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Quake Enhanced: All Weapons + Comparison With Quake Classic 

Weapons From Games
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20 июл 2024

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Комментарии : 224   
@afd19850
@afd19850 2 года назад
That grenade sound is entrenched in my memory!
@AmstradExin
@AmstradExin 2 года назад
Well, it's from the Quake demo played at start of the game. :)
@IndelibleHD
@IndelibleHD 2 года назад
Bought the game last night. Got the grenade launcher and was launched back into my past....
@Arena_Chess
@Arena_Chess 2 года назад
Speaking of which, when playing on nightmare skill the ogres used to spam those things relentlessly. As ridiculous as it was, you'd get used to it and just keep your momentum to avoid the damage. I kinda liked that chaotic "clink, clink, clink" when facing multiple ogres. With the enhanced edition that behavior was nerfed. I find it a bit sad because I like many of the other features of the enhanced edition. Guess I'll have to stick with my GOG version of Quake.
@Kokuyous3ki
@Kokuyous3ki 2 года назад
@@Arena_Chess I will stick to GoG too... because my steam version doesn't run after the patch! I guess I could try setting the version (I think it's available in the opt-in beta settings).
@Flesh_Wizard
@Flesh_Wizard 2 года назад
Tung Tung Tung Tu Tu Tung Boom
@annhentaiuser6658
@annhentaiuser6658 2 года назад
Holy cow, the beam of the thunderbolt is now centred.
@SolidSonicTH
@SolidSonicTH 2 года назад
Hey, as long as the hitbox is in line with the weapon.
@maxdavids5445
@maxdavids5445 2 года назад
Blimey I never noticed that haha!
@marcelopires711
@marcelopires711 2 года назад
The setback is that the enhanced model is the worst of them all. The thunderbolt used to be the most attractive low poly weapon of all times. Now wtf they tried to do.
@MansteinPlan1940
@MansteinPlan1940 2 года назад
Your pfp and username is pretty sus
@thomasvleminckx
@thomasvleminckx 2 года назад
P R O G R E S S
@andresa.ruizv.7413
@andresa.ruizv.7413 2 года назад
Kind of cool to know that the models and larger/full size when you have a bigger FOV for the game. And the sounds of the old are almost ear-reip for moderm hardware, is very appreciated to have enhanced SFX that sounds more clear and solid. Cool video! thanks for sharing :)
@hoppinggnomethe4154
@hoppinggnomethe4154 2 года назад
They are no way earrape. It must be your headphones
@andresa.ruizv.7413
@andresa.ruizv.7413 2 года назад
@@hoppinggnomethe4154 Even with any old speakers, you can hear the saturated noise which are carried because of the low-quality rates of OG audio files. "ear-reip "is about overly loud sound that is interpretated as "noise" due to the inability to contain info of sound in a more accurate and efficient way. I wouldn't judge quality if my hardware is faulty, why waste my and someones time with an irrelevant comment. :) If you don't appreciate the quality improvement of the SFX then why are you defending and old SFX audio file??
@SeanJohn127
@SeanJohn127 2 года назад
@@andresa.ruizv.7413 He doesn't get it.
@hoppinggnomethe4154
@hoppinggnomethe4154 2 года назад
@@andresa.ruizv.7413 Who said I don't appreciate remastered sounds? And how is it irrelevant? You just clearly have no idea what earrape is. You need to listen to real earrape before you comment so. I have used various headphones of vastly different qualities from different companies. Those old Quake sounds have simply low sample rate (11 kHz) and are low quality. I bet it's either you have no idea what you're talking about, have a headphone problem, or put the volume on really high. here are the earrapists: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TOl6VslheKw.html
@andresa.ruizv.7413
@andresa.ruizv.7413 2 года назад
@@hoppinggnomethe4154 Then read my comment as it is! I'm making fun of it comparing it to ear-reip because it sounds ALMOST like one, it was meant to be funny. You just acted like I insulted someone's waifu for saing they look old. :)
@firestuka8850
@firestuka8850 2 года назад
So, myself and 3 family members jumped on quake in nightmare and zoomed through in about an hour and a half. Rocket jumping. Getting most of the secrets and all kills along the way from memory. It was wonderful. Like an old glove..
@midge_gender_solek3314
@midge_gender_solek3314 2 года назад
I love the correct interpolation of Nailgun's animation
@QuckHead
@QuckHead 2 года назад
1:34 That's the only gun model i prefer in the original Quake. The compressed sound of the weapon firing sound, low poly model and strange black holes at the back of the model just gives off a unique vibe.
@WEAPONSFROMGAMES
@WEAPONSFROMGAMES 2 года назад
00:02 AXE 00:18 SHOTGUN 00:39 DOUBLE BARRELLED SHOTGUN 01:01 NAILGUN 01:33 SUPER NAILGUN 02:07 GRENADE LAUNCHER 02:39 ROCKET LAUNCHER 03:12THUNDERBOLT
@DinnerForkTongue
@DinnerForkTongue 2 года назад
This needs a pin. 📌
@manuelmerida2030
@manuelmerida2030 2 года назад
I find strange the way all weapons have new smooth animations except for the Super Nail Gun, which still has only a couple frames for every barrel rotation.
@stefans4562
@stefans4562 2 года назад
I agree. I hope they will improve those animations in a patch.
@CherryPixelBun
@CherryPixelBun 2 года назад
It's because they arent new animations, it's using interpolation to smoothen out the frames. The gun doesnt actually rotate in any specific direction, it just jumps between two positions so you'd just see the barrels wiggle instead of spin unless they outright alter the original animation
@ChristianIce
@ChristianIce 2 года назад
The interpolation places every vertex between the real frames, whcih are still 10 per seconds. When you do it on the sng it doesn't look like properly rotating, it looks like the gun is getting weird and smaller.
@stefans4562
@stefans4562 2 года назад
@@ChristianIce ahh that makes sense. thanks
@DinnerForkTongue
@DinnerForkTongue 2 года назад
Look at its new interpolated animation in the Darkplaces port and you'll see the problem.
@hattanalshutaifi4587
@hattanalshutaifi4587 2 года назад
Well that is awesome improvement of visuals from original game
@noop9k
@noop9k 2 года назад
Well, what he shows here as “original game” is glquake that has visual problems compared to the actual original.
@burgerthief5333
@burgerthief5333 2 года назад
Love how smooth the animation is now, I think it's because of the interpolation. The remastered sound is so crisp now too, a single shot from the nailgun sounds like a shotgun blast
@mabciapayne16
@mabciapayne16 2 года назад
but isn't the original sound compressed due to the video quality?
@panzermann1181
@panzermann1181 2 года назад
@@mabciapayne16 I played the original Quake, the sounds are always like that.
@Optimus97
@Optimus97 2 года назад
Even the sounds are higher quality. DAMN!
@heroside1
@heroside1 2 года назад
That's Awesome. The texture difference surprised me the most.
@noop9k
@noop9k 2 года назад
Because the wrong version is presented as the “original”. That looks worse than it should.
@TheKaffeekatze
@TheKaffeekatze 2 года назад
The FOV in the rereleased version's showcases definitely affect how they appear. I think next time you should stick to default settings so both are more easily comparable. Great work otherwise and thank you for the video!
@raum_3035
@raum_3035 2 года назад
He did stick to the default settings for the rerelease and for the original, which are both at 90° horizontal (EDIT: The video creator is playing with 100° fov and default is 95° in the rerelease, I messed up. But my point still stands that the fov is different on 16:9 and 4:3 aspect ratios so I won't delete the comment entirely) and 29° vertical by default. On a 4:3 ratio this is the correct 90° value, but on a 16:9 ratio, it will be the same vertical fov but a higher horizontal fov of 108°. So he could have either changed the fov to 108° in original Quake or to 75°/80° (you can only change it in 5er-steps) in the rerelease to get around the same horizontal fov on both games.
@TheKaffeekatze
@TheKaffeekatze 2 года назад
@@raum_3035 Interesting, I will have to observe them a bit better to get a more accurate image of both. Thanks for the insight ^-^
@SeanJohn127
@SeanJohn127 2 года назад
@@TheKaffeekatze just delete your comment lmao
@TheOnlyJohnAbraham
@TheOnlyJohnAbraham 2 года назад
@@SeanJohn127 Regardless of if these were default settings or not their comment still stands: they should have been compared at comparable fovs since the wider view by default produces a different look even though the models are similar.
@bonkmaykr
@bonkmaykr 2 года назад
The new engine uses Hor+ FOV, the old one uses Vert-. The former is better for wide-screen monitors. It wouldn't matter if his FOV was default or not, there probably will still be differences anyway.
@wendigo1619
@wendigo1619 2 года назад
If they make the models chunkier i would deffinetly prefer, their kinda skinny and elongated
@shmeagleton
@shmeagleton 2 года назад
Pretty sure that’s just due to the fov, the weapons always looked like that you just couldn’t see it all
@lucasg0ld
@lucasg0ld 2 года назад
It's due to the aspect ratio, the widescreen resolution and also the FOV as it's been mentioned, that make them look skinnier, if you were to play the enhanced version in 4:3 you'd probably get them look the same way. 😄
@ChristianIce
@ChristianIce 2 года назад
The proportions are correct. Perhaps you were using a 4:3 resolution stretched in wide screen and got used to distorted models.
@fsmcas
@fsmcas 2 года назад
Best thing are all the convenience features, like the progress dot or the teaser for the next weapon. Great work!
@user-yn9uh2ns6j
@user-yn9uh2ns6j 2 года назад
Damn, animations so smooth!
@baglayan
@baglayan 2 года назад
This is how you do a remaster! By respecting the source material, not by butchering the original game!
@morkgin2459
@morkgin2459 2 года назад
Uhh it's a remaster, not a remake so yes.
@jayman3873
@jayman3873 2 года назад
@@morkgin2459 I think he means remasters can go horribly wrong like silent hill hd edition or assassins creed ezio collection.At least thats what i think lol.
@morkgin2459
@morkgin2459 2 года назад
@@jayman3873 In that way, it kinda makes sense. But I thought that he was confused between "Remake" and "Remaster" like lot of other people.
@Nine-Signs
@Nine-Signs 2 года назад
@@morkgin2459 He is referring to studios that buy up rights to old games then make then anew for modern release and they with few exceptions end up feeling and looking nothing like the original that spawned a remake. Doom 2016 for example, I get is a decent game, but for people like me, its not doom, there is no feeling of fear nor dread, just a run and gun blood and guts shooter that could have any name slapped on the front of it. Dungeon keeper also got remade, it pales in comparison to the original, same too for theme hospital and syndicate wars.
@morkgin2459
@morkgin2459 2 года назад
@@Nine-Signs dude he was confused between remake and remaster
@Nine-Signs
@Nine-Signs 2 года назад
The game that got me into PC upgrading as it ran log dog meat on my 486 33mhz. Then I got a 200mhz Cyrix :D and could not play Quake at all as the chip had no floating point processing capability. What a way for a CPU company that was making gains, to blow their own foot off. After that came AMD and i've been there ever since. Quake is very special for me, it is why I trained to be a sound engineer and why I write music to this day, often influenced by its tones of lovecraftian carnal dread.
@Balmung5150
@Balmung5150 2 года назад
They did a great job.
@JonCombo
@JonCombo 2 года назад
Still didn't fix where the nails come from in the nailgun.
@homelessEh
@homelessEh 2 года назад
nail gun needs to be Scaled up a notch so the nails look like there not shooting out of thin air next to the barrels..
@chiphopper
@chiphopper 2 года назад
what's that little black square on the shotgun in the upgraded version? 🤔
@hoppinggnomethe4154
@hoppinggnomethe4154 2 года назад
Nice upload 👍
@artemiswillow5479
@artemiswillow5479 2 года назад
I like how they replaced the SFX with the original recordings. The old sfx is muffled due to audio compression.
@DarioToledo
@DarioToledo 2 года назад
They were saved as 11025 samples wav files, which means their highest audio frequency is 5512hz. Barely acceptable even in 1996 when there already were higher audio standards in games. It's great that they came to restore (or maybe AI-recreate) the higher frequencies on the same files.
@DinnerForkTongue
@DinnerForkTongue 2 года назад
@@DarioToledo I wish someone would do the same for Half-Life. Its sounds are good but terribly compressed.
@panzermann1181
@panzermann1181 2 года назад
@@DarioToledo The method for remastering audio appears to be similar to the mod Quake Sound Bulb. I remember the creator of that mod posting how he did the sounds for that mod somewhere, I'll try to find it. *EDIT:* Found the original thread with the post a few seconds later. This post was for the predecessor of the mod, Sean's Better Quality Sounds, but this is what he wrote: I have no way to really explain, but here's what I got: I used Audacity and Wavosaur. I use Wavosaur for pitchscaling the resampled audio. I save the pitchscaled sound to a subfolder in each folder the base sound comes from. I then put the regular sound and the pitchscaled one into Audacity. I apply a high-pass filter to the pitchscaled one and perform noise reduction with both the built-in tool and RX7 Elements Volume De-Noise tool. (We got it on sale). Some sounds, not many, are voiced over by me... With a high-pass filter. The rest I found from other sources, including Qtest1, Quake 2 and Mindgrid. I am sure that is a good explanation, yes? *SOURCE:* www.celephais.net/board/view_thread.php?id=61714
@papayer
@papayer 2 года назад
@@DinnerForkTongue Wish granted lol
@DinnerForkTongue
@DinnerForkTongue 2 года назад
@@papayer Where is it?! 🤩
@superjesse645
@superjesse645 2 года назад
What's the name of the song that closes out these videos? I'm curious.
@dustan12
@dustan12 2 года назад
enhanced looks great!!!
@omercanyldz112
@omercanyldz112 2 года назад
25th anniversary of quake
@durand4l
@durand4l 2 года назад
What is the name of the song you use at the end of the video?
@RonanAquilius
@RonanAquilius 2 года назад
the sound is higher quality in the enhanced version but I still prefer how they look in the original
@xDethax
@xDethax 2 года назад
luckily you can toggle the old models
@malekaiwebos3045
@malekaiwebos3045 2 года назад
@@xDethax really? How?
@xDethax
@xDethax 2 года назад
@@malekaiwebos3045 options > display > hi quality models > off
@pabloboleng8465
@pabloboleng8465 2 года назад
Now I know where they got the weapons from Half Life Deathmach Classic
@hoppinggnomethe4154
@hoppinggnomethe4154 2 года назад
You're late
@porkwoofles3909
@porkwoofles3909 2 года назад
And the levels.
@ThatKidBobo
@ThatKidBobo 2 года назад
now that the hd rocket launcher sound is released, tf2's original can now have btter sound! idk if valve cares tho
@noop9k
@noop9k 2 года назад
What you are showing here as “Classic Quake” is GLQuake, where textures are often misapplied and lighting looks wrong. Should have used DOS Quake, WinQuake or maybe even VQuake.
@neurotypicaljotchua8726
@neurotypicaljotchua8726 2 года назад
This game, I love it
@mabciapayne16
@mabciapayne16 2 года назад
amazing how they even enhanced video quality
@Honuhg
@Honuhg 3 месяца назад
please tell me, what is your screen resolution in Quake q?
@Aibadenshi
@Aibadenshi 2 года назад
It's just me or the fire in the background is spinning.
@delryy7484
@delryy7484 2 года назад
cool!
@alexgrenlie862
@alexgrenlie862 2 года назад
Ok so new skins emit light or you have other texture packs installed?
@WEAPONSFROMGAMES
@WEAPONSFROMGAMES 2 года назад
Nope, everything was default.
@tjk-goix8513
@tjk-goix8513 6 месяцев назад
No, this was the vanilla game
@spitt0110
@spitt0110 2 года назад
oh my god I turned on motion blur for the first time, it was great!
@jayman3873
@jayman3873 2 года назад
Quake is one of those few games where the motion blur makes gameplay look much cooler.
@noop9k
@noop9k 2 года назад
I feel nausea as long as I see it. Maybe you are playing on an LCD monitor with a gamepad, then understandable
@porkwoofles3909
@porkwoofles3909 2 года назад
Yeah, the Quake motion blur is somehow exceptional compared to other games.
@shkwornev8
@shkwornev8 3 месяца назад
Why nails position is not fixed tho
@stefanmoravcik598
@stefanmoravcik598 2 года назад
Poor wall almost felt what it's like to be a nuclear test site :)
@bareq99
@bareq99 Год назад
By enhanced you mean the remastered, right?
@WEAPONSFROMGAMES
@WEAPONSFROMGAMES 2 года назад
QUAKE 2 RTX - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JSIGCmoxUQ0.html QUAKE 2 CLASSIC VS QUAKE 2 RTX - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-z9XAX-otNKE.html QUAKE CHAMPIONS WEAPONS IN SLOW MOTION - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SV6GDookhRE.html
@redfalcon8062
@redfalcon8062 2 года назад
I've never played Quake but holy hell they've enhanced alot of stuff from it.
@Nine-Signs
@Nine-Signs 2 года назад
It's a lovecraftian masterpiece kit bashed with a first person shooter and an incredibly atmospheric sound system and musical score. If you take your time playing it instead of running through it like a madman as too many do, it gets under your skin.
@noop9k
@noop9k 2 года назад
He shows half-broken GLQuake instead of the original.
@PSXDooMERR
@PSXDooMERR 2 года назад
Too bad Dissolution of Eternity still has the older (low-poly) weapons.
@ArcturusOTE
@ArcturusOTE 2 года назад
What about Scourge?
@crimcrusader8459
@crimcrusader8459 2 года назад
@@ArcturusOTE Same models still used. Damn shame that they were not updated at all.
@johndexterzarate6663
@johndexterzarate6663 2 года назад
....There's a authentic models pack on moddb but i can't see much difference in the weapons.
@crimcrusader8459
@crimcrusader8459 2 года назад
@@johndexterzarate6663 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JbCWf5g2SKI.html This modder from the vid was able to do what Nightdive Studios failed to do for the DoE weapons.
@ThePageofCups
@ThePageofCups 2 года назад
Probably because they didn't spend a lot of dev time on the expacs other than to make sure they worked. They might not have been part of the original project scope. I wouldn't be surprised if Nightdive updates them later on.
@Smartzenegger
@Smartzenegger 2 года назад
*Shady Quakers*
@TheCivildecay
@TheCivildecay 2 года назад
everything sounded so boomy in the original :D
@mabciapayne16
@mabciapayne16 2 года назад
but the "original" parts of the video are compressed so it may not be a good comparison or are they?
@WinXP_SP1
@WinXP_SP1 2 года назад
Kinda looks like Half Life - Deatmatch classic with the newer models imo. :v)
@MrCandySkull
@MrCandySkull 2 года назад
I prefer the old Rocket Launcher
@TheMrfoxguy
@TheMrfoxguy 2 года назад
Hope they do a quake 2 enhanced
@user-ut7dh6iq1l
@user-ut7dh6iq1l 2 года назад
"enhanced" can't fix quake 2, bad gaem at all, ID just took quakeworld and made it slow and stupid
@papayer
@papayer 2 года назад
@@user-ut7dh6iq1l Cry more.
@user-ut7dh6iq1l
@user-ut7dh6iq1l 2 года назад
@@papayer don't need, im not quake 2 fan :P
@papayer
@papayer 2 года назад
@@user-ut7dh6iq1l Cry more.
@yewtewbstew547
@yewtewbstew547 Год назад
@@papayer Cry less.
@TartarusPyro
@TartarusPyro 2 года назад
Does it have coop??
@matt.o.nutz3dnutz930
@matt.o.nutz3dnutz930 2 года назад
Yes split screen and online coop
@ashtmslf2315
@ashtmslf2315 2 года назад
What about the expansion pack weapons?
@PSXDooMERR
@PSXDooMERR 2 года назад
Still not Enhanced
@crimcrusader8459
@crimcrusader8459 Год назад
Biggest offenders are the alternate ammo first person weapon models which use only the original models.
@tf2Sniper.
@tf2Sniper. 7 месяцев назад
Is this glquake?
@sanciopancioahoy
@sanciopancioahoy 2 года назад
old one is the best
@Lubba127
@Lubba127 2 года назад
Ugghhhh the super nail gun feels too round its weird
@TartarusPyro
@TartarusPyro 2 года назад
I would love to see modern graphics like what they did for doom
@Nine-Signs
@Nine-Signs 2 года назад
You and me both friend, but all that would happen is someone would remake Quake as a modern run and gun shooter, it would lose its atmosphere and other worldly discomforting feeling that penetrate the entire game with lovecraftian nightmares. The hurtling stormy skies, the whispers in the background. It would all be junked for some in your face shiny gore fest. Everything today is quick quick quick, original Quake is not a game to be ran through, indeed many times in Quake you end up running from tanky hoards of the underworld, for dear life.
@SolidSonicTH
@SolidSonicTH 2 года назад
Do nice interpolated animations like this exist for the original Quake?
@ChristianIce
@ChristianIce 2 года назад
Yes, since Glquake in 1997.
@noop9k
@noop9k 2 года назад
Interpolated animations exist in source ports, but not tweaked as well to avoid animation issues. In the original Quake everything but mouselook aiming works at 20 FPS.
@ChristianIce
@ChristianIce 2 года назад
@@noop9k Actually all animations are 10 fps. As for source ports, many have fixed the interpolation problems like the weird rotation of the SNG, while the NG I think was fixed by having two flamebrst models instead of one floating from one part of the model to the other.
@noop9k
@noop9k 2 года назад
@@ChristianIce IIRC anims can be played at arbitrary (up to 20) speed in QuakeC. Though my memory can fail me after 25 years. So, not sure if 10 is standard for all animations. As the models weren’t created with interpolation in mind, they may contain parts that are ok to interpolate and parts that are not ok, so basically you need to hardcode this or add some unreliable heuristic to the interpolating code. Or replace MDL anims with a different format altogether.
@ChristianIce
@ChristianIce 2 года назад
@@noop9k You can be 100% sure that all animations in quake are 10 fps. You can push it quicker, of course, but that's how all the models were designed. The speed doesn't depend on the mdl model, you can have an mdl model animated at 50 fps, all you need to do is changing the entity .nexthink time.
@CarcrashXIII
@CarcrashXIII 2 года назад
other than the particle smoke being squared off (round in the og version) looks pretty good!
@WiiFitGOTY
@WiiFitGOTY 2 года назад
In the original they were square in software mode and round in OpenGL mode. So either way is accurate.
@CarcrashXIII
@CarcrashXIII 2 года назад
@@WiiFitGOTY oh yeah...I got an opengl card pretty early on >.< forgot about software mode.
@alexkubrat3868
@alexkubrat3868 2 года назад
I prefer the original, because the animations are clunky, and they use polygon animations instead of skeletal animations, the enhanced models have skeletal animations, which don't heave that 1996 feel to them. Plus I play without animation smoothing, because it feels weird to me, like I am playing Quake 2.
@dean7824
@dean7824 2 года назад
It might be due to nostalgia but I personally prefer the original weapon animations with less frames compared to the more smoother ones of the Enhanced version. It just gives it a bit more style in my opinion.
@hoppinggnomethe4154
@hoppinggnomethe4154 2 года назад
I also prefer old models but with interpolation
@TheBlueBullets
@TheBlueBullets 2 года назад
Thankfully you can turn off the interpolation in the remaster
@Noname-yu8qw
@Noname-yu8qw 2 года назад
where is rtx?
@hector_campus
@hector_campus 2 года назад
I think in tf2 update quake rocket launcher sond with more quality...
@apointtomake1517
@apointtomake1517 2 года назад
Why in god's name did you decided to record the Enhanced versions using a different FoV setting? You can't really compare the two.
@apesevolved
@apesevolved 2 года назад
tbh interpolation kinda ruins it for me, not too sure why people are praising it as much, honestly it just look real jank
@drwhite7285
@drwhite7285 2 года назад
1 min gang
@drwhite7285
@drwhite7285 2 года назад
Nevermind 5 min gang
@PhaseRushSupp
@PhaseRushSupp 2 года назад
Sussy
@absalondebarvac3715
@absalondebarvac3715 2 года назад
I really wanted to try this one out. Shame that all remasters nowadays have to have every aspect cranked up to the maximum possible setting, with a different engine, making them impossible to run on older, yet perfectly functional computers.
@devilbringer1102
@devilbringer1102 2 года назад
The quake remastered is in the same engine
@absalondebarvac3715
@absalondebarvac3715 2 года назад
@@devilbringer1102 I meant the graphical engine, that is meant to run almost exclusively with Vulkan drivers
@rlt422
@rlt422 2 года назад
They reduced the bass WAY to much... the OG sounds are far better in my opinion.
@GorcStew
@GorcStew 2 года назад
It's too bright :S Quake was a horror game. Why did they turn the lights on?
@GorcStew
@GorcStew 2 года назад
@Fenn Byers out of the people who played the original release?...everyone? Lol. They'll also remember what a dissapointment Quake 2 was because it ditched the dark H.P. Lovecraft atmosphere for heavy metal music.
@GorcStew
@GorcStew 2 года назад
@Fenn Byers Back in the day it was labelled as a "Horror FPS". It was dark and gloomy and had creepy ambiance music and grotesque looking monsters with archaic medieval level designs. Versus the 2nd one that was all lit up with fruity colored lightning effects and a peppy prog metal soundtrack in futuristic power plants.
@KnoxCarbon
@KnoxCarbon 2 года назад
The enhanced models don't look bad, though I prefer the originals.
@metalvideos1961
@metalvideos1961 2 года назад
i still like the weapons in darkplaces more.
@andreibolohan686
@andreibolohan686 2 года назад
A game that looks like this requires a gtx 1070 at recommended specs, bitch pleeeeasseeee It may be 4k 120 fps, but still it's 2 fucking D
@morkgin2459
@morkgin2459 2 года назад
It's 3D.
@jonatanperea5149
@jonatanperea5149 2 года назад
nice but, is not better than epsilon mod quake, that is awesome!!!
@sergiomengual
@sergiomengual 2 года назад
I prefer the classic
@proflex310
@proflex310 Год назад
Enhanced fov is tooo wide !!!!!
@nestorortiz2709
@nestorortiz2709 2 года назад
Solo es un Mod xd
@thiagovidal6137
@thiagovidal6137 2 года назад
You're not doing the original any favours running it with messed up aspect ration and texture filtering. It looks worse than it should.
@noop9k
@noop9k 2 года назад
Yes, GLQuake not only filters textures too much, but also applies them incorrectly on some weapons, has bad lighting. Even Q2 often looks better in software mode.
@LOleg1111
@LOleg1111 2 года назад
старая лучше
@Sully365
@Sully365 2 года назад
I feel like 2000 had smoother mods with better gfx....
@juancho650
@juancho650 2 года назад
Thank god, I couldnt handle the low poly models, the were a huge stepback in comparison of the detailed sprites that we got in other games
@stevegames6161
@stevegames6161 2 года назад
0 enhansements .. try something else
@cookiemonster2949
@cookiemonster2949 2 года назад
Original is better
@Mirrodin82
@Mirrodin82 2 года назад
Quake is an immortal game, but man - the weapons are so ugly
@CDRW24
@CDRW24 2 года назад
I mean, that should fit with the style of the game.
@noop9k
@noop9k 2 года назад
This is GLQuake, where they look worse than in the real original.
@cathode6252
@cathode6252 2 года назад
The enhanced versions are too slim and narrow. They look like personal massagers from a BDSM shop, not awesome weapons! And the originals have better sound.
@MugenDino5555
@MugenDino5555 2 года назад
Pretty sure it's the higher FOV that makes them look smaller and more far away
@cathode6252
@cathode6252 2 года назад
@@MugenDino5555 I don't care why. They still look stupid.
@MugenDino5555
@MugenDino5555 2 года назад
@@cathode6252 just turn the FOV slider down then 😅
@cathode6252
@cathode6252 2 года назад
@@MugenDino5555 you hurt my feelings!
@santiagofernandez8551
@santiagofernandez8551 2 года назад
@@cathode6252 lol stop crying the game has more things to offer instead only of this..
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