Fun part about Elizabeth's IK: She's a "bonus boss" in Persona 3, and the toughest fight in the game. The "9999" you see is a reference of the damage she does with Megidolan (which is what her IK is) if you happen to violate certain restricitons in her fight (including bringing multiple characters, using certain passives or skills, or even TAKING TOO LONG to beat her). 9999 damage... in a game where you max HP is 999. That's right, she'll kill you 10 times over for doing something "not allowed".
She uses it every time after she summoned Nebiros, I think around 10 turns. She got two types of Megidolaon, Masakado Megidolaon and Pixie Megidolaon. The first one is the one she uses after every 10 turns while the latter is the delete button which she uses every time the player “break the rule” and when her health is below 10.000 (even started looping afterwards, basically not even letting you win). So yeah, basically you have to be invincible every 10 turns and accurately dealing enough damage to beat her when her health is nearing low so she won’t have a chance to use the delete button.
Tohru “we live in a society” Adachi is still my favorite one cause one the lore behind it, two it’s a spoiler in itself for those who haven’t played P4 and three it’s Adachi lmao
I wasn’t expecting Max to be interested in Ken, but I guess it’s more because A. Max was more interested in Koromaru B. He shares a name with one of Max’s favorite characters
That's like, a majority of people who play Ken. They play him because of Koromaru. If Ken didn't have Koro, then it's most likely people wouldn't play him.
Pointless easter egg detail for Yukiko which I think deserves +1 score, her Persona's name is Konohana Sakuya, her instant kill does 398 hits. 3 = Sa(n) 9 = Ku 8 = Ya (kun reading)
it's interesting to see the evolution of arcsys's over-the-top finishers. Coming off of Accent Core and Blazblue Calamity trigger, these looked insane, but they're kind of subdued when compared to Blazblue's later Astrals and especially Xrd's Instant Kills, but I still find them fun and charming.
99%of these supers are wack asf tbh. Compared to Blazeblue central, Granblue fantasy versus, Rev 2, Streetfighter 5. I love persona 4 Ultimax I have it for ps4 years ago. Not sure about buying it again though? Unless it has new characters, Don't care about roll back netcode at all. Just a casual gamer. Who likes to fight homies offline. Hey check out Fist of the North star game by Arc system works for japanese ps2. Game is broken asf but Legendary.
Chie still has one of my favore IK's in any game, just because I never get tired of Galactic Punting people into space. I wouldn't change a thing about that one.
Sho is actually just Ragnas Devoured by Darkness and the final hit of his Astral, but I allways feel they lack impact, that the ones in Blazblue doesnt, dont know if its audio mixing or what
I would that it's only because they were being appropriate for the property. Blazblue and Xrd are high fantasy, Persona is just slightly supernatural reality, even then, there were crazy creative ideas going on for some of these like Akihiko and Chie. Elizabeth, Marie, and Yosuke got really shafted though, even compared to other characters in this game
Its a shame that Max doesnt know much about the "lore supers". Ken's IK is using 2 instant kill spells at once, kanji's is a reference to books you can read in the game, etc.
@@emilianoizanagi2245 He seemed to know about the "Persona 3 thing" in reference to the Shadow Operatives using evokers so he might have seen something from that game (or the anime).
@@thegamerfe8751 Tbf the Evokers were like the most instantly iconic thing about Persona 3 Even people who aren't Persona fans will probably recognize either that or any of the big songs from P5 like Last Surprise or Life Will Change
@@icedcapplord710 Non Persona fans recognizing evokers from P3 is really stretching it cause it's not that recognizable outside of the JRPG community (and even then P5 is the most known game from the series so the previous games get overshadowed by it for mon JRPG fans and even a lot of JRPG fans) but hey, I never said he played it I only said "might have seen something from that game or the anime".
Yu's instant kill being Myriad Truths is so perfect once you realize the story context from Persona 4 The lore related supers are my favorite in the game EDIT: Also shout out to Chie doing the Galactic Punt and Adachi shoving someone into the TV World like their name is Mayumi Yamuno
@@_zyphis_2281 Going off what Usereh said, yeah pretty much. Izanami's evolved form's killing move is called "myriad truths." From what I understand, it was meant to be a "false" truth, yet a personal truth; the revelation to live one's own life how THEY want to live and no longer restraining oneself to another's truth. Calling to Shadow Yu in the P4G animation/movie, "I wanted to stay with everyone. I didn't care if it was just an illusion in the fog. I don't care as long as I'm with everyone! I don't want to live a life without being connected to anyone! I've had my share of solitude!" Yu Narukami's "Myriad Truths" were the one thing capable of driving back the entire world's cruel truth, for his own will gave birth to a seemingly foolish yet breathtakingly purifying truth that he did not have to embrace a truth not his own. After all, the word "myriad" directly means "a countless or extremely great number." The world's truths are nothing compared to the truths of each individual's pure hearts, and so the Myriad Truths is Yu Narukami's finishing attack as the Fool Arcana: initially empty, yet with limitless possibilities. Tl;Dr, Yu Narukami, despite likely being a shut-in, was willing to literally do everything and anything not to be alone, and this is a reason why he's represented by the fool arcana (empty, yet limitless.) His "Myriad Truths" is the fully realizes representation: there are limitless truths, in embracing that, he doesn't need to feel alone ever again.
See I really like a lot of these because they are sorta cuts from the series. Like Elizabeth doing what she does in her boss fight and Chie’s being her instant kill move from the actual game.
I think the reason the supers are primarily lore references is cuz the game was obviously made for fans of the rpg games, so without the lore some seem kinda lackluster
You can make supers look and feel great while also adding lore references. They are not mutually exclusive. The biggest thing all of these Insta Kills lacked where camera work and good sound design. Some awesome Supers/Insta Kills in otther games would look meh if it wasn't for the camera work and sound. Here the camera work is basically non existent and the sound is lacking really hard, barely selling the audience how impactful the attacks are.
@@taigaaisaka6305 I feel like part of that is it is all sprite work. So if you wanted to make elaborate IKs, it would be much more expensive than the ones shown here. I bet the budget wasn't exactly huge for P4A anyway
Adachi's definitely a 10/10, but I really don't see how Yu is anything higher than a 6. Even though it does become Izanagi-no-okami, it's just a big lightning bolt on a character who already shoots big lightning bolts with Maziodyne. Myriad Truths as it looked in the actual game would've been a bit more interesting.
@@Jtboffroad Nah, I gotta disagree. Some characters really just got the short end of the stick like Yukiko. You're telling me her signature move in the games is Burning Petals, and her IK involves Petals, and they DON'T have the petals burst into flames to finish off the opponent? Big missed opportunity.
Aw man it's just the instant kills. I was kinda hoping for a rate the super on the normal supers cause a lot of them are really cool and show off the characters better. The instant kills mostly fall into the category of lore references that you need to play the game to understand. Like Yu's is a 10/10 if you know what it's referencing but on it's own it just looks like a big lightning attack.
And Ken and Koromaru's finisher use both Hama and Mudo, the light and dark instant kill spells from the series. That one is cool literally if you know the lore. XD
@@garcon45 I know the lore, and even knowing the lore it kinda just looked like a bunch of setup just for them to put you into a discoball with 0 impact.
The thing about p4au's instakills is that what a lot lack in big impact or flashiness, they make up for in references to the games they're from, which is kind of a double edged sword
It's also glitched.. If you land it and the time runs out on the round the enemy will just keep spinning for like 30 seconds until the game just cuts to black and continues.
His is creative and funny, everyone else's is just fill the screen with a bunch of random shit. Junpei, Yusuke, Chie, and both Labyrs have the best ones
Keep in mind, this is the same guy who said that Sinanju was a 10/10 without watching Gundam when his buddies played Gundam Versus. ......over the Sazabi no less.
Understanding that Ken and Koromaru were doing dual instant kill moves is key to understanding why their super is so cool. But it does look like a disco ball lmao
For context, ken and koromaru are using spells from their game that have a chance of instant killing. There elements are light and dark respectively… but I’m sure the persona 3&4 fans knew that already
@@Darkoriax17 In P3 and P4 Light and Dark spells don't deal damage, they're only used for instant kills, with weakness exploits granting you more turns
@@JulioCruz261 He didn't say that Light and Dark spells deal damage, he say that it work the same in SMT, which is true for smt 3-4. Light and Dark spells don't deal damage in those games similar to persona 2-3-4
@@Jfray252 No, he said that they have a chance of insta-killing when striking a weakness, which only happens in SMTIV and SMTV. In Persona they don't deal damage period and can insta kill any enemy that doesn't null/resist said element. And Nocturne doesn't only have non-damaging insta-killing Light moves, there are also health percentage based attacks and normal damaging ones such as Violet Flash, Radiance and Starlight
@@JulioCruz261 This is true until Persona 5, where they added Kouha and Eiha. But yes, in the PS2 games (both SMT and Persona), Light and Dark are instant kills only.
With how ArcSys's artstyles evolved, I really wanna see a third Persona Arena game. Too bad the lore isn't very newcomer friendly unless you played the mainline games :/
The second part of what you said is par for the course when it comes to Persona spin-offs. As for the first, though, I don't know. I trust that ArcSys can definitely make it work with the P5 cast, but considering the style of P5, I don't think they'd do as good as a different developer: maybe Capcom, SNK, or especially Bandai Namco (since they already have the experience of putting the P5 cast in a fighting game).
Most Persona characters: I'll beat you by using the power of friendship manifest into this robot frog pokemon that's going to punch you several times. Naoto: Just fucking shoots Adachi dead in the street
The lack of interest surrounding Adachi's made me sad. Even if you've never played Persona, I swear, that is the most-hype insta-kill I have ever seen in a fighting game.
Rise in general is unique as far as Persona goes. I mean when does a Navigator get time to actually go in and fight? Never, right? Anyway, while I like playing as Rise a lot, I'm not too big on her IK.
Technically you have your starting Navis that get promoted to party members like Mitsuru and Teddie I can't remember if they did that with Futaba though. I don't think they did
@@librathebeautifulwarmonk1283 It was really cool seeing Futaba get her own custom All Out Attack splash screen It's not as ridiculously broken as Rise's support skills in Golden but it was pretty dope
You can tell how much Max cares for this game, when he droped it the second the Sponsored time was out, even when he didnt get to do all characters supers.
I like how Yukiko is a Fire and Healing magic user the whole throughout the entirety of P4 and in her general gameplay in Arena, but for her instant kill, she just busts out Senbonzakura Kageyoshi from Bleach.
Max never has to justify he is a true penultimate Persona fan to anyone. He’s played P1 and P4AU, a feat most modern day Persona fans can’t claim and safely locks him into true MEGATEN arcane wizard territory for life.
Tbh, I'm starting to think Max might get a kick out of the non Persona SMT games if only cause of how much they steer away from the "highschool students having adventures" anime tropes that Persona fully embraces.
3:15 Ken and Koro are dope, but definitely not entry-level characters. Fighting really good players that main "puppet" characters in a lot of games are scary. Still have nightmares fighting Carl/Relius in Blazblue or Ice Climbers in Smash. The multitasking involved in controlling multiple characters is insane.
It's a shame that training mode makes the screen go dark really fast after the instant kills cause Izanagi-no-Okami being in Yu's win pose was always really cool to me and personally raises its score to a 6
At long last, Max gives this game another shot, I remember back then when he played the original persona 4 arena for a tiny bit and dropped it for focus on to other fighting games at the time, I don't know why. But now with ultimax, there's a great world just waiting to be discovered!
Really love watching these IK ever since P4 Arena came out. Really hope P5 Arena gets made someday. 7:54 Speaking of which, Minazuki's Persona design can definitely fit in as part of the Phantom Thieves with the black and red colors and the mafia suit kinda look.
It is very much not a Max game, but some of the supers in the Ninja Storm series are pretty sick. And it would be really funny since Max doesn't know anything about Naruto. I'd love to see that video.
Man, I totally got spoiled by accident. I haven't gotten very far into Persona 4 Golden yet, but as soon as Adachi did his super, I was like: "What is his deal?.....Oh, wait a minute..."
@@SonicMegaKing i never understood that. I would never get mad at somebody for not liking a game i like. Like i never liked metal gear, final fantasy, or zelda. My friends know this and accept it.
@@MegaDudeman21 I think he meant his PSone Classic stream where they played a little bit of it as well as a litte bit of every game in there, correct me if I'm wrong on that one.
When it comes to the whole lore implications debacle, I find it to be the same deal as Jump Force was. Lore is not an excuse for weak presentation. Even for non-flashy techniques, you can make it look cool while being faithful to the source. Hell dragon ball and naruto characters in that game have some of the most over the top, collateral damage attacks in that game but they lack impact and weight whereas for the Naruto side in their own games like Storm. The presentation is incredible even for the attacks that don't involve giant death balls, chakra kaijus and gundams.
This right here is what I'm thinking too, I feel like this does fit its era since it's an old game and I'm hoping for a new Persona Arena game with the level of presentation and style that ArcSys has nowadays with their current games
he gets pissed if anyone disrespects of badmouths terry but laughs and disregards the lore of the games he doesn't know, very meh behavior if not just straight up hypocritical
For context on Ken and Koromaru teamup having two personas. Individually, they have their own persona. Ken's is "the McDonald looking toy" and Koromaru has Cerberus as his persona. Yes in Persona 3, a dog has a persona. Well in Persona 5, a cat has a persona as well. (Morgana screaming: "I AM NOT A CAT!!")
I think the problem with Max's ranking here is that, while an acceptable ranking scale, the fact is that these are for the most part characters with established lore from outside the game (with the exception of Labrys and Sho Minazuki, who are basically original characters), and so half of the Instant Kills are references to their story and powers (notably, Yu has his story-breaker spell from the finale of Persona 4, Elizabeth and Margaret reference their bonus boss fights, and Marie and Adachi reference their own boss fights in the story. Lore is a heavy part of the enjoyment here, so if you don't know the lore, you won't have that connection.
Arc Sys have definitely upped the production value on their super moves since this game. I like a lot of these supers, but a load of them are a lot weaker if you’ve never played the mainline games.
I feel like that's the inherent problem games like these run into when they're billed as canon sequels to their respective games This extends to the story as well. Especially the stuff they do with Sho won't make a lick of sense to people who haven't played Persona 4 or Persona 3 especially
@@librathebeautifulwarmonk1283 Helel is just Lucifer before he Fell so they can be classified as the same demon. Satan is a different demon entirely though.
A series that i would love to see Max do a Rate the Super is the Naruto Arena fighting games, they have the most over the top super/finishers, never played them but the supers are pretty dope looking
@@polar6066 Yes very true. Max has very boomer gamer sensibilities. Iv been playing Frenchbread games recently like Melty Blood, Under Night and Dengenki Bunko. They have great presentation and sprites and most importantly fun, yet Max never gave them praise. He just sticks to MvC and the occasional SF and MK. Which are cool games but c'mon Max get into a few other games as well. Iv also got into Samsho and Granblue, awesome games, that could use the help of someone like Max, but hey I guess they're just not for him.
@@aegisreflector1239 max has done like 3 seperate KOF legacies over the years. He has played a shit ton of KOF. Plus i don't like these super anime games either
For the dog, holy light kills your soul, black fire burns your body In game, no matter your hp, if you get hit, instant death. That's why bosses have null light and null dark, cause they also get 1 shot So the dog super kills your body and soul
If only this was a P5A, where that would actually work better lol. I will say it is a like a dream come true, even if it's a sponsored stream and the supers are pretty wack.
Fun fact about Elizabeth s super. 999 is the max hp in persona 3(elizabeths game) so the damage being 9999 is so overkill its reserved for ONLY elizabeth... And elizabeth is considered as the single hardest secret boss in all of the persona games. And she only uses the move if you break the game(having immunity to all attacks)
Yukiko's is the best mechanically because it can punish people not paying attention due to her being invulnerable during the twirl, but the IK background and sound don't come out until right before she sends out the Persona. Which is unique among the IKs.
I will agree that in a vacuum, Junpei absolutely has the best IK, followed up by ShadLab because of the reference to mythology. But when you take into account the lore, Adachi has the best by a country mile.
This is completely irrelevant to the video but I do have to say, of all the RU-vid I watch, you're the only one with a cool intro that I don't mind watching. Everyone else, I just skip because it takes too long or they get annoying over time. Yours has fun music, it's hype and the art is awesome and a nice ode to all the fighting games that bring us all together either through nostalgia or because we actually play. I don't even play fighting games but I do have an appreciation for them through nostalgia and your channel. Keep it up, Max
Persona 4 Arena is the game that introduced me to Arc System Works. It's great to see this game re-released for a new generation. P.S., please make Persona 5 Arena a thing.
this might be a hot take, but i always felt like P4U's IKs were almost all lacking in some way, even some of BB's less flashy Astrals were a little more bombastic than these. obviously the majoity of the cast are regular humans, but there are things you can do to spice it up while keeping things grounded, Minazuki's, for example, could have probably benefited from faster pacing or some sort of animation for the sprite when he ups the intensity.
@@TheBigAEC Same. I love using Valentine on point. She seems like a light hitter until she hits you with a level 3 poison and then hits that super. Opponent's health: Deleted.
"So everyone who played P3 and P4 bought this game right?" "Screw everyone who understands what's going on" His rating system was a little wack, even if he was only judging them visually.
Knowing the lore i feel like the ones that were lower should probably lower. Like marie and yukiko should of gotten something better than what they gave them. This also post golden which gave them more stuff to. Weird
Let's be real. Life will change when or if P5 Arena comes (heh), but it's really clear this game is not for everyone when the low tier character (Junpei) has maybe not the best, but definitively the most understandable finisher above everyone else's.
And for some lore: -Yu has Myriad Truths (best move in the Persona series so far, and finisher of its game) -Yosuke has Brave Blade (one of the best Physical moves of the Persona series) -Chie's Galactic Punt is the strongest follow-up so far, Kanji's a literal brofist with himself -Kanji is a book reference of its game (thx @CountofBleck) -Marie has some P4 Golden exclusive lore with mixed-up opinions -Rise isn't really supposed to fight in first place (she's a mandatory support) -Elizabeth and Margaret have the most powerful spells and Personas as a Velvet Room secret boss tradition -Adachi is the reason why this game was meant more to Persona fans than newcomers because he's after P4 events -Naoto is what it is. Doesn't even have a special skill or anything (and, if you want to play the game, consider than some characters like Naoto also have instakills in their moveset because it's a Persona tradition) -Teddie is the joke character. -Yukiko's Full Bloom is based on her exclusive skill, Burning Petals, one of the best Fire Skills in the game -Ken and Koromaru both cast an instakill spell at the same time onto the same target (again, thx @CountofBleck) -I don't really know about Akihiko and Mitsuru, so I'm supposing it's related of who they are (a brawler and an ice queen) -Yukari combines both the Featherman aesthethics (a sentai within the Persona series) and her own "I won't miss" range gameplay -Junpei combines both his own basic offensive gameplay and the P3-onward school gimmick. Simple, not-so-hard to reference, and yet effective. -Sho and Labrys are new to this game, so nothing to say about them aside from reminding that this is a P4 title after all.