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Running DnD with No-Shows & Absent Players 

Renegade Rolls
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I want to run amazing games for my players every week, even if they can't always commit to being there. Here are some techniques: from the dramatic, to the more practical which can rescue your game session, and make even an evening with players missing, something to remember.
🌐 Demiverse on DriveThruRPG:
preview.drivethrurpg.com/en/p...
📖 Mike Shea aka Sly Flourish aka The Lazy Dungeon Master
For anyone who doesn't know, I wasn't just taking random digs at some dungeon master for being lazy. All of Mike's resources for DnD and other TTRPG's are brilliant - he's one of my all time favourite TTRPG people and I've got a shelf full of his books!
slyflourish.com/index.html
Here's that intro monologue text. Feel free to use it at your tables - I'd love to hear how it goes for you!
"There's a moment... just an instant of magical light: a fluorescent greenish yellow-purple around the you as some of your party appear and others vanish, yet a second later you're all certain that's how things have always been. For those of you who remain; from that instant, it's as if those others never were - maybe you dreamed of them? Can everyone make me a Arcana check?"
(or similar roll depending on your game system)

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10 мар 2024

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Комментарии : 28   
@jamestaylor3805
@jamestaylor3805 Месяц назад
Never stop playing. Incorporate sidekicks and accessory NPCs from the party's orbit to pick up slack.
@rogerwilco2
@rogerwilco2 17 дней назад
We all have jobs and families, and we have a rule that we continue as long as there is at most one player missing. We have one of the other players play the character and they just "tag along" in the background, but still take a turn in combat.
@kingmasterlord
@kingmasterlord Месяц назад
i like the idea of having a runaway wizard cart interrupt the session recap that drops a Wand of Magic Missile, the missing player's character picks up the wand, finds it fully charged, and spends the rest of the session plinking from the sidelines. "Gods _blast_ it, Mortimer!" the wild haired and white and blue robed wizard shouts to his nervous young assistant, grabbing him by his vermilion tunic. "y-y-You dropped my Wand of m-uU-Magic Missle! i was gonna use that to deal with these Tooth Fairies, Mortimer! now we're going to have to..." as the swarmed cart rushes past.
@OMGSAMCOPSEY
@OMGSAMCOPSEY Месяц назад
The fairies got them is fun for me. You'll find their character later, probably in the next session somewhere ridiculous. Like when you switch characters in GTA and trevors randomly passed out in a dress. Theyve been pulled through a portal, or underground or a cart picked them up, or theyre just getting wasted at the local tavern. The idea is theyre having some kind of implied adventure while the rest of the party carries on with the campaign and theyll be back. If your worried the campaign you built might murderize the smaller party, either nerf the baddies a little (a few less hp, maybe they dont cast 6th level spells etc) or hand a player an npc jotted on an index card. Nothing fancier than a typical summon or animal companion but enough to get some attacks in and maybe have fun roleplaying.
@rogerwilco2
@rogerwilco2 17 дней назад
I will use that more.
@DoubleCritFail
@DoubleCritFail 2 месяца назад
I enjoyed this! I agree that making the players' absence a plot hook can work well. I once ran a short campaign for 3 players, where one player missed a session. Rather than cancelling, I got the player's permission beforehand for their player to be kidnapped by minions of the BBEG. It was up to the two present characters to rescue her, which they did successfully. The following week, when that player returned, we started the session with a flashback to the kidnapping itself (so the returning player could roleplay that scene.) Then when that scene finished, we jumped forward to where we left off last week, with the remaining players having rescued the third. It actually ended up being really fun.
@Frederic_S
@Frederic_S 2 месяца назад
My suggestion: I GM an episodic game with an overarching story - when 2 players want to play, we play. I GMed 6 sessions in February and 4 in January. Everybody seems to be pretty happy with it.
@kurtoogle4576
@kurtoogle4576 Месяц назад
When a player can't make a game my group often decides why the character is absent or "backgrounded" unless there is a plot-hook immediately available. A character is often preoccupied with their background trade or contacts - that way the DM can hand off some extra info or minor benefits that help advance the story.
@sweatyeti
@sweatyeti 2 месяца назад
Great ideas! Thanks for the reading material recommendation and entertaining presentation!
@renegaderolls
@renegaderolls 2 месяца назад
You're very welcome! It'll be fun to see how my players react... it'll make things like sharing loot interesting. Who keeps hold of the mysterious magical item when anyone might pop out of existence in the next session??
@sweatyeti
@sweatyeti 2 месяца назад
​@@renegaderolls That gives me an idea... what if a magic item is the reason the characters pop out of existence at random intervals. Maybe it gives them some warning before it happens, so the PC who is absent is the one who volunteers to investigate the "absent dimension".
@kwith
@kwith Месяц назад
In our group we just have a Portable Hole of Absence. If you can't make it, you get tossed into the PHoA and we carry on. Its not jarring for us, its just normal. The ONLY thing that can go into the PHoA is absent players, otherwise it cannot be used at all.
@vikingshark2634
@vikingshark2634 2 месяца назад
My group is 500-some miles away. Sounds crazy but this group was the group that played together for nearly a decade when we all lived in the same town. Now we've all moved away and the core of the group is six-some hours away so we only get to play maybe four or five times a year. But when we do is scheduled weeks in advance and we play for about three days straight during long holidays. If a player is a no-show up, we don't really have a decent option, we just have to carry on without them and hope they feel like catching up on several hours of play three months from now.
@readwatchlisten2863
@readwatchlisten2863 2 месяца назад
None of these are bad suggestions. However, this is the reason why I exclusively run location-based campaigns. With location-based campaigns, I never had to worry if all my players were going to be there. I had four players, each player had two characters, one primary, and one backup. If a player, or even two are going to miss a session then the players who could make the session can bring in their characters and their backups to fill out the party. The advantage of the location-based campaign is that the party always started in the home base, traveled to the location they picked in the last session, and then made it back to base once the mission was completed. In the last leg of the campaign that my players just completed, it ran seven sessions, we would meet every other week, and in only the first session were all players present. I don't think we would ever finish if it wasn't a location-based campaign.
@_frogerino
@_frogerino 2 месяца назад
by location based do you mean in person rather than online? i don’t see the connection if so
@readwatchlisten2863
@readwatchlisten2863 2 месяца назад
@@_frogerino location-based work like this. You have a map, either regenerated or home-brewed. Somewhere is a home base, that is where the players are always safe and start. The other locations are places the players can explore. Once explored, or partially explored the players come back to the base. They tell the GM where they want to go next time they meet for game night. In the time before the next session, the GM can design what the next location is in store. The reason why this works so well is not all the players have to leave on the adventure. If the player has to miss the next session, his character just stays behind in the safe house. No extra narrative is needed. He can pick up the following game. I ran a campaign like this last year and it worked very smoothly. We had a regularly scheduled day, and if players could not make it, then nothing bad would happen to the character, they just missed out on some XP. The channel Dungeon Craft did a video on this. Changed my life. Check it out. Hope this helps.
@brandonlaneva
@brandonlaneva 2 месяца назад
I couldn't make it to the 2nd session of a high level 2 shot. I told the players to just cast force cage or disintegrate. And when they came across the big bad, Santa Clause himself, they had my character cast disintegrate and Santa reflected it back at my character and well they didnt need to control my character after that. When I found out what happened I couldn't help but laugh.😂
@brandonlaneva
@brandonlaneva 2 месяца назад
Great video by the way. Very well made 😁
@renegaderolls
@renegaderolls 2 месяца назад
Disintigrated by Santa is a hell of a way to go! ...congratulations I think?? I'm glad to hear you had a sense of humour about it though!
@wingedhussar2909
@wingedhussar2909 Месяц назад
We end up playing a different game entirely.
@hawkname1234
@hawkname1234 7 дней назад
STRONGLY advise against canceling the session, if you ever want to play again.
@renegaderolls
@renegaderolls 6 дней назад
Cancelling entirely and not getting together even for a one-shot / boardgame night is doom for a campaign. Once becomes twice becomes always and we're back to building worlds that never get played again! I'm guessing you have experience of this happening to you?
@theuncalledfor
@theuncalledfor 14 дней назад
If my character dies while I'm absent for a session, the DM gets permanently blocked and probably so do the other players. I am in general not really okay with character death unless the affected player explicitly consents, and if I was running a game I would make sure the players can't realistically die until they get resurrection options. Dying in absentia however is completely and utterly inexcusable. Note: A death that can be reversed with a resurrection spell (or any other reasonably available means) doesn't count, and if a player, including myself, takes a properly telegraphed risk and then dies because of it, that's fine. ALSO! If I was DM'ing a game and a player had to be absent for a session, I would only run their character in a limited capacity. No dialogue, no character development, only the bare minimum participation so the group isn't suddenly outnumbered in combat. I would outright fudge death saves if necessary. I would expect the same from a DM if I was playing in a campaign and absent from it for a session. (In the video, you call this backgrounding.)
@renegaderolls
@renegaderolls 14 дней назад
Great comments - thank you! Agreed completely that character death out of the control of the owning player should never happen. The plot and the roll of the dice are all secondary to everyone having fun, and if your fun is comprimised, then something has gone very wrong at the table! A fun question that I don't have the answer to... what if there's a TPK while a player is away? It would still feel unfair, but more understandable, as DnD combat can be SUPER swingy. Your comment also got me thinking about a TTRPG heirarchy of needs. It goes (in order of most to least important): Feeling safe and comfortable (yay safety tools!) Fun Story Mechanics and dice rolls. For the last couple, they're maybe a bit more interchangeable as the mechanics inform the story, and part of the fun of TTRPG's that no-one knows where the story is going to go, because of the uncertainty of the mechanics.
@age-of-adventure
@age-of-adventure 2 месяца назад
Yes this. Scheduling isn’t the killer, it’s player Absence after agreeing to the scheduled game!!! We mainly played it as ‘if the player wasn’t there, the character wasn’t there’s (typically coming up with some semi-plausible in-game reason ). When I used to run campaigns it really bummed me out when players couldn’t make it at the last minute because as the host and GM I would do a lot of preparation and setup. Sometimes we had more players absent than present! We even tried video/conference calling some players in but that sucked for all sorts of reasons (eg technology, immersion, attention). Maybe I expected too much commitment. My mate once said to me ‘don’t have Expectations of people, and you’ll never be Disappointed’ 😊
@renegaderolls
@renegaderolls 2 месяца назад
I learned early on that no-one would be quite as immersed in my game world as I was, and that's ok. I don't like the idea of having zero expectations in folks though: there are loads of players out there who will be enthusiastic about your game, the challenge is finding them! Getting stuck with a group where your play style or schedule doesn't work for them sucks though. A less spoken about "Matt Mercer Effect" is that we see these groups on streams having an amazing time every week with a full house of players... that's because it's their job and an absolute priority for them to be there. There's no way our real world groups can be held to that level of attendence (or enthusiasm, or teamwork, or voice acting...) - making peace with that and still finding joy in the hobby is what I try to do.
@age-of-adventure
@age-of-adventure 2 месяца назад
'there's no way our real world groups can be held to that level of attendance' is a nicer way to put 'don't have expectations that everyone can attend' ...🙂. I only play one-shots now, so while the problem is still there, it is less of a problem in that there is no ongoing character to have to manage
@PlayinRPGs
@PlayinRPGs Месяц назад
Dont run the game and enjoy your evening.
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