theyr nerfing to the ground either intentional or by proxy to the point i believe they will even remove it from the game, having so much other broken stuff to fix cof cof archmage they still find a way to nerf rf.
The 15% reservation is probably not the biggest problem with the change to Call to Arms/Autoexertion but rather that it makes it so you don't gain any buffs or charges from the warcries. That gem is purely for boosting attacks now.
I actually before watching any video or analysis, went to the patchnotes ctrl + f "righteous fire". Nothing (bad?). Then looked for "fire" and found the infernal cry change and herald of fire change, and thought "RIP RF?". SO I went here and you gave me and all of us hope. Thank you pohx for never giving up the way of righteousness!!!
Played RF Chief as my first proper character in the necro league. Really appreciated the work you put into that guide and look forward to what ever you come up with next. If you do end up pivoting away from Chief I will truly miss those epic explosive deletions.
always enjoy your videos, thanks for a summarized update pertaining to my favorite build, i personally would love to see a RF jugg build update, but an updates and update, and wont stop me from playing the build, looking foward to the next video
@@countifshine7958 starter rf was never good for bosses, in my opinion ;) maybe endgame geared you can do some bosses. i only use for clearing up the atlas and look after a few days for a new build
Its like they tried to hit physical damage taken as elemental by force, to push their agenda into people playing armor, rather then to just invest into coversion with Chieftan and get 90% reduction to elemental and physical damage. I assumed they would temper and screw with damage conversion, since they nerfed determination and grace. Yet another league where freedom of playing what you want is controlled by bad developers GGG. There are 2 options, play what GGG designed changes for, or suffer from poor defences/dps.
Pohx's RF is the first build where I felt comfortable getting all the way through the campaign and in the early maps. I've had a few where I /can/ get there, but this one I feel confident I can do it. To hear it's going to be much harder makes me very worried I'll be able to explore the endgame once again.
Hey Pohx. I was also thinking about starting Chieftain (my favorite class since they changed it because of the explosions) and now we have a way to get Penance Mark skill from Ritual unique ring The Hateful Accuser. Fighting bosses could be actually easier because we mark the boss, it will spawn the phantasms and we explode them with Hinekora! I'm really excited to give it a try. If jugg had some kind of explosion, I would definitely go with it, but I really appreciate those big booms!
I think I will probably start with RF since this is the build I'm most familiar with (thanks to Pohx). I may create a second character after I got a mageblood or something along this line if I needed a bosskiller or a build to farm T17.
I’ve been messing around with elementalist rf. Stacking the ritual helm for exposure on hit, with combustion gem and other exposure nodes on the tree. To save on nodes I’ve dropped fire trap all together for fireball/flame wall combo to really maximize damage on the exposure procs. I took the aegis in the ascendancy which adds a ton of artificial hp against ele damage, but phys will still be a questionable damage type with all the conversation nerfs. The arch demon ritual helm is changing but nothing seems to be said about the imp crown, which is just a lower level base with the same “inflict exposure on hit” type implicit. So if the imp crown remains I think it may be worth looking into fireball flame wall exposure.
Thank you pohx you're a legend! Another league another league start list that RF is comfortably in the top three, let's see if it gets the pick this time around.
life based rf is now very tempting with kaom and a 7link helm, initially I thought mana rf but theres no big buff to the ES because its unique heavy and after playing that one in affliction its only going to feel much worse without the wildwood ascendancy. but 1000 life kaom is beautiful and can be enchanted for 1060-1150, back to the days of having 7k life with basically no investment and 11k easy to reach Either that or melee 2 handed lacerate of butchery champion all rares , thanks for reminding me of divine flesh... :-) I thought jugg was screwed I totally forgot about divine flesh
@@keldon1137 Simulacrum also had the overwhelm mods changed in the patchnotes, as for altars yeah that is probably still there, but again those are also giving you a choice.
For better survivability, maybe add The Dancing Darvish on 2nd set of weapon and make it do debuffs or damage. With new update its possible to swap weapons. Just a little plus to help
I've always leveled up Jugg and Chief with Ground Slam and Sunder so the melee buffs will make that even smoother. The loss of the graveyard crafting will make late game rough since I was able to make some really good armor pieces with it. Guess I'll have to trade for gear now. Ugh.
the Suffix that gives Burning Damage not being rollable anymore, I think that's cause the Phys Taken As has been removed from Delve items, so they need something still on the camps that's worth hunting for.
No one can make me not play defiance :D And i still firmly believe that its the go to way to be immortal in t16 expeditions, blight, simulacrums, etc. And eventho its nerfed we now have easier block, new endurance charges and a pretty substantial dmg nerf to t17 monsters so I think it will be plenty viable in very endgame content aswell. The biggest downside for me is I REALLY need the cloak of flame for that additional ignite duration since the ignite prolifs are the majority of my damage when clearing expeditions n stuff. So eventho I would like to go the rare route that would mean quite a bit less damage for certain content (especially if you wanna go into blight or simulacrum
Guess I'll try having RF with melee spammable, preferably slam for enjoyment. Fire trap was so much overkill for the content I did primarily (t16's and some easier t17's) but was fun to melt everything without a fear of ever dying. Or just go phys dmg to elemental conversion for a full fiery melee fantasy.
Small thing I noticed: Archdemon crown might be the BIS base for RF helmets in the future. With +2 on socketed skill gems and -2 on sockets supports we basically get a free empower.
With the fact that we can also add runes to items to mimic unique effects, maybe we could get Defiance, Cloak of Flames and such effects on rares and double up on the life rolls at the same time. Not sure if it will works that way or if these bonuses are available as runes but if yes, it could become interresting. Just saying.
@@orcunsen6514 I am not so sure about this. I just checked the video from GGG and when they show the station where you can use runes, you can see at the top the same icons for item types that we get from the crafting bench right now. I assume it means we can target more than weapons and if yes, we could get some crazu surprises.
@@ulruc They said weapons and having enchants like that on gear would be insanely strong. U see icons because effects are tied to certain weapon types. On top of runecrafting menu in the annoucement you can choose icons just like in crafting bench on top but its weapons only, nothing else.
Would be interesting to know if we can use the new enchants on weapons for trigger fire spells on hit (shield charge) and potential double curse with whispers of doom...
It seems to me on paper that would actually be a buff in damage due to retaliation and with the armour and life changes you'll also have a buff to natural defences. So you might be losing all those wrangled things but endurances charges, higher def, higher life, a skill not named fire trap which casts automatically as you shield charge around with capped block. To me its possible to make this a buff to general RF
Thanks for the vid man, getting me hyped for the new league. You going to make a Righteous fire guide for the new expac? Used your guide last season to play RF for first time and had an absolute blast, def my favorite build.
always nice to see more vids was very tempted to play rf this league, and hearing that its mostly untouched is nice but considering how buffed melee is, is it even worth going rf instead of some sort of melee build?
RF is always worth playing, if not just for fun aspect. My last league starter was a Boneshatter guy and I enjoyed it, but RF was still way more fun to play. That said, I'm very interested on what new skills they might add though
depends on how much clicking you want to do. rf just gets turned on and you move,everything dies. other builds you gotta click all the time. i like a relaxed league start.
you missed max res being added as a roll to magic jewels. Going to be extremely easy to get 90% fire res now depending on how expensive the jewels will be
Was worried with the defense stuff for gear getting changed and other things that RF would be alot harder. Glad to see i can still walk through maps and eventually eat a sandwich while face tanking maven.
So I would call myself a definite POE casual so that said serious question, my high-level overview of this patch seems like there’s quite a bit of nerfs all over the place so did GGG explain the reasoning behind all the nerfs?
I play since the beta. this patch is shit, full of nerfs like 3.15. Just reading the patch notes i noticed they killed 9/10 builds i would have liked to play. I wanted to play the game before they killed it with PoE2 but theyre trying to make it impossible to have fun.
The Chief is still the Chief and the best for RF, but Elementalist got a lot stronger with the endurance charge changes. Could be fun for those who enjoy the Witch.
If you were using the new plate armour, with quality and good rolls, I am guessing it would be about 1600 before craft, where you should be able to get 125%+ So, an armour with around 3600 should be easy to make.
With dual-wielding buffed up to giving 20% block, could we dual-wield scepters for increased damage, or is a shield absolutely necessary for our survivability? Is the 1000hp Kaoms worth it? Will recombinators make our gearing any easier, and is so what combos should we be on the lookout for? Any skills worth subbing in for fire trap, or is it still king?
Regarding Defiance of Destiny, the impact *should* be less than the initial reaction. It looks like on average, everyone should have a rather sizable chunk of extra health compared to before. If we have 20% (likely more) more health on the average HP based build, then it should still function at about the same efficiency as a min roll prior to the change. Body Armor can get almost 50% more life, if that carries over to other pieces of gear too we could be seeing an upper end of 40% more life for builds........ or not! Who knows... I hope so though because it looks like they wanna raise HP as our defense layer.
About the covered in ash notable - if you move using a teleportation skill, don't you count as standing still? I wish I could remember which skill acted like this...
Good to know there's hope, not sure what I'll run this upcoming league, but followed your chieftain crazy high endgame RF build this league and it was insane, was blasting through T17's like nothing, but granted I got lucky running a simulacrum and got a 3 voice passive cluster I sold for 410 divs and I just invested in the RF build for the meme's, but was worth it for me anyways.
I just gotta say I appreciate your knowledge and the time and effort you put into creating this content. Unfortunately, before the notes, I was torn between RF, Hexblast and some sort of manaforged build, but after the notes, it's looking like RF isn't going to be the one for me. I know you seem hopeful, but with the other two not being touched, those just seem like the safer bet. I'll be looking forward to your league start guide though. Maybe there will be something that you figure out that actually makes more enticing, and maybe I'll try it out mid-league. But again, thank you for the time you put into making sure the community knows what to expect.
What manaforged build are you planning on playing? Because the popular one (the manastacker indigon one) is completely dead with the battlemages cry change - it got like a 90% damage nerf.
@alex7435 as a starter, manaforged arrows can be played, really on any build, just gotta pick up a couple of damage nodes on the way over to ranger side. Most builds, regardless of what is said, can actually get going on a 5-10 div budget to where it's playable and effective and that can be done before you even get to red maps. So I may start with a deadeye, or I could even start with a Templar and respec later. I tested that out this league and it works better than expected. The build I really want to get to is Holy Relic Of Conviction. As for Connor's build, I actually just watched his video, but I didn't plan on playing that one anyway. Just something easy to get going to farm up some quick currency to move onto something else.
@@xXDEUC35Xx Holy Relic does seem like it's still gonna be really good. I'm probably gonna go with hexblast mines myself (mostly because i've never tried it before and I want to try a sanctum leaguestart).
@@alex7435 From experience, hexblast is one of the easiest builds I've ever played in a league start scenario. I never league started it, but I was discipline with testing it without using any gear or currency that I'd previously had and going strictly off what dropped during my playthrough and it just does so much damage from lioneyes watch all the way through. Starting with stormblast mines to pyroclast mines to transitioning into hexblast, it's great. I was doing red maps at level 75 without a problem. Of course there'd be a couple of one-hit deaths because it was totally under-leveled, but that's to be expected. I didn't have an opportunity to really push it because I decided to just stop with the league altogether once it proved it had the power, but everything I had, even in those red maps was a pickup or self crafted except for a mandatory ring. Profane proxy. Other than that, nothing is REALLY mandatory. Since we have a week till league start, I'd say take a day or two to really test it and get the feel for it. I followed Ventrua's guide. Super easy to follow.
No negativity detected, chill. They said that the new crafting system allows to slam unique effects on rare items, is it possible that our endgame armor is rare body with the cloak of flame effect on it?
I am confused about the Endurance Charge thing. So if you are not at cap what then? Does it do nothing? If you have 4 Endurance charges in Act 5 what would that look like if you had 50% from gear out of 75%, and then generated 4 Endurance charges?
You would still be at 50% resistances but you would additionally have 16% elemental and physical damage reduction layered on from the endurance charges.
I'd argue early RF is buffed with Chieftain, infinite power warcries is NOT to be underestimated. Enduring Cry now gives 2% max life per 5 power with a cap of 25 for up to 3.4s. So that's 10% of max life being regened over almost the entire cd of the skill with nothing else. For RF that is a godsend for early gearing and progression imo. Archmage not being touched is fine imo, you have to look at it at the context of other things being changed and how garbage it was for so long. You have to give it time to see where it will sit with the changes.
rf provides more consistent damage especially against bosses. dd was somewhat higher damage without the degen but now that has been nerfed so rf is better now.
Huge buffs to maxrez. 90 maxrez melding INQ login. How about timeless jewels? GGG changed 40% rarity to 12% reservation efficency: The Discerning Taste Timeless Jewel Notable now grants 12% increased Mana Reservation Efficiency of Skills instead of 40% increased Rarity of Items found.
if you go no clock/ lightning coil instead for body it means we would need determination but the whole point of removing determination is to go damage auras:~( Also if the eldrich like you said roll 20% even with no hp rolls and everything 40/50% phys as taken +dawnbreaker is stronger than armour without determination unless we ditch determination and go full block like you said.
so transcendance is absolutly useless now i guess, no phys to ele conversion, armor doing nothing for physical mitigation now is a to big drawback in addtioion to the - 25 % max res. they should add a increased elemental damge mod to ceptres, staves and wands.
Honestly still the worst thing is knowing we're gonna run Fire trap for best possible results on single-target for we NEED decent output on that. Lord does that skill feel dull.