Those individual guides would be fantastic. There are a lot of content creators that do that but you are the only one that always describe things the most clear and concise so I rarely have any questions because it was described perfectly. These professions do seem a little complicated so an individual video describing each would be a godsend. Thanks as always keep doing a great job!!
Agreed! Especially if there's a tl;dr quick section that just outlines which specializations to take in which order and why, then go into the deep dive from there.
Wow, this is a lot to think about. I'm not a raider, and suddenly I have a major end game path to consider! I was settling on the idea of just focusing on gathering and selling mats for gold this expansion, but I don't know now. This could be fun. And profitable. Hey, great video. You gave us a huge amount of information very clearly and concisely.
This really feels like a reason for me to hop back in also. I've been waiting for a good profession system since vanilla pretty much. I just hope the economy would work and people would not sell under material costs.
You need a real life job, to come home from and fight dragons and monsters or pvp players with us... not to craft when you came home from crafting... its not a profession game.. professions fall under gear progression wich we already expect from raids and M+. Communists are so stupid... no one will pay gold for the shit gear you took 6 months to make... if you get it from raids or pvp in 6 weeks... how stupid are you people...
Other games have crafting like this. This is something new for wow. And I think it’s great. Something non raiders/mythic plus people can get into. Professions should be it’s own end game not just set it and forget it. And it’s a good idea that’s one can be a weapon master who can craft a weapon you can go in raid with late into the xpac
I absolutely love this. It's high time professions felt more then mildly useful and this provides a whole lot of content potential. I've always loved doing crafting so this is just a massive boost to gameplay for me. Hard part is gonna be figuring out what paths to take my various crafters down first. Curious about the full details of Engineer though, since that one was always a bit of the odd man out.
Definitely interested in a series of how best to level up each profession! And thank you for this one, it explained a lot and made new professions at least start to make some sense to me.
This expansion seems like its focusing more on features that are already in the game, building on them and putting them in a position to add on with future expansions, which is great.
Dude your videos are such high quality lately - I think you're one of the few WoW content creators making good guides for normal players. The profession guide stuff sounds fascinating - I'd watch just to understand other professions that I don't choose if they're this good! Long form factor video was great - not too dense / intense. Keep it up my man.
@Asterius From my experience double craft isn't the way to go, you're going to need a gathering profession to assist you with your primary due to the number of sheer mats needed to craft gear unless you can afford to buy mats for both professions. What makes it exciting is there is a talent system built in that you level up which can target an area that you like and craft the most ex" potions" to be efficient at it. Then eventually you become better at everything that profession has to offer. The gear is amazing as well, you can add unique effects to the gear, and also target stats that are best for you ex"crit-haste" if you should too. You can choose offensive effects or defensive ones that are interesting. The gear quality as you become better at crafting, you will eventually be able to craft gear on par with the mythic gear you receive from other content. So since you can target specific stats on gear to fill out what you need, you can min-max the way you want. I leveled all professions on beta to get my characters what they need for this upcoming raid testing. The easiest prof to level by far will be enchanting cooking and fishing, tailoring. Rest will require some sort of gathering or gold spent to keep it up.
What really worries me and will majorly change my plans for alts is mainly: How many gatherers will I need? Will we go "Every character takes a crafting, and a gathering prof to be self sufficient"? That could make sense if gathering specializations are mutually exclusive, and you have to specialize in gathering the item best used by your paired crafting prof. Otherwise, if you can (which seems to be the case) really really focus on a single gatherer, max them out hard, and supply all the other alts who craft, then it would be more reasonable to have a single herbing/mining character to get really good at both, then have your alts pick reasonable professions to pair together that you want to dabble in. (say, alchemist + scribe so they only need herbs, engineer or smith + jwc etc.). The only exceptions really being you'll always want a character with tailoring/Enchanting, and a skinning/leatherworking one in every case. Slight bummer we have 3 professions that use ores and 2 that use herbs, otherwise you could have 1 herb-crafter, and 2 ore-crafters for maximum ocd satisfaction.
I’m actually excited about crafting for the first time in a while. Glad they added detail to aspects of the game that haven’t seen major changes in a while.
Great video as always. I would very ,much like to see specialized videos on each of these. I'm curious how cooking and fishing will work. Is there a progression path for catching fish? What will the best foods be and is there different paths for cooking? etc.etc.
Thanks so much for the mini-guide, Kelani! I just want to say, I am the kind of player who just wants to push raids and keys, and this whole new system is completely overwhelming to me, and the fact that they still have so much unpolished and unfinished really gives me a big heckin' concern. I'd love to get some guides on how to do make the best out of your professions as a Raider/M+ player for gearing purposes, versus a guide for how to make the most gold (I think the latter exists already in the internet, and the former does not). I really love in-depth guides and honestly I just don't have the time or energy to figure out what's best and I rely on people like you doing such great work. I thank you for your continued commitment to excellence, I've been a fan of your guides for many years now, and I hope we continue to see more stuff from you in the future!
Two comments: Awesome overview, thanks! Yes to the individual profession guides, please! Two questions: Will it continue to be worthwhile to use the racial profession bonuses? (Having a Tauren be your herbalist, for example.) Also, will each crafter need to be their own gatherer, or can you have a toon who goes out and does all the gathering, and then sends the mats to alts who craft gear?
Not entirely sure on racials just yet, still playing about with that. Evokers have a strong gathering racial, so that could be worth investigating. I think one gatherer should be able to supply your other characters profs for the most part.
@@SignsOfKelani thanks! I was confused about whether some of the mining/herbalism special drops will be soulbound or not. I hope that there aren't any, or at least that they're account bound.
I would ABSOLUTELY appreciate specific guides for the professions. Thank you for breaking down these changes. I would have been completely overwhelmed if I had logged in blind to this, but now I am really excited to try the new system out!
Firstly, thanks for the video, this whole system looks immense and offers something else for non-raiders to spend their time on, especially as there is no mission table type system in this expac. I agree with a few other people below - individual specialisation guides would be great. I love the idea of "planning" each alt's profession pair choice to maximise crafing your own gear, profession equipment, tools etc for all alt's. Now that Winds of Wisdom has been announced, I intend to have a fair few alt's ready for DF.
Brilliant summary thank you! I'd love individual profession levelling guides. Also interested in the interactivity between professions at the start to get gear to craft/collect better
It's fun reading through the comments and seeing people's excitement. I personally don't enjoy any of this, all of my characters are gatherers and I just sell materials the fact that there's complicated levels of materials now isn't interesting at all. But I love the fact that it'll be so enjoyable for other people
I wish they would give you credit for knowing nearly all the recipes in a given profession. I have nearly all enchanting recipes and have been in the same prof for over a decade. Oh man, a buff for time spent with the profession would be sweet too. If anyone is a master enchanter, its my toon lol
I see some HUGE potential problems with this system. The "Craft X of this item to become good at it" had some huge problems at the start of SL with runecrafting. You needed to craft 10 of Rank 1, 2 , 3 to get to Rank 4. Problem is that first week, rank 1 sold, but people didn't upgrade the week after to 2 or 3, but instead just bought Rank 4 at week 4/5. If you kept reposting all the time you ended up getting through R2 and R3 with a loss, since they sold below crafting cost. Most people just never sold theirs since the supply was higher than the demand. This locked out a lot of casual crafters/players that couldn't sink millions of gold into getting to R4, or just didnt want to sit on AH all day. I'm very afraid this system will turn out similar. Each expansion I've had a gathering alt that after a few hours of gathering I was maxed in these nodes and could at any point go out and earn X gold/hour. Now it sounds to me that I might need to gather for a hundred hours before I can max out my skills and get T3 materials. The value of my T1 materials I can gather on my alt will be drastically lower than the person that spends hundreds of hours week 1 doing gathering.
Awesome Vid, Kelani! Individual Profession guides would be FANTASTIC! I've seen very few vids that are actually getting into the meat of these changes by profession. (EG: Tailoring bags, is material quality a factor?)
DEFINITELY make detailed profession guides. That would be a major help. I am gonna have to sit down and figure out what professions I am gonna do on all of my toons.
I'd love a guide on professions. Mainly how to lvl craft professions faster. It looks more efficient to specialize on the "efficiency" tree (whatever the exact name is) first, but maybe i'm wrong.
As someone who loves professions and gets addicted to levelling them (including alts just for them!) this looks amazing, my only concern is that they will make it so some reagents you need from a raid or high end content. I hope that doesn't happen. I'd rather it just be a big grind to get a reagent or some rare drop but completely possible solo! Let's see what happens lol
@@sharpangus8538 ah nice, that is pretty good then. Will it just be similar to the enchant slot when you trade or is there a new system in place. I haven't played in over a year and I pretty much quit SL straight away lol. Haven't watched much of DF yet, trying not to spoil too much but I love profession stuff
Sadly it doesn't sound like the order system will help you craft items that require raid reagents for yourself though. Only that you can craft the item for the owner of the mats or that someone else could craft an item for you.
This sounds like a lot of fun, and honestly they have been slowly moving in this direction since legion. It could be great or players could bounce off something like this really hard. Can't wait to try it though!
I have a few questions (at least) that sprung to mind when watching this. The main ones are: 1. Can I assume items like the Darkmoon Firewater for speeding up gathering are not going to be available in Dragonflight zones? 2. Is REcrafting available through the work orders system? Or is that something only available to the own crafter of an item? Does this also work for Profession Gear? 3. Is Profession Gear actual pieces that will be in your bag, or material bag, or is it like a collection type thing that you get added to a list to chose it when crafting? Thanks for the whole rundown, really informative
Glad you made this video. Professions were basically a lost cause in the last expansion and I didn't even level all of my professions like I have in past expansions. This video actually got me interested enough to buy Dragonflight so thank you.
My favourite thing about proffesions this expansion is the ability to craft mythic level gear, which I think it's an awsome thing to do and it makes sense from an immersion standpoint if you think about it. The gear we get from Raids had to be crafted by some epic or legendary black smith, tailorer, enchanter, etc, but it had to be crafted by someone, so allowing the players to become such a proffessional by working hard on you proffession of choice is just a good decision in my opinion, after all, a great profesionists should be able to craft a great pice of gear/items.
I’m so excited for Dragonflight & and as someone who loves gold making and professions this is gonna be fantastic! And shout out to all my fellow Hunter mains out there!!(:
I would love to see a LW and BS deepdive into each of their trees. Do you think it would be better to have two gathering professions to start off and then switch to production prof after the first month?
All of this sounds fantastic but unless WOW pays my rent ( not a content creator here ), professions leveling sounds monumental atm. As a solo player, sounds like I’m going to be doing 2 professions instead of all so I can dedicate whatever time I get to play when I resub. It would be nice to learn all professions on one character for this expansion. Only then I can get very excited to watch Kelani’s vid reminder to clean my bags and banks at the end of Dragon Flight !! Really hope that when DF transmog gear will hold some value in the future cuz of how hard it’s going to be to make one piece of gear due to this lovely “overhaul system “ !
Lol someone hasnt understood anything... Crafting basic versions of items is just as easy as it is now, but crafting improved and stronger versions of said items need time investment etc. So if transmog is all you care about, it will be easy, and this is designed as a endgame path instead of others or alongside them if you have enough time. You cant be a top tier raider without spending time mainly raiding, same here.
@@NoBuddy89 I understand loud and clear, I’m glad the profession system will improve but I don’t have a lot of time to make all professions juicy improvements on all my alts. Let’s say I play 3 characters and give them two hours each everyday on a weekly basis. That’s 42 hours a week and I’m not even counting raids nor mythic time nor pvp time. Have you ever learnt MOP daily cooldown recipes gear as an example ? It does take time and effort specially if you have it on leather working , tailoring etc. and no I don’t do transmog as a living just for fun…
I like this a lot, not only is it depth to something that's been stagnant for a long time. It gives a bit of flavor to your character too. You likely won't be able to nonchalantly delete and remake a character or completely change servers without considering the time you've put into your professions.
This was amazingly informative. I was very confused by the new professions. I would love to see individual guides for cooking and fishing as well, please!!!
I would love specific videos for each profession! Any word on if Blizz is going to let us have all the gathering professions? It seems monumentally lame (and nonsensical) that we can command the elements, the holy light, bend the void to our will, hurl fireballs, slay dragons, old gods, and even cosmic reality-altering beings but we can't learn to pick up a rock, skin a bear, and collect flowers...
I would absolutely love to see the guides you mentioned right at the end of the video! I'm also curious whether or not the dual crafting "meta" so to speak will fizzle out, or continue in Dragonflight. Since recipes aren't rep or story gated anymore, there's no need to stack the four armor professions on two characters just to get the Crafter's Marks/Legendary unlocks asap. I thiiiiiiink this means it's safe to take a crafting + gathering combo on alts again. What do you think?
Great overview. I would really appreciate it if you do the series you mentioned at the end - really valuable and I think you will get many repeat views
I think that since professions are now becoming a part of your character’s lore and personality, they should have land that you can purchase and build little profession shops on. Like if I’m a blacksmith, I can open up my own blacksmith shop and craft things for customers, that would feel really neat. Maybe even hire other workers and stuff lol
Cool idea, I would love to see that but with the amount of players you might need a whole sw like city to fit all the stands in. OR you can do it like WoD where you can “invite” other players to you Garnison (or stand in this case) That would be a cool addition
Damn this exceeded my expectations. When I heard crafting overhaul I thought sweet maybe a little more relevance and complexity, sounds good. this is on another level tho. they took some of the best bits of ff crafting philosophy which was borne from OG WoW crafting to begin with. imo this is a great example of how competition benefits the consumer
Glad I watched to the end... yes... I for one would LOVE for you to put out some individual profession videos. I know there will probly be a TON of those but there's a reason I'm subbed to you, and not all the others!! Your style is very direct and highly informative but also engaging and entertaining!! Really hope you are able to do that series!
Honestly, although Im still confused on some things, this video was great! I will be maining a blacksmithing and mining toon, so if you had a video specifically on those, they would be much appreciated. I am so looking forward to DF!
Once upon a time fighting professional farmers was one of the funnest aspects of the game. The professional farmers were never well geared like arena PvPers because all they ever did was farm. Yet they always outnumbered PvP geared griefers like my friends and I, but lacked pvp skills and gear. Huge battles, lots of fun. Hope that happens again... Hence making the entire game worthy of the name World of Warcraft.
Finally got around to seeing this. I'm glad they're working on crafting professions. It always annoyed me that it was so lacking in WoW. My first MMO (Saga of Ryzom) had an awesome gathering/crafting system. Even if leveling a gathering/crafting tree was a grind, the ability to create a weapon/armor using a recipe only known to you to get the best stats was great...especially when getting the best crafting materials was a guild/group/l effort.
One important thing to create a real market for professions and not the typical auction house minigame would be to have cooldowns for high level crafts that actually reduce with your progression through the profession. This way there wouldn‘t be one crafter handing out all the stuff. A little bit like transmutation in the past - only with shorter CDs.
I find it impressive that they managed to add complexity without adding depth at all. The gameplay is still "press button to spend resources to make thing" Adding talent progression, material quality, and gear just adds grind to get to the best stuff. But the second to second gameplay is still just pressing a button. Can't wait to read all the drama about "I spent all these time and resources to specialize in something noone really wants". This WILL be a problem unless the resulting crafts for each spec has at least one viable top tier META build option. Else the extra grind to deep spec won't be worth if somethiing equal in power can be obtained by spamming m+ TL;DR: They added complexity, and grind, but no gameplay.
It would be cool if crafters could team up to make special items, like one guy refines the best material, the armor polishes up the design and the hammer master does the final work, or something like that.
+1 for specific videos next month I rolled my shaman in TBC when weaponsmith was A Thing and I could make at least some mail armor. I never did change it. I do like the idea of coming full circle, back to the shaman weaponsmith using his bond with the elements to hone his craft and his craft to deepen his understanding of the elements. I can headcannon that he goes to the Dragon Isles on a quest to reawaken the Doomhammer.