I love how adding the fuzz particles takes this from something that looks OK to something that looks photoreal! It goes to show how small things can make something 10x better!
i loved this but just as a tip instead of having 100000 on the number of particles u can do 1000 and enable childrens (interpulated) to get more hair for less resources and play around with the number cause having the number of particles up will create individual particles that have diferent propreties for each strand but childrens will instance the already existing ones , so you will have 1000 x the number of children a,d it will duplicate them all arround it's faster and lighter on ur computer i hope i explaned it well
i love your channel more than the popular 3d artists because you explore more fields of 3d modelling and realism which is amazing for beginners to expand their knowledge ❤❤❤❤❤❤
fantastic tutorial! If you're having trouble with the cloth simulation breaking when you enable self collisions, try scaling up the meshes and use ctr+A to apply the scale. Then re do the simulation. Seems like blender has trouble with simulations on smaller meshes.
Great, I always enjoy watching you do things. Also? you don't have to put actual 1000000 particles, you can just need to enable children particles in the particle system settings; that way you'll get much better performance with little costs
@@andzichdzianis I believe I added one zero to the end of the particle count and did 10x children. It works fine on my 9 year old PC running Win7 with Blender 2.93 but the new Macbook Pro M1 Max running Blender 3.4 instantly quits Blender when I try this. I tried over and over again.
@@BrennerProductions wait, i don't get it, so you added as much particles as in the video and on top of that you put 10 children? Did I get that right?
I really like the way you used the nodes and explain it very slowly and like adding fuzz detail was the magic part for me and thanks for this amazing piece of information i was looking for.
Really great tutorial! I've been struggling with getting good results in Blender lately but this was a fun and simple tutorial with advanced results, thank you!
Very nice video. I learned alot of this. Thank you very much. I'm very new in blender, can you tell how you added the Derrk logo, I really want to try recreate what you did.
Great stuff, Derek! Adding the fuzz was a quantum step. I did wonder if you would make the jump to Geometry Nodes with this one. 🙂 Like you, I'm more confident with the old particle system for this kind of scene. A great result. Thanks for sharing the method.
can someone tell me a little more about how to apply the logo on the fabric? I constantly miss some detail, from which the logo is also covered with threads
If I may ask, what GPU are you using? Your preview render is rendering instantly. Mine takes a couple of minutes and even then, it kind of stops at 40 or so samples (despite the limit being 100).
Can anyone guide me on how to model a diaper pant? Especially the elasticated band? I am unable to figure out the exact keywords to find relevant videos. Please help.
Hi Derek, and thank you as always for your tutorial and tips (and the usual zen-like voice). May I ask you what you think of the future of your/our industry now that AI in involved? Do you think we will lose our jobs (especially newbies like me)? And especially freelancing 3D artist/modelers, do you think they are safe thanks to their creative skills, or should they start to worry? I must confess I'm getting a bit worried.
Hi, Derek! Your tutorials are very very helpful, thank you very much! I have a question- once I finished all the textures, how do I turn on animation (the cloth falling?)? Right now, when I render, I do not have fabric animation. :(
Love the tutorial! Even without the fuzz the fabric material looks quite convincing, but about the fuzz- I believe there is a way to render some of the particles as children, but I'm not familiar enough with the settings to know how to make it work, or if there's any reason to use it at all instead of simply rendering more particles, I tried to experiment with it but I nearly crashed blender- I was curious if you could maybe shed some light on this topic? Regardless, I appreciate the tutorial, I'll definitely incorporate these techniques in the future!
Amazing!Thank you for sharing your Pro skills!! I'm just looking for this for my next project, you save me a lot!! Do you considering to make more other procedural farbic tutorial in the future...?Btw, I'm still using Ver3.0 and haven't upgrade to the high one, can I get the same effect like yours only with hair particle but not using Principled Hair?
You can probably get similar results without shader but I would upgrade! And yes I might do more in the future but for most really nice fabrics I use an image texture
You can set the speed of the cloth sim in the settings. I think I used maybe a .4 or something. Also if you turn the gravity lower it will fall more gentle. 30fps
The patreon file has this in it but the color aspect you add like any other texture. I cover this in several videos (especially the packaging animation video). For the fuzz to be hidden on that portion you can add a texture map at the bottom of the settings in the particle system. You can have a black and white image map control density.
i was losing my mind because my texture was all streaky until i noticed that I had my magic texture plugged into the normal and not the height input ...
Hey ! i'm at the fuzz part, but my hairs are creating packs of hair. What i mean is that they are not separated one by one. What can i do ? I don't know if i'm clear sry for that :D
weird question. how would you go about exporting this into Unreal? im trying to move an alembic file for a towel, but cannot figure out how to match the colors of the particle system inside Unreal. Dont know if the way you colored the nodes could translate, but just need to ask... cause I'm done pulling my hair off :(