Yeah, but the finale to SR3 having "Holding Out for a Hero" by Bonnie Tyler blare through my headset was probably one of my favorite moments in any video game ever.
@@Vincent_Beers I think some of that is because the city of Steelport isn't designed as well and the fewer NPC models makes it difficult to feel like it's an actual city that people live and work in. The design itself is perfectly usable but it feels more like a GTA map than the impressive layout of SR2. It's a fun game and I think it has more overall replayability than SR4. The Saints Row series in general has always done a good job with set pieces and I agree the finale to SR3 was pretty awesome.
@@charles2703 i think the real matter of confusion is the big statue of the iron worker. I mean, there are plenty of cities with skyscrapers and taxis, but how many have big metal statues on an island? It's an understandable mixup. I also though Steelport was based on Chicago?
In defense of the tiger, in the next cutscene with Angel, the Boss makes it clear that they think that was also fucking insane. Also, they apparently decide to keep it because it makes a reappearence in SR4 during that beginning bit where you're walking through the Whitehouse. Also, according to Violtion, there was a lot of shit that got cut for time. There was originally going to be a lot more slumming it after Matt twats away all your resources and there would have even been a segment in Stillwater. If they wanted to keep going.
+celeste AR When he died i suddenly remembered this video (that i had long forgotten) so i went on here to see if anybody had posted about posting about bowie in the comments, turns out somebody did.
It's interesting how things have changed since SR2. In SR2, the more unusual or comedic moments feel unique and almost like a reward for playing through the more serious majority of the game. In SR3, the scenes that are more serious, relatable, or grounded in reality (Specifically the section featuring "What I Got" by Sublime) feel like they are presented as a reward for playing through the rest of the game, which can never seem to take itself seriously.
Silly Yahtzee, Steelport looks nothing like New York, and neither does Stilwater for that matter. They look closer to Boston and Pittsburgh, respectively. I guess his criteria for "looks like New York" is "has tall buildings clustered together in the downtown area", in which case every major city in the US is New York by his standards.
cam the king Yes, clearly my avatar of a squirrel figurine is a suitable counter-argument to why someone who cannot recognize the difference between various major cities hasn't demonstrated a glaring lack of research and knowledge. This is a perfectly logical and not at all flawed argument you have made, and nobody can possibly find any fault with your reasoning. Your parents must be so proud of you.
cam the king I am sorry to learn that you haven't yet matured past the age of six. I suggest you take some time to do so, perhaps learn to act your age. Or if you actually are six years old, you really should stop watching Zero Punctuation videos, as they're really not age-appropriate for you.
Either that or he's too depressed to reply! Now, I feel like I should go play Saint's Row now to cheer me up after all this talk of Coventry... and bare in mind I'm from Leeds, a city with a road layout designed by a committee of morons who can't be arsed to bring back the tram system, instead spending ungodly sums on bicycle lanes on roads that occasionally have two bicycles on it and is filled with more traffic lights than the entire South of England!
There was no hawaiian shirt option. I mean fucking seriously??? How the fuck can I play Old Man Henderson if I don't have a goddamn hawaiian shirt?? Oh, but I can be a sick furry, so there's that. Gee, what a fuckin' tradeoff.
You know, even though this comment is two years old, I still feel strongly enough to comment my disapproval of the lack of hawaiian shirt. It was a great shirt, and they took it away. How could they think that was ok to do?
Steelport is a far worse city than Stilwater its not copy pasted still water had diverse and interesting map while steelport is generic city blocks everywhere
LondonLock exactly Stillwater had a mountain with a secret laboratory, a Roman amphitheater, a huge mall and a all around better atmosphere, steel port was just a ugly copy of GTA4 map
Stilwater had a 'people actual live and work here' feel to it and it felt like how a city naturally develops and expands. Steelport just had a designed feel to it, which while it works fine it doesn't make it as interesting a city as Stilwater. The NPCs also feel less diverse in SR3 than 2 which affect the city too.
@@jcohasset23 sorry to Necro a 3 year old thread but with the release of SR3 Remastered I've come to the conclusion that I completely agree. Stillwater seemed to be using the world itself to tell a story. Everywhere you go, even the renovated Ultor neighborhoods, the city felt old and broken, like it's been through years of punishment with all of the corruption and gang wars. And Ultor desperately trying to cover it up only accentuated how dirty and rundown it really was. Steelport isn't like that at all. It just feels like a big shiny new sandbox with pretty sparkly lights for us to play in. It's ironic that a city beaming with light and color is completely drab and lifeless compared to a washed out slum like Stillwater.
@@stevie_ily Also, the original sr3 is much darker than the remastered so the city and atmosphere appears even less brighter, rendering the beaming lights and things useless At least with the remaster they managed to completely brighten up the game which is one plus
I think the whole "start with everything" was refreshing. It makes it a great game to just jump in to for short sessions of fun, rather than something you have to get too engrossed in.
While I think SR3 is pretty weak compared to SR2 and SR4, it's still fun to murder Luchador's with a chainsaw in a bunny outfit with Burt Reynolds following you around.
Nate Richards why not ride around on a motorbike in a speedo ten sizes to small hitting people with a big floppy dildo while screaming "IF YOU DONT DO THE JIGGLE YOU GET THE DICKLE"
here's a compassion from the major Allie deaths in the Saints Row series. In the original Saints Row one of your allies (forget the girl's name) is locked in the trunk of a car, along with Playa, and she struggles to save Playa while sacrificing herself. in Saint Row 2, Carlos, a character you've known from the start, is abducted by a rival gang then chained to the back of a car and dragged across the city, inevitably leading to the Player Character, having to mercy kill him. In Saints Row 3, Johhny Gat 'dies' by holding off a fucking plane full of Syndicate members. Saints Row 4 immediately takes away the SR3 gut punch by having Gat show up early with the hand wave explanation that he was abducted by aliens. The series got goofy as hell as it went on.
is the saints row series the only game with a cruise control feature. Because when they want you to drive and shoot people it's hard to press one trigger while holding the other.
Main things I disliked about SR3 was there was just so much LESS OF IT than SR2, i spent month's getting 100% on SR2, I was at 99% of SR3 in a week, and was too bored to finish the last bit of it. then there was the water, which was as alive with npcs and vehicles in SR2 but in SR3 was totally devoid of any signs of life unless you took to the water while wanted by the police at which point gunboats would show up and screw you with oneshot missiles which you couldn't fight off effectivly even with your own gunboat because the missiles on these boats can only be fired FORWARDS.
He has the right idea. I'm playing SR2 for the first time, and the mix of realistic serious tone and silly things is what makes the silly things fun. When the entire game *cough SR3* is just over the top silliness, you kinda get used to it, and the things that SHOULD be fun, get old. Because that's ALL you're doing. Also not being a bodybuilder in real life, I was kinda disappointed I couldn't make someone that looked anything like me in SR3. Especially since I could make an exact copy of me in the first Saints Row. (I can also make me just fine in SR2)
This is my favorite game of all time. I’ve played better games, but this was my first ever open world game. I loved finding all the glitches and Easter eggs. Happy to see it remastered
Considering that SR4 jumped head first down the meta rabbit hole SR3 intentionally waving its hat goodbye to realism isn't farfetched, maybe even likely.
Dude, it's part of his signature style to have 1 frame animations of a little oval man in a spiffy hat on a yellow background talk with visual gags going on with said aforementioned 1 frame animations
Im in Australia to and Saints Row IV isn't out in Australia yet. i took a risk of getting the game another way and i got a platinum trophy on it today :) and i have a platinum trophy on Saints Row The Third
As much as I love his reviews I have to say that I loved SR3. Iv'e played all three games, and I enjoyed them all equally. The sense I got from the series was that you start off as a new recruit, and fuck, gang life can be fun, but it's a lot more than just drugs and drinking. Next game your the boss and you want to do things right, your uptight, and focused on your goal to reach the top. Now the third game...well your at the top, you know how to run things, so...why not have fun with it?
I like how he mentioned the hat tilting, in Saints Row 2 I'd have a tilted hat in the colour of the last rival gang I defeated, when I realised it wasn't in SR3 I just thought 'Oh...'
Same here, I moved to Birmingham for uni, and even that makes Coventry look terrible, but as he said in the end credits, at least we have a statue of a naked lady, not many cities can say that...
I do agree with the fact that this game sorely needed some Mass Effect style "carry your character over from the previous game" feature. I'm barely an hour in and I already miss my burly, heavily tattooed amazon from Saints Row 2. Also, I prefer how the mission structure is set out in SR2. You just see the factional mission marker on your map and you know you're going to be doing a mission based on curb-stomping out a rival gang. With the SR3 thing it's unclear who or what you're going to be doing on the missions provided, if anyone of significance. And it's impossible to know which ones actually continue the plot. At this point I'm rather tempted to skip SR3 and just try SR4 to see if it's improved.
+Penningtontj I did that. I played through Saints Row 2 (28 hours), played five hours of Saints Row 3, then skipped the rest and went to Saints Row 4, which is much more fun.
One (and so far the only, really) sense of accomplishment I got from this game was managing to steal a Eagle helicopter from the National Guard base without getting shot down. That and managing to beat a Brute Hand to hand!
It's a little ironic. In SR2, the main villain was this big corporation that wanted to strip out any heart and soul in Stillwater and turn it into a tourist trap. Then SR3 begins, and the Saints are big shot sellout celebrities with their own energy drink line, and no one even points out the hypocrisy.
It's weird for me, seeing GTA considered a "rise to the top, only to find out that CRIME DOESN'T PAY" kind of game. It's not supposed to be some gritty crime thriller, it's supposed to be a game where you kill thousands of Hollywood stock characters without remorse: a parody of mass media's tendency to write one-dimensional characters that are essentially unrelatable and inhuman, framed in a celebration of cathartic violence.
No, the whole "OMG SATIRE AMIRITE" excuse is mediocre. It sits and says "LOL THE BEER IS CALLED PISS AHAHAHAHAHAHAHAHA." That's borderline American satire (i.e. massively dumbed down British satire for it's mass market audience). The characters are painfully cliched, but not in a self aware sense. None of the characters are likable (whereas in Saints row, such as SR4 you can understand and get behind The Boss in your effort to save humanity, etc), just disturbing (Franklin as the token coloured gangster is crude at best) and dull. And to say "Micheal lays out all his ambitions and makes loads of plot holes for himself is SATIRE therefore OMG I LOVE ROCKSTAR" as an argument is stupid. It's not self aware cliche and unfunny, it's just mediocrely cliched and unfunny, made to appeal to the American equivilant of a Daily Mail reader, who just wants opinions and ideas forced down their throat, despite so painfully obviously being a steaming pile of boring toss. Saints Row is self aware in the sense THAT IT REALISES THAT GAMES ARE MEANT TO BE FUN. There isn't "satire," because Americans generally don't get proper satire (not to be offensive or generalising there, but compare British shows/comedy to Americanised shows and you will see the difference), just immature jokes. And it's not bad to laugh at immaturity, everybody has an immature side, and if you claim otherwise you're a lying prat; the kind who reads the Daily Mail because they want to feel "clever" about reading a paper (because they think there is some kind of link between being up to date and being respected by your peers) In other words, GTA doesn't have the kind of depth you claim it to have. It's an argument used by fanboys who can't accept that GTA is a poorly written, cliched, boring mess (and being like that ISN'T funny, or "satirical" in any way)
DuelWieldingGamers I actually hated the writing for GTA 4 and 5 for the very reasons you mentioned. I have a specific love for GTA 3 because the protagonist has the same emotional disconnect from the world around him that the audience does, but after playing through it again, I kinda realized that was entirely accidental. You're right, it has about as much depth, subtlety and meaning as Pain and Gain.
Well there are cutscenes like that but only if you go to your leautinents instead of directly to the missions. Than there's a little cutscene where they explain why you're doing what your doing like how the Tiger thing is training exercise the Luchalibre guy gives me. Of course the game never tells you that happens and I mostly found out on accident.
I enjoyed this one more than any other in the series. Those last few minutes when they cranked up Bonnie Tyler's "Holding Out For A Hero" before I managed to save Steelport may well have been the most fun I had in any game that didn't have "Fallout" or "Elder Scrolls" in it.
Any game that allows for a jet bike, at any point, is worth talking about. Man, I loved having that thing around, and if I could have picked it up any sooner, I likely would have.
It's still available for pre-order on Steam, at the moment, and it will be released here in Australia just toned down just a bit. But I don't know why it would be toned down, seeing though we got our R18+ rating at the start of the year.
I prefer to think of it as that weird child in class discovering if he is weird people will pay attention to him, but eventually he is left with about half of the class irritated by it and the other half in love with him.
I mean, really. Steelport: A lot of skyscrapers. Most of the civilian AI is just walking along a programmed path, or fleeing in terror. Stilwater: A lot of skyscrapers...Mixed in with churches, trailer parks, restaurants, casinos, docks, college campuses, museums, science labs, secret government bases, underground malls, pirate-themed party boats...And every locale has enough varied activity and AI to seem full of life.
My primary form of transportation consisted of landing an assault fighter on some poor sod’s front lawn and then lasering the shit out of the surrounding area in order to give it that war zone feel.
Yeeeah that was his point. He had those two games riding GTA4 and said that it had forgotten that it could be somewhere else besides NY. As in it used to be in Miami and the San Andreas cities but had lost its way and was now not as fun. Oh you, trying to correct Yahtzee. *hearty chuckle*
I like the way this game was just goofy fun. We have saints row 2 for the more serious aspect but when you wan to play explosive ammo keepy-ups saints row the third is the best stress release I can find.
I think I've come up with an analogy Yahtzee may come up with for SR4. SR4 is like that rich kid. The one who makes friends with people because he has something they like. "Oh, you guys like The Matrix? Check out my collection" "Oh you guys like aliens? Check out my figurines". You can't help but think that he's insincere. Then, I turned to his bro and asked, "So, you like aliens?" to which he replied "FUCK NO! That shit ain't my style"
What exactly are you talking about? The third mission: you and Shandy go to a military base and use missiles to defend Pierce before you can get on the helicopter.
It's actually hidden in code that flashes on-screen. As for "Saints Row IV is going to be the last game", that guy misheard. SR4 is going to be the last game *within current continuity*. SR5 will simply be a new protagonist and character cast.
It's amazing how at 4:56 he has a depiction of Saints Row the 3rd waving goodbye to its former self with a Uncle Sam like hat and now in Saints Row 4 you can run around and do crazy ish as the president of the united states dress as Uncle Sam......