We're gearing up to launch in 2024 and we need your support to cross the finish line. Support our Kickstarter and check out all the details such as reward tiers and goals here: obp.gg/ryt
@@ambiguous8661 It took over 25 years for Smash characters to get to the point that they are now where most of them are at least somewhat fun to play as or somewhat balanced, and there are still a ton of characters that are neither (Steve, Palutena, Mii Gunner, Mr. Game and Watch, etc.), and some who are just code clones of other characters (half the FE cast, Ganondorf and Captain Falcon, Falco and Fox, all 3 Links, Mario and Doctor Mario, Samus and Dark Samus). Rivals of Aether got to an even higher point than Smash in less than 5 years, with all of the characters being fun to play as and actually having varying playstyles and abilities, with movesets that mesh perfectly with each other and, for guest characters, even reference their original games, which for some reason Smash STILL can't do (why even bother adding Zelda and Kirby characters at this point). Smash characters are great nowadays, yes, but they're still not even close to the level that the characters made by Dan (a Sonic main of all people) are made at.
It’s good to see Alpharad in the video knowing how big rivals was for his channel earlier on when it was in beta, the release, and when workshop came out
I haven't watched Alpharad in years, but he's the one who put Rivals on my radar all those years ago. It's cool to see that he is still invested in this series
I'd already seen enough months ago to know that I want to support this game. No matter how much time it takes to develop, I believe so firmly in the quality of this team. This game's gonna be great
I hope that they still have the workshop functionality, and that the community keeps making all the great characters that they have in the past! I’m super excited to see this game and the future of the series!
The camera work for the game is amazing. I absolutely love the close-ups because it allows you to admire the details of the characters and makes it feel like a traditional fighter until it zooms out and makes it feel more than that.
I haven't been this excited for a platform fighter ever. No joke, even Smash never got me THIS hyped. I know this game will be something really special to me and hopefully to many others.
@@sadworldwide Characters have their own mechanics which are far more interesting (Maypul's ledge special is a great example of something not present in Smash too and so is Wrastor's whole thing with the wind and aerial Smash attacks). Giving each character their own "thing" makes it far more interesting than even something like Cloud's Limit Gauge and the likes because you can actually see it in every move, not just specials. Smash is a crossover at the end of the day, and that's great and all, but this project shows just as much passion for both Smash and platform fighters in general. It's not just copying Smash while doing a sloppy job (like some others do), it's creating something original, and that's awesome to see. Also, not saying I hate Smash, I just found a platform fighter I enjoy more. That's it.
@@sadworldwideUnknown characters? ???……. Ok doomer then just go back to your unbalanced garbage mess of a game with bottom-tier Ganondorfs and Little Macs where theyve never been properly buffed before. 💀 (Not hating on the game, as i do love the game myself, just showing off how annoying you are being for literally grabbing 1 of the only cool and unique mechanics its borrowed from it and ignoring all of the original rest while never even actually focusing on the great execution of it, it doesnt have to be original to be good, also look at pretty much basically any every other platform fighter out there, competitive or not that uses wavedashing other than maybe Brawlhalla and / or Fraymakers. 💀) If you wanna be so stingy about it, at least try to provide some reasoning behind your clearly-biased opinion, otherwise itll just make you look like an ass.
@@sadworldwideSo just dont go and ruin the enjoyment of others if thats all youre going to do, because again…, it just makes you ends making you up to look like a dumbass and / or annoying idiot at best. Also by your logic then every FPS game is unoriginal because you have to shoot guns just like in the very first original FPS ever did, lol, it doesnt have to be original to be good, it just needs to be really well-executed to be good tbh, kinda like Jujutsu Kaisen imguessing? Lol
im gonna be interested if this game will have such a big modding scene as the first one. making 3d models and new moves is definetly gonna be a big learning curve
Its definetely going to be a smaller modding scene but my theory is that its going to be much more polished at least hopefully, imagine ronald in 3d putting cheese on the ground and then running like a goofy to go hit hatsune miku or sum shi, would be wild
@@Watburnt making the model is (probably) harder but animating it after it's made is easier drawing is (probably) easier but you have to draw every individual frame
I don’t usually like to make statements like “this game is going to be the killer” but I do feel like this game is going to set a new standard for platform fighters. This was already one of my most anticipated 2024 releases when it was first announced, and it is only looking better and better.
I like that; "setting the standard" is accurate to what it's doing. Animation, VFX and SFX are easily a tier above both MV and NASB, at the cost of roster size. And with Rivals 1 design and balance experience under their belt, I have a ton of confidence in the team.
@@GammaFn.tbh even with the small roster, it’s basically at the amount that is actually played in most top fighting games. Melee for example ur mostly seeing what marth, fox, falco, puff, falcon, peach, and the occasionaly pikachu/yoshi/samus. I have faith that we’ll at least get to the 8 character goal which would be an amazing roster size
I just need clairen in, anything else is just a bonus Surely she gets in right? She’s got a whole comic for Christ’s sake. I just wanna play the funny stunny Jedi girl
@@GreetingsInferiors don’t quote me on this, but I’m pretty sure the Rivals 1 base roster will all be playable. I doubt that includes the guest characters or workshop characters they added later though. If not, we’ll just have to wait and see if Workshop integration ever gets added.
Time to be the golden standard for platform fighters. The kickstarter started a bit ago and it's now met when I refreshed the page while typing out this comment god daymn. I can't wait for this to be one of the big fighting games, because rivals 1 I felt already had better singleplayer content than most smash bros titles. You guys are amazing!
Rivals was my first platform fighter when I was in middle school and now I get to experience that same feeling again in college thanks Dan and the whole team for making great games
with the new tournament hosting rules out for smash. I'm starting to truly believe that there is a smash killer out there, and it's name is Rivals of Aether 2
@@jamiecal11It obviously will have cross-play, as the first one already does and its now pretty much the standard for all fighting games if not games in general.
I have faith in rivals 2. There's no crunching and rushed visions when the studio making the game IS rivals of aether. Dan should be very proud of what he has created he has gone from replying to small joke posts about his game on twitter to the biggest indie platform fighter of all time in an extremely competive market. Absolute hats of and good luck, when I have the funds I will be supporting
As someone who’s played Rivals since the original came out, I’m very excited to see the progress being made on the sequel and I will gladly support you all in the development of this gem of a series! Keep up the good work!
I love Rivals of Aether so much. I'm so happy to see you guys succeeding!! Honestly the amount of talent at your studio and with everyone involved is insane.
Soo excited and hyped for this game honestly. It’s definitely gonna be one of those platform fighter that can stand on its own. Especially with the whole look of the game.
Honestly, I like a lot of what I see/have heard. But I feel like the one mega-sized thing they avoided bringing up, was character workshop/ect. for the game like how RoA1 had. I'm sure the game will be great, but that one thing allowing countless player-made characters was almost a good part of the lifeblood that kept the game lasting for so long. And it'd be a bummer if it was left out of the sequel given it became a big thing many focused on or so on for so long.
Holy shit, I have no words. Nevermind, yes I do. I loved Rivals of Aether, but even if I never played Rivals in my life, this still looks huge for the genre. Ledge specials, pummel specials, the whole nine yards! The 3D art style looks positively beautiful. My only concern is mod support. It was super easy to mod ROA, and that ease of use created a huge modding scene. The whole reason I started playing was because of how robust the mod scene was. I really hope they carry over the same ease of use. Modding in 3D is infinitely harder than 2D, but hopefully they have some custom 2D flat template that people can work off of, like Game and Watch.
I already knew this game had my full support, rivals 1 is fantastic, but this makes me feel that even more. Fantastic job to everyone who worked on this
This looks so good! Literally my only concern is that with 3d models instead of pixel art, mods will be harder and less to make so the workshop wont be as big. Still, with how good the game itself looks and the track record with the first game, I'm really not worried. As long as the game is fun, people will make mods.
Os bons Moders ainda iram querem fazer os Mods pro jogo, então aqueles que povoaram a WorkShop com personagens bons, interessantes e criativos certamente estarão presentes na WorkShop do Rivals 2.
I cannot wait to get my hands on this game in the coming months! I remember seeing the reveal way back when and seeing all the progress made throughout has been such a fun ride. I hope that you guys can reach your goal and I hope that I can help out a bit too once I can!!
This is looking good!!! I can’t wait to play it next year, since the first Rival was really good and the visuals and appearance of Rivals 2 are amazing!!!
I hope they manage to keep workshop integration, I know it was a huge undertaking but it gave so much life to the last years of Rivals 1, I have huge hopes for this new game!
Workshop probably isn't happening. The amount of work one person would need to do for a workshop charatcer in this game is so much more than the first. And if there is Workshop, it won't happen until years later.
No. Workshop is honestly overrated and filled with memes and really crappy creations. I get it, it's fun, but I rather see proper characters than literally any of that.
@@FieryAnubis There are tons of extremely polished creations on the workshop, to the point where there's been numerous fanmade showcases for them. Every single workshop is gonna have crap of course since anyone can upload something, but the workshop for the first game isnt that bad at all.
@@FieryAnubisthat's why there are sets of polished characters, three of the characters in 1are workshop so obviously they have very high ceilings. The low floor high ceiling goes for all kidding scenes, it's just about how blind or lazy you are thh
I am incredibly hyped to see the full-game in action, especially after re-discovering RoA. I wonder if the latest four characters developed by the community will be seeing a comeback, Olympia's one of my favorites.
I think that this game will be the best platform fighter, the G.O.A.T of 2024 These are the reasons: A lot of rapid fighting mechanics How fast the gameplay is compared to smash Incredible characters Skins Story mode Incredible art style
I'm definitely donating! I've been playing Rivals 1 since early access, so I'm super excited to see how Rivals 2 turns out. Thank you to Dan and everyone at Aether Studios for making great games!
I cannot wait for this game with how good nasb2 is over its original i actually cannot wait to see how the rivals sequel will be with all of the new gameplay features hopefully we get the rest of the dungeon cast, slade in 3d would be so fire
NGL the main appeal of the first game for me was the modding scene, but since now the sequel is in 3D I don't feel like modding is going to be as accessible, so I can't say I'm the most interested in this project.
I think the problem here is that the original's longevity relied on how easy it was to mod in new characters, and shifting from 2d to 3d limits the scope of those modders.
I need more so much more information. netcode features: Rollback is great but, what's this about a server based system. I know the cannon brothers are doing that for the upcoming project L using riot's pre-existing server infrastructure. Will p2p still be available for direct connection? What about setting delay frames? What about instant rematch? replay takeover? Training mode features like frame advantage and hitboxes are already in rivals 1. so what about move properties? More in information on punishes, counter hits, combo validity displays? Save states and recording? SF6 frame meter ( probably not but, I would cry teirs of joy)? Also important: And what about monetization? Will it be F2P? you said their will be skins to subsidized development. What about DLC will characters be free like melty blood or purchased in a season structure like skullgirls? Is the milestone system coming back? They're are also gameplay considerations but, that sort of stuff doesn't really matter at this point in development.
The character voices are unbelievably good The character dialogue is written in sentences and has periods at the end of each, yet a question mark after a question.
I can't say I'm the biggest fan of the art-style change, but that isn't going to stop me from buying the game because Rivals is incredibly fun and the gamefeel is really fantastic. Big ups for it so far, it's going to be a blast. (Where's my Orcane D: )
@@Hinokami777 That's fair, if it causes actual issues like you said I understand completely. For me it's just a personal preference thing 🙂. Still getting it regardless.
I would really like to give all my money on this but I needed it to live so……I will give all my hopes on you guys, very fan of the first one so good luck.
It saddens me to say that I can't support some of the decisions that the dev team took with the sequel of my favorite game. I understand that outsourcing the netcode to a server-based solution (like Trevor mentions at 3:05 ) reduces a lot of development cost when it comes to implementing rollback, but this choice has most likely sentenced rivals 2 to fail in smaller regions. Without p2p, this netcode implementation will almost surely limit the competitive scene of countries that don't have multiple top notch servers. For example a single server in Brazil won't do for the rest of South America (where routing and internet infrastructure in general is a complete joke on top of that). Plus, will Aether Studios be able to support these servers a few years in the future once sales have stagnated? Or will the servers shut down sending us back to rivals 1? I want to trust Dan and Trevor's decision, but in my limited knowledge this is excluding some of us from the start.
As a fellow south american player, this worries me too. There's no way to make a server-based solution work in south america without making a lot of people in the region unhappy, since the connection between non-neighboring countries tends to be awful here. There's a reason why games like League of Legends have 3 separate server regions for south america. I would have to see the system in action here before I decide to support the game. The lack of P2P also worries me for the future of the game, since there will be no way to play between us online if the servers ever shut down. The south american scene is also pretty much exclusively online, so the scene will definitely die if/when the servers are shut down.
The devs for NASB and Multiversus want their games to be “smash bros but better”. The devs for Rivals just want to make a cool and fun game. Also notice how smash bros is brought up in this video without it being obvious shade to create leverage. These guys definitely know what they’re doing.
This and Nickelodeon All Star Brawl 2 are looking to be the best modern platform fighters that aren't Smash Bros. A couple notes: 1. To anyone who will say that Rivals 2 will be a vastly better game than Nick Brawl 2, I say both of these games will have their own strengths and both will be well worth playing for their own reasons. 2. For anyone who wants to bring up MultiVersus, we have yet to see how it'll look once it returns, but when it does I'm sure it'll be yet another great platform fighter to enjoy.
This is looking great! What I noticed is that this game has ledge hogging instead of ledge trumping, which I honestly prefer the latter much more. I've always thought edge hogging as quite anti-hype and anti-climactic. Also not a huge fan of chain grabbing which I notice this game has as well.
Looks like it's done, reached in 2 hours you know you need way more than 200k to finish the game lmfao, that's not nearly enough to pay for all your 25 devs for a year + the ones you want to hire you set the goal so low to generate gaming news sensationalism, "this smash bros inspired game got funded in 24 hours!" in this case 2, so probably even juicier than you thought respect the hustle, manipulating the media to your advantage is good can't wait to see what you can do with the million or two you are getting from the kickstarter please remember to be realistic and not overpromise broken promises hurt more than the stretch goals feeling underwhelming
All of you lads at Aether Studios have all of our support. I myself might still be working on Workshop development for the first game, but it should at least help tide me over for when the possibility of Workshop compat for Rivals 2 rolls around.
If Rivals 2 can make it even easier to make your own character, then this will make a lot of dreams come true. While it is possible to mod Smash Bros to do this, it is tedious, buggy, and inaccessible to most people. Give players the dev tools to make their own platform fighter(s) within Rivals 2, and the game will never die. In fact, the "DOTA" of platform fighters might be born this way.