mt2oo8 There are schools where you can learn to be programmer and if you want to be a game developer go to game design school and never give up hope for your dreams
My fav subject & biggest strength has always been MATHS (& STATISTICS). I can tell you Maths is super fun, playing around with geometry( & coordinates), vectors in Graphics/Modelling classes was awesome. And then, it helped me with making my own shaders. I love it & I hope I can spread my enthusiasm to others.
If you want to program games, specially 3D games, you already have the motivation to learn math. Don't let people trick you into avoid math, today's engines do a lot for you, but to be an effective programmer in this field, math is definitely needed. Don't be scared, programming can increase your IQ and make it easier for you to understand mathematical concepts, when you see, you'll be working alongside with Dave freaking Smith...
The only calculus I know as of now is calculus I, found it pretty straightforward but I still failed math :D Only because I didn't try at all. Still not sure why.
I am striving to develop 2+ small games in the Unity and/or Unreal engine. By then I hope to apply for a programming position at Naughty Dog or Valve. Otherwise I will pursue a more independent route and develop more seriously with a few friends and colleagues. It is always good to have a general plan even if it changes from time to time.
For those saying they suck at maths, so what? You're all human! Train your brain, work on your maths and go for it if you want the job so much, that's what I'm doing!
I am currently in college learning all that I can about programming. And Naughty Dog has always been my choice. One day I will be there. I can't wait to see anyone in the comments, who have the same dream as me working there. We can get there.... hopefully...I should get back to work
As someone who is in their last year of Computer Science - it won't teach you programming or most real world applications so try and improve on the side.
This has been my dream job ever since i started playing uncharted and the last of us, i was 14-15 back then, i wanted to study CS and then get there eventually but boy how things turned out, couldnt get an admission for a CS degree in a decent college due to lack of seats, yes thats how it is in my country, had to settle with some other random engineering degree that i hate absolutely, im still not giving up on my dream i'm 21 now, im still trying to learn graphics programming and other CS stuff on my own, i just wish to be there some day, work with you guys on the games that changed life and had such an impact on me, i love these games so much, I hope i get there some day, it'll definitely take time and theres so much to learn, love you guys keep doing what you do
Failed my interview 2 years ago. Still working on my computer graphics and programming skills to get in. Hold on to that seat there, I know I am on my way.
crazyDubSNipes start now guys ! ... it is not so hard ... You just have to start and when you see your first results it will be awesome feeling that will push you farther :) !
Jakub Ivanič Sorry to burst your bubbles, but saying "it's not that hard" is a huge understatement. People have compared game programming against rocket science, literally. It takes years upon years of training, and unless you find yourself very talented, don't think about getting hired, just keep learning, crunching and doing whatever it takes, because it's going to take years. This might sound cold, but be ready for a hell of a ride.
My mom always told me she wanted me to become a programmer in the video game industry. I told her Naughty Dog is the best game company in the business. " In my opinion " I want to work for them. She said " You can do it " Unfortunately after hearing all that talk about math, it looks like it'll never happen now. Sorry Momma =( I still love you Naughty Dog. Your love & passion for making games is TRULY amazing!!!
Tom Teller Being a game programmer doesn't require that much math. You need to know algebra, trigonometry, and some basic linear algebra for 3D. Those are the basic math you need and they're not advanced math.
Doofus Well my friend is a computer engineer (programmer), and he had to learn math beyond calculus. It is not only basic high school math, but higher level math. Why? Because physics, matrix systems, and binary coding!! etc.
wait for me, please, maybe for like 7 years, I'm still studying at high school, but I already know that I will be working as a graphics programmer, and I believe I will be working at Naughty Dog
It would be a dream of mine to work at Naughty Dog. To me, they're the best in the industry. I have zero experience in programming, but I have a real knack for writing, cinematography, and directing. I've always wondered if I took the time to write something and send it to them if they would ever give it a read. I feel very limited where I'm at right now, but my heart and drive is endless and maybe one day I could work for someone like ND. I can't wait for Uncharted 4.
I just started in graphics programming. Math is the most important part. Theyre soo right. I hope i can work at a cool game company like naughty dog one day. Im working on my own game right now.
@@martinandrejko4090 pretty good. Ive kinda diverted from the APIs and shaders. I'm working freelance now using threeJS... which... is meh... But im doing procedural modeling of their products, like im writing the algorithms for it so clients can easily layout their rather complicated product and view it in realtime in a web browser... I'm going to reverse engineer Tribes 2 and replace its render engine though, and create procedural map editing tools to describe structural geology and rock fabrics though. My render engine has been neglected though xD
@@martinandrejko4090 Its a really really really deep field. Oh and i got a medical device on the back burner for now for detecting cancer... since im busy working.
@@kameronbriggs235 so what are your goals now will you or did you apply for naughty dog ? Did you work with apis and shaders only or did you work with gpu ? What IS threeJS Java script ? How much do u make per month? Are u working alone ? Please response I might have few more questions
@@martinandrejko4090 I am currently working alone. i charge $65 an hour. ThreeJS.js is basically a high level library that abstracts away A LOT, so you dont have to actually make any GL calls, but for instance i still wrote my own loader because im manipulating vertex data. Yeah ive written glsl. My engine is super embarassing.... i need to completely re-write it. Personally to me, its now trash. It reflects where i was when i started learning GP and writing it. I have read over GCN 3.0 specs in order to put my shader code into ideal case for the compiler to make sure it compiles down into optimized assembly instructions like MADD and whatnot. This is sooooo embarassing, but you can look at it if you want. I am proud of my shader optimizations though, just ignore the trash branching for parallax occlusion mapping, i was expirimenting. gah soo embarassing. github.com/Kamjam21xx/KameronsRenderEngine/blob/master/src/OpenGlCourseApp/Shaders/framebufferBlur.frag so i think it will take a while still to apply to a place like naughty dog. I havent studied navier stokes and implemented fluid dynamics simulations, or cloth, or volumetrics, or a physics engine. Graphics is SUPER deep. Learning GP 16 hours a day made my brain feel like it was tearing apart lol. Im have yet ti implement entity component. A full lifetime isnt even enough to learn everything.
I work as a programmer because of Medal of Honor: Pacific Assault. That game really impressed me because of its animation mechanics. And i found that Jason Gregory 1:39 have worked on MOHPA. Naughty Dog is Amazing!
im IT student , i cant do what you guys do , but im the best game tester ! i can tell you what is good , bad , nice , fun , amazing , epic , wrong , right , enough , not enough ! and i love your company ! if i ever get a chance and come to learn from you guys and give my help and you help me out ,ill be the most thankful greatfull person on the world , because my life is all about games and fun !! thank you
I live very far from you, unfortunately in my country it was not possible to study game development very well, so I started learning C # and C ++ on my own, someday I will work for you!) Your games have given me a lot, changed me, a lot made me understand I admire your work!
I'm leaving this comment here because I'm 18 years old, studying Computer Science at UFRRJ, and one day I'll be working at Naughty Dog and I will see this comment. And then, I'll realize how far my studies took me :D
To all those in the comment section saying that math isn't really that important in programming. You are wrong. I just started 1. semester as a software developer in the IT University of Copenhagen and math plays a huge role in my course. I have an entire course called discrete mathematics where we learn everything from graphs, number theory, discrete probability to propositional logic. It is these mathematical skills (and other stuff such as responsibility-driven design) that seperates someone with a degree in computer science or software development from some guy in India who can do the same work for 1/8 of a software developers salary.
These guys are the unsung heroes of Naughty Dogs success. It's generally been the big names in design like Amy Henning and Neil Druckmann, as well as big name game directors like Bruce Strailey and Justin Redmond that always got the most praise from last games from Uncharted 2 all the way to TLOU. They obviously deserved every single ounce of all that praise, but these programmers make it possible for those creative genius' to be able to make such amazing games so without them none of it is possible. As the dude said in the video, Naughty Dog are the best in the industry. Fact.
I love math, but I think game development is a quiet risky job, cause many can lose there job very quickly. The developers at big studio doesn't have that much freedom in choices. They have to develope everything that the publisher put in front of them. Big franchises must have come out quickly these days and the publishers will make pressure on that fact too, cause they put alot of money in a game.
I think, when you work at Naughty Dog, you can be so proud of the game you've worked at. I can't imagine, that IW, Treyarch or Sledgehammer can be really proud of their 'Call of Duty' at the end. Maybe this is not really their fault, because they have just limited freedom, because of Activision, but who knows.
Hmmm, I love math, and I play games like it's a flippin' day job, and I'm a software major in college. My only problem is that I haven't gotten far enough to have any useful programming knowledge to actually apply to a gaming project. Not to mention I haven't actually played with DirectX or even what language(s) they use. I'm mostly focusing on C#/Java/C++, and those are pretty popular, so I would imagine they use something within those languages. I don't know, my biggest problem with these sorts of jobs is my fear of under-performance. If they hired me and threw me into a project, I'm afraid I might not even have the programming knowledge to even perform the task. Solving the logic of the problem is one thing, but not knowing the language enough to bring your solution to fruition is another.
Jimmy Harry you heard them,they want you to know math.You can be creative but you need to know some math.With python you can easily count 2+2 just tupe 2+2 and result will come by itself.I think that that little things made a Python most powerful programming language of all.
actually programming is easier than math because you have visuals that show you what's going on and you also know what you want to make this code for,in math i used to solve problems that i don't understand the point of or didn't care about the end result. what they mean by being good at math (espeacially calculus) is that you'll need the same thinking of math solving like connecting a certain variable to a certain event
Aleksandar Zdravkovic Python is by no means the most powerful programming language. It is much slower than an optimized C++ program and is really only good for scripting and machine learning. On top of that, knowing linear algebra and basic calculus is a must in the game dev industry. Knowing dot products and matrix multiplications, transformation matrices, etc. simple addition and subtraction will only get you so far but for complex 3D simulations, learning all of that is essential.
It's just my dream job I will do anything to learn programming and game development hopefully I will achieve my goal working with the greatest video game developer in the world in my opinion 😣
Zombie Ducklings good, better disciplines are Software Engineer and Mathematics (pick programming electives with it). this way you cover Games Dev already and its safe too as you have other options available for you aswell.
Doofus Yes and No, it depends on course offered.some institute mix it up different than others, but most of courses are aligned quite close. you have to look for your core units offered in a course and see what other good electives , to help you enhance, you can do in that particular institute .
I suck at Math. I Hate Math. But I have a major passion for Video Games! I Grew up with Video Games! I'm more on the "Creative" side of making video games, like: Story telling, Character design, ...etc. And I don't like to write scripts and scenarios or whatever, and i'm not the best artist in drawing! But I always come up with ideas! I write the stories and characters and how events would unfold and all that in my head and I would love to share them with others! And so far, I came up with ideas for *more* than 6 games (including 3 PlayStation All-Stars games) And I would be *Extremely Happy* to work with you guys, *Especially since i'm a big fan of your games*! :D Thank You.
***** You need to pick up applicable skills if you want to be a game dev. Someone who has game ideas but don't know how to execute them is not going to be valuable to the team.
I'm going to study math whether if it makes my head explode! TTATT i I really want to work someday at Naughty dog. The detail in their games is outstanding. Games are not just entertainment. IT'S ART.
when ever i seen this vedio my working time boosts ...really wanna learn many things ...now i m studing game programming ......one day i wanna see my self in a vedio like this .....
They can say that becase They've created such a Amazing works. Everybody who is willing to put themself in the Video game business listen to them. And that is so Awesome!
My dream job. I'm working hard in my free time to build myself up to that level where I can confidently apply. I've loved Naughty Dog and PlayStation since the Crash Bandicoot series (first Crash game when I was 5, loved it and still do). Hopefully I can work there one day.
Gongrats to anyone who has the balls and the talent to get a job at ND. I have zero chance of that happening but good luck to anyone considering giving it a shot. Go for it.
A small tip from a guy who has graduted from Computer Science : School will teach you everything but little little. So you have to improve yourself by your own.
Wouldn't it be much easier to start learning the basics with a higher level language like C# or Java and then once your fluent enough in that then start with C++ since it's not exactly a beginners language?
FUJISHAN kono sama You probably won’t be able to get into Naughty Dog right away, but work hard and after you have a good portfolio you might make it in! Believe in yourself buddy
Khan academy thats where I learn math there is literally everything from linear algebra through calculus to Vector math almost every game studio want from you strong 3D math and strong 3D math = Vectors math and linear algebra
I understand the need for maths in programming (as I am a programmer) but my maths isn't well versed but I know how to google the maths I need. I did once learn calculus but I have forgotten most of what I learned. However I know how to goto google and check what combo of sin/cos/tan I need to use for a particular problem. I have worked on several games, two published, have over 30 years experience with computer games, 15 years programming, well versed with unreal engine 3 and doing well with 4. Working on a solo project game currently, doing everything in all areas. And with all this and no maths qualifications..... I wouldn't stand a chance. Top companies like this want savants because they can pay for them.
I have a question that I hope catches the eye of people when a person start the company and it grows into a larger one does the CEO or executives actually work on it and does the owner or is it just the people who program it and animate it of so I don't want to hear from the executives of a gaming company I want to hear from the people who actually worked on it and aren't PR trained. Cause let's be honest when you read the responses of executives they are PR trained and they don't express the emotions a non-PR trained person would express
Naughty dog thank you for making games that will always leave amazing memories my dream is to go work at naughty dogs although math really isn't my thing I will try harder to master it I'm taking computer programming rn in highschool I love to draw and I love to play video games and that game tester thing I would also love to do that if I get accepted (hopefully lol) i wanna test ur games because I usually break games like glitches or bugs 🙄😞 but thank you with video gave me lots of motivation
I would like to make trailers, cutscenes, I like to edit videos, doing this kind of videos, I feel in love when I touch a camera and when I start editing the clips, I do believe in my talent, in every single game I pay so much attention to cutscenes to see the camera angles etc but nevermind thats probably not who they are looking for xD
***** Hmm :\ I don't think so, even if I got an interview etc I have no way how to go to their country, I'm not in a very good point in my live... I want to get a job where I can be related to image & audio editing, I need a job but... Can't get any. Here in Portugal the gaming industry and cinema isn't large...
Naugthy Dog is the best World studio, i have no doubts that their next 2 games on Ps4 will be Game of the year contenders and classics that will be remembre for ages. #GodsofGaming
I would love to be able to have my name in the credits of a naughty dog game, but I think that the milieu in the office can be very harsh and stressing. I love video games, I love to play them, and I can tell the difference between good games, and amazing games. I was a student at a fine arts school for 5 months - just to try it out. Turned out I didn't enjoy it very much. You work in groups a lot of the time. Off course, group work itself isn't (necessarily) bad, but when the stuff you're talking about and the arguments you use arent based on any scientific theory or fact, professional discussions becomes a quarrel. I don't know if I'm suitable for a job in the gaming industry. Please, if you have any experience with what I've describe, make a comment.
I imagine it's a more relaxed environment in ND offices, there's a difference between ambitious art students and professionals who work together on a daily basis
Just curious, specifically, what kind of Math is essential for game development? I guess 3d Geometry is a must. Aside from that, Discrete Mathematics and Logics are integral to Computer Engineering. Calculus? Algebra?