Stopped the video just to say exactly same thing. Also, some keywords, financial advice, trading, crypto, markets and money, since those apparently make youtube pay creators more.
Definitely keep the ship, what would be even cooler would be to core out the prisms and put the old raven inside the core and connect it with something like struts and corridors!
@Viktor Andersson Convert the Raven into the command module for Dragon, you mean. Dragon is a good step up in size for a flying creature, don't you think?
I hecking love long form series. I hecking love how i get to know how each ship functions, seeing the process of the ship being made and having a better understanding of why you position it how you do in fights. And i hecking love learning about the progression of the game with long form series content. Keep it up Lathman
Additionally, imagine if that type of content didn't exist, and the devs were balancing their games mostly on the "shorts" which often consist of some minor and super situational gimmicks, rather than seeing someone doing a long-term playthrough while only abusing the ion beams and their formerly superior to anything else range. Yes, I know that the devs use other forms of feedback. I was talking if they used shorts instead of these videos that I am sure they check out from time to time, especially when they blow up.
PLEASE convert the Sol Absentia! I remember you corrupting and converting crafts in From The Depths and that was absolutely AMAZING. I love the styles you use when you corrupt things, and I think it'd be incredible if you did it here too!
I have to say, thank you for introducing me to so many different cool games, got hooked on Cosmoteer and although it's been difficult, it's been loads of fun, your content is always amazing to watch
The railguns usually don’t take a lot of energy, it’s just that when it’s so long I takes time for the crew to get there so it powers down before they get there. And when it powers down the reload restarts. Having a small reactor and 1 crew quarter per 4-6 of the accelerator segments works good in my experience, spread evenly along the length of the raliguns on one side
I feel that what you can do in regards to the Raven, is modify the Sol Absentia to be purely a missile ship but have it be "altered" to fit with the Slanesh theme, and maybe even have the Raven sort of "fused" to it to make it be more obvious that they are the same ship, just merged.
Please come out with another episode of this!! I always get so into these series and then they stop. I would also love to see a FULL campaign of from the depths until you are the only one left. Keep up the hard work!!!
Keep it up with the long form series! All the details give me a better understanding of what's going on and only help me better appreciate everything you're doing. Also, I LOVE the intros - every new video holds a tiny surprise in the form of a mild insult :D
Nice video Lathrix About the railguns, I vaguely remember something about each rail section needs energy supplied by a crew member, so that may be why it didn't fire like you thought it would. That was a while ago, so maybe things have changes since then or I'm just incorrect.
Totally convert it! Slannesh would totally approve of converting the enemy to see the light of excess! Also I love your long form content. You are by far my favorite content creator. I love this series. I started watching you with your FTD content tho and really miss it. Maybe after this series is done you can go back to doing your FTD series?
A Slaanesh craft with a sizeable payload, makes sense. Also, it was formerly a normal craft before being corrupted? Very Thematic. "I am Rylanor, ancient of rites, beloved by all, I reject you: now and forever."
love this series! a few things, the ion beams of the malal's wrath more or less makes the corrupter pointless, and I think the six extra beams on the front are pointless as well.
Cannons in a /\ formation like on a StarDestroyer, lets you strike targets off to the side better, with out 3 of them fireing into the back of the outer 2 cannons.
I would have suggested a \/ formation. It lets you overlap them more while firing straight forwards (or if you don't overlap them, you'll get a slightly wider cone before they start obscuring each other). But in sideways engagements both designs allow at least half of the guns to engage. And both of our suggestions suffer from the same problem we're intending to fix, which still happens while the enemy is in line with one of the 2 rows of cannons. For that reason, I think a shallower angle would be better (pushing that problem further from the direction you expect the enemy to be and towards the sides). The best arrangement might be a combination of our designs; 2 or more rows, staggered like my suggestion (avoids obstruction between the 2 rows for a wider angle), but with an outwards slant of the 2 or more guns within each row like in your suggestion (since you don't want cannons too close in a shallow row anyways). The following is drawn flying towards the left: / / \ \ Perfectly straight sideways still suffers from the rows being obstructed by their mirror image (but half of the guns are guaranteed to fire). Sideways and forwards suffers from the front row on the close side obstructing the one behind it, and the target being in line with the rows on the far side (but half of the near side guns are guaranteed to fire, and 1 of the far side ones per row). And the other way around for sideways and slightly back.
Thank you for the long video. I've loved watching your videos ever since you started with FTD, (and back then some robocraft vids, shomofo says hi). Just something about your videos, chaotic creativity, a smooth and soothing voice. I usually watch right before i got to hit the bed. And you were my main source of staying awake during 2 years of night shifts at work. Keep doing your own style and please do not lower into the pits of hell called shorts. ♡
I remember in one of your From the Depths campaigns you “Khorneified” a lot of the vehicles you captured and they looked pretty cool. Doing something similar to the vessel you captured at the end of this video would be neat
I absolutely adore the idea of taking your captured ship tearing out the old weapons putting in multiple batteries of missiles maybe working on the defense some and making a retrofitted version
I like long yt videos and series. And I have to say from the channels that I followed for cosmoteer you're the only one who has continued his series. So thanks and keep it up. Ow and keep the ship, never look a gift horse in the mouth, especially when it still has all its legs attached
I'd love to see a version of the plague guard as well, maybe some sort of craft that's intended to broadside enemies, those sorts of callbacks are always super cool
as someone who sits at their computer for most of the day and late into the night. i enjoy longer videos and find shorts lacking in content and never really find them grabbing my attention or intrest like a good long video
The primary advantage that railguns have is their range - they out-range every other weapon available aside from guided munitions like missiles and nukes. You use them like a sniper up on the hill a half mile away, rather than like spiked knuckles as you're doing now. Ideally, you want your railgun ship to have enough backwards thrust to keep up with (or beat) the fastest ships so you can maintain range - One method would be to have your railgun firing "Backwards", and spin your sniper around to "run" while you pinpoint shoot your target. Then all you have to worry about is getting the gun loaded and the rails powered - I believe it's something like 4 railgun sections per small reactor.
Keeping that ship would be so epic! Maybe you could add a raven symbol to it, or even attach the raven itself like a sort of upgrade to it, a reward for its hard work!
Always love your content and this game in particular it's one of the only ship building games I can actually get into since it doesn't have a massive learning curve
I’ll admit that it took a bit for my fried attention span at first, since I was used to more fast-paced videos. But I’m glad I adjusted, this is good content, of a style that’s sadly been disincentivized the past years on RU-vid.
A potentially amusing Nurgle craft could be a big, heavily armored/shielded, mining brawler. Sure, mining lasers are NOT at all the best weapon you can use, but put enough of them on a ship, and they could hilariously salvage other, still living ships, to win fights. Or distract them long enough to get popped by the heavier hitters. Maybe with some tractor beams to help keep them in close/hold them for the others to chew on.
Lathrix just gets too good at most games, and steamrolls. It's just a challenge as to how hard he can steamroll. Except in games where he has to fight against other people's creations, like in Reassembly. Awesome series BTW. Would love to see another season of it, with newer mods.
Good job setting up the new ion prisms, I personally would have had the final merge point a bit farther back so that the beams can still fire straight forward at full strength if the aiming prisms are taken out, but that's more a matter of personal preference. Regarding the very front of the design, you might want to consider disruptors or heavy laser blasters rather than basic ion beams, as they'll achieve a similar result at a far lower energy cost. Alternatively, a handful of purely defensive flak batteries could help quite a bit at keeping the front ion prisms alive, although if you really want to make the ship a tough frontline brawler there's an argument to be made for just stripping out the ion weapons entirely in favor of more armor, point defense/flak, and/or broader shielding.
Transform the ship into the missile craft, it already has the space for it and I doubt it'll cost much to do it. All the ship needs is a tail and bigger wings. Also love your content, you introduced me to my favorite game Avorion and I just simply adore the game. I would love to see you play the game again since much has changed about it.
I cant belive your quality of content to the little amount of subs even going back 5 years ago your content was great like neter campaign and stuff keep doing the long vids
The thing about captured ships is that all their parts contain something like 30% ish less materials (actual amount may be wrong, but it is less), which makes them a nightmare to modify. They also tend to be WAAAY over crewed in my opinion. You can make a much better and more efficient missile ship if you start from scratch and just scrap the one you just caught. An idea you could run is to just make a "murder of crows." Essentially improve the raven for efficiency without making it much larger, and then run like 2-4 of them in a "flock"
Lathrix you need to know this : Ion prisms are more explosive the more powerful the beams fired through are Nukes do not track they will aim themselves then accelerate (even if they are stopped close to the ship their explosive radius is 11 tiles) The brand new tractor beams that pull resources in can take resources out of the sun so put them on sun-divers Edit : the smaller bases that dont have missions give reputation (some of them have nukes so be careful)
Railguns pair really well with missiles because both are long range weapons and synergize with each other and with the idea of more backwards thrust than forward. Deckcannons pair horribly with them because they are extremely close range weapons. They do however pair well with ion beams because ion beams get a damage bonus the closer they are to their target.
What happened to this series? I loved it, why did you stop at 9 episodes? I hope you start posting Cosmoteer again soon. Love your videos btw, keep up the long video, long series format pls
I think you should use the captured ship as your missile craft. And if you want since your ships are using ion emitters, have the missile ship also have ion emitters.
Absolutely keep the captured ship. You could gut the ions and internal shielding, using much of that extra space for missile storage. It also comes with a bunch of point defence, so it can help counter enemy missiles.
Corrupt the captured ship! Father Nurgle accepts all into his embrace, purpose built or adopted childern are equal in his eyes! I hope you do keep the cool beam that it has in addition to giving it missiles and maybe nukes.
The Sol Absentia Is one of my favorite looking ships in this game. It looks like a cathedral. So the obvious choice is to turn it into a twisted, mangled cathedral to Nurgle
Really good video! Have you seen Blade Tardigrade's Battleship Brawler series? It's like a less serious PvP youtube channel for Cosmoteer, he'd probably absolutely love to feature your gorgeous ships in those fights. Not entirely optimized but very beautiful ships are basically a genre of its own there and your paint jobs and designs will no doubt receive showers of praise.