I got up to 23:10 when you moved the arm and the curves bent with it. I realised I didn't have record histroy on and couldn't move mine. Do I need to delete everything and re-do it with record history on, just so the pieces stay stuck together? Edit: I went back and re-made it, now when I try to move it, it gives me the warning that it's breaking history. I really can't grasp how history is working, it feels like such a cumbersome method of slaving objects together. Final Edit: after much googleing, it appears I needed to turn on "Always record history", which is done by right clicking the record history button. So for now, all problems solved....
Hi, just now seeing the comment. Looks like you've got things sorted. Good job! The basic idea of history is you use a history-enabled command on an object, and that command makes a second object based on the first object. You can consider the first object the parent and the second object the child. You can change the parent object and the child object will update due to history. But if you change the child object directly, this breaks history for the child object. Once history is broken on that object, changes to the parent object will no longer cause the child to update. You can control-z back to before history was broken and history will start working again on that child object. There is a warning given when history is about to be broken (for example, if you try to move the child object). After you get used to history, you can turn the warning off.
Amazing tutorial, very informative and broken up into a format which not only makes it easy to consume, but I really grasp all the information this masterpiece is trying to empart.
That is the selection filter. Just type SelectionFilter into the command line to make it appear. You can dock it anywhere you want. I happen to like it there. Items that have a checkmark can be selected, items that do not have one cannot be selected. If you right-click on an item, it will uncheck all items except that one. Right-clicking on that item again will put check marks back in all the items. Very handy in complicated scenes for limiting what can be selected. At this time I do not teach. I may do that in the future, but not at this time.
I am showing how to create a cutter model for a realistic gem model (in case they have their own realistic model). I first show how to do the revolve command, and what normally happens, but it is possible to get a partial revolution. So I undo the revolve command and re-do it showing how to correct partial revolutions, should that happen to them. I also felt that part was a little confusing, but I couldn't figure out how to make it less so.
I have a stock air-cooled Alienware Aurora R6. It came with 16GB of RAM, an intel i7 CPU and an NVIDIA GTX 1070 GPU. I have not added anything to it. I don't think it's the best, but it does seem adequate for most of this stuff. Just to be clear, I'm not really an expert on what's the best rig for 3D.
@@webduncetv Excellent!! Thank you for getting back to me.. I'm, running a Ryzen 7 3700X with 32GB of Ram, and a RTX 3050 GPU, and sometimes I think it runs slow to calculate the commands.. What is the exact model of your i7 cpu?