The amount of smoke is adequate it just seems weird when it hangs a little too much. In a lot of earthquake disaster zones rescue workers wear masks to avoid inhaling the dust that may still be present enough to be dangerous even several hours after a collapse.
Hey, I'm having a weird issue where after applying the modifiers, the cracks in the building are there but they won't separate. Any idea why? Apart from that, amazing video! Edit: The only thing I could've done is that I merged it as I used an array modifier, but I experimented and it still didn't work with a cube I subdivided Edit 2: Im stupid, I went to frame one with physics off and it's fine, thanks for the video!
Hello. This tut is just perfect but the smoke sim you made actually mess the whole result (imo) wich is actually really sad because the rest is near perfect my friend.
loose parts doesn't work I'm i've gone over it for hours. I need help. I've used chatgpt to try to help me and gone through all the steps. Nothing I do will make these damn loose parts separate. Like wth am I doing wrong? I've even created a fresh cube, applied a subdivide surface before adding the quick explode. The cube seems to fracture properly and I set the physics to none. Then I applied the explode, then the particle system and removed the particle system. I switch to edit mode where I can clearly select any fractured piece. I select all and try to separate loose parts and nothing happens. PLEASE HELP!
HAhahah okokok here you go: AMD Ryzen 7 2700X Eight-Core Processor GPU NVIDIA GeForce GTX 1070 32 GB RAM I'm looking to buy a stronger gpu within this next year, my gtx is kinda slow on some bigger scenes so I rarely use cycles anymore
I have a potato and a lot of patience ;) My gpu is really the weak link, using a gtx 1070. I have a pretty solid processor tho, AMD Ryzen 7 2700X Eight-Core.