So this is single-handedly, the most helpful texture tutorial I have ever seen on RU-vid. I’ve been doing blender for a little over a year now and always struggled with textures. Because of this, I have purchased a lot of different texture packs that are really good but this makes me feel like I wasted my money. I didn’t realize texturing can be so simple. No one else on RU-vid explained it this well
I'm a moderate-level Blender user - very advanced in some ways and total rookie in others - and I've tried many tutorials to varying degrees of success, but these past two videos were so helpful in cementing down a sub-d/shrink wrap workflow + a comprehensive material guide that doesn't require further handholding that I'm subbing to the Patreon. Don't even know what's on there. Not sure that I care. Just extremely thankful for these tuts. I feel liberated in Blender and all the technical limitations are out of the way. It's just me and my creativity now. Derrk is goated.
THANK YOU man... l literally feel tears right now. This two part series is probably the best of its kind and you are bringing to us for free. I feel gratitude - thank you.
It is often very boring to watch lessons on youtube, but yours is like freash breath of air. Very useful stuff without bullshit. You have unique style of telling that hold me up until the end of the video. I'm not beginner in blender, but your even basic things are interesting to watch again. Keep going!
you are hands down the best blender teacher! these 2 parts of the shoe videos are suitable for I would say all levels of blender users, I have definitely learnt a lot! Thank you very very much!
I honestly stopped learning blender cuz I'm lazy but can't stop watching your video cuz your hilarious 🤣 keep up the awesome work man you always cheer me up on a bad day
Luxurious tutorial and great understanding of nodes. Needless to say, I always puzzled over how to make nice textures. Thanks for this lesson and the others you do. I admire your work.
I completely agree with all you. These are the best seen tutorial, explanation, detailed, etc. And I spent the majority of my time looking for explanation on some topics and this is the top one. I will follow you anywhere and I am a Zbrush user.
Boosting colour is my favourite tip :) great tut, THX. I think you can mix the colour already in colour ramp ( 01:39:33 ) - no need to output it to factor and change colours there, this way you can incorporate third or fourth colour on the ramp. Instead of sheen on the fabric I use layer weight or fresnel node (mix it with base color) and add lighter value on the outer rim - this way I can control the fuzziness of the fabric :)
Most awaiting...Thank you so much Derek...The best channel ever for blender tutorials... If you were not here on youtube, I would never know that blender can do such things, such levels... hatsoff to you... awaiting for more such contents.
i actually got a nice job as 3d artist in a studio in my city, thanks your tutorials, like the product animation one, and i still come here to learn, damn this is so great
thank you for your help bro, you really taught me how to get a general feel for how to develop a shoe from start to finish, def an insanely great starting point! appreciate you!
Thank you so much Derek, I think you are not aware of the importance of your tutorials. I've been struggling these last years findings something like this and it was impossible. So I just wanted to say THANK YOU...thank you for your effort, for being such an altruistic person and thank you for share all your knowledge with us :,) For sure I'm going to visit your Patreon so I can give you back a bit although I know never will be enough in comparison. GBU!
01:04:48 it's not entirely unrealistic when you consider UV light, which when bounces off a certain materials turns into visible light (fluorescence) thus "reflects" more (visible) light than what hit it. Think of white shirt under UV light at a club, it literally glows. In many detergents there are ingredients which play on that fact and make white clothes look even more "white". So I would not be surprised if there was a plasticky neon-green resin in a shoe with this property just to look cool.
Please start weakly or 2 weekly QnA about 3d stuff. It will help you to grow youre channel fast as well. Impressed by seeing youre tutorials. Thanks for huge effort.
For the light path you might also wanna increase the glossy bounces for transmissive objects and infact increasing that makes your glass objects a lot clearer than increasing trasmission
43:24 , if anyone is facing no bumps showing in cycles like that in your latest blender version then just go to the render settings and just untick the open shading language present just below the gpu /cpu option