblivion, and it shows.
the lifeweaver changes are all nerfs but you guys don’t actually play him so you just see changes on paper without any practical application .his petal counterplay specifically the anti winston is shot now bc petal just falls; nobody ever held fully charged blossoms to begin with so if you are holding it you’re probably out of position and passive blossom charging is incredibly negligible
What was the reason for the 250 buff if they just nerf hp back to lower and buffing the damage. They just make the game as it was before with 200hp, its just 225 and more damage.
Why in the hell would they buff moira? They said it like the health decrease is a nerf, but it applies to most heros... So they took one of the most annoying heros to deal with, and made her op auto-aim ability even stronger... Great.
@@AnthonyMercado-1988 You won that game because your other support was carrying tf outta you lmao. Trust me, Moira and op should never be in the same sentence. This is coming from a masters supp main btw
@@iBoredomONE yeah, all players who have to deal with Sombra have skill issues... but being invisible and popping out of thin air is definitely a skill
Junker queen was also buffed. She used to have 375 base health and her shout gave her an extra 200. Now she has 575 health and her shout gives her another 50.
Maybe if he was actually performing well as some kind of threat, but his win rate is awful. The others have other reasons for the changes besides just being mobile, even when they are all more mobile than Genji too, except for Hanzo. Double jump isn’t much, and swift strike needs reset. It’s also not a good mobility tool given its hit box.
@@skarloeythomas5172They should make genji a 225 HP hero and give him other buffs e.g. 60% reduced damage from beams while deflecting and lower CDs. Or just straight up buff dash damage. I feel like genji should be more of a highly mobile glass canon
@@YoWasupImADude-xv6hi Deflect being better to stop hard countering would good, along with instant cast time, and fixing swift strike. Genji is only mobile double jumping and with swift strike. Problem with swift strike that other mobility heroes don't suffer with is its huge hitbox. It's not good escape and reset only comes from kill which is hard due to Genji sucking on damage front.
Lifeweaver platform changes are so good, exactly what the ability needed is just more time to be active and for it to be able to return down on it's own. Now Lifeweaver essentially creates new terrain for his entire team while in play instead of just a one-time lift every time he has his ability. Enables so much more coordination and strategy with his team, and also can likely make for some really cool plays that weren't available before
personally, i think with how op sombra is in lower ranks her health should be a little more equivalent to tracer’s, (maybe even 200) which would make a lot of lower ranks happy as well as the higher ranks. just an unasked for and unpopular opinion. she would still be very toxic, but with a skill tier gap instead of just hotswapping to her and winning the game :)
Should have made the "destroy petal" button turn into a "lower / raise button." This is more of a side upgrade, still has its own issues/ is less versatile in some ways now.
I'm glad to see the Kiriko buff/nerf hasn't lowered her kill potential further, or at least it doesn't seem like it, but I still don't like the initial changes they made where her headshot multiplier was lowered. It was a unique and rewarding piece to her kit that made her really satisfying to play, even though I'd sometimes be useless missing all my shots. The moments where I consistently made headshots in a fight made it all worth it, made it memorable and fun. She's still fun, but I personally would prefer if the balance focused on enhancing the heroes unique aspects for balance rather than reduced them.
Im actually not that huge of an overwatch fan in general, but your video was really captivating, the editing the information and the vocabulary was on point, I really enjoyed it, you've gotten a new sub.
I like the Lifeweaver changes. Now his petal platform is functioning like an elevator which multiple can use one after the other and the passive healing charge makes his playstyle a bit more fluent. I´m playing casually and also not very often Ranked and whenever I played I mostly hit Gold which is fine by me. Don´t really care about my rank and only play Ranked for extra-EXP and gaining ranked-points I can use for future-Gold-Weapons.
They’re good changes except the petal, it did need the health needed but but having the 2 second person standing requirement it was a nerf to a lot of utility. Ex: lifting dva bomb (I forgot if it counts), Winston bubble, sym tp, mauga cages and other niche things that you get to have fun with. Tbh that was kinda his skill expression other than life grip timing, cd management and positioning.
@@Insantgd I can´t have an opinion on that because, as you said it yourself, those combos were niche and I didn´t experience them. Keep in mind that someone has to stand on it and you can still make some fun combos with it for example having a Torb Turret on it and going up and down while the enemy tries to shoot it. ^^
@@93Chowotrue just still a little sad for people who went through learning his petal as it was, I am excited to see some new combos, maybe it just needs time and testing
I've played 13 and lost one. I was one tricking illari almost the entire time, (some LW and Kiri.) Trust me, it's not terribly hard to play around a Sombra if your team has decent awareness. Buuuut she kinda dominates in lower ranks bc of that.
@@kleet. Ooh ok. Well, if you do place low I'm sure you'll climb in no time. Also, if you're struggling against Sombra (I'm assuming you're playing support) learn heroes that are hard for her to dive. Like Kiri, brig, bap, and Moira. Sometimes ana if you can land sleeps. Hope your games get better!
@@Sneakyr I actually played dps the first 10 games, but tbh my aim fuckn sucked haha. I walked out of spawn, got hacked, virused and I was dead. Got mad diffed by the sombras. But supports and tanks work pretty decent for me. And thanks for the supportiveness, thats rare for Overwatch lol
@@beatakozidrak9741 wdym no? Speed boost when you leave spawn door that end when you shot or being shot at. Literally description of horses from paladins
@@KyleHerbert13she does increased base AND headshot damage due to the multiplier change. (45×2.5=112.5 vs 60×2=120) That's back to her initial launch headshot damage that was nerfed bc it was too strong AND her base damage is higher than it was then. The health and recovery nerf nowhere near outweighs the damage buff.
@KyleHerbert13 her health is lower, sure. But her damage per shot is higher on both body AND crit shots. That is in no uncertain terms, a buff. 45 shot to body up to 60. 112 crit up to 120.
wave respawn is good because so many people die and immediately run in to battle not paying attention if other teammates or possibly the entire team has died. preventing feeding the enemy or trickling back.
@@Rai_207I mean, no, but you gotta admit that it’s weird that Hanzo of all characters got the “mobility hero” nerf while Genji of all characters didn’t.
A lot of people are flaming the LW changes without valid points. Raising DVA bombs on a petal can still be done. Even before this patch you have to manually activate it by stepping on it, and even then the drop down is after two seconds. In most cases you want to raise the dva bomb at the last second so the enemy team have no time to react. So that argument doesn’t make sense. In the case of raising a winston Winston bubble with petal, the time it takes to raise the petal plus the two second fall down time is still a long period where you can get a lot of damage in on a winton, it’s not as much as a nerf as it’s been made out to be. Even then you can get back on the petal at keep the bubble raised. Overall it’s a net buff because it provides more operability and strategy for an elevator type system of attack and manoeuvring :)
As expected, no Reaper rework or a single change for him... buuut with that new mythic skin of his, I'll give Blizzard a pass for now (It has an awesome voice)
They need to shorten the time between throwing out heals and her kunai for Kiriko. They don't need to widen the gap of heals to allow more kunais to be thrown. She is using both hands to do either task, and her heals aren't instant so it's better to have them mid flight to ensure they heal at opportune times.
As a TF2 player who's used to wave respawns, Overwatch desperate needed them. 2 extra seconds is nothing compared to having your uncoordinated bronze team charge one-by-one into the woodchipper and blame the dead healer they didn't wait for.
There's just nothing you can possibly tell me that will make me think it's okay for Zarya's secondary fire having the same damage as Genji's Dragon Blade swing.
Yes Blizz, continue to nerf healers while buffing Sombra and Rat. Got to promote those trash characters while furthering reducing the fun in already undesirable roles. Overwatch 2, the home of no skill gameplay.
Junk's buff is completly inoffensive. And you can even consider a "nerf" to his projectiles hitbox. Kiriko is hard meta since a long time, and Mercy receive a massive buff. Sombra on the other hand....