While there are some issues with Talon compatibility and full-length consistency out of the box, I'm glad that all reviewers experienced them similarly and it's not a quality control problem.
I've been watching since middle school to now my freshman year of college, and I can never get enough of your review style, Coop. So much information in such a well thought out and well edited video. For years you have undoubtedly been the best nerf review channel. Thanks for being so entertaining.
@@Coop772 Hi Coop! I want to know, why do my Ekind waffle darts keep breaking? I’ve already had 3 darts get shredded up in my Scravenger. The heads keep getting ripped off of the foam. Does this ever happen to you, and is there a way to prevent more darts from breaking? Please let me know when you get the chance.
“Are your friends shooting the same speed?” Coop I’m trying to start a full on arms race in my friend group. I won’t stop until we reach the point of assured mutual destruction.
The Talon issue is a matter of its lips gripping the gray pusher cage too tightly, preventing the pusher rod from retracting once it moves forward to fire a dart. You can solve the issue by making snips to the gray cage so that the Talon won't bite the plastic, or buy Out Of Dart's mag adapter 3d printed piece which will prevent the blaster from pulling half length darts back due to the extra feed lip grip
@@darkstar2682 Not that I'm aware of, perhaps that is caused by the pusher sliding out a full length right under the dart that is being directly pushed out. Or that the gear speeds up momentarily for double feeds
I do hope they’ll make a budget adventure force version of this, since the Regulator was my first blaster I reeaally like select fire blasters. A shame nerf never made an improved version that doesn’t shred darts.
I sent a friend who works for prime time toys a message that said " what's new for adventure force pro man" effectively. He just said " Pulsar Pro and an automatic one. I think I saw a leak on discord on a name copyright for Pulsar
I am constantly blown away by how consumer friendly Dart Zone is when it comes to compatibility and modding/customization. You don't really see that too often anymore
You know, I find it funny because for a long time, DZ was just one of the better " off-brand " companies that was just trying to do things different. A few years ago, if you asked me whats Dart Zone's claim to fame, I would have said their belt-fed blasters. Then, they seen the opportunity of doing dart hoppers, which was a much tougher task than ball hoppers. Seriously, I wonder what would they do with a belt-fed Pro blaster ....
The main appeal for Dart Zone/Adventure Force products is that most of their stuff resemble actual firearms, but can still be identified as toys. Not to mention they hit HARD.
tbh, the inconsistent full auto sounded really neat! if they made a full auto pink shell SMG and called it the "Heartbeat" with hearts and stuff, it would be a really fun gimmick!
You might even say it’s a lipo blaster with an adapter included to power with AA, for those who wouldn’t know or care otherwise. Truly, a hobby grade blaster
Nerf: we discontinued the Stryfe but kept the Warden. Dart Zone: we just created a new blaster that shoots NERF elite darts at 160fps and is compatible with all your nerf elite magazines!
Coop now: if your friends don’t have that velocity it’s not fair or fun Coop then: IS IT FAIR? NO THATS WHY ITS SO AWESOME (coop said that about his fort 3.0)
Frank was so excited by the technical aspects of this thing that he didn't even take a second look at that genuinely kinda nice red dot attachment. Dart Zone even has kickass attachments for their kickass blaster.
Non adjustable red dots are pretty useless, yeah they can be sighted in but only for 1 distance, i would of preffered 5$ off the price tag and some built in small irons.
Easily the best review of this blaster so far. The targeting inconsistency is because there's no real rifling and the more velocity you add, the more pronounced the aerodynamic variables the darts have to cope with. The way to reduce this is adding spin to the darts. This will be possible with something like a worker scar rifling attachment, but it will require some thought to integrate it, whether something can be made to fit in the existing mussel perhaps?! Bradley Phillips recently demonstrated the massive impact the correct barrel and rifling can have on high velocity sealed breach dart blasters (sniper style). Think it was to dial in his scope on a worker swift.
Some flywheel cages tilt and add angle so the spin helps the darts be more accurate. Can't use scar barrels on flywheels. At least I have never seen or heard of anyone making that work.
Nerf: Makes Flipping guns DZ: Are you even trying? Nerf: Makes Dragon themed guns DZ: So? Nerf: Makes movie prop level Pulse Rifle from Alien DZ: Oooookaayy, I did not see that coming Nerf: Makes rocket launcher from Destiny 2 DZ: Why are you getting the sponsors???
I love how advanced this blaster is! The fact that it's got an XT-60, a variable firing mechanism, and brilliant performance with AAs makes this so innovative and I think it'll be a real gamechanger. Thanks for the brilliant review Coop, happy foam-flinging! 🧡💜💙
Dart Zone is listening to you, Coop. You complained about the Regulator having a long delay time. You also complained about the Nexus pro not being compatible with nerf magazines. And you love the Stryfe (same). And you also complained about the Hyper Mach-100 not having a re-chargeable battery.
Coop, all I wanna say is thank you, I watch all of your videos, with the help of your modulus demolisher review my parents have bought it ready for my birthday,thanks again mate 👍.
I'm really getting CZ Scorpion vibes from this when with the half-length mags. Seeing as you can get that gun with select-fire, maybe this was deliberate. Anyway, great video as always Frank, and brilliant job Dart Zone.
One quick note, you actually can modify a stryfe to shoot both half and full length darts. Worker has an upgrade part for it that works extremely well Also, there is a fix for the talon mag issue. Look at Foam Blast’s video about it if you’re interested
One thing to consider when using a LiPo aswell is that with a LiPo the motors dont get bogged down near as much as double a's at a sustaned high rate of fire. I will probably use a LiPo for that reason alone if I ever get this.
I love how coop said “I wish that the regulator was in the stryfe platform but on this current draw I don’t know if that’s possible” dart zone just sees that then gos”give us like 4 years and u know what we’ll do u one better while make it mechanical and electric”
The current worker Pusher for The stryfe is designed to push short darts and long darts. My stryfe works great and can switch between long and short darts as easy as a Nexus.
Frank knows that Dart Zone blasters have higher chronograph measures, so he kept a curtain to protect his door which is stronger than Captain America's shield😁
10:27 its a very new and innovative concept, so like, they will improve on it, perhaps the mark 3 was more of a test, to see how the community would like it, and they will probably expand on the select fire and the rof on new updated designs
Btw, the rubber grip is for more control on the gun. It works like on a real firearm grip, where you have more control and maneuverability without the grip slipping out of your hand.
Yeah, that design will completely eliminate your hand slipping out of the blaster if you have sweaty palms during Nerf wars, but if they dont, they will still dig it because its feels like gripping a foamy grip
I kinda wish Dart Zone improving the semi and full auto modes with full length darts (because in semi it sometimes fire 2 darts in one trigger pull) and I freaking wish to add the 3-round burst because Frank is an operator and make the rate of fire the same as like a Hyperfire on both ammo types. Also the MK3 really needs an extended thumbscrew by Worker if you're using LiPos all the time
The reason why full length got more of a benefit from lipos is because of the higher current output of lipos that prevent the fly wheels from decelerating as much mid launch. 8 AAs in series should provide similar if not more voltage than lipos, so both have the same max rpm flywheels. TLDR, lipos better current is harder to bog down but AAs and lipos should have similar effect at low fire rates.
Quite funny that “knock offs” have become the much better option to nerf blasters. I miss the old days of the yellow N-strike blasters and modding with Pennies and electrical tape, rather than 3D prints and custom circuits as advanced as they are today. I’m happy we got blasters like this to keep us invested in the foam flinging.
This is something that I have been wanting for quite a while now. Full magazine, half magazine it's perfect! 👍 Thanks for the review Frank. 😀 Yours is my favourite channel for Nerf for a long time
I've been watching you ever since I was a kid, (mod first vid was that double strongarm mod) and a lot has changed in 7 years but one thing that hasn't is this channel and for that I'm extremely grateful. thank you for the amazing content Frank. :)
Me wondering if I have a dead pixel at 8:25, then realizing it's just the light from the peep hole x3 Love these reviews! They're always super informative.
Wow. DZ ftw again! Kinda glad this is a bit expensive though cause the last blasters I bought were dz and I’m still waiting for nerf to come out with something awesome
You cannot learn to mod for much less money. The tools to mod a stryfe/spectrum cost over $50. Then the stuff you put in a 150 fps stryfe cost $70. The blaster is $20-$30 new. The Lipo and Charger stuff is over $65 (a top rechargeable 8 AA setup is $35 and can be used for far more things). Lipos have inconveniences AAs don't. If you want just one 150 fps flywheeler this is much cheaper and easier and doesn't require Lipo care.
mine came in the mail yesterday, amazing blaster! if anyone is looking for a high preformance mag fed flywheeler, this is it if you have the money. if you are looking for a cheaper option, the spectrum still has pretty good preformance and amazing ergonomics, but no select-fire, half length dart compatibility, and the stock is way to short on the spectrum. the full auto is kinda slow for the price, but thats fine cuz if you are good with semi auto you can get a good fire rate. also the red dot is perfect exept for in low light conditions.
I have a mk3 and my consistency with both types of dart is very consistent Edit: I also think most people who buy this blaster would use short darts anyway due to the fact that they are superior to full length darts, I don't think full length darts are really a competitive thing anymore. ( in my opinion )
I think range time with frank should come back, but now it could be high performance edition because of all of these options, and maybe a modified nerf blaster on the side as well
Him: *finishes explaining how cool and professional the semi auto and automatic stuff is* Also him 10 seconds later: “ this Blaster does have semi auto and automatic” Me: noooo reallyyyy. Love you vids dude been a fan for a long time
Couldn't you theoretically insert blank AA batteries to lower the voltage and reduce speed? Even using NiMH batteries would reduce the voltage, basically what happens to every flywheel-based blaster when the batteries start running low, voltage drops and so does top velocity...
If I ever properly get into the hobby (not sure of activity availability where I live in Scotland) this would definitely be on my consideration list for a higher velocity blaster that has a lot of customisation and modification options if I ever feel the need for it.
Is it just me or why does the full auto burst like 2 or 3 darts out at a time instead of actual full auto? But anyway that MK3 looks kick ass I’d totally buy one myself if I had the money lol
This is a 430 dart challenge competitor. Also dart zone makes nerf its servant when it comes to accuracy and FPS but nerf does have some good guns, so I like both.
My guess is inconsistent full length auto feeding sounds like a mag issue. Either mag fit is a bit tight and dart tips cause too much friction, or spring it too weak and can't keep up with pusher and every third shot it basically fires a blank. Would kind of explain why there's no issue with half lengths, they're shorter and lighter and give spring more time to feed next round before pusher cuts it off
My best guess would be that with full length darts, dart #2 somehow gets dragged with dart #1 so they shoot right after the other without the push rod going trough a full cycle. So by the time the push rod comes back for dart #2 it was already fired, so it needs to go trough another cycle to catch dart #3.
The key here is Nerf repackaged rival and typically the first out in any series is bad, DZ straight up gives the modding community what they want and is bringing awarness of what a blaster can be by making good products.