Untrustworthy benchmarks, lacking game support, personal taste in graphics, optimisation problems, developer headaches, hardware companies whose future currently depends on artificial intelligence performance... the rabbit hole of ray tracing goes deep, folks. Let's dive in.
~socials~
linktr.ee/nestwr
~sources~
Special tyvm to DavidVoid on YCombinator, who pointed me towards this informative talk by a couple of EA/DICE devs: • It Just Works: Ray-Tra...
As well as the original blog post by c0de517e: c0de517e.blogspot.com/2020/12/...
www.techpowerup.com/review/al...
www.techspot.com/review/2743-...
www.techpowerup.com/review/am...
www.cyberpunk.net/en/news/497...
www.nvidia.com/en-us/geforce/...
gamerant.com/amd-rdna4-ray-tr...
www.techradar.com/computing/g...
www.nvidia.com/en-us/geforce/...
www.fool.com/investing/2024/0...
www.pcgamer.com/gaming-indust...
en.wikipedia.org/wiki/2023%E2...
~chapters~
00:00:00 Intro
00:00:28 Benchmarks are unreasonably pessimistic
00:01:45 nVidia plays hardball
00:02:27 Rumors
00:02:59 Game support (or lack thereof)
00:05:17 Watch Dogs Legion is terrible
00:06:20 More about game support
00:07:14 Ray tracing is not easy to implement
00:09:23 Don't buy hardware for RT alone
00:09:55 Apprehension (RT vs high frame rates)
00:11:24 Optimism
00:11:50 FUDders
00:12:34 Conclusion
10 июн 2024