Learn how to render jewelry models in Rhino 7 using custom environments and rendering post effects. More tutorials on rendering in Rhino... www.rhino3d.com/tutorials/#re...
The model was made a while back in Rhino without any plugins by my colleague Travis, I asked him the process he used and it was solid Booleans, Flow and ArrayPolar. Looks like some FilletEdge work too.
I would like to know how to create a video animation of a ring like this in Rhino 7. The Render Tools/Render animation option is available, but if a single image takes for example 10mins to complete the render and 300 images are needed (for example, on a turntable). The render would take a week to complete?? Any advise pleas? Could you perhaps do a video on RINGS SET WITH STONES animations?
There's a plugin for Rhino called Bongo that would provide you with the ability to set up an animation and render it. The hardware used will dictate the time it'd take so I'd suggest using a high end Nvidia GPU with lots of Cuda cores for the raytracing. There are other options for rendering plugins in Rhino too such as Vray, Octane and Bella to name a few. Any active renderer could be used as the target output for the animation frames but you are correct that this can take time depending on the hardware and scene. Post to the Rhino forum for more ideas too discourse.mcneel.com/
I don't think so no. There isn't a refraction override per material or object currently. Post a model where you're looking to do this on the forum... there may be a way with some early material shader tools in Grasshopper. discourse.mcneel.com/
I'm using the Rhino 7 demo. How do I create a gemstone like a Morganite? There is a list of pre-set gems, but not all of the gem colors are available. Please help?
Hello Brian! Please if you can tell me where to find ,buy or download Gem Library for rhino 6 or even 7. thank you kindly! appreciate for this video tutorial!
Rhino 7 runs well on Apple Silicon with the latest service releases and macOS updates for Big Sur or later. I have used the first version of the M1 but not the newest, my guess it will run the same and increase speed for rendering. If you are looking for the fastest possible rendering speed, GPU acceleration with Cuda on a Windows desktop will be fastest still but the M1's are a good choice for portability.
@@RhinoGuide thank you. If rhino had an ignore intersecting geometry feature, I could use for literally everything and dump keyshot. Excellent tutorial, thank you. I love rhino!
@@oldschoolkrist There are lots of tricks to deal with Booleans that fail, post a model to the user forum the next time you run into an issue... discourse.mcneel.com/ I'm BrianJ there.
I haven't listened to the entire video yet, but I just wanted to confirm: This can all be done with Rhino 7 with no fancy plug ins like Matrix, Gold, etc? I can afford the full version of Rhino but I won't be able to get all the fancy plug ins any time soon.
Is it possible to render wireframe of 3d model in rhino?????? Actually i want render image of wireframe but when i start rendering i got shaded view with applied materials.
Use the command ViewCaptureToFile instead and you can output an image of the active viewport/display mode. The option to scale the output is in the dialog as well and most GPUs these days can create large images in case you need to print it or display on a high resolution screen.
Yes, you can use PBR (Physically Based Rendering) materials which can be found at freepbr.com among other resources. Adobe Substance offers some for free too, but you'll need to load the Substance Importer plugin from the PackageManager command in Rhino 7 (Windows only at this time) first. Then drag and drop a PBR Zip folder or a SBSAR folder into Rhino to load the material as a Physically Based material type. This material type is really just a collection of textures so you can make them manually too using the Physically Based material type in Rhino 7.
The last time I used more than one GPU for raytracing I recall having to disable the physical SLI bridge but that was a while back and not in Rhino. I'd suggest posting to the Rhino user forum discourse.mcneel.com/ , multi-GPU support for Rhino Render in v7 may be something on the development list already.
I can't share that one but if you use the Help menu in Rhino 7 > Learn flyout > Tutorials and Samples, there is a SubD heart ring that could be used to copy this workflow.