www.longplays.org Played By: ScHlAuChi This is a 100% playthrough of the Original and Arrange mode, including every secret! - Disclaimer: Most videos by World of Longplays use SaveStates!
When I play Castlevania, I always imagine Dracula sitting in his room watching you tear through his minions on security monitors thinking the next boss is the one that's going to get you.
...except that it would most likely be a series of crystalline orbs that project the images onto special mirrors via arcane, occult, and Satanic magic, Internet Tough Guy. I mean, seriously, why would Dracula invent the television like four or five centuries ahead of the rest of the world? He would be bored looking at static, snow, or a black screen all day long. I mean, who would make programs for his televisions in medieval times, anyway? They already labeled him, and rightly so, as an agent of Lucifer. Also, I don't think that you need pecs and two arms on your arm...have you been swimming around the nuclear power plant again?
This gameplay blew my mind! How did I never hear of a remake of the original Castlevania for the PSone? It looks awesome and the music is just as badass as the NES original!
Well, as far as I know, RicardoThePlayer, there was a version of Castlevania for the Japanese MSX, which is a somewhat niche video game console, and that version of the game is the one that is also on this video, and not the NES/FDS versions of the game. However, like Metal Gear for the FDS/NES, the Japanese port of Castlevania, which, up until this game, was known as Akumajou Drakula, just like the FDS version of Castlevania, there are things that are different in this game than its NES/FDS counterparts. Unlike Metal Gear, though, the differences are far more vast for the different Castlevania ports for each system. Now Contra for the MSX, on the other hand, that version of the game should have added more bosses, and then shipped to the NES/FDS that way instead.
@@stef5152 it’s because the original game was made in 1990-91, it wasn’t until the PSX or Saturn era you had a console that could handle the Sharp X68000’s power.
<a href="#" class="seekto" data-time="61">1:01</a>:07 *This is the very first "remake version" from the old Castlevania series.* Super Castlevania IV: "Am I joke for you?"
This is one of my top 5 castlevanias its really cool how they incorporated a lot of enemies and levels from the other games. This guy who plays this plays it as good or better than the creators.
<a href="#" class="seekto" data-time="2902">48:22</a> "You try to hit the Knight, but you can't cause you're too busy dodging medusas, but you can't Dodge medusas cause you're too trying to Dodge the axes, but you can't Dodge the axes cause you're to busy trying to hit the knight, but you can't hit the knight cause the game is turning you fucking crazy, look at the pattern"
It's one of the many depictions of Simon Belmont's assault on Dracula's castle: Castlevania (NES) Vampire Killer (MSX2) Haunted Castle (Arcade) Super Castlevania IV (SNES) Castlevania Chronicles (Sharp X68000 and PSX) Oddly enough, in Japan, each and every one of those games had the exact same name: Akumajō Dracula (Demon Castle Dracula).
I think the room at <a href="#" class="seekto" data-time="2162">36:02</a> was built for Alucard when he was a kid to play with his toys and celebrate his birthday.
How cute that they brought back the notorious "kneel for a few seconds" trick from Simon's Quest, but not in such a controversial way. In this game, kneeling wins yous 1ups; in SQ it was like, the only way to pass the game, this rendering the game impossible without Nintendo Power
Three reasons to love this game: <a href="#" class="seekto" data-time="70">1:10</a>:53 Thrashard in the Cave <a href="#" class="seekto" data-time="96">1:36</a>:05 The Tower of Dolls <a href="#" class="seekto" data-time="100">1:40</a>:55 Etude for the Killer. Sota Fujimori happened to make those three tracks extremely epic in all ways possible... I don't like their original versions, but these arranged ones are a dream.
chronicles is probelly the best 2d game for visuals. and i love at <a href="#" class="seekto" data-time="3175">52:55</a> you are kneeling at the old hidden crucifix to get a bonus. great detail
Shame Konami removed the talking that the dolls do in the Japanese release. They do more than just go wah (when hit), they also have speech in the original release.
So in this video, there are two different soundtracks for Original and Arrange modes? And in T-0815's long play [083], a "Roland GS MIDI music" track is used? So the game in essence has three soundtracks, or did I mishear? Sorry to ask a bunch of sound questions, but the soundtrack (particularly the one heard in the [083] longplay) is so awesome in and of itself, I am considering getting the game through PSN for it.
Man, cool! Wow, just wow! Real pro walk through! Was it tool-assisted in anyway? Or is it just your favorite game? Or is it that you're just that good? heh!
Saxon1994 this DOES look like shit considering the ps1 had 'Symphony of the night' which is the best castlevania and one of the best 2d games of all time. This came out after plus the ps1 was perfectly capable of pulling off great 2d gaming yet this looks worse than super castlevania 4!
Paul Seidler Because this game wasn't originally on the PS1 it actually is from a obscure gaming computer from the 80s known as the sharp x68000, the only thing that the psx hardware is doing here is emulating the game in the original mode, in the arrange mode is pretty much the same although it is actually running in the psx hardware without an emulator reason why it's graphics and music are different
Is a Castlevania one remake the levels feel oddly familiar...note I've never completed castlevania one for nes... I have it on an emulator though ...and just last weekend got the nes Castlevania...
The simon and Dracula's sprite are completely redone by the new Ayami Kojima's design, the difficulty setting in completely different, the music was totally rearranged.
+Penfold8 Originally it was released for The Sharp X68000 then it was re-released for PlayStation with an arrange mode that gave you an arranged version of the game's soundtrack and some new and redesign levels.
This is a great game. But I don't really like the sound for when Simon uses his whip. It doesn't sound like a whip; it sounds like someone hitting the drums.
has an arcade feel to it and look. The whip cracking is anoying though imo and I hate how they changed the boss music. Call me retro or old fationed or whatever. It's still pretty cool even with new music and graphics. I would love to play this with a joystick.
This Player must be AwesomeLy insane to pLay this way, right?!! >.< !!! You're CrazyLy Awesome ... Never BLed... Never Lost or Missed A Thing... Thank You for showing us this Masterpiece...
*oohh??!!!* *did he??!!!* *oh my*... *where was the pot roast he missed & at what minute?* *thank you so much for the information*... *didnt know that*.. *hehee* *:D* *Nevertheless great play & fascinating game to watch ^-^*
+florence flojo I know. Hell, even I'm not that good! I can beat the game, yes, but I've never made it all the way through without taking damage somewhere along the way. The area that seems to screw me up pretty consistently is the fourth set of stages, a.k.a. the Red Brick Cathedral (21:25-27:30). It seems like I can't avoid taking damage somewhere in that area, whether it be from a standard enemy or from Medusa (I've noticed that when the fight with her begins, it becomes clear that aside from her ability to petrify you, she also LOVES to try to sneak in cheap shots with her tail whenever she can).