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Portal RTX 

2kliksphilip
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Portal RTX is out on the 8th, and features a fully raytraced campaign through the original Portal. Any card with raytracing support can (attempt to!) run it.
store.steampowered.com/app/20...
Nvidia provided me an early access key to Portal RTX which is how I got early access to this title.
System specs:
Intel 13900k
Geforce 4090 24 GB
64 GB DDR5 RAM @ 6000 Mhz
0:00 - Portal RTX
2:22 - Crashes
3:00 - Art style
4:35 - Raytraced features
7:00 - Performance and estimates
9:30 - Spoilers

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15 июн 2024

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Комментарии : 1,4 тыс.   
@Kaktanternak
@Kaktanternak Год назад
"Any of you aged 15 or under might not have been born when Portal was released" I feel ancient now
@nonymouswisp8176
@nonymouswisp8176 Год назад
God I wish I could have played portal or bioshock unspoiled
@brycestinemetz634
@brycestinemetz634 Год назад
I am 15, but I still got to play portal and portal 2 unspoiled😄. One of the best games ever in my opinion
@Belgarion115
@Belgarion115 Год назад
Good Lord, me too. I don't normally react poorly to such "revelations" but this one really got me.
@rickybobby3960
@rickybobby3960 Год назад
@@nonymouswisp8176 I mean hey I'm young enough that I didn't get to play the original Half-Life unspoiled lol
@nonymouswisp8176
@nonymouswisp8176 Год назад
@@brycestinemetz634 luckily I got to play Portal 2 unspoiled due to me being a dumb 10 year old during my first playthrough
@samuelsparks00
@samuelsparks00 Год назад
Interestingly, Gabe Newell (when developing Portal in 1989) wanted to add an extremely detailed model of himself into the game waving and doing a backflip. Unfortunately it wasn't possible back in the 80's but I'm really thankful he was added to Portal RTX.
@matthewzaloudek
@matthewzaloudek Год назад
Crazy how far Portal came from the original 2D concept on the NES. One of those rare examples of a game in development for over a decade that comes out great.
@liquid_oxygen
@liquid_oxygen Год назад
@@Breadn no it's true, I was portal in 1989.
@arthurconanthebarbarian1288
That idea was scrapped in favor of a photorealistic, three-dimensional cake that we see in the end of the game, honouring the founder of Valve, John Valve.
@baransevim3969
@baransevim3969 Год назад
This is just not true lol.
@iilikecereal
@iilikecereal Год назад
@@Breadn its true, i know because I'm gabe newell
@RazAnime
@RazAnime Год назад
the technology behind this (RTX Remix) is actual black magic! It hijacks the DirectX render pipeline and splices in your own assets over existing assets; you could for example tell it to swap out that coffee cup asset for a teapot asset *and that actually works* (and you can then make a mod out of that and send it to others) Oh and its completely independent of the game itself meaning this allows modding the graphics of any game ever released that can render with DirectX 9 (currently)
@Ferdam
@Ferdam Год назад
So it cannot hijack DirectX 10/11? Is that a limitation that can't be surpassed or is it that RTX Remix only supports DX9 for now?
@kingx1180
@kingx1180 Год назад
@@Ferdam due to the usage of shaders... Rtx remix cant do it
@zangl2955
@zangl2955 Год назад
Yo is this real? Is the zirconium age of modding upon us?
@herobrine024
@herobrine024 Год назад
The amount of DX9 games that use Fixed Function Pipeline Rendering is very small. Portal RTX runs in DX8 mode.
@Half_Finis
@Half_Finis Год назад
Wow
@BluestSoldier
@BluestSoldier Год назад
We are dangerously close to see Heavy's posterior with complete lighting fidelity
@FlickazSwag
@FlickazSwag Год назад
pyro's shiny booty
@thehazardousmemer1746
@thehazardousmemer1746 Год назад
I like how everyone just agrees with this comment
@ChrisSucks
@ChrisSucks Год назад
[tick tock by joji]
@Squishy_yhsiuqS
@Squishy_yhsiuqS Год назад
@@ChrisSucks i am literally going to highertower myself if i hear that gosh darned song one more time
@DDRWakaLaka
@DDRWakaLaka Год назад
I want him to sit on me.
@TheMagmaCubed
@TheMagmaCubed Год назад
It's going to be really interesting to bring this kind of tech into the half life 2 maps, given how they run on the same engine and share models and textures between the games
@anonony9081
@anonony9081 Год назад
Nvidia is releasing some tools that will make it possible to do ray tracing and even asset swapping in basically any game. You're going to see the modding community blow up making these kinds of remakes and I'm sure half life 2 will be part of that. Go look up the demo they did of morrowind and it's unbelievable. It will swap models on the fly so you can take the old low poly models and replace them with high polygon models and make the game look almost new
@TheMagmaCubed
@TheMagmaCubed Год назад
@@anonony9081 oh yeah for sure, I'm more excited for what we can do day 1 in portal rtx for the moment though lol
@blunderingfool
@blunderingfool Год назад
@@anonony9081 Morrowind already supports resource swapping though, unless there'a some kind of engine limitation this bypasses?
@joee6924
@joee6924 Год назад
As long as they keep the original art style and ambience of the game. It's easy to lose that kind of thing when making these graphics mods.
@outrowed
@outrowed Год назад
@@blunderingfool Imagine that on every game made in D9. Sure, Morrowind already have that, but how about Half Life 2? Halo? GTA VC? Star Wars Old Republic, Splinter, AC2, and a whole lot more of D9 games, added with RTX and DLSS.
@nukeclears
@nukeclears Год назад
Portal RTX looks like what my brain remembers portal looking like, which I guess means it does an excellent job haha
@Exorion1er
@Exorion1er Год назад
It shows how much our brain can fill in the blanks
@lawncrow
@lawncrow Год назад
It's pretty much computer generated nostalgia vision
@God_Chaos
@God_Chaos Год назад
@@2kliksphilip can you revisit the game Teardown and retest AMD cards 6700xt, 570, and even older/nwer cards just to do a comparison?
@peterjohnson9438
@peterjohnson9438 Год назад
That's because the RTX remix was built on top of a compatibility mode version of Portal with very limited visuals. The original game looked good.
@FiliusFidelis
@FiliusFidelis Год назад
one pretty always get appalled with the truth, at how games in the olden days REALLY looked like, not how we remember it looking :)
@robertwyatt3912
@robertwyatt3912 Год назад
I think they might have changed it since the trailer. The lighting looks much more “sterile”, like how vanilla Portal does.
@Julian_H
@Julian_H Год назад
they also fixed the portals - in the trailer there was no opening animation, they just appeared.
@AdrianRojasF
@AdrianRojasF Год назад
They definetely did change it. It was unfair to dismiss Ossy's criticism. It really looked unplayable in the first trailer.
@Synergiance
@Synergiance Год назад
@@AdrianRojasF There are points that still stand, the tile textures are designed completely differently and don't have the same grunge that the originals do, some really rusted metals look like they got a recent clean, the padding on the elevators isn't stained, the lights are all different brightness from the originals, and the pellets still emit way too much light. It's not RTX that's the issue here, I'm happy about the RTX but the new textures aren't great. The glass on the opening room looks great though but its still too clear. I'm hoping we get some more faithful textures in the future, either from nvidia or the community.
@AdrianRojasF
@AdrianRojasF Год назад
@@Synergiance I think with all these new tools there will be lots of half-assed re-releases coming from AAA companies. But also we'll see so much -incredible- stuff from the community, as always.
@k680B
@k680B Год назад
@@AdrianRojasF if companies will use remix to create half-assed re-releases then modders will use exact same tool to create better versions and re-release them for free companies will be able to poorly recreate graphics in their older games and ask money for it, sure (actually they're able to do that at any given time, but whatever), but will anybody pay for it if somewhere in the world there will be a group of teenagers with too much free time, who will do that better and for free? doubt it. modders are already pretty much remastering plenty of games, and without any fancy nvidia technologies too, if game studios want me to pay for same thing, then they MUST do it better
@CssHDmonster
@CssHDmonster Год назад
kinda crazy how rtx portal looks like how i remember portal looking like, except the poison piss water which now looks pretty good
@the_sjdo
@the_sjdo Год назад
and is based on the directX 8 version nice
@helplmchoking
@helplmchoking Год назад
Yeah Portal is a pretty good candidate for this sort of 'mod'. Portal already had very clean, crisp and "realistic" designs and graphics, so this mod just enhances it IMO. But it def doesn't work in all games, games with heavily stylised looks where the creators intentionally made their game look unrealistic suffer a bit from the super enhanced lighting. Like the Morrowind example feels weird to me, like it loses a lot of Morrowind's visual identity in the process (although Morrowind is almost unbearably ugly in 2022, at least without heavy nostalgia, so there's a balance). In contrast, I think this tech would make a big difference to Skyrim or Oblivion, which went for more realistic looks than earlier games
@theneonbop
@theneonbop Год назад
the poison piss water was one of the best looking things in portal 2
@AirLancer
@AirLancer Год назад
@@helplmchoking The most unbelievable part of Oblivion was how unbelievably ugly every NPC was.
@TimeMasterOG
@TimeMasterOG Год назад
@@helplmchoking but it doesnt enhance it - it strips the beauty of the og game all the panels are stark white no imperfections on them anymore, and the portals look horrible
@robinrai4973
@robinrai4973 Год назад
I personally don't like some of the tech demoey looking assets like the cubes, but I mean shoot, it's a tech demo! I'll be happy to try the game out when it's publicly out.
@harbingerdawn
@harbingerdawn Год назад
And of course there will probably be modders making more faithful versions of some of these assets pretty quickly, so it shouldn't be too hard to touch up
@SnrubSource
@SnrubSource Год назад
I really hope someone makes a version of the mod that has good assets
@axelolord
@axelolord Год назад
This. It is tech demoey FIRST and a game second. Yes there's a lot that has been improved but at the same the over the top pro-RTX changes feels like when 3d gimmicks were pushed in movies so there were things being thrown at the camera constantly, and the asset changes make it feel disjointed and completely changing the feel of the game. Where in the original the static light was often very deliberate now it's all 'oooo RTX, look at the pretty lights'. The light being used as subtle progress hints is also something that's been used for decades now and that is NOT being replicated from what I've seen so far. Overall it just feels... amateurish. Like some mods that make the game 'better' by people that do not grasp the idea of design consistency. ​ @harbingerdawn Ultimately this. Modding meritocracy will fix it.
@grantlauzon5237
@grantlauzon5237 Год назад
Portal was kind of a tech demo.
@MadmanEpic
@MadmanEpic Год назад
In fairness, the weird cubes being shown off in this video are secret settings you have to go out of your way to enable, by default they just look like the originals.
@PancakeTAS
@PancakeTAS Год назад
The room near the end that "isn't lit" is actually a room you enter a couple minutes later in that same map. (spoilers ahead) when you go through the pipe you end up in a test chamber which can be seen behind the glass
@notalostnumber8660
@notalostnumber8660 Год назад
The thing with the Chamber 10 that is after Chamber 19, is that it's always lit, so it being dark in RTX mode is weird.
@SnickerXYZ
@SnickerXYZ Год назад
@@notalostnumber8660 more lighting sources means more calculations so it might be better to have less lights on at a time until they’re in view of the player (might be wrong though)
@vyor8837
@vyor8837 Год назад
@@SnickerXYZ but it's supposed to be in view.
@SnickerXYZ
@SnickerXYZ Год назад
@@vyor8837 well yeah but it’s still a pretty expensive game so if a room doesn’t absolutely need to be rendered it’s just not I guess
@vyor8837
@vyor8837 Год назад
@@SnickerXYZ That screams "we didn't actually optimize anything at all". Which is... accurate considering that most of the performance loss isn't even in the raytracing bits.
@TrustyGun2
@TrustyGun2 Год назад
You could just load the HL2 maps into Portal since they share like literally every asset. There wouldn't be any updated textures or models but you'll still get lighting raytracing, and the combine energy balls I guess.
@MarphitimusBlackimus
@MarphitimusBlackimus Год назад
Wait a minute, you mean it's not pronounced "Portalrtx"? Then what the hell have I been saying all this time!?
@mar2ck_
@mar2ck_ Год назад
It uses DXVK to translate the game into Vulcan so it can access all the fancy Vulcan ray tracing APIs. It's the same project that gives CSGO vulcan support and is the reason dx 9/10/11 games run so well on Steam Deck, I'm surprised you didn't mention it.
@DarkoP9.13
@DarkoP9.13 Год назад
Does that mean with DXVK ye can translate other games too? meaning dx10 & dx11 , why wouldnt they mention this if it was possible. They only said you can only import games with dx8 or dx9 with "fixed pipeline" whatever that means. If it uses DXVK why cant they translate newer games(maybe they would be to intense for this RTXDI (i think) which they call path tracing
@kitlith
@kitlith Год назад
@@DarkoP9.13 i'm not sure how relevant usage of dxvk is to game compatibiliy. It sounds like the core idea behind rtx remix is presenting a fixed-function interface, and internally using their own fancy raytracing shaders. Stuff that uses the fixed function interface then gets magically raytraced. Games that don't use the fixed function interface use... well, shaders, which can do whatever they want, and they can (and do) handle, say, lighting, in many different ways. This is no longer a single interface for you to work with, but effectively a different interface for every game, or even every material. Thus, they don't target those games.
@mar2ck_
@mar2ck_ Год назад
@@DarkoP9.13 One of the slides in Nvidia's presentation was "RTX Remix Runtime: The Machinery Behind the Magic" and DXVK is listed for "D3D9 -> Vulkan Conversion". They didn't mention how D3D8 will work, my guess is maybe they're using dx8to9 + DXVK so DX8 -> DX9 -> Vulkan. That or Nvidia are the one's commissioning the D8VK project that popped up on Github recently.
@NostraDavid2
@NostraDavid2 Год назад
I'm hoping we can add ancient directX. So I can run this old game that's close to my heart: Little Big Adventure 2 I think seeing that Ray traced would break my brain. That was dx6, IIRC, which didn't even have translucency, so no actual see-through windows.
@electricdazz
@electricdazz Год назад
Isn't Vulkan owned by AMD? Funny how Nvidia uses it.
@JackAllpikeMusic
@JackAllpikeMusic Год назад
I have no idea how you did those comparisons where you are seemingly in the exact same spot even while moving around, but that's really neat.
@bit128Gaming
@bit128Gaming Год назад
getpos and setpos in developer console + same engine version to record demo on
@CIinbox
@CIinbox Год назад
In the old half-life engine, you could record and replay gameplay in-engine. Source probably has this feature as well.
@energeticyellow1637
@energeticyellow1637 Год назад
demos
@yammoyammamoto8323
@yammoyammamoto8323 Год назад
networked titles send position and orientation over network... ...write this down to a file - along with a time-stamp - you can play it back. This was an extremely common feature in the old days. Quake, Halflife, etc.
@diogoduarte8008
@diogoduarte8008 Год назад
The first thing I noticed was the cleanness, it isn't something that bothers me but it's noticeable and I would prefer I little more dirt in the walls nevertheless that stile is great in portal 1
@Blazik3n99
@Blazik3n99 Год назад
Yeah, I noticed that too. The original Portal has a great atmosphere, and a lot of that is down to the dirty/disused feel that the facility has, and how that contrasts with the sterile white aesthetic. It looks like they tried to make the remake closer to the brand-new clean chambers from Portal 2. Can't really complain too much though, it seems like this is pretty much a tech demo with Valve's approval rather than an official remaster or anything like that.
@existentialselkath1264
@existentialselkath1264 Год назад
While grunge and dirt is important to photorealism and different art styles, it was often cranked up to 11 in 360 era games to compensate for the lackluster lighting by baking in a ton of high contrast detail to the textures. Modern remasters will almost always look different because of this. That being said, they may have gone to the complete other end of the spectrum this time and a bit more dirt wouldn't hurt.
@Chopper153
@Chopper153 Год назад
It looks like Portal 2 which I don't mind at all.
@UD503J
@UD503J Год назад
I think they're using different textures to more align with the story. At 4:12 you can see "dirtier" wall tile textures in the areas behind the testing chambers. I think it meshes with the story really well. In Portal 2, you can clearly see progressively cleaner surfaces as GLaDOS cleans up Aperture after she is reactivated, and I think this portrays that: GLaDOS is keeping the test chambers clean, but she can't "see" behind the scenes so those areas are a little dirtier.
@oscujic100
@oscujic100 Год назад
8:51 Philip is a cultured individual 😏
@oddishsmile7368
@oddishsmile7368 Год назад
I think my biggest issue is just that it looks so much darker. Walls that used to read to me as white now look gray, and I'm just not the biggest fan of that.
@kholdstare90
@kholdstare90 Год назад
Yeah, it's lost the sterile laboratory feel of the game which is part of what made it stand out. GLADoS isn't some omniscient quasi evil AI, she is a middle manager of a big box store and you're an employee sent to get some stock item.
@joao34386
@joao34386 Год назад
Imo that should be pretty easy to fix if you have a level designer co-operate. Even though original portal looks more “bland” in comparison, each texture, wall, and model has a specific purpose for being what it is, where it is, and the way it is. Someone looking at the game from a player’s perspective or even the perspective of someone who hasn’t played it before is likely not going to be able to know those purposes and therefore risks making changes that directly conflict with the original design intentions.
@AuxKipchak
@AuxKipchak Год назад
That L4D clip, what a lad
@Heavenira
@Heavenira Год назад
where's it from?
@robjohnson1996
@robjohnson1996 Год назад
thanks, I thought I was the ONLY ONE.
@AuxKipchak
@AuxKipchak Год назад
@@Heavenira The 2009 pornography, Left 4 Head
@Heavenira
@Heavenira Год назад
@@AuxKipchak bless
@elvis_mello
@elvis_mello Год назад
The difficult part for me is that, if no comparison was made, I would find most things quite normal. Things seemed way prettier when I played portal for the first time. It's kinda like mount and blade: in my head, the graphics always looked like bannerlord for all versions.
@RC--ji2ov
@RC--ji2ov Год назад
Warband still has a lot more color and character to it than bannerlord imo
@zafelrede4884
@zafelrede4884 Год назад
Warband still looks better than bannerlord.
@acomputer121
@acomputer121 Год назад
Noby seems to be commending you for how slick your side by side comparison is here. Great work, number 2.
@spyroevan
@spyroevan Год назад
I think it’s really cool, but I’m also pretty upset that they didn’t bother remaking the old baked lightmaps for things like windows. The rooms seem so much more bland without the window lighting
@p_x_
@p_x_ Год назад
This was also my thoughts. I get that it's a tech demo, but lighting was used to quite literally highlight certain parts of puzzles, feel of the level, etc, and a simple replacement doesn't replicate the original intent. I'll enjoy it for what it is, though.
@vyor8837
@vyor8837 Год назад
@@p_x_ something that runs like shit?
@yesyes-om1po
@yesyes-om1po 10 месяцев назад
They probably could have, but the lighting in OG portal is ridiculously unrealistic, the walls are all white, the entire room is white. That shit is going to reflect like hell, so the light wouldn't be nearly as concentrated. The only way to get similar light would be to have the light come exclusively from the window, and it'd need to be fairly dim.
@mercury5003
@mercury5003 Год назад
3:11 I think ossys video was less about the betrayal of the games art style but more about the games visual direction and how it influences gameplay. or at the very least thats what I had gathered from it.
@JQLiFiCE
@JQLiFiCE Год назад
2:04 i know that this is kinda late, but as portal is based on the source engine, you should be able to use getpos and set pos to have 100% identical footage (just with and without raytracing), if you sync it to the right keyframe (iE the portalgun firing). maybe that helps for future videos :) otherwise great video as always :)
@elliehugg
@elliehugg Год назад
I think what he meant was like, since there was no way to disable raytracing he couldn't do raytracing comparisons with the new materials, so instead he had to compare the raytraced new portal w/ old materials against the old/og portal
@Pluvillion
@Pluvillion Год назад
How about recording a demo instead?
@notalostnumber8660
@notalostnumber8660 Год назад
@@Pluvillion ; That's exactly what he did. You see how sometimes the cube "lags" behind mouse movements? that's because Phillip recorded a demo and is playing it back. Also how the jumping at the beginning of the game looked off, that's a telltale sign of being a demo
@Jasmine__135
@Jasmine__135 Год назад
crazy how it doesn't look too different on its own, might just be my brain but Portal RTX is just how the original Portal looking in my head. side-by-side, its no contest
@deepwebwhirlpool
@deepwebwhirlpool Год назад
its kinda like how i saw videogames as a kid, going back and playing them again they look worse than how i remember
@dulcebelluminexpertis4147
@dulcebelluminexpertis4147 Год назад
@@deepwebwhirlpool It is a big reason i don't go back and replay some of my favorite games. I enjoy the version of it in my head from when i was a kid and don't want to ruin it.
@faizfrez2729
@faizfrez2729 Год назад
@@dulcebelluminexpertis4147 that is literally a coping mechanism
@officer_baitlyn
@officer_baitlyn Год назад
​@@faizfrez2729so?
@dulcebelluminexpertis4147
@dulcebelluminexpertis4147 Год назад
@@faizfrez2729 didn't say it wasn't. lol
@ranga821
@ranga821 Год назад
The thing I'm most curious about is collisions. In the showcase for Morrowind they showed adding new assets in RTX remix, including big things like plants and chairs. I'm curious how collisions would work for those assets when they've effectively bypassed the CPU, which handles collisions.
@TheMentalgen
@TheMentalgen Год назад
Collisions are unchanged and cannot be changed with RTX Remix.
@TheMentalgen
@TheMentalgen Год назад
And for the "new" objects like in the Morrowind demo, I assume they are just static.
@Tuxfanturnip
@Tuxfanturnip Год назад
the Morrowind demo was never meant to be playable either
@Architector_4
@Architector_4 Год назад
For any sane videogame physics engine, every physical object has two meshes: a physical mesh, consisting only of basic convex shapes stapled together for performance, and a render mesh that can be as detailed as developers would like. This can only hijack the meshes as they are sent from RAM to VRAM; and the only meshes that are sent to VRAM are the ones that are used for rendering. Hence, it can only change what visually appears at the object's position, rotation and scale. They could replace a chair with a teapot for all they want, but the physics collision mesh and any other properties would remain calculated by the CPU, so it would behave exactly the same. (there are some physics engines that use GPU for calculations too, but that is still done completely separately from the rendering pipeline and likely uses a different API from DirectX and hence is impenetrable to RTX mod stuff in the same way)
@noamias4897
@noamias4897 Год назад
I was looking forward to see you covering this
@guitargatekeeper
@guitargatekeeper Год назад
3:59 your transitions are insane even though you have to game hop between comparisons well done my friend
@vale_3k
@vale_3k Год назад
11:25 ... I never realised how much seeing two *reflections* of a portal would break my brain - I can't even imagine the tech wizardry needed to pull this off either. Mind blowing!
@merula1
@merula1 Год назад
HELLO PHILLIP!!!!
@cosmiceyness
@cosmiceyness Год назад
yes hello phil
@cosmiceyness
@cosmiceyness Год назад
phillip is such a weird name
@cosmiceyness
@cosmiceyness Год назад
i never heard of any other name that starts with a p
@vikingskippen
@vikingskippen Год назад
@@cosmiceyness 🅱️eter Griffin
@eugkra33
@eugkra33 Год назад
Games always look so much better in your memory than they do when you actually go and look back on them. The original does look very aged.
@almas4663
@almas4663 Год назад
Nvidia provided us with some really groundbreaking technology to work with. The modding community will go wild with this!
@Ferdam
@Ferdam Год назад
Hopefully it is as good as how they announced it to be. Can't wait to mess around with it
@almas4663
@almas4663 Год назад
@@Ferdam Can't wait to see ray-traced Bioshock the most! If Nvidia-remix truly uses AI to create screen-based accurate materials - An underwater art-deco city is gonna look so beautiful... This game is as old as first Portal, so I'm sure Nvidia Remix supports it
@markjacobs1086
@markjacobs1086 Год назад
Honestly, I'm skeptical about how well this will actually work in practice. I expect this to run into quite a bit of issues that may or may not have a workaround for them without having to touch the original renderer in some way or another. I guess we'll see in the future if this really is the silver bullet we've all been hoping for.
@FAKEAXIS
@FAKEAXIS Год назад
@@almas4663 Bioshock does not have a fixed function pipeline, if it has shaders, it will not work.
@tarakivu8861
@tarakivu8861 Год назад
They do this to get Raytracing into games and people to buy their overpriced RTX cards
@thomasaa1361
@thomasaa1361 Год назад
I found your channel yesterday after finishing Half Life 2 for the first time (despite having played chapter 1-2 a million times as a kid) and Im so glad I did. Your Half-Life summary videos are awesome and to-the-point.
@Ferdam
@Ferdam Год назад
Didn't know content creators would get early access, good because I was really curious how it would look like outside the promotional content nvidia has released so far.. Still, I'll play it and enjoy the RTX stuff, definitely. People complain too much like if this version was to replace the original one and ruin forever the art style lol Lastly, the RTX Remix thing is what has brought my attention when they announced it in September, I hope they'll release it soon so I can mess up with it in other older titles
@ocircles738
@ocircles738 Год назад
Damn, this is such a perfect game to do raytracing on. When someone did it with Quake 2 it was like "oh, that's some pretty neat lighting I guess" but it just didn't do all that much for imo. But here with the clinical setting and art direction of Portal it REALLY shines. Absolutely gorgeous.
@brsvideos8143
@brsvideos8143 Год назад
"So we can expect modders in the community to make their own raytraced versions of older games very soon." Gordon Freeman picking up his shiny, raytraced crowbar: "Ah, shit. Here we go again."
@FixedKarma
@FixedKarma Год назад
My main problem with portal RTX is that it looks too clean.
@postalenjoyer
@postalenjoyer Год назад
Amazing video, love it!
@dallinivie
@dallinivie Год назад
Portal 2 would look so breathtaking with RTX.
@Hysteria98
@Hysteria98 Год назад
Portal 2 is STILL breathtaking as is, IMO. Played it for the first time since it came out 11 years ago, now on the Switch, and it is fucking stunning.
@dinglesplat3281
@dinglesplat3281 Год назад
@@Hysteria98 that’s very true, it is amazing already. But with RTX? Could legitimately be the most beautiful game of all time.
@chrisa.2323
@chrisa.2323 Год назад
Honestly can't wrap my head around people being upset at this game for existing? Portal is ancient, everyone's played it, its like an hour long game for most. This is really just a tech demo, and shows off RTX really amazingly when compared to the old game.
@afinnishfishnet7366
@afinnishfishnet7366 Год назад
I get why people dont like the changes it makes, but its entirely optional and the normal game is still there so nothings being lost
@SpookyPancakes
@SpookyPancakes 2 месяца назад
I do like this, I just think it should be recognized that you don’t wanna have THIS be what is pointed to when telling people to play portal.
@alberthofmann420
@alberthofmann420 Год назад
Very nice comparison footage Philip! How did you manage to syncronise your movement between the two versions?
@tobcyxob
@tobcyxob Год назад
Probably he recorded a demo file of his movement.
@_cyber_cookie_
@_cyber_cookie_ Год назад
i absolutely love it how he adds a spoiler alert to such an old game, it may be silly but i'd hate to get such a classic spoiled for me
@spacebassist
@spacebassist Год назад
It's a courtesy and shows respect for the viewer. A good story is still a good story 15 years later, there's no justification in spoiling it for anyone who hasn't heard it yet
@Luka2000_
@Luka2000_ Год назад
Boy I can't wait to turn my PC on and set it on fire with this
@TheG_Boy
@TheG_Boy Год назад
it was a fun experience to blast thru i can't wait to see people mod RTX into more titles
@qudruplem8570
@qudruplem8570 6 месяцев назад
I only noticed the use of macros in this video in order to provide accurate comparison screenshots now. What an unnecessary yet very welcome addition to make the video that much more special! thank you big man
@jack3489
@jack3489 Год назад
I'd love to see the original deus ex with updated visuals and raytracing support. I hope someone talented enough to do it thinks the same
@arkaua
@arkaua Год назад
@@dan_loeb There's DX8 and 9 renders for Deus Ex though? Just get Kentie's Launcher.
@luna010
@luna010 Год назад
that video was based on the first trailer. since then, a lot has been improved. when I saw the reveal trailer, I really disliked the art direction, but I have no issues with the released version.
@rozzorblop
@rozzorblop Год назад
8:52 you naughty naughty boy philip.
@THEGODDAMNDINOSAUR
@THEGODDAMNDINOSAUR Год назад
Im actually really excited to play through this again.
@mattifine4348
@mattifine4348 Год назад
My first thought was half life 2 when you mentioned how it’s a platform that did the Ray tracing. I’d honestly even be prepared to drop like 20 bucks on it
@BigBenlolz
@BigBenlolz Год назад
Cant wait for Skyrim RTX, even though ReShade Path Tracing is pretty good aswell. Now imagine if Nvidia would still push this along with PhysX.
@robinrai4973
@robinrai4973 Год назад
After playing it I agree with you, while some assets feel a little loud like the cubes, the game feels very natural and looks and feels like Portal unlike videos of it. The energy ball's light is straight out of r/simulated, beautiful
@roussin_
@roussin_ Год назад
"any of you aged 15 or under may not have been born when it was released" damn it, I'm officially old
@lambdaspecialist_source
@lambdaspecialist_source Год назад
Just two days before its going to be released, can't wait to try it out with my raytracing graphics card. I kinda like the futuristic design but something tells me that it doesn't fit. Well, it will give me a reason to replay Portal again.
@Smallshotty97
@Smallshotty97 Год назад
8:51 - I don't know if I should be proud or ashamed that I know that clip reference.
@peepsbates
@peepsbates Год назад
8:52 PHILIP NO. WHY DID YOU UNLOCK A DORMANT PART OF MY BRAIN THAT REMEMBERED THIS?
@bitbat9
@bitbat9 Год назад
I hope someone does FEAR in RTX Remix. That would be fucking insane
@0Blueaura
@0Blueaura Год назад
cant wait to see crazy development going for RTX half life 2, or any other game tbh. it unlocks such potential
@daviddavidson5231
@daviddavidson5231 Год назад
08:51 Philip, you bastard, you've just uncovered a core memory that I've long forgotten. Now i've gotta go google it
@Macuyiko
@Macuyiko Год назад
Great video! Lots of good points!
@chiralanomalous2904
@chiralanomalous2904 Год назад
I think the fact that it looks the same as I remember is testiment to how good looking portal was with it's limited graphics capabilities
@XradicalD
@XradicalD Год назад
While we have two conversations at hand (portal rtx and the technology itself) I think the technology is fascinating. While no doubt it requires some tinkering first, this can be a neat addition to old games that may be forgotten by the devs themselves or are not interested in such graphical updates. I wonder how such implementation can work with emulators (I hate to pull the emulator card but it'll be necessary for the conversation) some old titles certainly will never see such a graphical remake ever so this could be the next big thing. If people can make High resolution texture packs no doubt some support can come off from it. Whichever scenario it'll be interesting to look forward to.
@HellaLuckyThirteen
@HellaLuckyThirteen Год назад
So portal was one of the first FPS (esque) games I ever played. Stuck with integrated graphics from an ancient Phenom II processor. The way Portal RTX looks now is what normal Portal looked like to me when I first played it. PS2 titles were what I was used to, so that mediocre graphical leap might as well have been the Grand Canyon. It was immaculate, spectacular, and all mine. I really like how ValvE is still such a welcoming company amongst a sea of those who aren't. Even if it is Nvidia, a giant hardware and media conglomerate, it's still a welcome project. So again, thanks ValvE.
@daniel-andersson
@daniel-andersson Год назад
This technology still makes my jaw drop. It's insane how much graphics have evolved in such a relatively short time.
@scav3167
@scav3167 Год назад
Looks fantastic, i imagine the community is gonna go nuts with these HD assets
@biqbagel
@biqbagel Год назад
i personally really love the new elevator, especially how they redid the padded panels. actually feels like aperature intended the test subjects to already be going through mental distress.
@DemonixTB
@DemonixTB Год назад
the assets in the base game are actually basically the same resolution as here, the view with original assets option actually uses the worst, directx 8 cut down assets so its not a good comparison
@spaceman-pe5je
@spaceman-pe5je Год назад
@@DemonixTB they aren't, though, even in the non dx8 version. the new assets literally are higher poly and of course pbr
@insector2093
@insector2093 Год назад
Since you can mount Half life 2 on top of Portal ( and therefor Portal RTX ), you should technically be able to use this technology with half life 2 too without really doing anything with the software itself. would be cool if you could test it out!
@frostyodran5893
@frostyodran5893 Год назад
i am also pretty sure team fortress 2 coud do that as well
@popcorny007
@popcorny007 Год назад
Wow, I just realised you used the same music as the "Crushed between two portals" video
@machinen2
@machinen2 Год назад
I love that if this game was published by any other company they would sell it as a full remaster for full price
@Virjoinga
@Virjoinga Год назад
I will definitely learn RTX Remix. I have some games from my childhood that would benefit greatly from raytracing
@Hikarmeme
@Hikarmeme Год назад
Considering that Source already used baked raytracing, I wonder how the calculations for the environmental lighting differ. Since the two look so drastically different.
@vk2bio
@vk2bio Год назад
nifty video philip!
@klbk
@klbk Год назад
8:51 , I see what you did there. Lmao
@Dandus_TF
@Dandus_TF Год назад
Hahaha, Left 4 Head!
@vriska222
@vriska222 Год назад
honestly it looks like they toned down and fixed a number of the issues from when ozzy's video was released. i also quite disliked the look in the reveal, but the state its in as of your gameplay looks much better, especially since theres an option to play with the original assets/textures. i still wish they just used the portal 2 design for the cube, though.
@DubElementMusic
@DubElementMusic Год назад
The Source Engine with RTX is AMAZING :)
@jaetundra
@jaetundra Год назад
You're a fucking mad lad for showing this off this is crazy news
@sourceeee
@sourceeee Год назад
Can’t wait to download this and put my 3080 to work 🎉
@hernimaniak2379
@hernimaniak2379 Год назад
i hope my 3070 can achieve atleast 60 fps haha
@1GTX1
@1GTX1 Год назад
@@hernimaniak2379 It can on 1080p with DLSS on performance, and graphic settings on performance.
@refusesack4897
@refusesack4897 Год назад
Many of the new assets are reminiscent of the half life 2 cinematic mod's "improvements", though most of them look pretty good
@herobrine024
@herobrine024 Год назад
Fully Modeled Alyx
@shyguy54321
@shyguy54321 Год назад
That's cool! It reminds me of the original trailers
@KikoBean
@KikoBean Год назад
I like it, it seems like a good demo of how the technology works.
@promc2890
@promc2890 Год назад
I would kill for a Dark Souls RTX remix
@KingLich451
@KingLich451 Год назад
now that's an idea!!
@herobrine024
@herobrine024 Год назад
Its very unlikely to work for any Dark Souls game since theyre all on DX9 or higher.
@tututoller
@tututoller Год назад
@@herobrine024 RTX Remix is designed to run on games that are either on DX8 or 9
@promc2890
@promc2890 Год назад
@@herobrine024 dark souls remastered runs at DX11
@Deliveredmean42
@Deliveredmean42 Год назад
@@herobrine024 Given that they did Morrowind which was DX7 or DX8 then this can be possible.
@countercode
@countercode Год назад
You should try to load half life 2 maps into Portal with RTX!
@MelonLuminus2845
@MelonLuminus2845 Год назад
I am VERY impressed at you and the dedication that goes into making videos, just watching the "art style" section has left me speechless How can you play it exactly the same on 2 different version??
@joao34386
@joao34386 Год назад
You can record demos in Source, which are basically a 3D video of everything that happens in-game. You can then play it back and it’ll repeat everything that was recorded (with minor inaccuracies, like jumping looking janky or physics models lagging a bit)
@LoliLoveJuice
@LoliLoveJuice Год назад
what's amazing is all the games we played when we were younger are like raytraced 4k, this literally is like; oh, its just how i remembered it!
@user-hu7wi5po9l
@user-hu7wi5po9l Год назад
8:51 if you know you know
@lukeforce123
@lukeforce123 Год назад
Idk about this one... It can look great at times but then you see a fuzzy moving shadow or smeary moving reflection and it completely breaks the immersion. I had the same impressions with Minecraft RTX. Looks great in screenshots and slow pans but when you actually play the game you notice the many temporal artifacts.
@salty1355
@salty1355 Год назад
I found that adding -windowed -noborder -novid to the launch options helped a lot with the crashing (making it borderless full screen)
@ShreddedShredder0
@ShreddedShredder0 Год назад
Personally, I would love to see another Thief game (not a continuation of the reboot) but with ray-tracing. Imagine being able to create your own shadows to hide in them.
@swizzler
@swizzler Год назад
I remember originally portal rtx was limited to using the DX8 render mode from portal, which meant it was using compatibility shaders instead of the original shaders, and can't do somethings that newer of DX can do. Did they finally fix that?
@Prism019
@Prism019 Год назад
The way portals open in portal RTX screams DX8 mode.
@gab_just_gab
@gab_just_gab Год назад
Nope, because the game runs on legacy mode (DX7, not even 8)
@ultrakillmustdie
@ultrakillmustdie Год назад
Such a good video, I really like how Source looks, even nowadays! I agree with everything said on this video and I wish I could experience Portal with RTX, but my horrible notebook won't let me (⁠´⁠°̥̥̥̥̥̥̥̥⁠ω⁠°̥̥̥̥̥̥̥̥⁠`⁠)
@collencal4662
@collencal4662 Год назад
I still remember them Csgo days love your videos 2kliks
@Guilefpv
@Guilefpv Год назад
I just completed the game even though I've had the original Portal in my steam library for ages, didn't realise it was pretty short.
@DrWillz1996
@DrWillz1996 Год назад
This is probably one of the more exciting gaphical developments of the last few years
@GDsergio
@GDsergio Год назад
Can't wait to make my 2060s scream for dear life.
@paulparsons5431
@paulparsons5431 Год назад
I have a RTX 2060 12gig Zotac Gaming graphics card, It played the Portal RTX just fine It sat on 70% usage and stayed there. Never heard my 2 fans go hard either. Nvidia is lying to us just to make us buy a better graphics card.
@dasherdoom2902
@dasherdoom2902 Год назад
I mean both portal games are know to be somewhat minimalistic yet nice to look at (and even both games original graphics are nice to look at even today, they did age well enough) and for me its the first time hearing or seeing portal rtx and the changes may be subtle yet stunning, would love to see it for portal 2 aswell (replaying rn First one done!)
@andylarkin7573
@andylarkin7573 Год назад
Man, great video as always but your music in the background have that kinda ultrasonic sounds and its just killing my ears in headphones
@helplmchoking
@helplmchoking Год назад
It's really amazing tech, it's more than replacing some lighting code and is a genuinely fascinating achievement. Portal works okay, it sort of suits the look but I generally disapprove of "remastering" old games with modern lighting and graphics engines. Games exist as a point in time, their look and feel chronicles gaming as a medium and if you want a super modern looking Portal, you should just make a new game imo. All that said, Nvidia recommends my 3080 - a powerful, expensive GPU - just run it at 1080p 60fps. This is a card that runs Cyberpunk at near 4k, Spiderman at near 4k and well over 60fps maxed out including RTX and all sorts else. I imagine the portals themselves add a lot of overhead, but it's pretty obscene and tbh feels like a play to sell overpriced 40 series cards
@DeepWeeb
@DeepWeeb Год назад
The whole "Portal RTX ruins the OG's art direction" debate doesn't holds much water when you consider that 1) It's not a replacement for the original as it can still be played directly from Steam 2) It's free for all Portal owners on Steam 3) Even in the RTX version you can play with the original assets It's not like most remasters where the original gets delisted or isn't well preserverd to begin with and the remastered version with more controversially subjective changes is the only way to access to a game you already played but have to pay again
@MrVicho13
@MrVicho13 Год назад
whether it ruins the art direction or not, it has nothing to do with the availability of the RTX or original version. so that's a wrong point. Just the third one makes sense for what are you trying to demonstrate.
@DeepWeeb
@DeepWeeb Год назад
@@MrVicho13 I'm talking about stuff like the GTA trilogy being removed from Steam (and still not being back on Steam) to push a much worse product at full price (personally I always thought "Definitive Edition" looked like ass from the reveal, most people seemed fine with it until they saw how broken the game was) Portal RTX doesn't tries to erase the original at any level, so if I don't like how it look I can always ignore its existence, it's not like I have a raytracing-capable GPU anyways lol (an it doesn't even enforces to own one to still play the original)
@SpookyPancakes
@SpookyPancakes 2 месяца назад
it’s more or less just caught in the crossfire of the complaints on remasters in general
@flowmastaflam
@flowmastaflam Год назад
1:32 why does the lighting look way better in the original portal lmao
@iamapie13
@iamapie13 Год назад
RTX remix works in a similar way to Mario 3D All-stars. Although Mario 3D All-stars uses emulation, all HD textures are swapped by Lua scripts before rendering the game
@NeedsMoreBirds
@NeedsMoreBirds Год назад
I'm personally not a fan of the redesigned companion cube and translucent buttons, but otherwise this looks pretty incredible. I don't have the hardware for it, but it's neat.
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