Timestamps: 1:00 Magic Spear I 6:24 Magic Spear II 11:21 Werewolf 20:45 LRSSG Debriefing I 22:37 King of the Heavens 24:17 Battle for Farbanti 29:19 Sol Squadron 34:06 Offline 37:33 Last Hope I 44:25 Last Hope II 50:17 Tyler Island 54:17 LRSSG Briefing II 56:09 Homeward 1:01:01 Supply Ship 1:05:19 Lost Kingdom 1:16:37 Archange 1:22:18 King`s Fall (actually just the 2nd part of Offline) 1:24:10 The UAV Factory 1:29:26 Superchats
23:40 There are 6 composers for AC7, plus 2 from the DLC: Keiki Kobayashi (lead composer behind a lot of songs, including *King of the Heavens.* Kobayashi also did some work for Final Fantasy and Super Smash Bros. for 3DS/Wii U.) Ryo Watanabe (*Magic Spear I/II*, Skies Unknown, Last Hope I/II) Mitsuhiro Kitadani (Main Menu, 444, Waiapolo Mountains, +23 more) Hiroshi Okubo (Two-Pronged Strategy, Tail Man, +8 more) Junichi Nakatsuru (Long Day, Pipeline Destruction, +7 more) Tetsukazu Nakanishi (Stonehenge Defensive, Dragon Breath, +5 more) Yusuke Kudo (4 Songs in Disc 6) Yukiko Miyagi (Conclusion from Disc 6) And then composers who haven't directly interacted with Ace Combat 7, but have had their songs grandfathered in from previous games. That's probably the reason why some songs sounds different (like your example: *Magic Spear to King of the Heavens*): They have different mixing and recording styles.
it's interesting that you pointed out that magic spear 2 is more tense then 1. the whole premise behind the mission that these songs come, the 1st is you and your team hunting for hidden nukes and destroy them before they're launched. the 2nd is you literally chasing three icbms that did launch and now your trying to hit them before they hit orbit.
Actually, the number of IRBMs changes depending on whether or not you destroy all the normal ones in time. There's always at least two, being the underwater ones
Magic Spear is the best music for a filler mission… ever. Those bunkers didn’t stand a chance. Edit: Also the food metaphors would make Long Caster proud.
Its been fun listening to these songs over on Zaptroxix and reading the comments there. The consensus seems to that, whenever you hear a single acoustic guitar doing its own thing, that's Trigger having a standout moment. If that's not enough, 14 seconds into Magic Spear I, you can hear the guitar _literally_ wolf-whistle. (Trigger's tail art is a wolf biting a revolver.)
Lost Kingdom is a really strange part in AC7, pretty much the war gets thrown into jeopardy as the modern needs of having dense sat networks gets destroyed from a Kessler Syndrome situation. It's a cloud of debris destroying everyone's network and automatic enemy and friendly identification is impossible. Rebellions rise up in the chaos. In Lost Kingdom, you're attacking one such rebellion to take their supplies to aid your war effort, and you're exposed to hearing the distress and desperation of the enemy trying to hold on against a foe they have nothing to throw back against you-- until the Sol Squadron shows up to protect their home for one last showdown (Archange)
11:05 “Feels like there’s a little bit more excitement, more tension.” You couldn’t be more correct. (This is gonna spoil a mission so beware) Magic Spear 1 and 2 play during the mission “Bunker Buster.” MS1 plays during the first half of that mission, which is a strategic bombing mission where you have to use GPS guided bombs to pick out a real missile silo from fake ones littered around the landscape. After you destroy all of the missile silos, you discover that actually *none* of them were real, and the real ones launch ballistic missiles from underwater. This is where MS2 kicks in. Now you have to intercept, engage, and shoot down multiple intercontinental ballistic missiles before they can reach an altitude higher than your aircraft is capable of flying.
There’s two kinds of video game music in this world: memes and bangers. The AC7 ost is chalked full of the latter. Case in point: 1:01 Also, at 23:26, it’s even more dramatic when you watch the actual cutscene and you get those 2 sonic booms from Mihaly’s jet in the distance at the end.
@@Dead_Weight21 sure, you'd get pushed back into the seat, but less so than you would get from just gunning it straight and level, and *way* less than youd get from turning. However, this is ace combat, nobody's here for realism and the sound adds *shitloads* of tension to the track
I literally missed the live by like an hour I'm pissed at myself lol I like to make these timestamps with notes that state when they play and important things I'd like to note, such as boss themes or the overall point of the associated cutscene. Timestamps: 00:00 - Start of the Stream 00:26 - Introduction 01:00 - Magic Spear I (Mission 13) 06:25 - Magic Spear II (Mission 13 UPDATE - IRBM Launch) [By paying attention, you can hear the 'Haah' that loops throughout MSII. That is someone breathing.] 11:22 - Werewolf (Mission 14) 20:43 - LRSSG Debriefing I (Debrief 3) 22:37 - King of the Heavens (Mihaly - Training) 24:17 - Battle for Farbanti (Mission 15) 29:20 - Sol Squadron (Mission 15 UPDATE - ARCHANGE Ace Boss 2 w/lyrics) 34:07 - Offline (Schroeder - Leaving the Salty Lake) 37:33 - Last Hope I (Mission 16) 44:24 - Last Hope II (Mission 16 UPDATE) 50:17 - Tyler Island (Avril/Corsette - Invasion/Crash) 54:17 - LRSSG Briefing II (Briefing 4) 56:09 - Homeward (Mission 17) 1:01:01 - Supply Ship (Mission 17 UPDATE) 1:05:19 - Lost Kingdom (Mission 18) 1:16:37 - Archange (Mission 18 UPDATE - ARCHANGE Ace Boss 3 w/lyrics) [All the song name puns in chat have me gone] 1:22:20 - King's Fall (Section from "Offline," Mission 18 END) 1:24:09 - The UAV Factory (Avril/Corsette/Schroeder - Confrontation) 1:29:26 - Superchat Readings and Upvotes Starting next disc, we've got songs from some of the other Ace Combat games. Hope you enjoy them (if you'll listen)! Have a good day!
Next disk is Daredevil! That's gonna be a fun one. Disc 4 & 5 will be pretty short since they include a lot of tracks from previous titles, and I'm guessing they aren't included in the playlist. Then its straight to 6 for the DLC tracks!
Dude you should totally check out the Frostpunk soundtrack. It's an orchestral soundtrack made by the lovely people at Piotr musical, who also composed the witcher soundtrack. The base game plus the two dlc's come out to about 1.5 hours of music, so it'll be perfect for your longform video style. I can't recommend it enough since I love listening to it because the music tackles different feelings of hopelessness and discontent, along with desperate survival. Love your work man, i hope you take it into consideration
Would love to see a reaction to the music of Lo-Fi Games' "Kenshi". Truly a masterpiece. One of the best fitting soundtracks for the world its set in, and the way it operates is extremely unique as well, basically allowing the game itself to mix and match different parts of different songs that were written for it depending on how the game deems the current situation. All the more impressive once you realize the game was made by one person (Chris Hunt), and the soundtrack by another (Kole Hicks).
Bro I would love if you listen to ultrakill ost either the second one or the first one hakita does such nice blend of rock and jungle thats super unique and he does other things with his music as well, I really hope you see this
I checked the upcoming reaction list, it seems like $5 that should have been added to "Inscryption has been added to a typo "Insryption" farther down. Just a heads up.
Odd request, I have been with this channel a while, and personally think that rain world has a significantly different style of music than any game you’ve reviewed here so far. I would highly recommend it. The regular soundtrack is good, but if you want to stretch it out, another channel made a playlist with all the rain world songs not included in the official soundtrack.
I believe a channel named Seiryu(?) has a very nicely mixed video of Magic Spear I that segues cleanly into Magic Spear II. IMO you'll be better able to appreciate all the neat little things you can hear in the players' techniques. Along this vein of better mixed versions of OST released, the version of Dual Wielder that you listened to in part 1 of this series is very quiet which, in my opinion, doesn't really let you appreciate all the instrumentation in it! There's a version that I pulled from the disc release in the USA, which--again, in my opinion--with much better mixing that you might really enjoy. I'll link it in a comment below so that RU-vid doesn't eat this comment alive.
im sure this wont be my last time asking this, but i think he should listen to Pokemon Mystery Dungeon: Explorers of Sky. i feel like he would enjoy it
Werewolf is an under appreciated gem in my opinion. It fits this ‘deep strike’ feeling of the mission so well, where you’re charging full burn through a canyon to wipe out and capture an enemy airbase in a surprise attack
Assuming you haven't been requested this before, please consider checking out the Hiveswap Act 1 & 2 OST. There were two composers for the soundtrack, one being James Roach, and the other is a more familiar name- Toby Fox. I think the music for those games is *extremely* underrated. After looking through your reaction spreadsheet, I'm uncertain you'll uptake requests without some form of donation, but I suppose it's worth a shot.
Hey Danny, would you be willing to give a particular song from Pathologic 2's OST a listen? It's a slavic/steppe horror game about being a doctor returning to his hometown during a plague in the early 1900's (or late 1800's, since the game is unclear) where superstition and a religious community are unable to help you...while entire districts get infected and blocked off by the town's police, and eventually the military, as you have to race to find a cure before the town is shelled. The whole game is based around rushing to do as much as you can while the clock is always ticking...never able to do everything as the days feel shorter and the tasks growing more ridiculously complex. The track is called "Darkness", and in particular you'll wanna listen to the "Steppe Language version". I find it ungodly haunting, but uniquely beautiful. The language is fictional, so there's no real meaning to it, but it conveys such mysterious tones.