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Richard Garfield - "Luck in Games" talk at ITU Copenhagen 

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Richard Garfield, the creator of the popular trading card game Magic: The Gathering, among others, came to Copenhagen on Friday, September 13th 2013 to talk about (ironically for a Friday 13th) luck in games at the IT University of Copenhagen.
This is the video recorded during the livestream of the event, organized by Anchel Labena of IGDA Denmark with the help of Thomas Vigild and ITU Copenhagen.

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13 сен 2013

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Комментарии : 54   
@lkledu2
@lkledu2 7 месяцев назад
I did a college in game development, I also play magic since my youth. When I read his book it was amazing, I saw how he brings this vision of the game as a system that needs to be balanced and to balance it we need to understand their components, rules, constraints and how to explore it. I love to hear he talking about game design in general
@mythicmtgtech
@mythicmtgtech 10 лет назад
Great talk. Educators could learn a lot on why to add luck to games.
@rCrypto_Frog4148
@rCrypto_Frog4148 5 месяцев назад
or why they should at first, then decrease it. Depends on the audience the company is trying to capture. Luck brings in more people at first, then according to Richard, you decrease it as the players mature.
@CCuiu
@CCuiu 10 лет назад
wow great speech. i've learned a lot. Thanks
@Ishmokin
@Ishmokin 4 года назад
Great talk!
@SummaPlusANumberGrrr
@SummaPlusANumberGrrr 10 лет назад
4 player maps. Player scouts perfectly in time but is clockwise instead of counterclockwise and loses as a result. An extreme case of this is when the player scouts and somehow misses to see the base, and then places a proxy in the wrong location, which randomly benefits the opponent. This happened in a GSL code s match!!
@feihongwong1643
@feihongwong1643 6 лет назад
Summa Fog of War itself is basically an introduction of luck, since without scouting information the player is actually guessing the moves of his opponent.
@CreatureMind
@CreatureMind 2 месяца назад
He didn't talk about the Flow Seekers at all :(
@ImDrizzt
@ImDrizzt 10 лет назад
Loved that he said there was more skill in sc2, but he doesn't play it, there are certain strategies u can do, when ur mediocre, which will allow u to take games of players much better here and there.
@clad95150
@clad95150 10 лет назад
Like he said himself, when the skill asked is too high, it became a game of luck. Your example is wrong, because you took two low skilled players which end the game in a game of luck. (In the end, it's just a luck game with : "Is my opponent know how to scout ? Is my opponent know how to counter this build order ?") Against two player who don't know how to scout, the luck part of Sc2 become big. Yeah, there is a little luck in StarCarft 2 (with the fog of ward notably) but in the end sc2 is a skill based game. If you play against a very good player, they aren't strategies which allow you to win easily.
@ImDrizzt
@ImDrizzt 10 лет назад
I agree that it's high skilled, most skilled game played at the moment, only to be trumped by the original. But I have been high masters in it, and you can be very mediocre, and lose to people that are not that good quite easily. Play Protoss, a race that's very poorly designed, and just cut probes at 16+16 and copy whatever parting is doing, by doing this you can take games of people who are faaar better than you, not that often, but happens. So his example of "millions of games" isn't entirely correct. It's insanely easy to execute some of the builds from the Protoss race, and a Platinum player can take games of Grand Masters, it's a shame, but it happens, and it has happened lots of times.
@Questington
@Questington 10 лет назад
31:13 I asked that question
@wedgeex
@wedgeex 10 лет назад
I love how prophetic Garfield is. Suggesting a game "like Starcraft with a luck element in it to appeal to a broader audience." League of Legends anyone?
@RoyaLockz
@RoyaLockz 10 лет назад
There's luck in league of legends classic draft games?
@Ephraim225
@Ephraim225 9 лет назад
ya rly no waii There's critical hits, and there WAS dodging, but they've removed that.
@RoyaLockz
@RoyaLockz 9 лет назад
Ephraim225 Yeah, critical hits are really the only thing I can think of when it comes to luck in lol.
@Charlemagne_III
@Charlemagne_III 9 лет назад
ya rly no waii There is definitely luck, especially in the meta game, because whether or not you get counter picked basically depends on the opponent's knowledge of the game and their champion set, and your opponent is completely outside of your control.
@Charlemagne_III
@Charlemagne_III 9 лет назад
***** Well you are correct, there is probably the same amount of luck in StarCraft as in League of Legends. Both games have pretty similar mechanics, where you have to outplay and outbuild your opponent by countering their play, and the luck element mainly comes in with how well your strategy can be adapted around your opponent's which mostly has to do with the luck of which opponent you get matched against.
@retrograpejuice
@retrograpejuice 10 лет назад
This is a very small manifestation of luck, but a specific unit do not always deal the same amount of damage per attack and the dmg it deals is not related to any form of skills. Of course since a game features many units each performing a lot of attacks, it seems to even out but in theory, a player could be advantaged by this luck.
@FractalPrism.
@FractalPrism. 10 лет назад
If you play 'perfectly' that would include constant enough intel on what they are building and where their troops are to counter it properly. Lacking intel is not a place where luck comes in through a mechanic of the game itself, it is merely a shortcoming of that specific player, which is more likely to be present in lower leagues.
@Buttkick
@Buttkick 10 лет назад
How about match up. However luck will only be affected by randomizers. Some games are more random, som less. Starcraft is non-random to the point of boredom.
@EsserSmith
@EsserSmith 10 лет назад
As he states, there are instances of games with luck but also without. Starcraft is probably a very skill intensive game, however you can be lucky that your opponent splits up his army or sends it to the wrong third/fourth whatever base.
@voltcorp
@voltcorp 10 месяцев назад
He does mention early on that the very existence of other players is a form of luck. The point is that in starcraft it's nearly impossible for a lower-skilled player to "luck out" and win against a highly-skilled one.
@Questington
@Questington 10 лет назад
31:13
@ImDrizzt
@ImDrizzt 10 лет назад
This explains what Wow did that sucked so much, they got eager,and wanted more ppl in, and they did the reverse, they made the game easier and easier and easier, and at one point, it got stupid, should have gone the other way, such a shame, could have been amazing still, instead of just being amazing the first 3 years
@clad95150
@clad95150 10 лет назад
For wow, it's kind of an unsolluble problem. WoW lost more and more people BEFORE it began to begin easier. Like Richard say in his video (question part) by making a game more and more skilled, you satisfy the players already in the game, but they'll be less and less new players. And wow is a MMO, it need lots of players for create a large community. Without community, a MMO is dead. Which is why WoW became easier, for permit new players to come. A second thing that put WoW easier is that the players already in it WANTED it. An instance to hard ? Lot of player will cry that it need to be nerfed. A stuff to hard to get ? "QQ ! WoW need too much farming ! Need reduce it !" Travels too long ? Need instant travels ! Etcetc.... So in the end : if Blizzard don't listen to the QQers they'll leave, and the game will need a larger entry for newcomer (so becoming less skill based) and if they listen to them the game will be more easier anyway. Plus, it'll not give to them a too bad review about : "Blizzard never listen to the players" (they get that anyway, every game with a big community get that one day or another, because nobody can fulfill the wishes of thousand of players with different goals)
@ImDrizzt
@ImDrizzt 10 лет назад
This big switch I believe was season 3 in the burning crusade, like a massive bomb, huge patch, made all classes super easy. Weren't they at their peak around that time?
@ImDrizzt
@ImDrizzt 10 лет назад
I didn't get the two types of players, I had to rewatch it. It doesn't make sense in my head that Innovaters and honers like games that have higher luck, then you talk about the watchers, more passive, saying they like a game like craps (not sure if that's what it's called), which is a game that is just luck. Wouldn't it make more sense that honers like games that have the highest skill ceiling without luck, so that they can learn the ins and out of it?
@clad95150
@clad95150 10 лет назад
He did't say that honers like game with higher luck. He say that Innovaters love to innovate and create new strategies and honers tend more to analyse the game for find the better one. And eventually Innovaters are took over by the honers : while they are new strategies, it's difficult to really analyse the game, because they are always a unknown part in it. But when they aren't any more new ways to play, then the statistics take place. End his last phrase say that in high luck game have more chance to satisfy for a long time Innovater, but over time, the games will often be taken over by honers. So yeah, your thoughs were rights : Honer prefert low luck game, Innovater high luck game.
@ImDrizzt
@ImDrizzt 10 лет назад
Ok, thanks for clarifying for me
@michaelboucher1023
@michaelboucher1023 5 лет назад
Need to be captioned. Autocaptioning is awful
@haasva2637
@haasva2637 4 года назад
Good reason to learn English ^^
@Gnug315
@Gnug315 10 лет назад
Kinda like there is in chess. Players don't perform at exactly the same level each time they play, so a slightly better player does not win 100% of the time in even a purely skill-based game such as chess. One might call this randomness instead. StarCraft is a game of incomplete information (fog of war), so sometimes one loses even if one plays "perfectly", f.ex because the opponent took a chance at a risky strategy that benefited from this lack of information until it was too late. Luck.
@andersjakobsen2691
@andersjakobsen2691 10 лет назад
For pokker da, man får helt lyst til at gå tilbage på skolebænken. Sindsygt interessant ! :D *Damn, it makes me want to go back to school. Insanely interesting! :D*
@ImDrizzt
@ImDrizzt 10 лет назад
liked the ego system, so newbs have big egos, and good people don't and play harder game? Or am I missing something?
@clad95150
@clad95150 10 лет назад
It's not that newbs have big egos it's that Newb often don't know how to lose. When you know how to lose, know how to learn of your mistakes, luck games aren't really appealing : what have you to learn in a coin toss game ? I have to have better luck next time ? Not really satisfying.. That's why they try to have more high skill based game. And the more the gap between the loser and the winner is high, the more it's hard to accept the lose. (so the more your bad, the more you'll like game with low skill gap)
@ImDrizzt
@ImDrizzt 10 лет назад
Makes sense
@PearlJamR
@PearlJamR 7 лет назад
Ironic? How is Friday the 13th 'ironic'?
@mtgdog5657
@mtgdog5657 6 лет назад
Garfield is a great game designer, but a horrible speaker. Mark Rosewater is the exact opposite.
@rCrypto_Frog4148
@rCrypto_Frog4148 5 месяцев назад
I think he was a good speaker, he got his points across. I think MTG has some issues with their game. . .
@totlyepic
@totlyepic 7 лет назад
He's a disappointingly bad speaker.
@paulgaither
@paulgaither 3 года назад
This is not a good example of him. Watch his video from The Magic Cruise.
@bulbinking
@bulbinking 10 лет назад
He want's to add luck in games because otherwise he wouldn't be able to win. Add it into single player games where your value of character and skill won't be judged by others based on winning and losing all you wan't, but leave it out of multiplayer unless its EXPLICITLY a luck based game like roulette or slot machine. Playing a game competitively with other people is only fun because you can win, and if you lose because of luck its an even more infuriating feeling than losing because you simply weren't as good. p.s. Saying that chess has luck in it is retarded. Just as much as saying "its luck whether a professional football player ate something which throws his game off before a match" Hindsight is 20-20 and just because something COULD have gone differently doesn't mean its random, and the proper definition of luck is a random and usually favorable unpredictable outcome.
@gordo6908
@gordo6908 10 лет назад
Is your first sentence genuine? I think he is interested in how randomness can be implemented in games to improve the experience and introduce variety. What is a good experience is of course subjective. Playing a game competitively can be fun for many reasons, for me part of the fun is (seemingly) beating the odds and compensating for bad runs. Some will say their defeats were because of luck (and some certainly are), but they may be neglecting a few key decisions which weren't optimal or how well their opponent mitigated their own bad runs. At 5:39 he talks about what people usually mean when they say luck, which is overt randomness (dice, hidden moves, physical and mental limitations). He goes further and defines randomness as uncertainty in outcome. If a game result is varied, luck (randomness) is involved. I want to address the footbal analogy. I think your getting closer to philosophical arguments of freewill/determinism so I won't enter that arena. Football is a physical game, so to win you'd chose actions which maximize your condition. However, the players decisions for their conditioning are not known. It's not knowing how the players will care for themselves in addition to knowing exactly what their opponents will do which introduces uncertainty. You refer to hindsight, Garfield refers to the opposite.
@bulbinking
@bulbinking 10 лет назад
L Taylor "physical and mental limitations" That has nothing to do with luck though. It does not matter the reason you are not as capable as your opponent during a competition, only that you are not as capable. If you believe there is some unfair advantage (unfair and unlucky are also different things) you shouldn't have initiated the competition or agreed to it in the first place. "However, the players decisions for their conditioning are not known. It's not knowing how the players will care for themselves in addition to knowing exactly what their opponents will do which introduces uncertainty." Absence of knowledge is not evidence of absence. Simply because you didn't know all factors involved in a competition doesn't mean you COULDN'T have known and/or planned for the different outcomes because of that. Ever heard of chaos theory? Even certain actions such as flipping a coin aren't necessarily "luck" which is another reason why "luck" factors in games are so bad. In real life games of chance there is some deterministic factors involved from the players, which is why there are many rules to try and prevent the lowering or increase of certain odds for the player (counting cards, loaded die, rolling die in a certain way, marking cards). There is nothing like this in videogames. There are set algorithms where it might APPEAR to be random outcome, but it is not. The algorithm has already DETERMINED what the outcome will be, therefore luck elements are even worse in games because it creates the ILLUSION of chance when in reality the players fate has already been chosen. The only way to make it as random as possible is to base the RNG on nuclear particle decay, as thats the only known measurable thing we know about that appears to be completely random. Sorry, but I refuse to subject my fate in winning or losing to what number is next in line in a computers processing banks.
@Dark6Blood9
@Dark6Blood9 9 лет назад
bulbinking You are not making any sense. So you dislike both luck and skill factors in games? Because if an algorithm has already chosen a Number for you in a game then it shouldn't be any problem for you since that doesn't involve the element of luck but only appears to do so. After all your First statement was your disapproval of adding luck elements to a game and detest Garfield for the same reason. If both of what you said is true then you basically dislike every single game that has ever been created.
@bulbinking
@bulbinking 9 лет назад
Dark6Blood9 I don't think you understood me because of poor reading comprehension.
@Charlemagne_III
@Charlemagne_III 9 лет назад
bulbinking Chess does have luck in it, because you may not happen to know the one opening or set of moves that an opponent uses to beat you. That doesn't mean that they are better than chess than you, it just means that they happened to be the lucky player who was able to counter you. If I played 100 games of chess, and win 99 but lose 1 because that player used an unorthodox strategy, but they lose 99 out of a hundred otherwise, does that mean that player is better than me? No. He just got lucky. He literally explains this in the video nearly exactly how I just stated it.
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