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Ranking SF6 Characters Based On Their Biggest Strengths 

iDomFGC
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30 окт 2024

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Комментарии : 36   
@Dylos453
@Dylos453 14 часов назад
Got to the end of the tier list and was like, wait what are the categories?
@Mr_Archer15
@Mr_Archer15 13 часов назад
Lmao damn I didn’t realize he covered it
@OP10thNakama
@OP10thNakama 11 часов назад
Mad respect for maining Manon even till now. Gratz on making it to the grand finals in ECT.
@sancho0813
@sancho0813 10 часов назад
Thanks Idom! You da man! Love your Content
@benryhenson
@benryhenson 3 минуты назад
top row: "free" damage, full toolkit middle row: have to work for damage, missing tech bottom row: like fucking pulling teeth
@azizkash286
@azizkash286 13 часов назад
Idk why people dont want to admit that the game is figured out
@verbatim7508
@verbatim7508 50 минут назад
Because they still haven't figured it out themselves. Makes them feel slow on the uptake, which they are
@Maxphyte
@Maxphyte 10 часов назад
I started year 1 on Ken. Moved to Ryu at the end of the year into present day. Occasionally picked up other characters like Marisa, Dee Jay, Ed, and Akuma. But still just find myself going back to Ryu. I’ve just gotten more used to his buttons and somehow prefer them over Ken and Akuma’s. And I dunno but for some reason I also like his oki situations more too.
@animegeorge2718
@animegeorge2718 10 часов назад
Ily idom ❤️
@Targettdog
@Targettdog 13 часов назад
Big brain list
@manuelsputnik
@manuelsputnik 11 часов назад
Leaving out M. Bison and Akuma which do stupid damage (pls nerf). The win condition of carry to corner = victory is too easy/strong. They need to either lengthen the stages so corner carry is not as good or change throw loops in the corner. Otherwise, this game will be the same forever. Love the game, but even as a casual I'm starting to roll my eyes when someone gets to the corner and the RPS begins. It doesn't feel meaningful as midscreen interactions do nor the strategies of resource management.
@exshadowkick5564
@exshadowkick5564 7 часов назад
Lengthening the stages is not a good idea. Injustice 2 is a perfect example. That games zoners in comparison to other titles aren't that good. However, the stages made them abysmal.
@joshuastinson3916
@joshuastinson3916 15 часов назад
watch these folks say some bout menon
@louisfacade
@louisfacade 14 часов назад
I play both Manon and Bison, I prefer Mason's Damage... with Bison you have to grind harder than with Manon IMO... like I'll be doing all these crazy combo's with Bison and then get annoyed the person still has 10%life left... with Manon a match is quicker 😅
@acFROMca
@acFROMca 13 часов назад
farm me for content i want it
@mmt9938
@mmt9938 14 часов назад
Damn Idom, idk how you are playing Manon right now.. She is so dead..
@louisfacade
@louisfacade 14 часов назад
@@mmt9938 not really... the admiration for Manon players in tournaments is hype AF people actually automatically feel energized watching her play because she can flip the script of the match if you blink... especially with how idom plays her.
@mmt9938
@mmt9938 13 часов назад
@@louisfacade Oh I love how Idom plays her, but for nonpro players playing her, it's frustrating. especially agianst Terry, Juri, any Shoto, Ed, even AKI! LOL I can't get out of Diamond 4
@itstaeday
@itstaeday 13 часов назад
Tbh Manon feels like a top tier character in the wrong game. She would be strong in SF4.
@vasilykiselev6285
@vasilykiselev6285 13 часов назад
​@@mmt9938It has nothing to do with manon, you're just not good enough
@tsukasaru2
@tsukasaru2 12 часов назад
@@vasilykiselev6285 I have the same problems as him and I have half the cast in master including manon bro
@chm2
@chm2 14 часов назад
Ed is not god tier, but Ed players are.
@zerevity007
@zerevity007 14 часов назад
0/10 ragebait
@RaijinRift
@RaijinRift 14 часов назад
​@@zerevity007 excellent response
@mmt9938
@mmt9938 14 часов назад
😂😂
@KidArkx
@KidArkx 13 часов назад
Gief isn't top tier, but gief players are.
@MightiestDisciple
@MightiestDisciple 13 часов назад
🤣
@arrhythmiticd8089
@arrhythmiticd8089 11 часов назад
Remove Drive Impact. That's the only way this game becomes playable again (for me).
@SaucyCheeseburgerwithRanch
@SaucyCheeseburgerwithRanch 2 часа назад
Just learn to react. It’s not that serious dude
@arrhythmiticd8089
@arrhythmiticd8089 59 минут назад
@SaucyCheeseburgerwithRanch Bruh, if you're labbing constantly and watching high-level gameplay on RU-vid for tips and tricks but your ranking status hardly improves speaks volumes. For a fighting game whereas you have essentially two life bars and losing either could cost you a match is insane, especially if you're playing with a character that doesn't have fireballs nor safe means to get closer. Drive Impact is the worst part, because after trying to lay down a lot of damage with a good combo that utilizes most of your Drive Gauge, your opponent (with fireballs) can chase you down to a corner by zoning with fire balls and dp, or dashing up to you just enough to hit you with a stupid long crouch mk to start a combo that pushes you to the corner, where then the HP/HK into DI magic happens. After that, you gotta hope that CFN allows your Super that you've been mashing to come through, which in my case it sometimes doesn't happen by a toxic ratio.
@MrShinTensei
@MrShinTensei 49 минут назад
​@@arrhythmiticd8089play modern. Di becomes less of a problem
@arrhythmiticd8089
@arrhythmiticd8089 6 минут назад
@SaucyCheeseburgerwithRanch It's gambling mechanics which can either make the game ridiculously hard or too easy to play and Master. I play JP, Gief, and Lily. It took me a month to get JP (no labbing) to Master, Gief (mad labbing) three months, and Lily (no labbing) four days. Please tell me, coming from a guy who's played SF ranked since SFIV, how does that make any sense?
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