The arcades place I used to go to (back in the mid to late 90s) had this game (2 cabinets) right next to Hydro Thunder (also 2 cabinets side by side), which itself was right next to Daytona USA (4 cabinets), and then followed by SEGA Rally Championship (2 cabinets). Me and my friends called that spot our "racing wall". It was also the loudest spot in the entire place (helped by the nearby presence of Killer Instinct as well). I always loved SF Rush, both the original and 2049 as well. I actually wish they would remaster the original, it would be a fantastic racing game even today, arcade racers were simply the best racing games out there.
I was never so excited for a port than the port on the Midway arcade compilation for San Francisco Rush for Gamecube. I finally had this arcade game on a home console, in what I expected to be it's full glory. I loved SFR so much that I accepted the incredibly flawed PS1 port for what it was and played a ton out of that. I had high expectations for the Gamecube arcade collections port. Well....it certainly was not a perfect port. It felt off and the sound of the engines were not synched. Practically unplayable in my opinion. What a disappointment it was. When I get hankering for some Rush, I play the N64 version on an emulator and in High-res it's quite impressive.
I loved this back in the day. You could get alternate vehicles by holding down one of the buttons. Later on I had it on the N64 but the arcade was best.
I loved playing Rush on the N64, and I put countless hours into Rush 2029 for the Dreamcast. Controls were a bit janky with an analog stick. I remember having to always push the stick forward and then slide it left or right while keeping it forward to turn. Simply pushing left or right did not jive with the car physics.
Did you ever play Rush The Rock? It's an expanded version of this with 4 new tracks, 4 new cars, a new music track, a new mirror mode and new shortcuts on the first 3 tracks
ok i get you.. so its more about handeling then speed.. im on a mission to get on the leader board on Rush in my local arcade.. ive got a lot of learning to do first.. im trying to become one with the rush gods
Neither a Voodoo Rush but a Voodoo graphics chipset with a second texture management processor instead (normal standalone cards came with just a single one).
PS did not have anywhere near the power to port successfully. Graphically, it wasn't terrible, but the physics was custom built because the PS couldn't process the math for the arcade physics.
this is one of those racing games where you could be coming 1st until you stuff up big time by clipping the edge of a wall or something and end up coming dead last. but not in RUSH. you're dead last for most of the track and you end up remaining last to the very end, as demonstrated in this video, lol.