I searched and I found some information about how a human can stay in space without a space suit. The first point is oxygen and a human can live almost 2 minutes. But in these minutes a human will have many problems.
It's possible to survive decompression if the exposure is brief and immediate medical attention is provided. After sudden decompression, it is estimated that you have about 10 seconds of consciousness before passing out from lack of oxygen. If re-compression occurs within about one minute, you're mostly guaranteed to survive. Obviously, since you're passed out by that point, this is up to someone else. That said, while decompression is definitely unpleasant, the worst would be the direct exposure to the sun. The moon has no atmosphere, so Chell just got a nice dose of direct, unblocked solar radiation - *all* of it: ultraviolet, infrared, high energy particles... the whole deal.
I remember this part so well. How they talked about how the white goo was made of dust from the moon, and when the Moon showed up, in an instant, I was reminded. Damn, this was such a great and powerful scene.
I'm irritated because in every single clip of the end of the game, nobody ever lets Wheatley deliver the "Take one last look at your precious moon" line before shooting the portal. That line adds so much drama to the ending! Let him speak!
Also, it is genius, that you have to shoot a portal beneath Wheatley to reach the stalemate button, and then it will be the portal that suck him into space...
Yeah, there aren’t many scenes as great as this. Like when time froze in titanfall 2 or when bt first throws you or when you first get the sere kit or when bt thows you so you don’t die. (Tf2 fans trying not to talk about tf2 be like)
He was floating through space, and although he wanted to die he could not, unable to die and floating through space, and so eventually, wheatley stopped thinking...
Or it could be like a magnet, where the moon is a supercharged portable wall. I did a little math and Wheatley got yeeted about 908mph (407m/s) assuming the portals are ovals with a square area of 76.9 ft2 (7.1m2) from 7ft by 3.5ft height and width based off of in game assets. This is also assuming free jet with Bernoulli's formula. Even this incredible velocity isn't enough to reach the moon's escape velocity, 5323mph (2.38km/s). So Wheatley and the Space Core will fall back to the moon the same velocity they left the portals about 4 minutes and 11 seconds later. Also Wheatley will float on water. Now I could try and do some newtonian gravity math with the space core orbiting Wheatley (because he's dense) at the end of the game, yet we only see a little of the orbit so figuring it out would be tedious.
more like the speed of light... took 2 seconds in the video, the time for a lightspeed signal to travel the round 300000km and back when we see it flash on Earth
@@quantumfreak8002 I like how you only had to say that the Moon was a supercharged portalable wall and we would understand, but you went the extra step of showing your work. You should get a job at Aperture.
@@supersillysammy272 no it isn't. The explosion was meant to kill Chell resulting in the stalemate being unresolved and Aperture self-destructed killing Wheatley.
@@wj11jam78 fun fact. Its established early in portal 2 that aperture AI constructs remain functional at energy levels as low as 1.1 volts, the exact output of her potato battery form. She was serious when she said she literally did not have the energy to lie to you.
@@caboose9843 just because they both work at 1.1 volts doesn't mean she can be powered by a potato The potato doesn't generate enough wattage to power her
That's honestly an incredible detail. He's designed to make Glados less intelligent so he takes in everything she does, sees what happens when she does stuff, and then just makes it worse. Likewise when he was trying to improve a scenario he took in everything from the previous boss fight and their previous encounter with Glados and tried to full-proof everything. He just picked the worse arena to fight in with how many variables were in play to give Chell an edge and NOBODY could've predicted the ceiling opening up and showing the Moon.
Even though throughout that whole chapter, Wheatley was trying to kill me, I still feel really bad for him in the end. The true desperation in his voice with the “grab me grab me grab meeeee…” just makes me feel so bad for him.
One of my favorite things about this scene is that it's pretty plausible. A human can remain living in a vacuum for a minute or two, and provided that they're recovered and brought back to normal atmospheric conditions within a minute or so--which Chell was--can recover and pretty much walk it off. Chell also had the air from the facility buffeting her the entire time, which would mean even _then_ she never got exposed to a total vacuum, and could probably just about breathe throughout. She most certainly wasn't having a very pleasant time, but she'd live.
Though I do recall Game Theory calculating that the speed and force of the wind created by that portal would be fatal? Still, though. They had a moment in _space_ in their funky sci-fi video game with talking robots and got it pretty much right! You wouldn't expect that! A lot of stories set _in_ space don't get space right! Points for Valve!
No game has a more powerful moment of realization on your first playthrough Everything about the moon rocks used for portal conductive surfaces leading up to this point, when you see the moon it just Clicks
Damn this has gotta be the best scene/moment in all of gaming. The way that they were able to tap into human suggestibility just by showing the moon. Its really remarkable when you think about it. And also the fact that this is the first time the portal gun has ever made a portal outside of the facility it was created in. On top of that that all, the moment they show the moon, you realize that the "portalable" walls have been made of moondust, so therefore it might work on the actual moon itself. Perfect conclusion to this amazing series. Fucking genius moment from Valve right here goddamn.
i absolutely love that it takes just over two seconds for the portal to appear. meaning the portals are shot at the speed of light, and then you also see it with a delay of the same amount because you basically have to wait for light to make a round trip.
The right way to have made more portal might've been with a prequel game focused on old aperture. But between all the multiplayer content, and the perpetual testing initiative, I think it was enough.
The sheer excitement in Space Core was nice, but hearing Wheatley shout to grab him when he was so far, was sad. The fact that we could hear in space was also sad.
Am I the only one who feels sorry for wheatley I mean he got bullied by GLaDOS almost died multiple times had an extensial crisis knowing he was designed to be a failure and a moron and he could have stayed with chell if he wasn't so stubborn and corrupted by GLaDOS's body and not trapped the button now he drifts alone in space indefinitely thinking to himself into space without anyway to tell chell he is sorry the worst part he has to live with the actions he committed that weren't entirely his fault
Any know how fucking strong that robotic arm has to be to be completely un phased by the force of the vacuum of space and pull back a human, and strong Chell is to be able to hold on to Wheatley and the arm doesn't tear off when being pulled in??
Legit the music, when they get out of the portal at the moon, is "A Good Man" from Doctor who. Take a listen (around 3:12 mark on "A Good Man", and 1:50 in this video).
I love how the endgame move was portal to the moon, it’s something no one would ever think of. You’re not even sure if the beam would shoot that far enough.
My first thought was that it was just showing you the outside world. I was on the ground for about 20 seconds, I looked up at the moon and thought "No...."
Okay so, y'know how GlaDOS in the next scene spares Chell with the excuse "The best solution to a problem is usually the easiest one. And I'll be honest: killing you, is hard." This scene right here was GlaDOS being handed the opportunity to kill Chell on a silver platter--or really, to just _let her_ die, she's already in space without a spacesuit--and GlaDOS not only doesn't knock her off but grabs her wrist to keep her from flying off and pulls her back in before closing the portal. Going out of her way to _actively save_ Chell's life. For once, Chell is completely defenseless and at her mercy. And then, she collapses and passes out for what was likely a good couple hours at least for GlaDOS to get the facility and her chamber all in good shape again when we see it next. And this powerful homocidal supercomputer with nothing more to gain from her fragile human test subject waits that whole time for her to wake up and is relieved that she's okay. And then she gives Chell the freedom she'd been fighting for all along, and on the way has this whole turret opera (which might i add, mentions her by name, calls her "beautiful dear, my darling beauty" and sings her farewell), and returns the companion cube she got attached to back in Portal 1, and I just. She cares so much you guys. She'd never admit it but she does
addition: have just been informed that when Chell passes out you can faintly hear the part of "Love as a Construct" that plays the lietmotif of Cara Mia Addio and oh my god 2:26
If that portal was left open wouldn't it eventually drain the earth's atmosphere? The moon is too small to support one, so whatever of earth's atmosphere was sent to the moon would eventually just escape into the vacuum of space.
I loved the Bernoulli column that keeps you hovering over the portal on the moon for a few seconds, but I don't think it's technically correct. For that to work, it requires a higher-pressure air surrounding the column, which of course doesn't exist on the moon - despite the high-velocity air moving around you, the pressure would get less at the sides, so you'd just get blown off to one side pretty quickly.
I finished this game this week, and this particular scene really reminded of something - don't get me wrong, this scene is already perfect, but open 'Shoulder Touch from the Spiderman into the Spiderverse' soundtrack (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5U811mgRbu4.html) in another tab, and then play from the start alongside this video, starting from 0:40. Absolutely magical.
1:47 “Ah! Space! Ah! Ah! The Go! Where Space!" “ace.Space! SPAAAAAAAAAAAAAACCCCEEE!!!!!" “AH SEE GO! THAT GO! IS DOANDA! I CAN'T OH MY SO RAIN! I CAN'T STILL THIS!" "I Am ready. Festive in You On Not In that" “OH NO THAT TO LIGHT! OH MO TO ME! TIATO! AAAHH! FON ME! FON ME! FOOON MEEEEEE!!!!"
It's a phase of the Moon's orbit; remember, the ding showed up above the center of the Moon, which would mean that Chell would be able to see Earth from that part of the Moon by not looking up too far from the horizon.
Well he was hit by a robotic arm that sent him laumching... I think if you look close enough it hit Wheatley with a Home Run Bat them dropped it so it can grab Chell.
@user-qy5eg3cj2q Not quite the bill, but Soyuz 11's crew cabin depressurized during re-entry preparations. Gregory Dobrovolsky, Vladislav Volkov, and Viktor Patsayev were all killed as, despite being in their capsule, they were essentially in space due to the leak. Fortunately, their deaths were likely quick. An incident in a NASA vacuum chamber, where the user's O2 line disconnected, rendered said user unconscious within 14 seconds (the last thing he recalled was the water on his tongue starting to boil). Thankfully, the chamber was repressurized and he lived the event.
An easier thus more likely solution is that the surface the portal was on got destroyed/un-portal-able either by the succ or glados, as the gun would probably keep floating for a while.