When I add a brick material to an object, I'd like the size of the bricks to remain constant no matter how big or small I scale my objects, without having to open up the material each time and do a bunch of math. Is there any way to automate this process?
perfect, I was looking a way to stretch my textures to wrap my whole landscape, Texcoord on my layer mask texture's UVs, set the tiling by 1/size of the texture (mine is 4k so 1/4096). The material is not blurry at all !
A material is like a paint that tells the game how an object should look, while a texture is like a sticker that gives the object its details, like color or design.
Why change the tiling and scale on a material basis and not per mesh basis? I may have a brick wall and another that’s smaller. Use the UV mapping tool in modeling mode?
So is this what we do with materials? I see a lot of texture/material packs on the marketplace and i've always wondered how people are using them.. like you get this wall texture that fits a certain wall.. try to use it on your own wall and its all jacked up.. lol
It's much more complicated than it should be. I already have a box occupied in front of the Texture Sample and I can't draw in the UV, if I delete this box then the whole texture is messed up. This scaling is very popular and should already be included in every texture...no need for such a bs anymore.
Scaling a texture material in Unreal Engine can be done by exposing the Texture Coordinate to Parameters. To do this, you will need to select your Material Parameter Collection and add an expose parameter node. From there, you can connect the UV output of your desired texture to the exposed parameter and adjust accordingly.
Yes, there are several tips that can be used when scaling a textured material in Unreal Engine. One of the most important tips to keep in mind is to use textures with different tiling settings for each scale level. This will ensure that the texture looks correct across all scales, as well as prevent distortions or skewing. Additionally, it's also important to make sure your offset settings match accordingly so that your scaled materials look uniform and consistent.