Тёмный

Sajam Talks Setplay & Misconceptions of "Degenerate" Strategies 

Sajam
Подписаться 183 тыс.
Просмотров 101 тыс.
50% 1

streamed Nov. 13, 2019
btw this was from before we saw footage from the ArcRevo Finals but I still think it's an interesting and relevant discussion.
Follow Sajam on Twitter & Twitch:
/ sajam
/ sajam
Editing/Thumbnail by Magic Moste:
/ magicmoste
#FGC #GuiltyGear #GG2020

Опубликовано:

 

2 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 280   
@aftertone3146
@aftertone3146 4 года назад
Forgive me lord, for I have oki'd
@robgoins3672
@robgoins3672 3 года назад
Incredible
@floraphore
@floraphore 3 года назад
This made me laugh more than it should have
@METAS0MA
@METAS0MA 4 года назад
In my experience, the biggest reason we hear people RAVE about neutral is because they don't know what neutral is. To most people neutral is just "when you aren't hitting me".
@DriedPlank
@DriedPlank 4 года назад
On the other hand, with more knowledge players. I think it's that they were originally street fighter or more grounded style players and have a hard time adjusting to the chaotic style of some anime fighting games, same could probably be said vice-versa though. Maybe Arcsys is trying to capitalize on the Street Fighter 5 players, since it seems like it's in it's last years. I won't lie, I kinda perfer a certain feel to fighting games over others. Street Fighter and Tekken were the games I grew up with. SF4, Tekken5 and KOF 13 were ones I decided to take serious though. When branching out, I wasn't a big fan of Marvel 3 or Xrd. But I felt resonance with Blazblue, Under night and GGXX(Whatever). Not to say I hated Marvel3 and Xrd, I still enjoyed the games but on a casual level instead of a serious one. So that's my reason and maybe similar to others on why they don't mind the change or that they'd put neutral on a high pedestal, because that's when they have their best chance at winning.
@HellecticMojo
@HellecticMojo 4 года назад
neutral's biggest draw is that the offense momentum is balanced. It's not a rich gets richer scenario. And yes, people do dislike being hit. Loss Aversion means that for every second you are getting kicked, you need twice as longer time kicking back for it to feel good. Obviously this is a problem in a 1v1 game, but the frustration of loss and a wall that occurs when both going offensive and defensive happens in their training is enough to make most people quit. Defense is innately harder than offense, and it's pretty obnoxious that a test of your defense skill is basically a 100% pass or fail test.
@Restless_Gambler777
@Restless_Gambler777 4 года назад
Neutral is literally when you aren’t getting hit or in blockstun.
@mrn6t450
@mrn6t450 4 года назад
@@HellecticMojo The only way for momentum and neutral in general to be balanced by any stretch of the imagination is for every character to have the same options, but that's not how any fighting game I'm aware of works. Every tool a character has is not going to have equal applicability or utility in a given situation. To put it more succinctly, it's a misconception to think that. Your ability to leverage your options is entirely relative to both the options of the character you're fighting and the other players ability to make use of them. You don't have to be getting mixed up, comboed, or put in long air tight block strings to be at a disadvantage. An easy example is that most characters are typically disadvantaged against zoners at round start because they have no options to leverage at that range, and even if they do they're usually way too risky and can only work as a hard call out. The onus is on the non zoner to work their way in and make the most of the opportunity that arises if they manage to succeed. Someone might get the illusion that they have a wide variety of options to choose from at neutral, but a good player is going to put you in a tiny box all the same by punishing you for ever trying to do anything other than block when you're outside your effective range. On the flip side, a more footsie based character could have a really hard time with a rushdown character because their buttons may be good for poking and controlling a certain space, but that doesn't matter if they don't cover the angles that a character with superior movement options can attack from. By that same token it's not accurate to say defense is inherently harder than offense either. If you for example manage to score a knockdown on a character that has a flash kick style reversal you can't just go in hard because they're always going to be charging down back. You have to be very careful about how you structure pressure, and that's not saying anything of whether or not your character has good tools for pressure/mixup in the first place. If your character has extremely linear options for mix up it's going to be a lot harder to open someone up off of pressure because you're going to have take big risks just to get something started. That's only going to be compounded further if the defender has options they can leverage like guard cancels,bursts, or defensive option selects. Neutral honestly isn't even really a good term. It doesn't accurately describe the state of the game at any given time because things are almost never actually neutral.
@HellecticMojo
@HellecticMojo 4 года назад
@@mrn6t450 The distinction is that there's a degree of disadvantage. Potemkin being poked by Ky at distance is not the same disadvantage as being knockdown and getting a seal grinder on. One has disadvantages with options for mitigation while the latter has no options other than just eating it burning resource or the defense being futile. Also, the defense is inherently harder than offense. In your flashkick example, it's still in the attacker's court whether it becomes relevant at all. The attacker determines the engagement and the counter. Also neutral is fine as a term.
@Nap1300
@Nap1300 4 года назад
Anyone who believes neutral can't be degenerate needs to watch Omito's speedrun of Arcrevo America.
@gman8D1
@gman8D1 4 года назад
He couldnt gold split aris warframe
@sunthi9619
@sunthi9619 4 года назад
lmao i typed omito speedrun and google showed me his arcrevo america matches
@samuelalphabet5360
@samuelalphabet5360 4 года назад
To address the whole "are you worried about creating a hivemind" thing, I gotta say I feel like you're one of the best people in the FGC at actively avoiding that. You do a good job at emphasizing the nuances to the subjects and by constantly responding to chat in these videos you're able to address many of the misinterpretations some people might have that you might have missed. People are always gonna get confused sometimes n theyres always gonna be that guy who doesnt really pay attention n just goes "uwu xyz sucks cuz sajam said so" but ur making it very easy for people to avoid falling in those traps.
@ZachHenke
@ZachHenke 4 года назад
A lot of the people praising neutral are the same people who hate watching Justin Wong play.
@Restless_Gambler777
@Restless_Gambler777 4 года назад
Justin plays neutral but a specific type of neutral that is not enjoyable to watch
@Restless_Gambler777
@Restless_Gambler777 4 года назад
The Inquirer Daigo is a prime example
@-nomi.-
@-nomi.- 4 года назад
i praise *neutral* because i wanna see umeshoryus and i haven't seen one in a long time.
@stylesheetra9411
@stylesheetra9411 4 года назад
Who can hate seeing Wong being parried tho
@chrisXDfull
@chrisXDfull 4 года назад
@@Restless_Gambler777 the counter argument against daigo would be that hes just a spammer. Not even best can escape the negative backlash and connotations that are tied to the weak mentality of scrubs who talk way too much and just want to complain and whine
@Giraffinator
@Giraffinator 4 года назад
Abusing broken strategies is a hallmark of all types of competition.
@amiablereaper
@amiablereaper 3 года назад
If there's one thing I know from card games, it's that players are driven to find the most uninteractive strategy, as fast as possible.
@decksteroussnail
@decksteroussnail 4 года назад
"only broken games are good, the only game thats not really broken but good is virtua fighter but thats only really in japan"
@fortidogi8620
@fortidogi8620 4 года назад
virtua fighter is broken boss what do we do now
@MoldMonkey93
@MoldMonkey93 4 года назад
Virtua Fighter adjusts a character's damage, combos, properties of attacks all based on the character's perceived Yomi potential. All whilst retaining fundamental tools to keep up. It's not like SFV where you could have bad normals and a lack of a invincible reversal. In VF everyone has a 14F mid, 12F 2P if their jab is slow by a frame to counter 11F jabbers.
@MrOzzification
@MrOzzification 4 года назад
What? There's serveral good games that are not broken: SamSho, FEXL, T7, UNIST. And what exactly are considering as broken here? Is it just having 1 or 2 busted characters? Or the overall game system being broken and severely skewed to a specific strategies?
@gamarjordan4530
@gamarjordan4530 4 года назад
@@MrOzzification samsho LUL. FEXL LUL. T7 and Unist ill give you that, they are good enough for me to say less broken.
@lordxmugen
@lordxmugen 4 года назад
T7 is pretty broken because of dumbass juggles. But that's a series thing.
@AdeptusForge
@AdeptusForge 4 года назад
In my early days as a game developer, I wondered bright-eyed as to whether I could make a fighting game without degenerate strategies. I was so optimistic and hopeful and determined to design a system that would be as pure as possible, and lack all degeneracy. What I found is that this is impossible in any multiplayer space, because degeneracy is emergent from multiplayer systems. If there exists strong and weak strategies in a mechanical system, then those strategies must also vary in levels of difficulty to execute. Due to this, there will always be an "easiest" strong strategy that will be viewed by players as degenerate, whether that strategy was dev intended or not. There's no way to change this unless you make all strategies equally easy to execute, at which point people will only use the strongest strategy, which is an even worse problem than degeneracy. You could potentially make all strategies equally powerful, but at that point there is not player choice, as they could pick randomly and get the same result as if they had picked thoughtfully; the greatest possible sin in multiplayer design. Frankly, its not possible to remove degeneracy from multiplayer games, except perhaps for in competitive co-op games, where everyone loses if degenerate strategies are abused.
@callanmaart
@callanmaart 4 года назад
Something that wasn't touched on in this discussion clip but is FACT!: no matter what the devs do, when the game comes out, the lab rats will find a way. "In the end, it doesn't even matter" No game is safe.
@Suetakefan
@Suetakefan 4 года назад
Degenerate strats in neutral such as "dizzy's entire gameplan" or "Justice in plus R"
@goldengoldy0197
@goldengoldy0197 4 года назад
Justice is so weird. Plus R is extremely setplay heavy and she is just there doing the missile wall. It's like she is playing a different game. I wonder if Zato will get into Strive to open the Oki gates just for a little. I always liked when devs add a character that completely goes against the rules of the game. Makes the cast more unique.
@ShykinArcana
@ShykinArcana 4 года назад
Stun edge yrc
@michaelseher8824
@michaelseher8824 4 года назад
@@goldengoldy0197 You know how they gonna do Zato? Eddie moves are doin by motion plus button. Like Dizzy Bits. Maybe if were are lucky, eddie moves get Follow ups like Dizzys in Ac, ACR. But all joking besides, next characters are gonna be interesting. Cuz of the core characters, only Zato and Millia havnt been revealed so far
@Pacemaker_fgc
@Pacemaker_fgc 4 года назад
Goldar Rag This dude’s playing GG, I’m roleplaying as a Touhou boss
@sunthi9619
@sunthi9619 4 года назад
+r isnt that setplay heavy imo, way less kd overall than xrd, and more neutral after air teching, and dizzy is definitely a setplay char
@johnnylambros7757
@johnnylambros7757 4 года назад
akuma's crouching heavy punch in sfv --> +3 on block and triggers crush counter (degen neutral move)
@noboty4168
@noboty4168 4 года назад
That move is the bane of my existence.
@blues4509
@blues4509 4 года назад
"No degenerate strategies in neutral". Ummm as a Jack-O main in Xrd, I'm self aware
@zegreenemachine8160
@zegreenemachine8160 3 года назад
Yun and Chun Li building meter by whiffing buttons in 3S neutral say hi.
@zegreenemachine8160
@zegreenemachine8160 3 года назад
Oh my god, I almost forgot Brawl Meta Knight using Dimensional Cape (Down B/Teleport Slash) and having full invulnerability until the MK player decides to stop holding B. They could hold that shit for minutes at a time. Or MK throwing out 3 frame SWORD Normals.
@gamersxpro1234
@gamersxpro1234 4 года назад
Somebody give the guy who did the thumbnail a raise
@BakaMangaka
@BakaMangaka 4 года назад
So in effect Taking away options to make it less degenerate Results in less options Which makes one option the strongest of the select few Resulting in that being the degenerate strat, making it more prominent Won't this be similar to a "cobra effect"?
@Zadamanim
@Zadamanim 4 года назад
This. Fighting games should be designed so you can play them however you want. This means the game will have a much more interesting learning curve as you can constantly master new techniques or strategies with your character. The goal should always be to leave yourself in a more advantageous position, since having frame advantage, zone control, or setplay is way more valuable than raw damage unless that raw damage is enough to end the round.
@BakaMangaka
@BakaMangaka 4 года назад
@@Zadamanim yea dude I totally agree Heck I just got back from being 0-20d by a way better player than me and I feel like I deserved all them Ls and I feel like I have a lot of room to improve Why? Cause there is so much shit to learn that makes the game rewarding and gives it it's sense of fulfilment when you do something correct. I'd go on but I don't wanna make this any longer
@HellecticMojo
@HellecticMojo 4 года назад
No, strong =/= degenerate. Scissors is not degenerate because it's the best move to spam against paper. It IS degenerate when not everyone gets access to rock, and you can infinitely spam scissors so the opponent is in constant lockdown.
@James-pb8xu
@James-pb8xu 4 года назад
@@HellecticMojo even if not degenerate, no one wants to play with only limited options.
@HellecticMojo
@HellecticMojo 4 года назад
@@James-pb8xu and variety without value is just bloat. The launch version of Mk11 is a perfect example of that. Tons of low tier character with page scroll amount of strings but only around 2-3 actually usable and many of them not having good mid or low strings or starters. Guile is an example of a character with extremely limited moveset, but each of them strong and purposeful, and this is why he's managed to endure and never dip to bottom tier. variety = automatically good is just a hoarder mindset.
@MuiltiLightRider
@MuiltiLightRider 4 года назад
I think it's pretty disingenuous to say "Well if you wanna play [insert older game] then just play that instead of wanting the new game to be similar to old game." With niche games like GG, most of the playerbase will migrate to the new game. I can't even find (playable) matches on Rev 2 TODAY without going out of my way to set up matches but Strive on Year 1for sure will have tons of people playing. The netcode in Accent Core is awful, I can't find games there either. If the newer game is similar to the old one, I get to play the kind of game I love still in playable connections. Pretending that I can just drive 1-1.5 hours to play whatever old game I want rather than wanting the new game to retain legacy mechanics is just not looking at the full picture
@DuoMaxwellDS
@DuoMaxwellDS 4 года назад
Exactly. There are times that playing the old game isn't an option. Remember what happened to Smash Melee in Evo 2019?
@MuiltiLightRider
@MuiltiLightRider 4 года назад
@@DuoMaxwellDS Well that's something else entirely. That's just one tournament not hosting one game. Not an entire franchise being radically changed
@jerometruong
@jerometruong 4 года назад
i just bought rev 2 to learn about GG and get ready for strIVe; i will suck but hope to see some players online.
@Ouryuu-Zenokun
@Ouryuu-Zenokun 3 года назад
accent core has rollback now, maybe give it another try?
@sacta
@sacta 3 года назад
That's a bit of a self-fulfilling prophecy. There aren't enough players in my game, so I'll stop playing it, thus having even less players in the game. It's a shame because I don't know how one would fix that kind of cycle.
@lucaswilliams7280
@lucaswilliams7280 4 года назад
I think the attitude of "neutral is the only measure of skill" is obvious bullshit, but that doesn't mean there's no value to neutral heavy games. There is something to be said for a game giving you some breathing room and more control over your character for a bigger percentage of the game. The question then is if you can do that while still making for an exciting and dynamic game. Some games (like Tekken) manage that well. Other games (like Mortal Kombat) struggle to make this exciting. I'm hoping Guilty Gear can manage.
@jy61
@jy61 4 года назад
No one says there's something wrong with having neutral heavy games, there's a problem with ONLY having neutral heavy games, which modern 1 on 1 fighting games are worryingly moving towards.
@IceZachara
@IceZachara 4 года назад
Apparently I'm a dinosaur and have been for near 20 years. Strangely enough, I have no issue with being a dinosaur.
@lachlanhawkins5990
@lachlanhawkins5990 4 года назад
Took a meteor to kill you guys. These neutral worshippers are going to kill them selves
@its_tunezz
@its_tunezz 4 года назад
Dinosaurs are cool tho
@boredomkiller9985
@boredomkiller9985 4 года назад
It is due to a backlash of SFV on release. Everyone was like SFV is full unga offense and no neutral, make neutral great again, SFIV was honest despite the vortex spam and degenerate neutral buttons. Everyone now puts neutral as the grand standard of skill usually by people who actually suck at neutral. Neutral heavy games actually are worse for casuals as better players are going have waaaaay better neutral.
@MoldMonkey93
@MoldMonkey93 4 года назад
Imo depends on the game. Look at my comment up top.
@benjaminjameskreger
@benjaminjameskreger 4 года назад
I strongly disagree not with your observation of what people say about SF5, but what those people are saying. I loved SF4 (Cody/Ryu) and never picked up SF5 because they gave everyone strong combos and pushed the links down to 3 frames minimum. When practically everyone and every character can pull off a high damage optimized combo and neutral means maintaining optimal positioning only, what's the point of going through the motions when personal input and creativity means so little?
@krbay1019
@krbay1019 4 года назад
Its so hard watching this video with the context of Strive in mind. They nerfed setplay so bad and almost every prediction Sajam had came true. The actually degenerate strategies only became more powerful.
@Ouryuu-Zenokun
@Ouryuu-Zenokun 3 года назад
man idk about degenerate strategies but GG is designed so everyone is bullshit I dont get how you can complain smh then the game isnt for you
@Noelle808
@Noelle808 4 года назад
People saying they want more "footsies" and "neutral" in fighting games has almost become a meme, but what they really mean is that they want situations where both players are simultaneously free to play dynamically and creatively. In a DBFZ match, how much time is spent with one player either sitting in the corner holding block or getting comboed? Honestly, I think a better solution than "more neutral" is faster offence. Like, okay, you've got me knocked down in the corner. One way or another, lets get this situation over with as fast as possible. Don't put me in a combo or block string long enough for me to go make a sandwich, just knock my ass out so I can move on with my day.
@turbogeschwindigkeit6180
@turbogeschwindigkeit6180 4 года назад
The other way is to make blocking more engaging, which is what unist and well, GG did. You wouldnt have the meter to turn anything around in GG if you couldnt Instant Block, and shielding in unist stops everything from jump-ins, ending pressure, to actually making some invincible moves punishable (looking at you merkava).
@flauberttoulaboe7312
@flauberttoulaboe7312 4 года назад
Agreed, you put it really well
@Noelle808
@Noelle808 4 года назад
@@turbogeschwindigkeit6180 Some games definitely have more going on with the defence, but I wonder if it's possible for fighting games to capture the more fluid dynamic between offence and defence that you see in, say, boxing or muay thai.
@turbogeschwindigkeit6180
@turbogeschwindigkeit6180 4 года назад
@@Noelle808 I can't think of any game right now that quite does what you're describing. Tekken would be close if you were somehow able to sidestep with zero startup out of block. High low crush moves in BB and Unist sort of are close to what I think you mean, but those are all character specific options and most of them aren't moves you'd be able to mash to get out of a blockstring. Soul calibur's GI might be the closest. EDIT: As I was typing this out I realized 3rd strike is probably the game you're looking for.
@TheDiamondSkye
@TheDiamondSkye 4 года назад
@@turbogeschwindigkeit6180 The older samsho games were so defense heavy that you'd have whole rounds of people doing absolutely nothing. Having more defense doesn't make a game more enjoyable to play. Oki doesn't seem to exist in 3D games right now either, not in doa, not in sc, not in tekken.
@Imanifestchaos
@Imanifestchaos 4 года назад
I used to believe that Neutral was a pure and fun game state where nothing bullshit happens. ( I still think its fun doe) Then I played UNIEL where I got hit by Gordeau 5C 2Aw rebeat in neutral then random grim reaper check IN UNist, i just get hit by phonon whips from 3/4ths screen and its her turn now D^: Neutral IS degenerate
@steeplewiththesnakes
@steeplewiththesnakes 4 года назад
I think Sajam does influence the discourse a lot, but that's probably because he's one of the few content creators that puts out a significant amount of material analysing more meta content. That also means he gets the ears of people who play games that he's less interested or specialized in. I don't really mind though because a lot of what he's saying is counter to current market trends, and money will always have a larger voice.
@galihprabasidi8498
@galihprabasidi8498 4 года назад
TLDW: Guilty Gear is fine to try different things, but the intention of making the game more and more neutral heavy is worrying. It will take out some play style and character variation.
@Evergladez
@Evergladez 4 года назад
I think the whole love of neutral is more of a call for more resets. What I really like about doa/sc is since the stages are so big you can eat a high damage combo or make a few mistakes and still be able to "catch your breath". Since fighting games are so mental sometimes your heads not in the match or it takes you a bit longer to gauge your opponent. Okis can still happen but think of Mika in sfv s1 she get you open at the start after a read and it was basically gg.
@stylesheetra9411
@stylesheetra9411 4 года назад
I don't know anime fighter, but in 3ds and classic fighting combo are the think you use to catch your breath / ease That is why games like old kof and samsho are way more stressful than tekken etc when you have like 10 sec of pure muscle memory
@aidangillard2041
@aidangillard2041 4 года назад
@@stylesheetra9411 Tekken combos don't usually have high execution. However, the player has to think a lot during the combo to get the perfect wall carry. Combos have to be modified every time you use them, even starting with different attacks after the launcher sometimes. For some characters this is very easy with practice, but for others it can be quite difficult to consistently get the wall every combo in game. Anyways the point is it's a lot more than just muscle memory
@peterevans2854
@peterevans2854 3 года назад
I love your channel! Taking a buddy to the airport super early this morning and we’ve been listening to your videos the whole way! We agree with virtually everything you say about fighting games. Keep it real.
@nyxterra2888
@nyxterra2888 4 года назад
As someone whose gameplan usually revolves around neutral, I can say it's overrated. The fun part of the fighting game is when you get to maul your opponent in the corner.
@egrassa1480
@egrassa1480 4 года назад
Mauling your opponent in the corner isn't neutral tho..
@nyxterra2888
@nyxterra2888 4 года назад
@@egrassa1480 most of my defense is played in neutral, a habit from playing tekken and anime
@egrassa1480
@egrassa1480 4 года назад
@@nyxterra2888 neutral is fun ofc, but removing every other playstyle from the game is not a good idea
@Eanakba
@Eanakba 4 года назад
@@egrassa1480 he isn't disagreeing with you
@sleepofgc
@sleepofgc 4 года назад
Doing well in neutral is rewarding *because* of the threat of getting mauled in the corner if you fuck up.
@ensanesane
@ensanesane 4 года назад
*laughs in chun li stand fierce*
@kholdkhaos64ray11
@kholdkhaos64ray11 4 года назад
*laughs in Athena crouch C*
@Bounty2223
@Bounty2223 4 года назад
Majas with the insightful inspection. People sometimes confuse him with his american fan named Sajam.
@LettuceGod1
@LettuceGod1 3 года назад
I feel like when you play set play characters you get a long term improvement to your skill in neutral. I think this because if you play a character that is worse in neutral, then you have learn how to make better decisions in neutral.
@Ouryuu-Zenokun
@Ouryuu-Zenokun 3 года назад
I agree to the reverse of this. As a Sin main I have no idea what to do in neutral with other characters but since my oki is already ass I got somewhat better at okizeme setplay heavy chars
@zero-jr9no
@zero-jr9no 4 года назад
I think the idea is that if both pressure and neutral are designed well, neutral will often have more depth. I don't think looking at it from the perspective of simply "well what if they design neutral awfully and it has no depth" is really a valid argument. Pressure can also be designed awfully. But if we think both are going to be designed well, I think neutral will often have more depth, particularly because the movement (at least in games with deep movement control) gives it an edge versus pressure where it's mostly just "am I going to enforce or be greedy". The idea of games that just focus on really deep neutral with very deep movement is mostly gone nowadays, so I think there's a very vocal type of player that you'll hear a lot, not necessarily because they are a huge majority, but because they don't have any game to play that fits their needs. If there were not oki/pressure-heavy games today, then you'd hear the oki/pressure-loving players be very vocal as well.
@hongodongo9053
@hongodongo9053 3 года назад
Neutral is always fair and unoppressive. Do people really? Sf4: guessing whether yun divekicks, neutrals or walks forward. Trying to avoid getting walked down by akuma. Sf3: getting hamslammed with every chun normal on the stick. Cr medium kicked by ken into space. Ggxrd: Johnny being a flyswatter. Sf5: getting karen'd. Kof 13: absolutely shat on by mr. karate and ex iori covering every possible angle of approach while preventing you from backing even slightly.
@NeoBoneGirl
@NeoBoneGirl 4 года назад
Finally a popular figurehead in the FGC says this, especially in terms of Guilty Gear. Two of the mainstay characters in the franchise are built around dumb degenerate neutral (Ky and Faust). Hell, even the character I play, Sin, is designed around degenerate neutral. But making these the only strong characters that can exist in a "neutral-based" game is pretty boring and restrictive for no reason
@ShykinArcana
@ShykinArcana 4 года назад
The biggest lie in guilty is that Ky is an honest character.
@Ilovevidgames123
@Ilovevidgames123 4 года назад
Faust makes me unable to stand GG, but for a totally different kind of degeneracy. I hate when moves have random properties.
@NeoBoneGirl
@NeoBoneGirl 4 года назад
Grant Larson it’s not like it’s that bad. People think he’s wacky RNG but really he’s good cuz he has busted ass pokes and drill cancel mixup. Meteors and mini Faust only supplement that
@Ilovevidgames123
@Ilovevidgames123 4 года назад
@@NeoBoneGirl I know it's not, but to me, it's that a random-properties move ever gets used at all. My brain says the whole match is tainted because of butterfly theory from that one random-properties move, and it just ruins it all for me. I know that's anal-retentive. It's just how I am.
@MegamegamikeG1
@MegamegamikeG1 4 года назад
I will always prefer interesting nuanced neutral in fighting games, but variety is great and there should be tons of viable strategies in any game
@jakobmann1497
@jakobmann1497 4 года назад
New injustice players dont only struggle with zoning because they dont have neutral. NRS style zoning is the exact opposite of playing neutral: your "options" are not even. Instead the character that is allowed to zone does it cause it is a risk free strat with decent reward. Zoning in nrs games is a way to avoid playing neutral.
@Raktr261
@Raktr261 4 года назад
imo, defensive play is harder than aggressive.
@Zadamanim
@Zadamanim 4 года назад
Setplay is what makes fighting games feel like chess. If you only have neutral then its just RPS with combos.
@Restless_Gambler777
@Restless_Gambler777 4 года назад
Nah fam, opposite is true. Set play is the RPS and neutral is the chess
@Zadamanim
@Zadamanim 4 года назад
@@Restless_Gambler777 Chess is literally setplay, you have to set your pieces in the right places and trap the opponent until they run out of options. The only goal of neutral is to get to an advantageous position, which means it's not neutral anymore. If you stay in neutral forever, then you are playing RPS because there is almost no way to gain an advantage.
@cyanure1320
@cyanure1320 4 года назад
@@Zadamanim i can agree with that type of setplay being strategic, but this is mostly trap setplay type, about just pressure mix up , and oki setplay when they need no preparation other than have your opponnent block a move it is the opposite in my opinion . i don t say it s bad gameplay but when a game favors too much setplay (if powerfull without risk and easy to implement aka guilty xrd, dbz,mkx,mvc) i don t like it
@Zadamanim
@Zadamanim 4 года назад
@@cyanure1320 That's a good point, games have to have equally robust defensive options to compensate for oppressive offensive options. Guilty Gear has faultless defense, dead angle, wake up super, and burst for example, which can all get you out of otherwise unfair pressure situations. I think a lot of players fail to recognize the importance of good defense and they only use training mode to practice combos.
@blackpants7385
@blackpants7385 4 года назад
@@Restless_Gambler777 That makes no sense. RPS is a game where you either win or lose a match and that's it, you just move on to the next match. That is essentially what a game that is all neutral is. Now chess isn't just neutral OR setplay. It's is a whole game with both of those elements.
@AABatteries321
@AABatteries321 4 года назад
We may as well get Footsies (the game) on the big stage at EVO, show them what game has the most honest neutral
@Restless_Gambler777
@Restless_Gambler777 4 года назад
DiveKick and early street fighter 2 are probably the best contenders for that
@AABatteries321
@AABatteries321 4 года назад
@@Restless_Gambler777 didn't mean for it to be a serious suggestion lmao
@kabukitheater9046
@kabukitheater9046 4 года назад
they're making neutral game a highlly coveted buzzword. its basically just a stance just like any other stances. you typically ignore it coz thats the default stance in fighting games. everything you can do while standing defines your neutral game
@MoldMonkey93
@MoldMonkey93 4 года назад
I've noticed the thing with neutral in fighting games, be it 2D or 3D when it comes to making well known franchises reducing the area in which good players strive. Street Fighter or Tekken/ ground based footsie fighters-Decrease neutral.(Increase combos and/or blow-up potential) Games with high pressure/setplay ala DoA anime games KoF(XIV made stages bigger to decrease player engagement overall to decrease aggression) Increase neutral. Wherever Jimmy needs to breathe at, they'll change his oxygen accordingly. Virtua Fighter and Soul Calibur are kinda still relatively unscathed.Albeit these two franchises made changes for accessibility
@metasodium2170
@metasodium2170 4 года назад
Tbh you can't blame other people for doing something that works. If something is effective, it's effective. It might not be fun to deal with, but it most likely can be beaten
@DctrBread
@DctrBread 3 года назад
I dunno, i think a lot of times, knockdown situations can be less likely to play to a game's strengths. Consider that even setplay that isn't likely to do much damage before you get out is quite annoying. What people dont like is when there's only a few desperate or resource-heavy options you can reliably use to get out of a situation. I think it's actually fair to say that a lot of guilty gear setplay is overbearing, particularly considering how much you can do out of even an air tech, and that so much of it still flies even with bursts, dead angle attacks, backdashes, and meterless reversals. I think mixups should be something you can set up when your opponent gives you too much respect, but there's quite a few characters who can just make you hold a safe mixup without spending resources.
@-nomi.-
@-nomi.- 4 года назад
devil's advocate, sajam doesn't play and like a lot of "neutral heavy" games like samsho or older sf though many people do and it colours his opinion. it's not that these games are resetting to neutral on every knockdown and have no setplay, it's that setplay carries appropriate risk and the time spent in setplay is reduced. 3s has plenty setplay options but you won't always go for them and get parried every time for them. i think there's a clear difference between wanting to go back to neutral every knockdown and not wanting to spend an longer time guarding a blockstring than in other "neutral heavy games". i generally agree that each games unique characteristics are part of their unique charm but i feel like sajam is conflating his perception of what people expect (the always neutral game) and the more measured response most people have which is just a desire for less time in setplay and for mixups made in an advantage state to show their consequences earlier rather than after a number of seconds of guarding
@SupermanSajam
@SupermanSajam 4 года назад
I like a lot of neutral heavy games/characters in general. Injustice 1 is the game I started with, and it's a super slow crawl of a game at a high level for most characters. I loved SF4, and I play 3s on Fightcade often. Unless you mean ST, which I don't play that often. I enjoy neutral based games a lot, but I think I worry about the current obsession of resetting constantly back to neutral as an overall focus for games.
@SupermanSajam
@SupermanSajam 4 года назад
Also I forgot to mention, the first thing Rynge said to me after he tried the new Guilty Gear was, "You're going to like playing this game a lot, it reminds me of the things you enjoy in MK/SF"
@-nomi.-
@-nomi.- 4 года назад
@@SupermanSajam well, you clarified pretty well and sounds good to me, i respect that. i still think the industry is far from fully leaning in the opposite direction, but i getcha, I'm not gonna like it either if it swings from one prevailing trend to another. truth be told i profiled you since you're so closely associated with dbfz and sfv so my bad dude
@-nomi.-
@-nomi.- 4 года назад
i still feel like there's a fair reason why people are up in arms about neutral lately and that they feel that there's something being neglected in fgs that they're looking for. people may say we need more neutral simply because that's the first thing that comes to mind, but regardless of what people are saying i understand the sentiment that something has been missing for a while
@boredomkiller9985
@boredomkiller9985 4 года назад
Samsho is also hella mix up/oki based evem if it has strong grounded neutral. The game's offense runs on the run up grab\dash attack mix up and many character have devastating high low mix. Furthermore recoil cancel turns ever weapon block into a 50/50 will he, won't he cancel mix up.
@Isabelleadshead6917
@Isabelleadshead6917 4 года назад
In TOtAL shock after sajam (on stream) says he HATES maxamillion and LOVES guilty gears new ui
@ddublu
@ddublu 3 года назад
sajams hivemind: 1: you don't need to follow anyone 2: think for yourselves 3: you are all individuals hivemind: we are all individuals! no I'm not...
@ManlyPlant
@ManlyPlant 4 года назад
Vs games not having setplay now????? What? Either way your thumbnail game continues to be on point. Nice job!
@billbutton8468
@billbutton8468 4 года назад
People need to play brawlhalla if this is what they want
@HerbertHandyJr
@HerbertHandyJr 4 года назад
Bruh who put that Millia hat and hair on that dinosaur 😆
@MembaDP
@MembaDP 4 года назад
Degenerate neutral tool: Snake grenades in Smash Ult. Not only is it prominent tool in the neutral, but you can use it to break out of strings that would normally work on other characters.
@somedudethatdoesthings8057
@somedudethatdoesthings8057 4 года назад
Smash as a fighting game is the PINNACLE of degenerate strategies in neutral. This hurts to listen to as a Smash player.
@tristankeech4070
@tristankeech4070 4 года назад
The more options in the game is better. It means that the play has more control and depth.
@MrOzzification
@MrOzzification 4 года назад
That's a common misconception and not always true. Having more options in a game does mean more variety but necessarily mean more depth or even control. Having too much can lead to decision paralysis and increases the likelihood of "fluff" mechanics
@tristankeech4070
@tristankeech4070 4 года назад
jay kj true, fluff mechanics or gimmicks can be frustrating at first. But if the mechanics of a game are left broad enough with enough time little optimisation happen. Fire example wave dashing in melee is 100% not something that devs wanted but they left the game mechanics wide reaching enough with something that at first might look like a gimmick, in the hands of pros, can be an awesome tool. With patching these days if something isn’t as intended it gets removed before it can be fully explored.
@MH3Raiser
@MH3Raiser 2 года назад
The irony is that setplay is EASIER to deal with than neutral in a lot of cases because options get a lot more limited. In fact, you get more entertaining mind games where the defender has to pick the right times to DP, jab out or jump away and if they get it right can turn the tables in a very entertaining way.
@TheDiamondSkye
@TheDiamondSkye 4 года назад
I think a good idea was with mk11 having good wake up options, the problem is that now you have so many defensive options, people are too afraid to be offensive or they just don't care to the point where you "take the throw." You have Doa/Tekken where you see a lot of people doing wake up moves (not just the wake up kick) because people are so afraid to get hit with the kick-- too many options. There are answers to this, but I bet everyone can name a moment in time where they wanted to bait something out only to get counter hit because the wake up options were too strong or got mashed out. In whatever fighting game you play, it has happened. If you guess wrong, you could lose to bazooka-chin kevin in a set because he just didn't care about your "setplay." All because you guessed wrong.
@jorbu1423
@jorbu1423 4 года назад
The FD in GG Strive is to prevent your risk gauge to go up. That is what I have heard, it will be a core mecanic in this new Game, that why the chip kills are gone.
@budafuka
@budafuka 4 года назад
The moment when sajam subs become the new aris subs.
@playing_jazz
@playing_jazz 4 года назад
Everyone who talks about neutral plays like fucking super turbo dhalism and thinks that they win neutral because of "footsies"
@zeywop
@zeywop Год назад
watching this vid 3 years on, and i can’t believe that people used to hate setplay. i’ve only ever seen it praised but i’m totally new to the scene as of this year
@zeywop
@zeywop 6 месяцев назад
hey past me, turns out you're a degenerate setplay lover
@Athalfuns
@Athalfuns 4 года назад
Is it me or the japanese fg devs are the only ones going after those "gods"?
@Brotendo21
@Brotendo21 3 года назад
2:30 why did i feel like this was about Strive May even though I'm pretty sure this vid was before it was released
@littlemisseevee2309
@littlemisseevee2309 2 года назад
speaking of that neutral thing… I play a fair few fighters and the mentality that only bad things happen in punish is so untrue, there’s so many obnoxious neutral strats out there its unbelievable, lots of bs in neutral but mostly in platform fighters
@joiseydragun7110
@joiseydragun7110 4 года назад
Sajam, What's your take on tackling personal Social Anxiety and Inferiority complexes when it comes to Fighting games? I suffer through this alot and it actually removes a good chunk of FUN from Fighting games period. I realize 97% of the FGC will just say " Well, just play something else. " However, that's not exactly easy as I just don't want to put the game down like a quitter.
@ChickenCrazy7
@ChickenCrazy7 9 месяцев назад
9:30 i wish i was there live for this, just so i could have 500 dollars and donate it on queue
@jpVari
@jpVari 2 года назад
I know the terms oki and setplay but, currently playing kohaku in type lumina, I'm not sure what to call a character that drops traps or whatever for oki you know? Setplay is too broad of a term. Maybe there's no specific term here and characters with these traps just have 'strong oki via straightforward setplay' or something. Hrm.
@Gigadriller
@Gigadriller 2 года назад
My strategy:barge in at Full speed,ragna back grab or some other starter,busted combo again and again. I know, that's both degenerate and not degenerate at the same time.(don't ask how or why,not even i know,all i know is that i like offence.
@Ayyem93
@Ayyem93 4 года назад
Anyone have a serious answer as to why they removed parrying? I just don't understand why the only universal defensive option is block. Vskills can help, but it seems the game would so much more depth and could live much longer with even something that simple.
@AgentBacalhau
@AgentBacalhau 4 года назад
I feel like a big reason why people dislike setplay is because when they think of setplay, they instantly default to the real degenerate setplay chars like Arakune or Byakuya, that have decent enough neutral, and touch you once forcing you to take an extremely long mix to very little chance of your survival. There are cool setplay characters even in those games, it's just that when setplay is a little to strong, it feels way more frustrating than when a character just has really good neutral rushdown, and so people think setplay itself is the problem, when it really isn't.
@poultriarchy
@poultriarchy 4 года назад
T7 Akuma/Kazumi/Dragunov/Djin/Steve/Jack 7 approve of this message
@MarcelVincent
@MarcelVincent 4 года назад
#1 my layout looks like shit.. Great sense of humour. I like your layout. Your personality trumps any astehteic issues you might precieve you have
@JameboHayabusa
@JameboHayabusa 4 года назад
Hey guys, I'm a dinosaur.
@DarkGekkouga
@DarkGekkouga 2 года назад
It's 100% OK that if you want a New Old Gear to not like New Gear and say you want it to be more like Old Gear
@ElasticLove12
@ElasticLove12 4 года назад
A set play playstyle needs a character to have multiple mixups on knockdown if they only have 1 then it’s not really set play it needs to be enough to keep the opponent guessing which mixup they will run
@GetBodiedSon
@GetBodiedSon 4 года назад
Idk, I always had the most fun in umvc3 and mvci when neutral was being played between two characters, they can just do so many things beyond the scope of characters in most other fighting games That and mvci’s setplay drove me insane lmao
@rpgtimefire
@rpgtimefire 4 года назад
Does this mean rush down and mix up characters are gonna be weaker in the future?
@Snowyy201
@Snowyy201 4 года назад
Idk about rush down, but mixups and zoning are definitely gonna be weaker purely because scrubs do not like these playstyles at all. If you want to draw normies in you have to make it neutral/reset focused, and rush down fits just fine in that kind of games. Like DBFZ is a successful rush down game that that has continually removed mixups every chance it has. Smash is also a successful party game that has removed zoning because scrubs never stopped running their mouths about how they hate "spamming."
@blackpants7385
@blackpants7385 4 года назад
@@Snowyy201 Wait, how did Smash remove zoning?
@Snowyy201
@Snowyy201 4 года назад
@@blackpants7385 There was a patch earlier this year for Smash Ult that nerfed projectiles across the board iirc. People were all like "ZONING IS DEAD." But not like I know shit about Smash at all so I could be wrong.
@SoysauceML
@SoysauceML 4 года назад
Didn't expect to see OneSantarium (a pretty good DMC player in the scene), small world we live in.
@jakesteel90
@jakesteel90 2 года назад
I find street fighter neutral so boring to watch
@LeonDOGE
@LeonDOGE 4 года назад
I love this vid and I love u Sajam - no homo tho. Gotta keep oki and combos in new GG.
@GabrielF430
@GabrielF430 3 года назад
Poor Brian_F, people are always thinking he is Jiyuna.
@razrsrealm
@razrsrealm 4 года назад
2:40 sounds like SFV.
@PressureCooker69
@PressureCooker69 Год назад
Honda in neutral. Degenerate strategy.
@LimitRX
@LimitRX 4 года назад
when he said he and max have different colored hair lengths
@Apocryph0nics
@Apocryph0nics 4 года назад
Different coloured lengths
@EveryGamerLife
@EveryGamerLife 3 года назад
3'rd Strike Chun low forward into super.
@dunemayberger2210
@dunemayberger2210 2 года назад
6:35 you can’t kill Chipp anymore? That is pretty op
@PuddlesinZalem
@PuddlesinZalem 4 года назад
I'm a dinosaur.
@bloodyclaws
@bloodyclaws 4 года назад
removing oki for the sake of neutral is a pretty extreme idea when that isn't the case if you want to talk nuance. Its hard to truly get rid of oki in most fighting games. Rather, It should be a higher ratio of neutral vs oki. like 60/40. No one likes oki hell. The strategy is to get a hard knockdown and put the other player into a position where they have to hold the mixup. This is great only if its not the most dominant strategy that every character can do and it becomes a one player game. All this degenerate stuff; Its amazing watching a one player maul sometimes, not every time. I think the best setplay are ones that you have to work hard towards meaning its less frequent, and because of this, its significant when it happens, not zero oki.
@blackpants7385
@blackpants7385 4 года назад
I like setplay hell. It's not like Guilty Gear lacks in defensive options.
@greatestgamer00
@greatestgamer00 4 года назад
azreal neutral is defently not degenerate
@myboy_
@myboy_ 4 года назад
@melee
@bitvanbite
@bitvanbite 4 года назад
I think the real issue is why "Narwhal" is a recommended trend on Twitter for you.
@nameputhpong9041
@nameputhpong9041 4 года назад
Hey there, anything to say about COPPA?
@jamersrfta5264
@jamersrfta5264 3 года назад
Pick Sol and press S
@jerometruong
@jerometruong 4 года назад
lol Sajam does the Californians accent
@AdamJorgensen
@AdamJorgensen 4 года назад
it was the other white guy! I laughed!
@noboty4168
@noboty4168 4 года назад
9:21 it was Majas.
@zsquigly3791
@zsquigly3791 4 года назад
They came for versus game oki?
@niwona_
@niwona_ 4 года назад
People trying to kill Strive with no real understanding of how it works, with all of ArcSys's track record, are flat out idiotic lol. No real way around it. For the people that started the franchise with Xrd, I guess you can't blame them as much for their shortsightedness
@zoedutch5143
@zoedutch5143 4 года назад
promote degenerate strats - Majas
@jordanpiggott11
@jordanpiggott11 4 года назад
I wonder how milia is gonna work
@AegisRick
@AegisRick 4 года назад
This is the main reason why I've come to appreciate Tekken as the premiere fighting game. In Neutral, Most all good moves have a defensive option to deal with them solidly. Duck this, sidestep that, low parry this etc. Meanwhile in Street fighter I've been munching on Crouching Medium Kick>Hadokens for 15 years. Keep throwing out the same exact moves because there is nothing someone can do to deal with it. You try it in Tekken even a few times, you're going to get blown up for it. When you can throw a move out without a single care in the world, I think you've got degenerate Neutral. For setplay, I mean I can definitely put someone in the blender in Tekken and cheese wins, but having the option to stay down plus all the other downed options really helps to balance cheap oki setups.
@butnuster354
@butnuster354 4 года назад
this is a stupid comparison. Crouching medium kick>hadouken is a blockstring, not something you throw out in neutral. It doesn't whiff cancel into itself and you certainly dont gain any noticable advantage on the opponent from whiffing a crouching medium kick. if your opponent is constantly "throwing out crouch medium kick " just jump and hit them. If you're talking about it on block, every game has moves that are safe or plus on block. Even tekken, your example of a premiere neutral fighting game has moments where good moves are being used constantly. I can cherry pick several high level gameplay clips of dragunov doing running 2 over and over, just as you say people can just throw out crmk>hadouken and no one can deal with it. Or should I link the jdcr video where he talks about how powerful jab is? are you going to call that degenerate too? Delayed wakeup isn't exclusive to tekken either. SF has it too. Even guilty, which is oki city has 1fr throws to check the opponent if they fuck up and a myriad of defensive options like blitz (hold or tap), IB (which can give you your turn back), FD (pushblock) and alpha counter. You've missed the whole point of what sajam is saying. Instead of trying to preach a single game as the premiere le epic neutral, we should learn to accept the fact that no fighting game is going to be fun without its own fair share of degenerate strategies. I'm a huge fan of tekken as well but this is a really bad take.
@jonatanperdomo432
@jonatanperdomo432 4 года назад
Though I don't support the idea of removing set play, I disagree in that focusing on neutral doesn't make it easier for newcomers. You might lose either way, but if you are new, it is simpler to figure out how to counter an opponent who won using "cheap" 3f normals or whatever instead of some insane looking Dizzy oki.
@mrn6t450
@mrn6t450 4 года назад
I think you're overestimating new players a lot considering the massive amount of people that whine about zoning in Injustice, or simple fireball zoning + DP anti airing back in SF4. It's not any easier to deal with or figure out somebody's fireball timings and realize that they're baiting you into jumping at them than it is to simply block something high or low. If anything it's much harder because you actually have to know how to get a read on someone's habits, and depending on the game you might need to know frame data just to be able to pick your spots well enough to inch your way in. That's a tall order since new people tend to just button mash/jump all day and never block. I've seen just as many people if not more rage quit a fighting game because a character like Hilda in Unist,Deadshot in IJ2, or Dhalsim/Guile keep them locked down on the other end of the screen with long normals and projectiles. At the end of the day, it doesn't matter what people are losing to when they have no desire to learn how to win in the first place. They're going to quit regardless.
@jonatanperdomo432
@jonatanperdomo432 4 года назад
@@mrn6t450 True. What I said applies only if you are genuinely interested in getting better and having more fun in the game.
@ruancarlo2098
@ruancarlo2098 4 года назад
I saw a guy complaining about cross-ups in sf4 awhile ago. People will blame anything and anyone but themselves. I know I do!
@pizzagumby7049
@pizzagumby7049 4 года назад
laughs in hftf nets
Далее
Сколько стоит ПП?
00:57
Просмотров 96 тыс.
OKIZEME 101 | Meaties & Safe Jumps
3:47
Просмотров 11 тыс.
System Mechanics in Fighting Games
13:30
Просмотров 60 тыс.
The Art of Rushdown Characters
8:06
Просмотров 25 тыс.
Armada Reacts to Analysis: Playing, Fast and Slow
24:12
Offense and Setplay in Fighting Games
14:55
Просмотров 17 тыс.
The Scrubbiest Street Fighter Game(s)
12:31
Просмотров 129 тыс.