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Satisfactory Oil Rig Setup - Satisfactory Update 7 Lets Play Ep.06 

TotalXclipse
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Satisfactory Oil Rig Setup - Satisfactory Update 7 Lets Play
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Today we're working on the Satisfactory Oil Rig Setup. This layout will help
us start producing plastic and rubber to be used in our upcoming factories.
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
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28 июн 2024

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Комментарии : 54   
@TotalXclipse
@TotalXclipse Год назад
How do you think we should expand the oil rig?
@DistracticusPrime
@DistracticusPrime Год назад
A cylinder of lights using the diagonal animated background to represent a mining beam.
@tattonoboyle9241
@tattonoboyle9241 Год назад
With blinders to use the diluted fuel recipe.
@TotalXclipse
@TotalXclipse Год назад
@@tattonoboyle9241 Cool idea, once we unlock the recipe we might do that!
@TotalXclipse
@TotalXclipse Год назад
@@DistracticusPrime Awesome idea, but excess lights may kill my FPS. Might have to try it when UE 5 comes and see if they're improved light performance!
@Putrefax
@Putrefax Год назад
The thing to notice about real oil rigs is the lack of symmetry. Place a helipad on one side, and one of those observer towers on the other. A little building space that in the real world would be for office space and staff, but in this game you could put a circuit breaker room and maybe other stuff like the MAM. Also gantries, real oil rigs have spaghetti of gantries going underneath and all around
@SeedlingNL
@SeedlingNL 8 месяцев назад
In my most recent restart of the game, I went with self-powered plastic and rubber production just for the unlocks. 2 rubber or 4 plastic refineries > 1 petro coke refinery > 2 coal generators @ 240% (they consume 108 water and 60 petro coke per minute). Those coal gens produce 180 MW each. At 125% a oil extractor on a pure node fills a 300m3 mk1 pipe, so you can run 10 refineries on them. Was fun using a single biogen to jumpstart the first powerplant cell, underclocking everything to 25% and alternating which machine got power to fill their storage first.
@proatplanes
@proatplanes Год назад
Very cool design. Random Idea: Make a Cargo Boat that makes something.
@69revalations69
@69revalations69 10 месяцев назад
3:45 made my day... I juuust did that but off the 20th floor
@iamtweek1680
@iamtweek1680 7 месяцев назад
what is the underclock percent needed for the fuel refineries?
@raingaming8
@raingaming8 Год назад
that oil rig looks so awesome!
@FrankMcCauley
@FrankMcCauley Год назад
Is there a rule that says you have to fire it all up at once? Fire up what you need for beginner production to get the plastic you need, and bring the rest on line later?
@TotalXclipse
@TotalXclipse Год назад
You can turn it on as you want all at once or just a few but where's the fun in that 🤪
@Xix1326
@Xix1326 6 месяцев назад
"Starter" oil isn't really a thing, unless you just want enough plastic and rubber to satisfy milestones and MAM research. How do you deal with the Heavy Oil Residue? I guess manually flushing a buffer? Oil power is still quite aways off. Yeah, beautiful build but how do you get REALLY started with oil. Granted, this is a full scale build, not for the faint of heart. Great stuf, but way beyond my abilities. I just set up an extractor, a refinery and a buffer for the HOR, manually flushing when full. I've not gotten the manufacturer yet as it needs plastic to unlock. Anyway, thanks for all the great work you've done for Satisfactory. I've also explored the Tips site, which is excellent. Everything needs a bit more updating. The starter save is where my current work is (I love that spot too), and I just unlocked oil in my build. Yours has the now unnecessary mods (Update 8, but not a problem) , and I wound up with 2 hubs (I wonder... can I actually build 2 hubs?). Update: I figured it out with the help of an excellent starting oil tutorial by Phenixx. It's the changing the heavy oil residue to make petro coke to run some coal generators that's missing from most tutorials. Once I realized that, starting oil is a breeze.
@sonic232s
@sonic232s 5 месяцев назад
What I did with my 'starter' oil is I immediately began packaging it. Packaging it lets you immediately substitute Coal for Fuel in vehicles, and lets you SINK excess. The Polymer Resin I was producing also produces plastic for empty canisters, and those empty canisters get fed directly into the fuel packager. You need to ALSO be producing plastic independently or have multiple Polymer Resin producers for this to work, but I immediately switched my Truck Stations from Coal to Fuel. I keep an Industrial Container of it set aside that feeds into my two truck depots (one for coal, the other for my refinery), and occasionally manually dumped a couple rows of fuel into the AWESOME Sink until I got Smart Switching set up since I wasn't using nearly as much as I was producing and until I set up Fuel Power at my depot, my Fuel Canisters were being consumed in the process of using them. Once that got set up as well as Smart Switching, I got Rubber, Plastic, and Fuel being brought in from the refinery to my main base. Now that I have Tier 7 & 8 unlocked, I have my Fuel Depot where I keep all the fuel that goes to my double Fuel Power and feeds my truck stations, overflow from THAT goes into my storage system, and then overflow from THAT gets Sink'd. I still need to set up my train network, so once that's online, the fuel depot can go and I can directly do fuel power at my refinery instead of unpacking since I'll be converting my Coal Plant and my Refinery from Truck delivery to Train or Conveyor.
@Tachikoma0808
@Tachikoma0808 Год назад
Flow Indicator, or the ring thing that move/breathe you mean?
@bob8mybobbob
@bob8mybobbob Год назад
I’ve been working on my oil spreadsheet, so I’ll nerdily say: Going HOR>Residual Fuel>rubber produces 25% more fuel, 63% more rubber, and uses 60% more refineries (vs rubber>residual fuel). The plastic counterpart is 25% more fuel, 25% more plastic, and 63% more refineries.
@dannymerov
@dannymerov Год назад
you know you can make computers with quartz, iron and copper if you get the alternate right. i use that alot to unlock stuff
@TotalXclipse
@TotalXclipse Год назад
yep - but you can't unlock them until you've got plastics unlocked :D
@dannymerov
@dannymerov Год назад
@@TotalXclipse oh derp xD its been a while since i played a non calculator save.
@IAMED2
@IAMED2 Год назад
Gotta say I really like long parallel pipelines and I don't really care for the "Factorio style" weaving. I think I might like it if you added additional foundations so the pipes were inset and maybe covered with glass.
@partyfists
@partyfists Год назад
This literally happened to me. I got to the end of building a 300 per sec oil refinery and I went to go build my power generators and then I realized I had no recipe. Then when I tried to just use the oil to make plastic and rubber, I had no power. I ended up using all the sulfur I could to make compacted coal and add as much power as I could until I got fuel generators.
@Sappise
@Sappise 6 месяцев назад
Вариант от satislab интереснее. Но автор молодец.
@morgansmith2904
@morgansmith2904 6 месяцев назад
I want to do oil rigs but I cannot for the life of me figure out how to get fluids to work correctly, 300 hours in now and I still cant get fluids to run right
@arthurod44
@arthurod44 Год назад
I had the very same idea with the 1800 oil at this location but the amount of pump to get all of this very high, plus water, and place 160 fuel gens, I gave up to something like Bitz did
@arthurod44
@arthurod44 Год назад
But please Tom dont give up I wanna see the oil rig idea become real ❤
@IsThatDrak
@IsThatDrak Год назад
looking great dude got a nice flow....flow...flow...flow oh dammit
@dortamur2634
@dortamur2634 Год назад
If only there was some way to, I don't know, maybe blueprint 3 refineries together with logistics attached, to place so many down faster. 😉
@TotalXclipse
@TotalXclipse Год назад
If only I didn't keep forgetting to use blueprints :D I just get soo distracted in livestreams :p
@DJPETERC
@DJPETERC Год назад
how do we save the blueprint files / where do we put the files so we can use them? got so many good ideas from your videos!! nice one
@TotalXclipse
@TotalXclipse Год назад
You save the blueprints in the blueprint designer, the files can be moved by locating the save file and then the blueprint save section
@themadtiger
@themadtiger Год назад
Just out of curiosity, did you think about using the heavy oil residue to pump into refineries making petroleum coke and slamming those into some coal generators nearby to power this up enough to yield enough plastic and rubber for the next milestone? A single 300 line of heavy oil residue could get you 900 petroleum coke, which would feed 36 coal plants which is 2700MW (since they burn 25 / minute). Run the rig with only half of the things running, add a few power storage batteries and let those power things when the time comes to add the fuel generators.
@DistracticusPrime
@DistracticusPrime Год назад
I believe petroleum coke is intentionally the game design, as a stopgap measure between coal power and fuel burners.
@TotalXclipse
@TotalXclipse Год назад
Never even occurred to me TBH :D Great idea, shame I've already done the next powerplant
@fringe21
@fringe21 Год назад
I saw in a previous video that you were doing underground conveyor belts at the top of your hill where all the ore is coming down(also in the water). I wasn't able to find the vod bc it might have expired but how are you able to do that? I can't replicate it for the life of me so I was wondering if you had some kind of tutorial or something on it? Or if you can point one out that already exists that I couldn't find? Love all the series dude!
@Toir
@Toir Год назад
are conveyors conectors been fixed on blueprints?
@limpanskok
@limpanskok Год назад
3
@tattonoboyle9241
@tattonoboyle9241 Год назад
You are forgetting the pumps!
@TotalXclipse
@TotalXclipse Год назад
The pumps are up and running :)
@deanzap3658
@deanzap3658 Год назад
Second 🎉🎉🎉
@owenpatry7812
@owenpatry7812 Год назад
Thanks for showing your mistakes in the edit, whenever I watch YT videos for satisfactory I always feel like an idiot cause I would’ve messed it up about 5 times before getting to anything close to your end products
@rupert7565
@rupert7565 Год назад
If the only thing you want to do is get enough plastic to get computers for research, you could reroute power from your base to here for just a bit. You need 5800 for 100 computers for the research and another 290 plastic and 50 rubber for every fuel generator.
@IAMED2
@IAMED2 Год назад
Can you find 100 total computers just lying around by hard drives?
@TotalXclipse
@TotalXclipse Год назад
Yep you can why?
@IAMED2
@IAMED2 Год назад
@@TotalXclipse Ah nvm I thought that you could enable Fuel Generators before producing computers, but I forgot that fuel generators themselves require computers to build
@Kiwi_Dave
@Kiwi_Dave Год назад
It wasn't the grind and all the maths that made me stop playing Satisfactory. It was seeing how crap my builds were compared to these videos.
@BobBob-it7tp
@BobBob-it7tp Год назад
First woohoo!!!
@HerpilyDerp86
@HerpilyDerp86 Год назад
Neeeeeeeeeeeeeeeerd!
@srswft
@srswft Год назад
fml I just finished your 900 rubber plant and it looks mega trash compared to this, time to tear it down and rebuild
@qutaibahamwi
@qutaibahamwi 11 месяцев назад
this game is no longer a factory game its architecture game i am out
@muaddib2678
@muaddib2678 Год назад
Isnt it the truth, Seems We Always Need More Power!
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