Subscribe for more videos! Follow my TikTok: / condric.slayer Join my Discord server: / discord GZDOOM: zdoom.org/down... Mods used in this video: www.moddb.com/... Rain mod: forum.zdoom.or...
This rifle just was scared about what will doomguy going do to it, if it not gonna disable it's lock, and so rirle unlocked itself to him, but he still hated it slightly
Its would be just overwhelming to add damage counting target. To check real coolness of the weapon - single shot damage, damage per 1 second / per 1 minute (with reloading). I'm all into analytics =)) Or just set a crowd of monsters (light, mid, heavy ones) and give 1 min to test deadly capacity of the weapon.
@@robszostak4997I also like the excavator but I think it is understandable because they removed it, there are weapons that can do their job much better and that complement it with other functions such as the grenade launcher
It was op , it could two shot a spider mastermind. What is missing is plasma marines , the plasma rifle upgrade , the unmaker is way too weak ,shot gun has very high spread and dragon's breath is useless
@@guotyr2502 I don't think it's that powerful. It need more than 5 shot to kill a cyberdemon. Current version have 1 shot mode of 4 barrels bugged, it deal 1000+ dmg per shot. Unmaker homing attack is OP, just hold it down and watch everything die. Dragon breath direct damage nerfed, but fire damage still decent.
Like you sweep across, and it's like, 1,2,3,4,5 etc and 5 little video windows pop up in a grid, locked on the enemy with the number, and you can see if it hits or not or if the target area needs correcting
So I'm trying out Project Brutality 3.0 and I'm immediately having problems with the movement. When I drag the directory into GZDoom and load up a map. Doomguy doesn't move or jump when I WASD or space bar. No matter what map pack I load I just stand in place. Even if Drag and drop the folder itself with no other mods/wads. I still can't move or jump. Could someone help me please.
I like PB, but i think they add too much content making the mod more like "You have to read this .exe to understand how this weapon works and then realize you will forgot like 50% of ot because at the end of the day you're only using the same 3 weapons because the others are just worst options in any sense"
@@JustGarbo14 im all right with the classic enemies, i just think some should have more complex moves, like barons and hell knights, they just stand there and throw projectiles like imps
so, idk why, but my project brutality (i downloaded from github) uses the vanilla doom hud, plus most of the graphical effects arent working, no upscaled texturees, no dynamic lighting, and it seems some of the mechanics arent working either, does anyone know how to fix it?