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Rogue Deck Builder Prototyping Stream (Day 012) 

Theodore Bendixson
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Does introducing a notion of "malding" and "death by malding" make the dominant strategy of spamming cheap postholes no longer viable?
Why should the game have a repair option? How should repairs be implemented in the game?
Sketching out the design for repairs, and beginning some programming to put them in.
If you enjoyed watching this stream and would like to receive updates on the progress of this game and others, please click the link to sign up for my mailing list. Thanks!
eepurl.com/hTi34X

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13 май 2024

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Комментарии : 4   
@JoshChristiane
@JoshChristiane 2 месяца назад
It's insane how fast your progress is on this project. Very impressive design and speed of iterations.
@tedbendixson
@tedbendixson 2 месяца назад
lol seriously? I feel like I'm being kinda slow, mostly because I've got so many very important commitments in my life outside of making this game. But that's awesome you think that, because maybe it speaks to my methods :-)
@GameEngineeringPodcast
@GameEngineeringPodcast 2 месяца назад
What's your experience on coding on stream? I'd expect that incoming messages may be the source of interruptions in the thinking process. Do you see it this way?
@tedbendixson
@tedbendixson 2 месяца назад
Well for one, I'm still small and I don't get that many messages. But if I did get a lot, I think it would eventually hit a point where it's so many I can't possibly stop what I'm doing to respond to it all. Lately I've been finding the streams to be a good time to collect my thoughts and reason through the design decisions I've been making. If I have to make a case publicly on stream, I have to articulate why I've made a particular decision, and usually that makes me slow down and become more thoughtful.
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