I like Sirlin's tabletop games and designs, but I've never liked him as a person. This is first hand experience too, I was an early adopter for a few of his products, and I'd go in the website chat to be like "Hey Sirlin I love the game, but I find this rule wording confusing, could you clarify if it means A or B." And his responses were always along the line of "My work is incredibly clear and intuitive; you're an idiot for not understanding" Then in the next revision of the game the rule wording would be changed to clarify when a situation means A or B. I felt like a gaslighted beta tester
I agree. his behaviour is so childish in my opinion. always complaining. i find quite embarassing when a dev does this kind of stuff in discord. i think is sad because the game is good . he should just let things go and have his work speak for himself.
@@SupermanSajam Being able to keep your own replays is a feature locked behind a subscription fee. I hate everything about that idea. I understand wanting to get paid for the hard work that went into their replay viewer, so I asked if my own replays could be unlocked permanently for a higher-than-the-price-of-one-month-subscription one-time fee. First he yelled at me for asking to give away hard work for free, which was not what I was asking. Then when others clarified, he said (paraphrasing), "No, because then too much of the value of the subscription would be gone." Quite frankly, that didn't seem like my problem to solve. I'm just not interested in grinding ranked if I can't view the replays of my losses.
@@gamelord12 yelling aside. Subscription has too little features to be compelling otherwise. The stuff on the marked is limited as well. The F2P model lives with little content in respect of bigger games
@@gamelord12 I realize this isn't an option for everyone, or a reasonable solution, but you do have the option to solve the problem for free by using OBS (or equivalent freeware) to locally record the matches. Is it more hardware and disk space intensive? Yep. Is it better than giving money to someone you don't feel deserves it? Probably.
SamSho is a game that's full of big, fat buttons. I don't get why Sajam would dump it except for the Netcode and the UX, both of which are fucking awful.
Sirlin's comments were very weird. Almost all of Sajam's comments were totally valid and nonconfrontational. The face of the game should have a bit more composure
Totally agree. For as much as I personally enjoy the game and support the attempt to bridge the gap between veterans and new players, I think it just puts a bad taste in potential players’ mouths when the designer is stand-offish and defensive
CrossWindCrucible Although it’s a worse situation than FS, and I apologize for bringing this up, but this is similar to the current situation with Skullgirls’s co-creator/lead programmer MikeZ. Yes, he built the best GGPO software to date, yes, his knowledge as a programmer and engine-maker does do wonders, but I’ve learned to separate the beautiful game from its flawed co-creator, and that man has plenty of self-destructive flaws. Even people who make/produce the best products are usually a-holes. Steve Jobs, Mark Zuckerberg, Kanye West, MikeZ, you name it. Pardon me for using a SpongeBob phrase, but “Hero worship is unhealthy”. It’s about the game, not the developers who are a-holes at times (some, not all).
SaSSolino Some people can’t handle constructive criticism well. There’s a difference between blind worship, recognizing the flaws of the game to make it better, or going with the follow and moving on to something else.
ULTRA_ willPOWER yeah. I have skullgirls but apparently have been out of the loop on the developer’s attitude. That’s a shame. I can generally agree that a lot of incredible talent comes with undesirable behavior. I like to remove the art from the artist as much as possible (which is easier on big group projects) but sometimes there comes a point where I don’t even feel like getting something because that feels like supporting the negativity of the creator
Yeah, that kind of behaviour is common there. I bought the game on Steam early access and it can start to seem like a hivemind at times, protecting the game no matter what the cost
Instead of playing trash delay based games like Fantasy Strike Sajam, try out Fantasy Strike! In Fantasy Strike, we have one button supers, goofy looking characters and budget animation! JK.
If you have plenty tournament experience you're going to like Fantasy Strike!! But if you're new to FG you can stop playing other games that aren't Fantasy Strike!! And play it 4 FREE!! And free starts with F just like..... Fantasy Strike!!!
"Wtf Sajam won't play our game" "Wtf, Sajam the analysis guy played our game and had things to say about it. I'VE PLAYED IN MORE TOURNAMENTS." Huh. The real win here is that the community came through and was like "sorry, he's like that. Hope you enjoy the game."
@@jr0ck2534 One of several that compete for that spot. CWheezy, Aeronico7, and RogueYoshi are a few others that come to mind who have held that position this season.
Doesn't that mean the game is super easy and casual, so much so that a day 1 player can beat the top ranked player? Yeah i'll pass on babies first fighting game.
@@seriousjokar6237 thats a day 1 player who has played various fighting game for decades, and whos "main" game is a game Fantasy Strike takes a lot of mechanics, inspirations, and sometimes even characters from. Also, sajam didnt beat him, he only took oner ound. Out of 7. In like 8 games.
I think this game could definitely be a huge help for newbies to learn the neutral game but no crouch attacks feels really overboard. It's IMO a small increase in game knowledge needed for a mechanic that greatly influences variety among all characters
It really rubs me the wrong way how the tutorial outright says "there's no dashing or crouching!" The whole point of removing these mechanics was to make it simpler for new players, right? Why confuse new players by mentioning things that aren't in the game? It comes across less like a genuine attempt to make a low skill floor game and more like "hm hm hm, look at me, fgc, aren't I so big brained for making such an easy to pick up and play game?? shower me with praise aha aha yes!" Maybe I wouldn't get those vibes if sirlin wasn't so generally insufferable.
@@sledgehammersssssquad3624 I like it, as if someone has heard about other fighting games, or has played other games with more advanced movement options, telling the player "Don't worry, this is the only real movement, so don't try to figure out if there's some secret movement tool you don't know, just focus on the game," can help.
As someone who's casually played games like Smash Bros. or NRS story modes for a while, a few hours of Fantasy Strike helped me understand hit and block advantage a lot better and how the basic set of zoner/grappler/rushdown mindgames work in an online environment. It got me to try SF5 and MK11 online, and I've had fun learning those games. So huge props to Fantasy Strike for that. I'm not surprised that Sirlin is super defensive about the game, though. It seems like he and his team went all-in on FS and the sudden switch to F2P indicates that it probably wasn't doing great commercially. That's a wild guess, and either way his comments on Discord are really unfortunate. All that said, I both wish the best for FS and the devs behind it and feel like - as someone who screws up basic combos and misses easy punishes regularly - the game is just a bit too simple and the characters too similar to other games for it to retain players. One of the coolest things about fighting games are their character rosters, and FS just doesn't have one that wows me.
@@Snax000 Sirlin was being weird and insulted sajam because he had like 2(TWO) small complaints in his stream while having a positive experience overall.
you perfectly and succinctly put my feelings into words on why this game always looked wack and boring to me. this game is just the barebones necessary to be considered a fighting game with a boring lazy looking art style
@@DrWiley-fm3ik I dropped this game after like an hour. It just feels so wrong, like nothing felt right. Maybe part of it was cuz I couldn't unga bunga as much as in other games, but the game just felt like ass. Didn't really help that I kinda hated all the characters (seriously one of them is literally Walmart brand Ibuki and Guile but with a suite)
Yeah, i don't like most games that were made to be competitive, because they often don't really have a style to them. Valorant and fantasy strike look basically the same, while other games like csgo, sfv, and mk all have wildly different styles, while the 2 that were designed to be competitive just kinda copy the others.
I like how Sajam usually when he picks up a game he just gets beat for hours, he hopped on this game and the only dudes that gave him trouble were DeGray and, to a lesser extent, the panda dude on Day 1.
This video is a little misleading with the highlights. He was losing 6-2 in most of his sets. He definitely did better in FS, but by no means was he getting everything for free.
Yeah, the game is very fundamentals-based, it's not surprising he did not stick with it for long. Most of the asswhooping came in Day 2, though. Mostly higher-level players, but a couple Silver players as well.
MiloticMaster Most sets, like all new games, take me a few games to figure out what the character does, and then I do better in the rest of the set. Overall though, yeah I had a better time than most game in my first few days online.
@@SupermanSajam Probably, like other experienced players already did. The basics go most of the way, the rest is just very specific interactions that come down to timing/spacing (not very interesting imo).
Fantasy Strike is a decent little game. It's ugly as sin and it's barebones, but you can have fun with it, I like some of the character ideas and I generally like the Yomi Counter concept. It's an enjoyable fighting game that's very accessible. Wouldn't be a bad game to teach someone how to play a fighting game with, and then move them on once they're ready for something more complex. It is simple though, and the fact that Sirlin acts the way he does about that really turns me off of the game sadly. I wish he realized that there's more important things than his own ego when he's representing his brand. I'm sure the community of the game and the other people that work there are good folks, but I just don't want to support all that.
Honestly one of the weird things about FS to me is that there's actually quite a bit more complexity in the characters built in to the game already in boss rush mode. I really wish there was a Boss Rush Vs mode or something where the characters had some of their extra moves, higher health pools, and maybe the EX options that cost like, half a meter to use or something.
@@TurtleKnite Fun fact: Boss rush is what the game was originally going to be for the competitive modes. The game just took too long and cost so much to develop that those powerups had to be segregated in their unbalanced state into their own mode to release SOMETHING. Maybe if the game does well enough post F2P we'll get to see what that would actually play like.
@@diegoantoniorosariopalomin4977 agreed! And you don't have to have a great budget to have a great art style - Punch Planet, Skullgirls, and plenty of other indie games are proof of that.
@@FishHookEXE The character designs are also really bad. Most of them look ugly, generic, or both. Quince has the hair of a Saturday morning cartoon villain and has a 24/7 "I am a sex offender" face. Valerie is drawn like a Soul Caliber character and looks like Sirlin has never talked to a woman in his life. Or a fashion design consultant, but that applies to most of the characters. Setsuki is basically every anime girl cliché rolled into a ninja package. Rook's face looks like it's trying to be cartoonish and animelike at the same time and giving terrible uncanny valley vibes. Graves looks like the most generic fighting game protagonist ever and his outfit is atrocious. Jaina's outfit looks almost as stupid and looks like she's wearing a bathrobe. What's worse is that there are actual skins in the game that fix many of these issues or make them more original, like the ones that give Valerie an actual shirt or fix that horrible eye searing gradient, or make Graves wear something that looks less stupid. Did no one on the team think of hiring a design consultant? Whoever drew Valerie's original outfit needs to be fired immediately.
I like the idea that this can be a pocket game. My friends don't want to play UNIST with me, but I'm not into SFV. Playing one or the other would be a beatdown because of hours invested - FS wants to be the game we can meet in the middle on. All that said, SamSho seems like it might be better for the same thing...
Wow. I really enjoyed Fantasy Strike and was all ready to give Sirlin my money for the premium version. But I don't think I want to give my money to someone who behaves that way.
I got whooped on the ladder by the fake sajam. Was disappointed finding out it wasn't actually you, but after watching this, my spirits have been lifted
You probably haven't noticed, but in Fantasy Strike, you can tell if something is advantageous or disadvantageous on block/hit by looking at the blue or red circles that pop up. Blue is plus, red is negative.
The SirlinGames twitch account (not piloted by David at the time) made sure to bring it up multiple times in chat while Sajam was playing. He knows lol
Sirlin really giving MikeZ vibes with how he treats his game like God's greatest gift to man. Difference being MikeZ's creepy ass had something to be proud of in skullgirls. Fantasy Strike is nothing to get uppity over. Also the idea of a jump button in a fighting game is gross.
Yo fantasy strike players. As a skullgirls player, don’t excuse Sirlin’s assholish behavior with “Oh that’s just how he is.” We did that. Did not end up well. Maybe it’s not the same but that comment gave me minor ptsd lmao
julian12465 MikeZ, lead programmer & game designer for SG. Also competitive player & dude at SoCal locals. He was an asshole to a lot of ppl but everyone thought “Eh that’s just how he is, he doesn’t really mean it like that. He’s a good guy at heart, he just is really awkward and bad at talking.” He then got involved with a bunch of bad things bc of his insensitivity, abrasiveness and generally shit personality, when he was held accountable by the SG developers he fired the board of directors and took over the company leading to lab zero employees mass quitting. But the thing was he was nice to us and was our friend, we didn’t know about all the toxic experiences until everyone compiled all the ways he’d been shitty to all everyone and realized “Oh, this man’s been playing us. He isn’t who we thought he was.” Really just stuck a knife in the hearts of the people who supported him with his actions. It’s probably not exactly the same with Sirlin, but when people start saying “Oh, don’t mind him he’s just like that.” A huge red flag goes off in my head.
@@StarVarianth I get where you're coming from here, but there's a bit of a difference between the creator defensively responding to a misrepresentation of Sajam's words, and all the things that Mike Z did. It should also be noted that Sirlin also apologized for the misunderstanding and has otherwise been very positive about Sajam both for a long time before and after those comments.
Sirlin has one hell of an ego, which is exactly why as fun as Fantasy Strike is I just can't get into it. I get that people get defensive over their own creations but whenever someone criticizes it he goes off about how much tournament experience he has or something else. I'd probably play it again if he could just stop acting childish.
I'm probably going to pick up Fantasy Strike sometime this weekend, but I have to say that there's nobody on the roster that I actually *want* to play just by looking at them and their kit. I get what they're going for, every character being an analogue for one from a different game, but I do think that the cast suffers for it.
Yeah, I think them trying to find an exact 1-to-1 for each archetype of character and then building off that just makes everything seems stagnant. Also, the artstyle makes it look like the world's highest polygon flash game fighter, more than anything, and the gameplay being simplistic to the point of no crouching doesn't help.
@@diegoantoniorosariopalomin4977 I think jaina's design is probably one of the more original, but only because she's got two points of reference instead of one: Akuma (dive kick, DP) and Hawkeye from Marvel 3 (Rain of arrows, chargable arrow special, jump arrow). Her DP is closer to Shinryuken, but a flaming uppercut super isn't specific enough to take points on it's own. If you wanted to stretch you could say charged arrow is red fireball and normal arrow is just hadouken, but that's up to you.
I have a bunch of personal experience with Sirlin from his forums during the height of Yomi, and I have to say, all of the negative stuff you hear about him is true. I think his game design is great, and Yomi is still one of my favorite games (and Fantasy Strike is up there, too), but he is a horrible person socially. He was basically his own worst forum troll. People would post normal stuff in his forums - questions, comments, gentle suggestions, nothing especially rude or offensive - and he'd reply back with stuff literally like (only barely paraphrasing here), "Wow, that is the dumbest thing I've ever heard. I can't even believe how bad your suggestion is. You don't have even the slightest clue about game design. Your presence here is worthless to me. Leave this forum and never come back." He seriously scared away more people from his community than any other person, mechanic, or concept ever did. And then he often whined about how unsuccessful his stuff was compared to what he thought he deserved. Eventually, he had some kind of meltdown and destroyed the old community entirely, claiming that it was full of horrible scumbags (even though it was actually a pretty good, functional community and _he_ was the problem). It was one of the most fascinatingly pathetic things I've ever witnessed.
Was this meltdown around the time when you needed to pay to use the online client? I played yomi around the time it was released and stopped when you had to pay to play online. When I checked up on the game after a while, the forums were under a different domain and seemingly none of the old players were still active.
@@SouthpawHare Weird. I had no idea that Sirlin didn't like the old yomi community. It wasn't amazing or anything, but I had some good times playing with those guys.
@@CHEWYCHEWYQQ Yeah, my thoughts exactly. The community wasn't perfect, but Sirlin treated everyone like human garbage, and they didn't deserve that. There was this one big "massacre day" where he indiscriminately banned dozens of people in one day for saying basically anything that could be considered critical of him or his products in any way. Then the next week or so, he just shut down his entire website permanently.
@@SouthpawHare Weird. I seem to recall that he used to be against banning people on principle. There were admittedly some very unkind things said about HDR, but since then it seems like he's only gotten worse.
I made it to top 100ish rank after only a few days of playing and virtually no labbing or practice. I do think the game is quite fun, but everything you said was spot on. Trying to compare the depth of this game to most other fighters is a little silly.
You did it! Thanks for taking a look. I feel like the game might become too solved too early now that I've played some of it and play a lil' more KI. FS is nice but I think I'll overall play more KI. Now I get what people meant with the "wanting more complexity" talk.
Dang, I'm happy that you tried this game out since I personally enjoy it, but I also feel bad that Sirlin was trash talking you like that. But you seem to have enjoyed the game on Day 2 so as long as you had some fun playing it, I'm happy. Thanks for giving the game a fair shot and keep up the great content Sajam!
Yo, got corner divekicked for an entire round, discovered The Rook Hugger is a top 10 player, and had a fight with Sirlin! I had the exact same Fantasy Strike first experience!
I wouldn't buy it, it has expensive microtransactions, which usually hold be back to buy a game. But the free version is pretty good already, if you just want to play against random persons.
Btw, thanks for keeping the video very fair, despite some moments of strong frustration throughout the Day 2 stream. Sirlin's rude and deserved being called out, but he's not the community, and he's not the game.
The paying for friend matches is a bit annoying when I was trying to show a fighting game too friends, but besides that 10/10 even after the tutorial my friends were excited to jump in
F2P games live and die by their online component, so while it's disappointing to not be able to do friend matches for free, it's understandable when you really think about how F2P games have to function to stay afloat. Since the game isn't team based in the same way that games like LoL or DotA are, it can't really support playing with friends 100% for free or else the queues can dry up easily.... but it does make it a little difficult to check out the game with friends if neither of you have made a decision to buy it yet.
Watching you learn, play, and critique these other fighting games has been really enjoyable for some reason. I loved seeing the whole process in motion
It seems Sirlin edited his original comment to remove his comparison to Sajam and it now reads "I have a lot of tournament accomplishments as a player..." A bit late for that I think. It also doesn't actually change the implication of the message. Also I respect the omissions in this so as to keep the drama focused on Sirlin and not the game. Though I must say one of my favourite moments from the stream was when Sajam quoted Sirlin saying (referring to lack of depth in FS) "I wonder if he'd say the same about ST if that were shown for the first time." and Sajam said (paraphrasing) "I'd probably say all the characters are from Fantasy Strike except everyone has way more buttons and there's high/low blocking, etc." Supreme Victory.
I gave a few opinions on things I didn't enjoy about fantasy strike in the discord and while I enjoyed the experience as a whole, a lot of people Just took the bad things I said as if it was heresy. I do still enjoy the game but sirlin doesn't 100% have the designer mindset imo because he doesn't take criticism well.
The game is certainly helping me start “playing the game” and is fun for me because of that. I’m actually interested in learning the frame data and figuring out the combos for my characters. However, I came to FS because I wanted to use it as a stepping stone to get my friends to play Under Night. I’m pretty much constantly looking at how the game is affecting me and thinking about how that’ll help me in UNICLR and how it’ll make my friends interested to play.
It kinda helped me rethink how I play DBFZ. Grab mix-ups make me rage, though... Considering I embraced throws when they were still hated, it's kinda hilarious XD
I really dont like that people are being toxic. Youre pretty cool and is showing off alot of cool games and perspective. Dont mind them. As for Sirlin, I used to admire him. I really dislike him not. As a game dev I really understand being protective to your game. But thats not right. That reaction is horrible in any community.
Side note, I played this with a guy far away, and GGPO or not, we had 3-400 ping and the rollback was pretty unbearable. We both have good wired connections. Meanwhile, had a close to offline quality game playing the same guy in KI. I don't know what kind of magic this is but... KI wins again.
400 ping doesn't sound feasible at all for any game (including KI). There must have been something with the game causing the two players to have high latency to each other that KI doesn't do.
I put a decent amount of time into this game trying to introduce a friend into fighting games. Couple things. The game lacks functional anti airs across the cast. Simplicity is good but having no crouch feels a little overkill. if you want to go down that route. I feel it would play better with a block button like NRS. So you don't have to misposition yourself just to be defensive. That and the visuals and framerate need serious work.
I've had the exact opposite issue, proximity block kept me from walking back in some situations where I wanted to, so I had to jump back instead (not a big issue, though). I kept from walking back otherwise by only pressing back to block, instead of holding the button (like Instant Block in Guilty Gear or Blazblue). It helps with both positioning and with pulling off Yomi Counters more often. Odd that you thought there was a lack of good anti-airs as well, jump-ins are heavily punished from what I've seen. Except by 2 of the characters (Oni and Quince). These do have bad defense.
@@eduardoserpa1682 Bad defense should not equate to lacking in functionality. And even still a lot of characters anti-airs are locked behind meter. It's just bad design. Especially with how strong jumpins are. The hitboxes are ridiculous. Again if it's what the devs are going for, that's fine. But if you go from a game like this to something like Street Fighter. You're going to have a bad habit of jumping. That's been instilled on you by playing this game. Again just my opinion.
@@LunkLanguage I 100% get why a Street Fighter player would feel that way, it's surprisingly different from that, despite the similar moves. That kind of "fairness" is precisely what I find kind of dull in SF5, but I like in Fantasy Strike. As a very defensive player in every game I play, I didn't have any issues on defense and punishing jump-ins, specially with Super being avaiable every 10~13 seconds. The only situations where I thought defense was kind of hard was after getting knocked down, which I think is fair (again, as a Guilty Gear/BlazBlue player that likes strong setplay). Defending very strong offense is very fun for me, personally.
@@LunkLanguage Most characters have good normal anti airs (Grave's standing A, Lum's standing A, Argarg's standing A and Back A) or good/decent special AAs (Jaina's standing B, Midori's Parry, first two hits of Valerie's rekka, Oni Maru's standing C, Geiger's Flash Kick, Degrey's B>C). The only characters without try non-super anti-airs are Quince and Setsuki (Oni's AA is weak as well)
@@stuartdalrymple Sirlin's comments are far from"random." I'm also not just basing that decision on Sirlin's comment alone, but also on the fact that it feels like half of a fighting game to me. Id like to try it, but Sirlin's comments only cemented me never touching it. Why would I support a game when the guy who made it can't take criticism?
also yeah i actually liked this game but the Sirlin thing is gross lol. Im uninstalling the game. I know that wasnt your intention by showing this, i know you didnt want people to like dogpile on him and boycott the game but it just leaves a poor taste in my mouth. Especially seeing that he's apparently always like this, it just gives me Mike Z vibes and i just dont think I can support this game any more.
I think the message was supposed to come across as "JMcrofts is THE 'anti-Sajam'" in that JMcrofts is frequently singing the praises of Fantasy Strike while Sajam was polite but didn't seem as hyped about it.
I play street fighter alpha 3 and super turbo mostly, but lately I've been into this game a lot. Is fun and gives the hands a rest. Also is more about tactics than execution, so it helps me improve in that aspect also.
fs player here. I was 1 of the players that message you. been trying street 6. I made it to diamond. so a lot I learned from fs did carry over so that was nice.
It seems like Sirlin's way of thinking about the game is that it's for everyone who enjoys or wants to learn fighting games, but the fact of the matter is that people want different things in fighting games and you can't say any one game is objectively a great game for everyone -- wanting more features or mechanics or wanting different gameplay experiences doesn't mean you think the game lacks depth. Being better at a game or a genre of games than someone doesn't mean you know their tastes better than they do. Sirlin's view on things historically has also been black and white and I think it really came through with some of the design decisions with Super Turbo HDR, where many top Super Turbo players didn't understand or like a lot of the design decisions he made because their vision of Super Turbo and what they like about it is fundamentally different from how he viewed it. Maybe it's a better game (and maybe it's not) but at the end of the day it's a different game.
But sirlin was incredibly transparent on hdremix. He went as far as to consult top players about the changes he was making, and detailed every one of them during development.
@@Pandaman64 sure, but that doesn't mean he made the game the way they liked it. A lot of what he took out of the game (shoryuken and command throw OSes for example) were integral to high-level Super Turbo play. You can argue that it's a better game without them but it's a different game on a fundamental level and not the play experience top players were looking for.
I don't think I could every actively try Fantasy Strike now. It looks pretty shallow with a lot of really weird gameplay stuff and definitely "barrows" a lot from other fighting games in terms of character moves and gameplay. But after finding out the lead man behind the game is kind of a rude spaz?? Nah that just put this game on the negative list. I'm not sure how good this game would really be for beginners as well considering it omits a few aspects that are in almost every other fighter like high low scenarios, lack of crouching buttons, or extended movement options like dashes or running.
The game is solid but it's soooooo simple. I like character specific options and deep punish game personally. I like that it's simple, and i hope it doesn't get insanely complicated in the future. But GOD, BARE FUCKING BONES!
grave actually looks so fucking sick ngl the ability to control the wind like that to mess with opponent's jump arcs and positioning at the cost of closing screen space is such a cool concept on a zoner
It's an idea taken from Rachel in BlazBlue, if you want to play with it in a more full-featured game (also, Rachel can do more with it than Grave can, since she can use the wind to affect her projectile trajectory, and can do certain moves to make the wind affect her *more* than her opponent).
Lot of things Sajam said are fair, some other stuff I don't know about. Describing the game good for lower commitment sounds fair, you can get decent pretty easily and then commit more time if you want to get really good. Perfect sidegame material for many people I would assume. Anyway, good that you had fun for the few hours you played.
Where I am in my life right now, I don't have as much time to devote to gaming as I did when I was younger, and so I appreciate fantasy strike for being a game that doesn't overly complicate itself.
The lack of dashing might be bad, but I think the lack of crouching puts emphasis on cross-ups. And characters like Setsuki and Valerie are balanced around it by being the most fragile.
I dunno what it is about this game but it's giving me serious League of Legends war-flashbacks. Maybe it's the ugly character models on a free-to-play game?
Yeah, Sirlin is a little unaware of how he comes off, but I can appreciate his commitment towards making an accessible game, which is why I support the game. If you’re interested, this game is the realization of a card game that he created, called Yomi, and in that game there are 20 total characters, 12 of which have made it into the video game. The other 8 haven’t been realized yet for the video game, so I’m hoping that, with more time and continued support, the entire 20 character roster will make it into the video game.
I think the reason they made throw tech be "do nothing" is because they wanted to make throw teching easier while keeping it similar to other fighting games, where you have to choose between blocking or teching the throw. Personally, I think it's a great idea, and can even help teach new players to stop randomly mashing/moving when the answer to some moves is to stop inputting anything.
i see it all now and it doesn't look much fun it can be fun for the very casuals i mean that's the main reason this game was made but nah i pass it also has some super weird decisions like i get it with no run and dash Super Turbo didn't had dashes but no crouch is just weird and 6hp bar is another weird decision
I do have a long script for a review for this game (it was mostly a overview of pretty much everything including extra stuff i didnt noticed in my outline) And I quite agree with whats being said here. I talked with sirlin before and he just seems unpleasant. Like i dunno if its due to me or something else but sirlin is a old man thats a ex capcom employee that for some reason is off his rocker for some time
You probably wouldn't be too into it judging from your opinions on this game, but have you ever tried Pocket Rumble? It's kinda a similar idea as this, though admittedly I think the characters are more fun (but still similarly influenced by other fighters), and the style is overall a lot more sleek (it's basically the style of the old Neo Geo Pocket Color fighters.) And it's got a kickin ost. Sadly, the online is dead unless you join a discord, but still, I love it.
I feel like Fantasy Strive hits a weird place just outside of a game like Dive Kick. its incredibly basic but not simple or fast enough to learn on the spot and matches even last just too long to be boring, at a certain point i just wonder who is the game even for. I'll honestly never understand this weird idea that Fighting Games should be more "simple" as if the reason for a lot of people don't stick with these games was because mix ups are difficult and not because of a overall lack of casual centric content in most FGs