This might be helpfull Max Wheel Torque Capability This setting dictates the linear range that the FFB will activate to. If you find that your force feedback is clipping too much/too often, you can increase that value until it doesn't clip anymore and reduce it if you find it to rarely ever clip. It does not directly relate to your wheelbase torque capability. Sensitivity This setting dictates the linearity of the force feedback. 100 makes the force feedback linear, numbers below 100 drive it towards a cubic curve (so very little force for small details, kinda akin to power steering on cars) and numbers above 100 will give it a more logarithmic look and as a result it will amplify smaller vibrations and road details. We'd advise to just play around with those settings a bit to find something that works best for you!
As it stands now, even with this update, there's not much that Rennsport has going for it. With AC Evo coming too, Rennsport will need a lot more to be competitive.
If, and a big if, ACE does it's multiplayer properly with LFM/ iRacing type rankings ingame and good struckture, Rennsport may possibibly be DoA. With also good old AC, iRacing, ACC around as well as LMU, among others it may take a lot to get people over. Add in sunk costs in previous titles. And i am not sure if the more serious sim comunity is ready for car tokens, bling skins etc.
All I can see when these titles are all a bit the same to gather interest is multiplayer events that cater for different abilities. The titles that can do this the best will probably get more support?
Rennsports problem is that it will price itself out of the market. The online community is such a huge factor for me, it's the reason I stick with ams2 even though it doesn't drive the best - but I love the group of guys we race with and that more than makes up for any shortcomings in the sim