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Psychonauts 2 (Zero Punctuation) 

The Escapist
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This week on Zero Punctuation, Yahtzee reviews Psychonauts 2.
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#ZeroPunctuation #Psychonauts2

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14 сен 2021

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Комментарии : 852   
@theescapist
@theescapist 2 года назад
Watch this week's episode of Zero Punctuation on Tormented Souls and The Artful Escape - www.escapistmagazine.com/tormented-souls-and-the-artful-escape-zero-punctuation/ - watch it early and support our content on RU-vid via RU-vid Memberships. And yes, Deathloop is next week.
@SPM0717
@SPM0717 2 года назад
The amount of double-bill episodes these past few months has been crazy.
@dustinlovejoy1
@dustinlovejoy1 2 года назад
When will you come out with another book, I've bought and listened to all of your audiobooks and i need another piece of your snarky scifi/fantasy excellence.
@toyotatacoma1616
@toyotatacoma1616 2 года назад
“Like a McDonalds birthday party themed around seal team six” Truly remarkable.
@jayone8891
@jayone8891 2 года назад
Gives me an idea about a secret organization that works at a theme park. I shall call it 'Seal team Six Flags'
@user-bf5sc8pn8x
@user-bf5sc8pn8x 2 года назад
You can tell what was on TV when he was writing this Edit: Actually this would have been released a week earlier on the Escapist, so it's actually kinda weird...
@SpiralDownward
@SpiralDownward 2 года назад
@@user-bf5sc8pn8x I'm from one month in the future. What was on the tv one month ago?
@TheOneZytel
@TheOneZytel 2 года назад
The sound in Yahtzees voice when he goes "Well, obviously I do." sounds so different from his usual feel.
@js2184
@js2184 2 года назад
it's his dejected "I'm a fan of it and I hate fans of things" voice
@jamescunningham54
@jamescunningham54 2 года назад
Why did you give him punctuation?
@TheOneZytel
@TheOneZytel 2 года назад
@@jamescunningham54 Because it sounds different. 😋
@petermatthews419
@petermatthews419 2 года назад
I don't know why, but I got the same vibes from his tone at that point as the narrator of 'Dungeon Keeper'.
@CabooseVsBlueTeam
@CabooseVsBlueTeam 2 года назад
The level where they don't explicitly say they all take drugs.... The Psi King actively says "Oh hey yeah you can find them up on top of that hill, it's where they like to go to get high"
@richardpatterson1694
@richardpatterson1694 2 года назад
Yeah there's a lot of jokes that aren't spelt out.
@edfreak9001
@edfreak9001 Год назад
It's very blatantly "Basically everyone who has significant interest in this game is an adult by now anyway but we still don't actually want to get a higher rating so we'll roll with this"
@nigeladams8321
@nigeladams8321 6 месяцев назад
There were also LSD tabs in his level
@gligar45
@gligar45 2 года назад
To be fair, as someone who finished the original Psychonauts just today, most of the original was focusing on the adults, the kids were mostly the set dressing, occasionally obstacles, and in the latter half McGuffins for Raz to rescue, they were well characterized set dressing but, the main focus was on the adults as you dived into their minds one after another.
@SuccubiPie
@SuccubiPie 2 года назад
I'm glad Yahtzee has good memory of the physical torture he inflicts on thousands of strangers on the internet.
@bionicdragon5
@bionicdragon5 2 года назад
I mean, it's probably something he takes great pride in. I would.
@lebowski7717
@lebowski7717 2 года назад
I was like 12 my hand has still yet to recover
@imaloony8
@imaloony8 2 года назад
Never trust anyone who leads with "Don't wait to see where I'm going with this, just do it."
@tommy.eklund
@tommy.eklund 2 года назад
To be fair, they did re-release the Psychonauts 1 Zero Punctuation a month prior to this..
@Subject_Keter
@Subject_Keter 2 года назад
I did it to myself and didnt get hurt.. i must of did it wrong lol
@TriforceWisdom64
@TriforceWisdom64 2 года назад
The main thing I missed in Psychonauts 2 was the point-and-click influence that the first game wore proudly. Held items are gone completely, and every single mind is focused on platforming, whereas the minds of the asylum patients all relied heavily on puzzle solving and experimentation with items. It could drag on a little long, especially in the drama stage level, but it made the minds more interesting and memorable.
@navyhusky2020
@navyhusky2020 2 года назад
Glad I'm not the only one who thought this
@Videogamer96_
@Videogamer96_ 2 года назад
Ehh I love adventure games but I disagree, those puzzle solving moments really broke up the pacing in the first game. I prefer the puzzles being woven into the gameplay neatly solved through a combination on exploration and using your psychic powers
@utisti4976
@utisti4976 2 года назад
@@Videogamer96_ I agree completely.
@armandostockvideos8386
@armandostockvideos8386 2 года назад
@@Videogamer96_ What? The puzzles were perfect in the first game. Psychonauts 2 is mostly a brainless, easy plataformer. I just beat the brain in a jar level and it was boring, the use of the new power was pretty uninteresting
@fruitsalad5802
@fruitsalad5802 2 года назад
without wishing to be rude if I could physically spit on those game mechanics I would. I say they belong firmly in the trash
@snowisthebestweather
@snowisthebestweather 2 года назад
Note to self: never leave Yahtzee alone with the furniture.
@0x777
@0x777 2 года назад
So... you wanna watch? Pervert!
@juliantapia1407
@juliantapia1407 2 года назад
Or dolphins
@SpaceCadetTafmo
@SpaceCadetTafmo 2 года назад
Indiana Jones’s dad actually snogged the main love interest in Last Crusade.
@Stargazeer
@Stargazeer 2 года назад
Yeah there's a whole bit. "I'm as human as the next man" "I WAS the next man"
@lizardlegend42
@lizardlegend42 2 года назад
@@Stargazeer "She talks in her sleep"
@mrtalos
@mrtalos 2 года назад
Yeah, they "just" snogged
@thegodofalldragons
@thegodofalldragons 2 года назад
Honestly, I thought that was one of Henry Jones Sr.'s most infamous traits. Surprised Yahtzee, of all people, wouldn't remember that. Then again, he also seemed to forget that the other kids were always one-note background characters (none of them even had a mental world), so maybe he doesn't have a great memory...
@vinnythewebsurfer
@vinnythewebsurfer 2 года назад
@@thegodofalldragons some of the kids weren’t that well described but some of them were pretty well characterized and even had little story arcs like maloof becoming a mafioso with Mikael or the cowboy/afro friend duo dealing with the cowboy getting a jerk girlfriend only to get dumped since she only cared about the resident camp Perv, Nils. I will say that I adore the asylum characters. The milkman conspiracy and Boyd are great but everything about Edgar is my absolute favorite so calling him a prop felt pretty lame on yahtz’s part
@zakabog
@zakabog 2 года назад
"...where you waste half an hour trying to jump off a slippery 2 inch perch to grab one last collectable with no actual f-ing use" After spending half an hour yesterday trying to jump on top of one of the rubber stamps in "Crullers Correspondence" to get the last figment, I felt that remark...
@bdevilord
@bdevilord 2 года назад
are you me?
@Randomyoutuber-4831
@Randomyoutuber-4831 2 года назад
Oh god that figment. I remember that one all too well, that was the ONLY collectible I legitimately struggled to get.
@Mr_T_Badger
@Mr_T_Badger 2 года назад
At least you could find it. I’m missing one sodding figment in Loboto’s brain and I can’t for the life of me find it anywhere.
@Randomyoutuber-4831
@Randomyoutuber-4831 2 года назад
@@Mr_T_Badger really? I found all the Loboto figments in one go. I only had to backtrack for the nuggets and baggage.
@zakabog
@zakabog 2 года назад
@@Mr_T_Badger when that happens on a level I look at all the figments in the book and then match them to screenshots of the completed book, then figure out which one is missing. Then I go through a walkthrough video until they find the missing figment, or if it's a figment with more than one (sometimes there are 5 of the same figment and you'll have 4/5) I'll note where each one was and check all those locations...
@whitetheknight1168
@whitetheknight1168 2 года назад
It's funny that Yahtzee as a decaying husk didn't like the direction of them focusing on the old psychonauts and shafting the interns while as a pinwheel wearing 20 year old zoomer thanked the god we didn't have to associate with the interns for longer than we needed to because I hated every single one of them, except maybe sam.
@KarldeRavin
@KarldeRavin 2 года назад
Yeah I thought it made sense to focus on the Psychonaut agency and it’s employees rather than the dirtbag teenage interns. That’s what I wanted to learn about after the cliffhanger of the first game.
@everett6072
@everett6072 2 года назад
I mean the reason I hated the other interns was because they were all just 1 dimensional props rather than actual fleshed out characters.
@MobiusChickenStrip
@MobiusChickenStrip 2 года назад
@Stinko De mayo Sam was the best intern tho, humor straight out of the first game
@Circuitssmith
@Circuitssmith 2 года назад
The hazing scene made me irreversibly despise the interns. WTAF, double fine. How do you show so much care and honesty on the topic of mental health, but have the main character humiliated while the adults wave it off as a “normal social bonding experience”?
@beebs4283
@beebs4283 2 года назад
god yeah. there were some interns i liked but a few of them were pretty unbearable.
@huwguyver4208
@huwguyver4208 2 года назад
2:40 as I recall Indy's dad was still doing pretty well for himself with the ladies. Remember when Indy asked how his dad knew the femme fatale character was a traitor, and Dad's priceless reply: "She talks in her sleep" 🤣
@TheHermitsQuarters
@TheHermitsQuarters 2 года назад
Yes! I was combing the comments hoping someone pointed this out! =) "You know, sharing your adventures is an interesting experience." "That's not all we shared. It's disgraceful. You're old enough to be her fa... er, her grandfather!" "Well, I'm as human as the next man." "I was the next man."
@huwguyver4208
@huwguyver4208 2 года назад
@@TheHermitsQuarters ikr absolute gold 🤣
@Descro382
@Descro382 2 года назад
"I was just as good as the next guy" "Dad, I WAS the next guy" lmao
@1sdani
@1sdani 2 года назад
The entire point of the Milkman Conspiracy was the very ethical lesson that Yatzhee calls the second game out for. After the Milkman Conspiracy, Raz makes sure to check with the people whose minds he enters if they're okay with him helping them. His slip in the second game is just that, a slip into old behaviour after learning his lesson once already, something both very realistic and very useful for getting players back up to speed with the rules that Raz operates on.
@timothycarney9652
@timothycarney9652 Год назад
I get it and I enjoyed the Forsythe levels, and its an important lesson, but I see where yahtzee is comeing from on the dark humor, and well, they did that lesson already. Plus all the people that guilt trip Raz about it, are the people who didn't teach him about said ethics and issues Mila could be excused due to her lesson being a big group event and presumably such ethics come up elsewhere in the curiculum, presumably much later since Raz only has a psi door due to an accident rather than them entrusting a pre-teen with one. But Sasha puts Raz in an experimental Psychic machine, deliberately manipulates raz into messing with his own mind to teach him a lesson and makes references to very unethical behavior in terms of what he will do to various potential subjects. Forsythe is a dismissive jerk to Raz just like the interns and did way worse with her own powers, with less reason, though she is the most reasonable with how she reacts to Raz after the fact and is nicer to him after the whole thing- maybe realizing that dismissing the guy her only 2 competant agents trust was a bad idea, and seeing him so down and believing his time with the psychonauts is over due to the whole thing, especially considering doing way worse herself actually got her a JOB with the psychonauts, may have lead her to reevaluate how she was treating him. TLDR- It was a slip, but none of the "responsible" adults actually taught Raz responsible mental behavior or ethics before letting him run around in people's brains, It working as a refresher/ show of how mental health will be treated in this game is a good point though.
@connorcampbell-bisson8721
@connorcampbell-bisson8721 Год назад
​@@timothycarney9652 I mean, as a bit of a counter, the one who chastises Raz the most is Sasha, who very clearly was under the impression that Raz had already learnt his lesson there (either due to his experiences with the mega censor or having learnt about the whole milkman mess) and was severely disappointed that it didn't stick.
@jesserusmiselle6647
@jesserusmiselle6647 2 года назад
My opinion of Psychonauts 2 is much like your opinion of Portal 2: "Whatever you take from this video, don't let it be that [Psychonauts] 2 isn't worth your time, because it most certainly is; were it in any other position, it would accumulate enough of my saliva to run all its household plumbing for several days. Unfortunately, [Psychonauts] 2 is in the uncomfortable position of necessarily having to be compared to [Psychonauts] 1, and taking both games as wholes, it can't possibly have the same impact; certainly, there's more of it, but that just makes it flabbier, and it's still funny, but more in a broader “custard pie to the face” sense than in a finer “snooker cue to the bollocks” sense.
@sunlitsonata6853
@sunlitsonata6853 2 года назад
Is it though? If you look on Time to Beat, it says their length is about the same. And he said he was disappointed it was less funny
@Psycho-yd7vm
@Psycho-yd7vm 2 года назад
this makes way more sense for psychonauts, portal 2 is the one Ive always seen people praising and memeing, barely even heard about the first one
@majorgnu
@majorgnu 2 года назад
@@Psycho-yd7vm Well you mustn't have been around for the incessant references to "the cake is a lie," companion cube and "this was a triumph" at the time.
@jaypee9575
@jaypee9575 2 года назад
@@Psycho-yd7vm Yahtzee never claimed Portal 1 was more successful or popular than Portal 2, he merely acknowledged that it was an experience with more impact.
@Psycho-yd7vm
@Psycho-yd7vm 2 года назад
​@@majorgnu ive heard of those but i personally had a lot more contact with fansongs, animations, mods, the coop, and jokes involving the story and characters from 2 then the first one, but yeah it could also just be that i was too young when the original was released, so im not 100% aware of the impact
@herpesinflammation
@herpesinflammation 2 года назад
Yahtzee's been saving that finger-breaking joke for more than 10 years lmao.
@chrissullivan6403
@chrissullivan6403 2 года назад
I’ll never forgive Yahtzee for breaking my fingers because I had a GameCube.
@geoffreyprecht2410
@geoffreyprecht2410 2 года назад
Obviously you should have just gotten a Psychonauts machine instead.
@baileyface54
@baileyface54 2 года назад
Imagine how I felt. He broke my fingers and I actually owned psychonauts already. I should have kept watching to wait and the see where he was going with that
@hummbug72
@hummbug72 2 года назад
Honestly Im fine with the direction they went with. Doesn’t have as much comedy but I was pretty intrigued with the story direction and all the former psychonauts being jaded for years after Grulovia. I still felt happy for them when their levels end and they feel like theyre at peace
@xephionsaketzu
@xephionsaketzu 2 года назад
yeah but this is portal 2 all over again he doesn't like when games go from only funny moment to story focus is his opinion i think portal 2 and psychonauts 2 are better than the first of their games i mean yeah i laugh more in portal 1 and psychonauts 1 but the story was ok at best. so the best way to make a new game is to change somethings. is why people like portal 2 and borderlands 2 more.
@kevadu
@kevadu 2 года назад
@@xephionsaketzu No, Portal 1 is objectively better than Portal 2
@nocturnPhoenix
@nocturnPhoenix 2 года назад
@@kevadu What a wild take
@aldar8240
@aldar8240 2 года назад
@@kevadu the fact you two are having a disagreement about it means it isn't an objective fact
@TyroKitsune
@TyroKitsune 2 года назад
I agree with this. The first game is good and I too wanted to go back and play the original again to get a better feel. But its only because I wanted more of what I got out of Psychonauts 2. I dug the hell out of that game. Less funny? Maybe, but the ideas, the characters, the story, the stakes, the places we went. It was amazing!
@GFCOLCQuote
@GFCOLCQuote 2 года назад
Actually, that's the best way I could also describe psychonauts 2 It invokes the first, but does not surpass or exceed it. It simply walks alongside it. Which is still way better than any other game that was in development hell for 15 years. This is a fucking miracle by *every* stretch of the imagination.
@onlyacomentarynothingspeci2419
@onlyacomentarynothingspeci2419 2 года назад
but is it you know.... it? I have this unshakable feeling this isn't the game i waited 15 years for... idk maiby i became to cynical
@LfunkeyA
@LfunkeyA 2 года назад
@@onlyacomentarynothingspeci2419 i think so
@Mijiraa
@Mijiraa 2 года назад
@@onlyacomentarynothingspeci2419 It was IT for me :)
@HadBabits
@HadBabits Год назад
​@@onlyacomentarynothingspeci2419 Honestly, I put off playing it until recently; I'm generally pretty skeptical of sequels these days, and Double Fine is a gem, but not a consistent one imo. And I gotta say I felt pretty satisfied by the credits! It's not perfect, but it felt like a real effort, and I had a lot of fun with it! Creative mindscapes, good performances, and a plot that took a while to interest me, but kept me engage through the latter half of the game.
@nigeladams8321
@nigeladams8321 6 месяцев назад
I think it was an improvement in every way, especially with how the platforming feels. Which was something that he sort of just glossed over as feeling the same but it doesn't
@DuelaDent52
@DuelaDent52 2 года назад
3:52 I guess? But the levels in the latter half of the first game were all about helping people through their traumas and personal problems, and they emphasise over and over they’re there to help the kids control and finesse their powers (like that pyromaniac or the tinfoil hat kid).
@shadyday2122
@shadyday2122 2 года назад
Something holding Psy2 back from being as memorable is most the minds revolve around the same group of people in an effort to make a connected plot , Psy1 minds were self contained stories giving them more room to be comedic
@Todarain
@Todarain 2 года назад
How does that hold it back? One would think that actually helped the game.
@mikedawolf95
@mikedawolf95 2 года назад
Nice profile picture
@RekizFilms
@RekizFilms 2 года назад
Id argue the first game is rather limited by the self contained stories. For example, Yes the bull level was very good, but in the scope of it all, it felt like you were spending hours on this stranger just to progress the main story a tiny amount, not because you wanted to actually help them. Whereas 2, I wanted to help every character with their inner struggles, and progression was just a bonus.
@ayoaye2276
@ayoaye2276 2 года назад
yeah there was too much lore and world building it got a bit boring and felt less personal than the original
@arkasubhroc2
@arkasubhroc2 2 года назад
So has Yahtzee graduated from dolphin plushies to furniture or has he devolved from plushies to furniture?
@espio87
@espio87 2 года назад
Maybe the furniture is dolphin-shaped.
@petwisk2012
@petwisk2012 2 года назад
Yes
@Alchemyst326
@Alchemyst326 2 года назад
It's a lateral move, really.
@alexandernyberg8668
@alexandernyberg8668 2 года назад
Who said anything about them being plushies?
@SapphireDragon357
@SapphireDragon357 2 года назад
Asking the real questions.
@Distractingly_Dope
@Distractingly_Dope 2 года назад
I’m surprised at Yahtzee’s take on this. I feel like the sequel was always going to be about the founders. The games were always about going into and exploring adult minds, despite the main character being a kid
@dirkmon97
@dirkmon97 2 года назад
Personally, I was a big fan of the changes to combat. Every ability felt like it had a place in it, and the variety of enemies with their variety of weaknesses meant bouncing around those arenas flinging psychic abilities all over the place. That was a good feeling.
@kvikram19
@kvikram19 2 года назад
I feel like it could have been a little more challenging. It has a lot of unrealised potential. After a certain point I didn’t even die once, but I still enjoyed the flow of combat despite the lack of challenge.
@Circuitssmith
@Circuitssmith 2 года назад
It takes a lot of skill to pull off the Legend of Zelda/Batman Arkham gambit where new abilities are useful in platforming AND in combat. I’m really impressed.
@anthonybowman3423
@anthonybowman3423 2 года назад
The problem with every ability having it's place in the combat was that switching abilities was clunky and annoying. So I usually just ended up brute forcing my way through enemies rather than switching to their paper rock scissors weakness. Though with ability upgrades, most enemies had enough different ways of handling them that you didn't need to switch around too much after the game progressed a bit.
@YorkJonhson
@YorkJonhson 2 года назад
Yeah, I wouldn't say that the combat in Psychonauts 2 is the main selling point alongside everything else going on, but it's a lot less stiff than it is in the first game, and the powers are a lot more viable to use because they don't force you to stop moving or collect ammo.
@Danxshadow
@Danxshadow 2 года назад
@@anthonybowman3423 I beat damn near everything just by levitating so I can dodge simply by moving, throwing anything I could pick up, and spamming the mental bolt laser thing. Only Panic Attacks got an ability switch out of me and even then, half the time I just brute force shot them to death
@mattaardsma8245
@mattaardsma8245 2 года назад
Yahtzee's review is what got me to play the original. Brilliant, hilarious, cynical. Psychonouts 2 is good, but I knew going in this game could do nothing to top the likes of Lungfishopolis or The Milkman Conspiracy. At least was nothing as hard as Meat Circus. When that music started playing in 2, It was like having a Nam flashback.
@ninjapotatolorf6237
@ninjapotatolorf6237 2 года назад
Thank you Yahtzee for reminding me that I'm not nearly as much of a cynical old boomer as I thought I was
@FlippySuper
@FlippySuper 2 года назад
I gotta disagree with what he said about the sequel taking an empathetic approach to the minds we go into being a complete switch, because I feel the original Psychonauts did the same. The characters there were simpler. but from Lungfishopolis forward (minus Boyd), the rest of the levels are about helping people with their mental issues without taking the piss out of them. Glorias Theater, Black Velvetopia, Waterloo, even the final level is Raz sympathizing with the person who wanted to steal his brains all game. And what he did with Boyd wasn't intentionally him trying to break Boyd's mind to get his way, and it ultimately worked out. It's not really much of a stretch to go from that to 2 where Raz does more of the same but with a bit more thought. Even the whole "learning a lesson" thing only happens in Hollis mind, and after that Raz is doing more of the same he did in 1.
@burk314
@burk314 2 года назад
With Boyd its not even that Raz did anything wrong. It was Oleander's programming that had him still messed up afterward.
@PsychicWars
@PsychicWars 19 дней назад
I think the memory vaults in the original did a better job of making you empathize with the characters as well. The vaults in the sequel just visualized the things you already found out from going through the mind, but seeing Baby Sasha's perspective of his mother dying or Milla's horrified reaction to her orphanage burning down with the children inside made me FEEL for the characters. That was a running theme for most of the sequel, actually. None of it really stuck with me the way Lungfishopolis or Black Velvetopia did.
@christopherverhoef9112
@christopherverhoef9112 2 года назад
"I struggle to recall parts of Psychonauts 2 that really stand out as comedy highlights." The cooking show where the food is positively gleeful at being chopped, boiled, fried, and blended? And at one point you need to cut up some pork and the cutting machine turns out to be the pig's grandfather? And some of the highest praise you can get is things like "slightly better than a mouthful of nails"?
@Vespidazed
@Vespidazed 2 года назад
or the entire exchange you have with Sam at the diner in the Questionable Area?
2 года назад
And that part about pancakes.
@Randomyoutuber-4831
@Randomyoutuber-4831 2 года назад
Or how about all the gambling/hospital jokes made in the casino level? Yeah they may have bit a tad on the nose at times but they were still funny. Especially that secret Easter egg you could find by nailing a bulls eye on the roulette wheel; which I won’t go into detail because it would spoil what is a bizarre surprise.
@Keronin
@Keronin 2 года назад
@@Randomyoutuber-4831 well now I gotta finish the game so that I can go back and start anew to see what you're talking about.
@thomasr.6669
@thomasr.6669 2 года назад
@@Keronin You can do that bullseye thing only after you clear the mindscape. You can do it right now then lol.
@SnuSnuDungeon
@SnuSnuDungeon 2 года назад
20 years and they finished off the story. That's incredibly rare these days.
@gokusondbz
@gokusondbz 2 года назад
Very True
@MrSailing101
@MrSailing101 2 года назад
The story may not be as done as you may think….
@wesleythomas7125
@wesleythomas7125 2 года назад
Skeleton Warriors sequel when?
@OneTrueNecromancer
@OneTrueNecromancer 2 года назад
Just going to say it You had me at gay psychic Viking wedding
@grantadams6
@grantadams6 2 года назад
I think the problem with number 2 is it wants to have a more mature story but when it feels like it's always spoon feeding you all this pathos, I think it has the opposite effect. It's inconsistent too with characters like Sasha giving you a lecture on trust and boundaries one minute, then making jokes about doing experiments on kids and prisoners the next.
@a.dennis4835
@a.dennis4835 2 года назад
I watched a let's play and remembered thinking it was odd the implied child abuser was giving us lectures on ethics.
@turboshell
@turboshell 2 года назад
@@a.dennis4835 wait who was the implied child abuser
@a.dennis4835
@a.dennis4835 2 года назад
@@turboshell Sasha
@speedracer2please
@speedracer2please 2 года назад
Nostalgia MIGHT be a bit of a factor here. I played 1 for the first time a couple weeks before 2, and so far 2 feels to me like a broader, more refined continuation of 1 and I couldn't be happier. But I still enjoy Yahtzee's opinions no matter what
@viyhexe131
@viyhexe131 2 года назад
Kinda funny how nostalgia has an equal chance to improve or damage someone's opinion on a new entry, isn't it? You either hold it up to unreasonable expectations, or lower your standards because you want to like it.
@SquareNoggin
@SquareNoggin 2 года назад
Zero nostalgia here - truly my memories of old school 3D platformers in this vein is basically "why do all my friends love these stupid baby games (IE Spyro, Ratchet and Clank, Crash Bandicoot, some of the Mario games) when they could be playing Halo, Warcraft III, Half Life, Diablo, etc?" . Point is that despite my dislike of the classics in this genre I thoroughly enjoyed Psychonauts 2; it dazzled me like very few games have. By modern standards, held up against it's contemporaries in all genres, I'd say it's a super solid game. I think modern gaming tech has also allowed me to "get" these sorts of games in a way the old platforms couldn't. When you've got the super high resolutions, FPS, HDR, better FOVs and view distances - it just makes all the wacky cartoons more readable and easier to get immersed in. Not to mention a LOT more visually pleasing (Psychonauts 1 visuals just looked awful to me, whereas Psychonauts 2 is a gorgeous looking game). I still don't see myself going back and enjoying the first game, but as I come up onto the endgame of Psychonauts 2 - I'll probably playthrough this game again in the future.
@Archflip
@Archflip 2 года назад
I'm only a little past halfway through Psychonauts 2 at present, but what stands out to me is how the Mental Connection ability makes traversal have a certain snap to it that the first game lacked. It also allows them to just go ham on the routes you take through floating levels. Also interesting to see it has such combat utility as well. I was mildly disappointed that Raz doesn't go through the entire game using it to reprogram people's thoughts, because it definitely gave Hollis such an interesting set of levels, couched in a lot of unique, quirky character-revealing dialogue with a cynically hilarious bent.
@KaneK1234
@KaneK1234 2 года назад
It’s all subjective. I thought Psychonauts 2 was extremely unfunny, and pandering nonsense compared to the hilariously cynical first game. But that’s just my opinion.
@PsychicWars
@PsychicWars 19 дней назад
@@KaneK1234 It definitely lacked the comedic punch of the first game. And without that, all you're really left with is a competently-made platformer. Not a bad game, but not really outstanding either.
@seamusburke639
@seamusburke639 2 года назад
I liked the more empathetic direction that PSYCHONAUTS 2 took. There were hints of that in the first game (particularly with Gloria's Theater), but they preferred to go for the comedy first. Since the theme of the game is Raz stepping into the larger adult world of the Psychonauts HQ, it makes sense that he'd have to take the mental health of those around him more seriously.
@vinnythewebsurfer
@vinnythewebsurfer 2 года назад
The first game really did miss out on having Raz develope as a character and pschnaut from a narrative perspective. Gameplay wise, it’s handled well how powerful and adept he becomes with his abilities but narratively, they really missed out on things. Like Sasha nein’s has his whole lesson on control and how the mind could be thrown in total dissary if not approached carefully and yet after that, there’s no real callback to it even tho we’ get scenes like Boyd’s alter ego/Oleander trap being set off and yet the game kinda just moves on like yea whatever, he’ll just stand there conveniently waiting until AFTER you’re done clearing out the asylum to burn it down. That part didn’t even feel like so much a concession to keeping the tone light/comedic and felt more like a a messily handled detail. I don’t need to be hand held with these facts, there doesn’t need to be whole cutscenes dedicated to raz being lectured on the dangers of psychonauting or the consequences but I don’t think it was impossible to be a bit more thoughtful about that it either. As is; the game is perfectly fine and does a good job already mixing the sincere with the funny moments: that doesn’t mean it couldn’t have been even better
@bkgrila
@bkgrila 2 года назад
I enjoyed that the story was a bit more serious, and filled in so much backstory in a way that did the original justice. If the game was just Raz going into random minds of asylum patients again, it would have felt like a retread of the first game.
@HenryWayat
@HenryWayat 2 года назад
Psychonauts 2 still kicks ass. I don't remember when I had as much fun with every other game.
@aLotofLlamas
@aLotofLlamas 2 года назад
Thank you for mentioning the limited ability slots! Haven't sent that in many reviews for this game. Loved the game but I found myself sighing every time a complex battle started as I had to go into the menu and move everything around.
@seanw1783
@seanw1783 2 года назад
They were my main annoyance too. Loved the game but it felt very outdated to have to switch around powers whenever exploration decided something else was required, which was a lot!
@Circuitssmith
@Circuitssmith 2 года назад
That, and the badges. The badges were completely botched on multiple levels. They either break the game and give you unlimited cash and health, or they do absolutely nothing functional. They either get unlocked at the very beginning or far down the line where you forget about them. They are spread across all your abilities with no overlap. They are either expensive to the point where they get in the way of buying health/revivals or cost nothing at all. AND YOU CAN ONLY EQUIP THREE.
@Randomyoutuber-4831
@Randomyoutuber-4831 2 года назад
@@seanw1783 true, but the fact that it’s more of a problem here than it is in the first one speaks to it’s improved balancing. In the first game, most of us probably only used about three abilities for most of the game: psi blast, telekinesis, and levitation with them all being so much more useful compared to the others. Yeah you did use the new abilities you were given to solve certain puzzles but they tended to be more or less forgotten about after the fact; I mean how often did you actually use invisibility or shield? In psychonauts 2, every ability has a purpose and is useful in a combat encounter (even clairvoyance) and I found myself making use of my whole load out instead of just a select few powers.
@navyhusky2020
@navyhusky2020 2 года назад
I agree, but at least actually switching out abilities is extremely quick (once you get the hang of it)
@salsamancer
@salsamancer 2 года назад
Yes true and the fact that you never really want to take off levitation and mental connection means that you effectively have two slots to play with most of the time. I think at the very least having dedicated sets for "combat mode" and "exploration mode" would help tremendously
@AtrumNuntius
@AtrumNuntius 2 года назад
Been waiting for Yahtzee to review this considering how much he liked the first game. Keep hearing how this one is even better than the first and needed the most cynical of minds to give his take.
@StrikeWarlock
@StrikeWarlock 2 года назад
>I listen to NPR now Don't do this to me, Yahtzee, please. Last thing Id want is to be in your video.
@Pr3tzelz
@Pr3tzelz 2 года назад
I was at a client's house last Friday and saw one of Yahtzee's books on their son's bookshelf. Mad me chuckle
@philliplewis1222
@philliplewis1222 2 года назад
I think psychonauts kept the cynical edge and style of humour, it's just changed by the circumstances. You went from people in an insane asylum who had serious problems, to people just trying to leave their past. It's a lot less of a serious circumstance
@Formoka
@Formoka 2 года назад
Yahtzee’s reviews always give me a bit to think about, even if agreeing completely is rare. I for one loved the second game’s more empathetic and serious tone. Because a game that can make me laugh AND cry is more fulfilling to me than a game that makes me laugh, even if I laugh a lot more. I love games for the range of emotions they can make me feel. Spec Ops the Line wouldn’t have been the same if we had to choose one out of the list of writhing, uncomfortable emotions that game allows you to feel. Bioshock wouldn’t have been the same if it was just horror, just action, or just awe. So I liked the new direction Psychonauts 2 went. The gameplay isn’t perfect, but the whimsy, the comedy, the joy, and the sadness all kept me more than entertained.
@hedgehogkween
@hedgehogkween 2 года назад
I knew I didn't completely agree with his review either, but you articulated it much better than I could have. I thought Psychonauts 2 was a much more satisfying experience, especially the ending. I'm actually a little surprised he used Waterloo as an example of a good level from the original, I hardly hear anyone talk about it positively- although it seems like a lot of people who disliked that level have a lot of praise for PN2. I think there may be some correlation there...
@eka437
@eka437 2 года назад
Oof, I had to pause and quit my play session because some portions were genuinely upsetting (specifically a certain character being fired from the family business they started). I think it delivered enough in laughs, but you definitely didn't get the raw emotion from Psychonauts 1. Milla's backstory from the first is unquestionably dark, but not relatable whatsoever unlike some of the stuff in the sequel.
@screamingcactus1753
@screamingcactus1753 2 года назад
@@eka437 Also, Milla's backstory is represented by just two small rooms with some figments and a vault. No enemies, no platforming, no puzzles. You don't spend more than a minute there if you even notice it on your first playthrough. You don't get a solid half an hour exploring every facet of her trauma like you do with Bob.
@KaneK1234
@KaneK1234 2 года назад
That’s where opinions are subjective. I DESPISE this game and how it goes for more sympathetic view of mental illness because it isn’t funny nor is it interesting to me. I also found the level designs or gameplay choices no where near as varied or interesting as the first game. I miss the comical cynicism towards mental illness in the first game. It gave it a very distinct feel. It was hilarious. This game was not. It was slow, boring and unfunny. My opinion.
@mackielunkey2205
@mackielunkey2205 2 года назад
@@KaneK1234 That's fair! I like how the levels are more like experiences, where you get to understand why your patients are the way they are. It made me think more than laugh, but that's ok, because what made me think is so compelling, so that makes up for the laughs IMO!
@jordanj809
@jordanj809 2 года назад
Yahtzee’s sequel comment was better explained in one of his reviews from a few years ago. Something along the lines of “A good sequel builds off the original. A bad sequel wallows in it”
@denmark1226
@denmark1226 2 года назад
But is one a wallower or a builder? Because it sounds suspiciously like a Bayonetta 2 situation
@sunlitsonata6853
@sunlitsonata6853 2 года назад
This seems like a build case and not a wallow case. If it wallowed there would be the same levels from the original game constantly, but it seems like it’s exploring the premise in a distinctive different way in brand new areas. He was honestly really off here; seems like the insulting of the mentally ill was the main thing he got from the first game
@ZekeFreek
@ZekeFreek 2 года назад
@@sunlitsonata6853 Its not so much about insulting the mentally ill as much as just not making it about mental illness in the first place. The original game had a very distinct "don't take this too seriously" vibe. You could read into it for extra depth but the point was the abstract absurdity of the mind. Psychonauts 2 made it clinical when it didn't need to be, that's his point. And the need to be accurate and respectful gives it a different tone and vibe.
@USMC49er
@USMC49er 2 года назад
@@ZekeFreek Psychonauts 1 knew where the line is drawn and took precaution not to cross it but did draw attention towards it cautiously. Like with the slideshows, you saw how some of the counselors were haunted by their past and tried to cope with it in their own ways. Like watching an orphanage burn, having your mother die when you were young, being rejected by every military branch despite wanting to serve. But it never overlapped the overall silliness of going into the wacky minds of people. It was still a parody after all.
@bkgrila
@bkgrila 2 года назад
@@sunlitsonata6853 I also don't think he went back to play the original again until after his review. The platforming was much more improved than he made it sound. In a recent podcast he listed it as a possible game of the year contender, so it's important to remember that Yahtzee can really like a game even if he spends most of his review criticizing it. It was a good game, just not "order-your-audience-to-inflict-self-harm-for-not-buying-enough-copies" good.
@another-person-on-youtube
@another-person-on-youtube 2 года назад
I experienced a very different game than Yahtzee did. I loved both Psychonauts 1 & 2, and I loved 2 the most. It certainly eclipses the original for me.
@billlupin8345
@billlupin8345 2 года назад
Same here, and I played the original on the ps2, so it's not nostalgia goggles either. Sam is a goddamn treat.
@srjhr
@srjhr 8 месяцев назад
you're trippin balls, mate. The first one is superior.
@Hattes
@Hattes 2 года назад
I played the first one right before this (having also played it around the time of its release). I think the kids in the first game aren't well developed as a whole. A few of them are, but there's way too many of them and too little time spent with them. Most of them are one-note caricatures rather than believable characters. The interns in 2 have similar problems, but I think to a smaller degree.
@Mark73
@Mark73 2 года назад
Indiana Jones' dad literally snogged the same hottie that Indy did in that movie. Sure, it wasn't onscreen, but we were all blown away when he dropped that bomb.
@DrNiradino
@DrNiradino 2 года назад
Don't you think calling adults in P1 "props" and children "well flashed out" is a bit reaching? All adults other then Ford and Igorina had an entire levels dedicated to them, while children at best had a basic archetype slapped on them and never developed. Also about dropping inters halfway through the game... It was more like right after their introduction, which happened in the second level of the game, and up until the very end of the game. Same as P1, children had zero to none characterisation outside of some basic traits.
@xKingx16
@xKingx16 2 года назад
Maybe not "well fleshed out" but they're fleshed out none the less. Some differences, The kids had more dialogue with Raz & their friends, and even have relationships with other characters develop. The interns don't even do half of this. They're basically dropped after the first mission and never have anything interesting to say/do until the climax which feels undeserved.
@PETHRIS
@PETHRIS 2 года назад
I really wasn't expecting Yahtzee Croshaw of all people to be disappointed in not interacting with children enough
@pygmalion0451
@pygmalion0451 2 года назад
He is a dad now, so there's that.
@wingel71
@wingel71 2 года назад
I too feel that the original Psychonauts was a better game. There were just more memorable moments and the game felt a lot bigger somehow. The original campgrounds, with multiple interconnected sections, felt bigger and more interesting than the quarry and questionable area in Psychonauts 2. The kids in the original had small personal stories that played out over the game if you managed to find them at the right time like the Chloe/Bobby love interest, the Elka/Nils/J.T triangle, Maloof's development, etc. After rebraining the kids, you could go back and visit them at the campgrounds and listen to some new dialogue. The interns just did not feel that engaging to me. Sure, the conversation with Sam in the diner was kind of funny, but what about all the other interns? It also felt like the original game had a lot more stuff that you could discover if you looked around, things like the bulletin board, the log with the history of Whispering rock, Vernons monologue in the TV room, all the things Boyd would say, all the responses to using telekinesis or fire on everyone or showing mr Pokeylope too them. I'm pretty sure that there are still a few things in the original game that I haven't seen. Somehow it just felt like there were more to it than the sequel. For me the original game also gave me more a sense of awe. I can still remember the feeling of entering Lungfishopolis the first time: "I'm a giant godzilla monster stomping all over a town! Yeah!" and the big laugh I got out of it. There was nothing like that in Psychonauts 2. Black Velvetopia is just beautiful and hard to beat, even though I must say that parts of Cassie's library came close and the boss of Hollis' casino was really good looking too. Even though Fatherland follies gave me a WTF moment, it couldn't match the WTF!!!? feeling from seeing the Milkman level for the first time. And personally, I mostly got bored by the puke and belch humour of Compton's cookoff and Bob's bottles, it just did not work for me. No, I don't consider myself a prude, but I just felt that it was unneccesary. The way that the minds in the sequels were broken up when revisiting also made the game feel smaller somehow. In the original game basically possible to play through a mind again. The route is mostly the same as when visiting the mind for the first time. And the teleport guys are there from the beginning so it's possible to go back even on the first visit. Maybe not realistic in a level where you are supposed to have feel some time pressure to finish the level, but still nice. In the sequel revisiting a mind just felt cramped, in a lot of sections you reach a dead end and have to exit the mind or slog back to find the teleport guy again which is no fun. And I also hated the nerfed levitation power. There were so many places that I felt that I ought to be able to reach but since the bubble popped so quickly it just wasn't possible. In the original game you could basically levitate as long as you wanted until you reached the ground. It just felt more powerful and joyful to be able to do that. Sure, there were a lot of things in the original game that were worse, some of the jumping in the Meat Circus for example. And getting to the last figments in Fred Bonaparte's level were very frustrating with some hiding in what I'd say unfair places. But overall I still like the original game better. And this isn't just nostalgia from ten years ago talking, I played through the original just a few months ago.
@Vvonter
@Vvonter 2 года назад
I think as one continues to grow older, it's harder to "eclipse" and original work. That's an advantage new things have over sequels or remakes.
@myrixica4222
@myrixica4222 2 года назад
It also didn't have that same cockslap difficulty increase at the end which made it feel a lot shorter and easier than the original. Totally agree, good game, just... lacking a little.
@nicklager1666
@nicklager1666 2 года назад
If we ever get a DLC for the game based on the psyche of Yahtzee, i would imagine that the theme of the level would be based on Cadbury eggs enemies and spunkgargleweewee enemies. Who knows maybe it will feature a easter egg being the lost review of Borderlands 3.
@mr.egotastic7303
@mr.egotastic7303 2 года назад
he reviewed BL3 though.
@meowistforlife
@meowistforlife 2 года назад
You forgot theme park mascots
@Randomyoutuber-4831
@Randomyoutuber-4831 2 года назад
There’s also several areas where it’s raining hats that you have to catch with your head in order to progress.
@K4RN4GE911
@K4RN4GE911 2 года назад
And a door saying DO NOT ENTER where a string of rather concerning chirps, trills and clicks keep coming from, followed by suggestive plapping.
2 года назад
I hope there would be parts based on his books.
@moonraven6145
@moonraven6145 2 года назад
It was definitely trying to be more mature in it's themes, which I didn't mind but the Mind's seemed a lot less varied this time round?, of course they looked amazing and all but outside of perhaps the Cooking one they all seemed to be mainly just platforming and combat when Psychonauts one played around with things more, like the Board game, Milkman and Lungfish levels.
@ampersandyyy
@ampersandyyy 2 года назад
Been waiting for this review. Yahtzee’s first Psychonauts review was my introduction to Zero Punctuation years ago.
@slothfulcobra
@slothfulcobra 2 года назад
I think the Milkman was the exception, since most others in Psychonauts seemed to really benefit from Raz screwing with their heads.
@YorkJonhson
@YorkJonhson 2 года назад
Yeah, and in his defense, triggering "The Milkman" wasn't even intentional on Raz's part. He was just trying to figure out what/where the Milkman was to get the asylum gates open, without knowing what he was actually digging into.
@Bracketmeister
@Bracketmeister 2 года назад
"The Milkman" was implanted into Boyd's mind by Coach Oleander to trigger if he was psychically interrogated so he would burn down the asylum and cover Oleander's tracks. It's like Hollis says, they're there to help people with their own demons, not to 'fix' them. I think even in the first game, the mental health issues of characters were treated with some respect and maturity. They didn't point and laugh at them, they were treated as if they needed help.
@BrutalHamlet
@BrutalHamlet 2 года назад
I loved the call-back for the pencil joke at the beginning.
@BugsyFoga
@BugsyFoga 2 года назад
2021: The Year where long awaited sequels finally get released.
@Wegboe
@Wegboe 2 года назад
Or announced
@Mamorufumio
@Mamorufumio 2 года назад
the best one being Vietnam 2: wasting time in the desert
@celsoaugusto4815
@celsoaugusto4815 2 года назад
Hollow Knight: Silksong we are waiting for you... Yup, any minute now.....
@genogamma13
@genogamma13 2 года назад
I'd want to include Kingdom Hearts 3 as an early entry prior years ago... but all it did was punt the super complicated-looking can down the road a few more years for 4 and about seven more spinoffs before 4.
@MrOmegatronic
@MrOmegatronic 2 года назад
No need to _Dread_ development hell anymore, for sure. ;3
@Asaski09
@Asaski09 2 года назад
I love it when he references the old episodes.
@Telcontar86
@Telcontar86 2 года назад
The level themed around "definitely not saying they did drugs but they totally did" is absolutely the most memorable part of the game. Definitely my favorite part too. So trippy and so much fun
@nigeladams8321
@nigeladams8321 6 месяцев назад
And Jack Black
@deebzscrub
@deebzscrub 2 года назад
I did think it was weird how suddenly in this game it was very important to get consent before jumping inside anyone's mind instead of just diving on in and changing whatever you needed to in order to progress, but I didn't think it detracted too much from anything. I do agree that, while there are lots of funny lines throughout, there are no standout comedy moments, and that first point was likely a contributing factor. It seemed like they were trying really hard not to make jokes at anyone's expense, which is a nice thing to consider while writing, but I think they could have gotten away with a few jabs here and there.
@HenryWayat
@HenryWayat 2 года назад
What about Sam's character? The whole conversation about pancakes is hilarious
@ShyGuyXXL
@ShyGuyXXL 2 года назад
I'd rather play a game where I run the risk of unexpectedly being insulted to my very core in a way that emotionally hurts me most... than one where the developers are too afraid to crack jokes.
@Ashurman666
@Ashurman666 2 года назад
No stand out comedic moments? Compton's Cookoff entire area is hilarious from the food WANTING to be cooked in a very gleeful way, the slicer being a pig who turns out to be the ham's grandfather and having to chop said ham, the best compliment you get being "Slightly better than a mouthful of nails" Sam Boole's entire personality and conversation about pancakes? Come on, the game is chock full of stand out, memorable comedic moments.
@deebzscrub
@deebzscrub 2 года назад
@@Ashurman666 yeah the cooking show level was my favorite but after completing the game there weren't any moments that stood out when looking back on it. Like the whole Goggalor level and the Milkman Conspiracy are still so fresh in my mind after years, I dont think anything from the sequel has the same staying power.
@Ashurman666
@Ashurman666 2 года назад
@@deebzscrub Compton's Cookout and PSI King's Sensorium definitely do. To me at least.
@Facebones2391
@Facebones2391 2 года назад
Compared to its contemporaries it's one of my games of the year. Yahtzee may not like the game growing up but I do, because I was a child when I beat the original.
@darkdragoness5
@darkdragoness5 2 года назад
He loved the game, his original review starts with him telling the watchers to hurt their fingers if they haven't bought Psychonauts and had a lot of praise for it (which was rare for him at the time, due to him taking the critic part of his job seriously)
@Facebones2391
@Facebones2391 2 года назад
@@darkdragoness5 no I meant that he didn't like that it grew up, and of course he outright says he likes the game.
@icarue993
@icarue993 2 года назад
It is his game of the year so far, he said so in a recent podcast
@Facebones2391
@Facebones2391 2 года назад
@@icarue993 please read my previous reply For anyone else, I KNOW HE LIKES THE GAME ITS A FUCKING AWESOME GAME
@Facebones2391
@Facebones2391 2 года назад
He didn't like that it matured, and I disagreed and thought he would have enjoyed the more complex themes. That's all I meant my dudes. I bought the original when it came out, I'm into this shit.
@alsoSeeb
@alsoSeeb 2 года назад
"I hope your fingers are still smarting from the last time I brought that across" Classic. And true.
@jvoz671
@jvoz671 2 года назад
I'd like to think Yahtzee's mind is just a yellow backdrop and his cartoon avatar at his computer and the whole level takes place inside his text documents.
@jackbutler6606
@jackbutler6606 2 года назад
Yahtzees mind playing out as a text adventure like that one bit in Nier 1 would be a very Yahtzee move ngl
@PenguinPaladin
@PenguinPaladin 2 года назад
I think that, had Double Fine managed to make Psychonauts 2 a few years after the first game, it would have been a very different game. I replayed the first game leading up to the second's release and noticed a couple differences: for example, the Psychic 6's totems at the campfire have Lucrecia's totem out in the open and Bob and Helmut's totems aren't close together, so they might not have made them a couple had they been able to make the sequel closer to the original's release. And Raz's dad has much more knowledge and use of psychic abilities when he appears in the Meat Circus, so I'm guessing they were originally going to have him be a Psychonaut as well, whether active or retired I'm not sure, but it's interesting going back and seeing what they intended to carry out later that they didn't because of the amount of time it took to get Psychonauts 2 made.
@quinton1630
@quinton1630 2 года назад
0:37 “breaking fingers” Love the reference to the original video “hold your hand out like Spock and put a pen inbetween your middle and your ring finger. Now press your fingers together.” “You might now realize that really fucking hurts. That was for not buying Psychonauts”
@bendonatier
@bendonatier 2 года назад
Finally having gotten around to beating it, I feel like psychonughts 2 tries it's hardest to draw from minds like Fred's and Gloria's as opposed to Lungfishopolis or the milk man conspiracy. There's nothing wrong with that, it's just the direction they went. I will say though the doomsday bowling alley, and opening mission were zaney enough.
@nathanweast4397
@nathanweast4397 Год назад
What I loved most about this game besides the polish and Jack Black song was the reunion of the voice actors for Invader Zim and Gir respectively.
@thejackal007
@thejackal007 2 года назад
Always good to see someone else remembers poor Full Throttle.
@TechySpeaking
@TechySpeaking 2 года назад
I think Yahtzee needs to rewatch The Last Crusade. Indiana Jones's father arguably gets more lady action than Indiana Jones does.
@HEMAYATC
@HEMAYATC Год назад
I appreciate the reference to Extreme Ghostbusters. A man of culture!
@Kefkaesque13
@Kefkaesque13 2 года назад
I'm curious how long it's been since Yahtzee played the original Psychonauts, because as someone who did replay it immediately before jumping into 2, I wasn't left with a desire to go back, I was left with a feeling of "Wow, once you get past the stupidly excessive load times this was actually better than the first in almost every way.'" On the topic of the camp kids vs the interns, I'll agree that the campers overall were more interesting, but to call them "fully characterized" is really pushing it. Most of the campers were one note stereotypes (the bully, the flunkie, the rude girl, the space case, etc.) and what depths there are you really have to go out of your way to find.
@hoodiesticks
@hoodiesticks 2 года назад
Also Yahtzee complained about the sequel ditching the interns and focusing on the adults instead when that's exactly what Psychonauts 1 did as well. For the entire second half of the game, the campers are completely irrelevant.
@aeroga2383
@aeroga2383 2 года назад
Yeah I was actually disappointed the campers become irrelevant. The interns I hated and I wished they didn't show up at all at the end
@hedgehogkween
@hedgehogkween 2 года назад
I was thinking the same thing! Everyone I know who's played the original within the past year or so has said that the new one is much better, especially on the gameplay front. Combat and platforming are way better (or at least easier) than the original. I do wish that the interns had a little more to do though. The adult characters milling around the base feel so generic. The kids in Psychonauts 1 weren't super deep, but they did at least have unique designs that made them /feel/ unique. Going from 20 campers to 6 interns and a boatload of nobodies means the interns had some big shoes to fill. I don't think it's a coincidence that most people say their favorite intern is Sam, the only one you get to have a real one-on-one conversation with.
@beaverbicycle
@beaverbicycle 2 года назад
Implying the campers in the first game are anything more than one-note gags is definitely an overstatement, but the interns aren't much better. They may not be as easily categorized but the game also doesn't have them involved enough to give you much more sense of their personalities beyond "snarky teen 1-5 and Sam." And 20 shallow but distinct characters will always have more presence than 6 that all feel roughly the same. Not to mention that the campers' lack of depth is reflected in their total disinterest in being involved in Raz's adventure, with each one too self-absorbed and focused on their summer loves to help stop a doomsday plot. Meanwhile, the interns are given a triumphant return at the end, despite being largely absent for the middle of the game except to bully Raz with slightly less venom than they did originally.
@wellbeef
@wellbeef 2 года назад
10 years after the review of the 1st game and Yahtz remembered the finger breaking!. You Sir, have my respect.
@TheBrothers759
@TheBrothers759 2 года назад
go play psychonauts one and you'll find the gameplay in two is much improved with very refined platforming.
@CapnShades
@CapnShades 2 года назад
I agree. Still not totally excellent, but certainly a step up and enjoyable enough not to detract from the rest.
@vinnythewebsurfer
@vinnythewebsurfer 2 года назад
Honeslty the first game is ever pretty impressive in how the gameplay wasn’t total balls. Levitation really is the saving grace. But the trampolines. Good god the fucking trampolines. And how the hell did Mario sunshine and Ray Man nail tightrope/ledge grabs but psychonaut 1 felt like it has to delay before it pulls you up. Surely a sequel should be able to tweak some of the issues
@yanathecontrarian4863
@yanathecontrarian4863 2 года назад
I re-played(part of) psychonauts 1 right before 2 came out, just because it was on my mind, and I did not find P2 to be "improved" or more "refined" than P1. If anything, I was extremely annoyed that in 16 years they haven't learned *either* how to make a platformer work properly *or* how to stop yourself from doing way too many things that don't work properly. A number of changes made things worse for me, in particular the wall push-off/slide and the changes to the lev ball mechanic (time limit on levitation, what you can and can't do while rolling). The level design was also worse (inconsistent and muddy messaging about which things are ledges/platforms/flammable/etc., enough wiggle room to be able to get into situations that you were never supposed to be in, and SO MANY BLATANT FUCKING INVISIBLE WALLS).
@eyjay1508
@eyjay1508 2 года назад
The platforming was made significantly worse. All the issues with collision, ledges and slippery floors is still there but the only fun part of platforming being the levitation ball has been heavily nerfed to the point where its barely worth using.
@screamingcactus1753
@screamingcactus1753 2 года назад
@@eyjay1508 Honestly, I was a little disappointed with the levitation nerfs at first, but I found the on foot platforming to be WAY better than the first game. Psychonauts 1 needed levitation because the on foot controls sucked and the later levels would have been unbearable if that's all you had. In 2, I felt that not giving players a cheesy super jump and infinite glide freed the designers up to make much tighter and more interesting platforming segments. I played the first game for the first time just a couple weeks before playing the second, and in terms of controls and platforming, I felt it was nothing but an improvement.
@IIxIxIv
@IIxIxIv 2 года назад
I mean you spend the last third of P1 in the insane asylum with kids all brainless. I feel like there's at least some overlap with spending the last half of P2 with the idiot founders, even if P2 really does not pay off the other interns (besides Sam) as well as P1 handles the kids.
@mackielunkey2205
@mackielunkey2205 2 года назад
At least Zero understands that Boyd’s the milkman, and that his milk is delicious.
@GinkgoBalboa142
@GinkgoBalboa142 11 месяцев назад
Since the story takes place in the early 80's the teenagers are probably more into Farrah Fawcett than the old guys. For them it's probably, like... Rita Hayworth, or something :X
@wallyhackenslacker
@wallyhackenslacker 2 года назад
"When are we getting Full Throttle 2, Tim?" One can only dream...
@ericwheeler7705
@ericwheeler7705 2 года назад
I think that any issues with the interns could've maybe been softened out with entering at least one of their minds. Like, maybe explore the sisters' relationship or have a KLOB radio themed level. Personally though, I loved the game to death and great video as always Yahtzee!
@j_on4413
@j_on4413 9 месяцев назад
This is one of my favorite form of fleshed out combat in a platformer. Every enemy can be killed in multiple ways, except for like one enemy. It was really fun switching to the most optimal move, like you had a little bag of tricks up your sleeve.
@ChewieLewis
@ChewieLewis 2 года назад
I have been waiting so impatiently for this
@loganbr98
@loganbr98 2 года назад
Thank you for mentioning extreme Ghostbusters just wow.
@Pewafamath
@Pewafamath 2 года назад
The only funny part I remember was completely optional with no point whatsoever from one of the thrown away characters if you found it about making pancakes.
@Joshknar
@Joshknar 2 года назад
This Kind of frustrated recommendation at the end is the reason why I enjoyed yahtzees audiobook this much!
@shibalady206
@shibalady206 2 года назад
What I took away is never sit on any furniture in Yahtzee’s home. 🤔
@themarkktv
@themarkktv 2 года назад
I still remember when you made me hurt my fingers for not having the first one. Haven't bought it yet
@jocosesonata
@jocosesonata 2 года назад
5:05 - A vivid yet apt analogy.
@janhenson9616
@janhenson9616 2 года назад
I can’t believe he referenced the pencil thing again 🤣🤣
@AhmadLad
@AhmadLad 2 года назад
This man has a grasp on the English language beyond the scope of us mortal plebs.
@robertpayne613
@robertpayne613 2 года назад
Very much agreed with the ending opinion here. I want it to be like going from borderlands 1 to 2, but it fell just ever so shy.
@void67214
@void67214 2 года назад
Can’t wait for Psychonauts 3 to release when we’re all brains in jars. It’ll be great!
@GrandArchPriestOfTheAlgorithm
@GrandArchPriestOfTheAlgorithm 10 месяцев назад
3:19 Did Yahtzee just imply that humanity peaked with the release of Advance Wars? That's an universally agreed upon statement.
@the_hamrat
@the_hamrat 2 года назад
I know exactly what having a mind that's a fixer upper on a good day is like
@84jesterx
@84jesterx 2 года назад
And that ending statement is literally how I felt about Back 4 Blood's beta.
@tonybj7785
@tonybj7785 2 года назад
I just remembered that I tried to watch this last week but the player on the site wouldn't work... also when it does work, it loads in weirdly. Like only a few seconds at a time and won't preload the whole thing
@michaeladams8784
@michaeladams8784 2 года назад
Hey escapist! How much do I need to pay to get a review of RimWorld?
@Circuitssmith
@Circuitssmith 2 года назад
The change in tone actually landed, they pulled it off and the whole thing is well-rounded in terms of gameplay, graphics, and writing. It’s a complete experience.
@Nerketur
@Nerketur 2 года назад
I can't really argue with this review. I have some of the same misgivings, even though I found myself saying "I love this game" multiple times throughout the whole thing. They got the feel right, but it still had enough differences to make it a slightly different message. Mechanically, there's almost no difference. Scavenger hunt, collecting figments, psy cards, challenge markers, etc. You get each item in different ways, but its still practically the exact same game with different minds and improved abilities. I had a lot of fun, but I can't say it was better in every way. Even so, I absolutely reccomend it to everyone. It's a great game, even on its own. :)
@hazukichanx408
@hazukichanx408 2 года назад
Pretty much my impression of the game, too. There are few levels that stand out, where in the first game you had an underwater monster chase, an utterly mad twisty neighborhood full of hilariously awkward secret agents and creepy girl scouts, the waterloo board game inside a cozy bourgeois study where the study is visible from a window in a large house within the expanding board game world after you jump into it, a godzilla-style segment... even the tutorial levels were _fun_ and creative. Figments moved around more, at least some of the time. And objectives were not always "go down paths A, B and C (in any order!!!) and then bring items A, B and C to point D to finish this mind." There was more exploration, more variety. I can say these things with confidence, by the way, as I re-purchased Psychonauts 1 on Steam and played it right after finishing 2, and 1 is still a vastly better game. Funnier writing, more fun to play, even the controls feel slightly better and there's less constant power-swapping (some, still, but mostly in the later levels) to get around all the places. I do love the sound effect when you're running on glass in Psychonauts 2, though. Oh, and the wedding part was sweet. But the puking goats and burping heads and appeasing-the-bullies bullcrap where two-or-three-days-ago Raz would have smacked them off a grindrail with a psionic slap? Not so much.
@defaultkoala2922
@defaultkoala2922 2 года назад
2:38 didn't Shean Connery have a line about how he knows what one of the villains says in her sleep because he slept with her?
@Sceptical_Giraffe
@Sceptical_Giraffe 2 года назад
Has Yahtzee played Psychonauts in The Rhombus of Ruin? It's a VR exclusive game that was released not terribly long ago. Would love to know his thoughts on it.
@jessicachase8824
@jessicachase8824 2 года назад
THIS MAKES ME SO HAPPY
@Virtualblueart
@Virtualblueart 2 года назад
My first thought after completing P2 was indeed replaying P1. And it was a great decision. Still liked P2 and Rhombus Of Ruin. Loved the morbid humor in that one.
@bbrake
@bbrake 2 года назад
"WAAGH PLEASE DON'T SCHOOL SHOOTING ME"
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