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Scaling a Textured Material In Unreal Engine Like a Boss! 

Nathaniel Green VFX
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In this short tutorial, I walk you through on how to scale your textured Material inside Unreal Engine 5 quick and easy.

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15 сен 2024

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Комментарии : 61   
@paragun6119
@paragun6119 Год назад
Double click Material > Details Panel > Click Tiling/Offset > Play with Tiling X and Tiling Y to see changes
@LegendOfCalvas
@LegendOfCalvas Год назад
Thanks
@chris09423
@chris09423 Год назад
Bruh, this made life so much easier
@anujpartihar
@anujpartihar Год назад
Yes but not all materials will have this option in the details panels. So it doesn't work for all materials.
@ferrisprime3231
@ferrisprime3231 8 месяцев назад
didnt work dont like you anymore not coming to my birthday party
@lecoq_de_lombre
@lecoq_de_lombre 6 месяцев назад
dont like you anymore either. you should have gone to ​ @ferrisprime3231 's birthday party
@FunWare.mp4
@FunWare.mp4 Год назад
Thanks bro, every other tutorial I found wanted me to spend like 20 minutes overcomplicating the process. Thanks!
@benmar308
@benmar308 Месяц назад
Simple and very helpful, thanks bro
@dominiqueterry9474
@dominiqueterry9474 10 месяцев назад
Exactly what I was looking for, and your voice makes it 10/10
@NathanielGreenVFX
@NathanielGreenVFX 10 месяцев назад
lol and thank you
@jt-el8540
@jt-el8540 Год назад
Great explanation 👍👍 Really better than most out there for beginners.
@raygunner4970
@raygunner4970 2 года назад
Life saver. I'm really flying through the creation of my Backrooms game now. Thanks.
@zendroxx8773
@zendroxx8773 Год назад
doing the same right now 🤣🤣
@KlemoneDeal
@KlemoneDeal Год назад
ey, i'm makin a backrooms game too
@stevecntower
@stevecntower Год назад
Same bruh
@assettocorsahardstyle9838
@assettocorsahardstyle9838 Год назад
Pls guys stop doin this , who will finish his Backrooms game first ? ... Me ? Or you or you or you ?!?!?! xD
@KlemoneDeal
@KlemoneDeal Год назад
@@assettocorsahardstyle9838 probabally not me
@GTshortStories
@GTshortStories 2 года назад
Great tutorial. I was looking into trying to add materials on planes as well as scaling. Keep these goodies coming King!
@NathanielGreenVFX
@NathanielGreenVFX 2 года назад
Right on and more are on the way G
@DeathIngloria
@DeathIngloria Год назад
Great explaination and very calming voice. SUBSCRIBED!
@dinarichards7064
@dinarichards7064 Год назад
such a short yet so informative video, thank you so much 😄
@princepjohnson
@princepjohnson Год назад
Awesome bro! Simple and to the point! Thank you.😎🙏
@NikolaiMircovAtayman
@NikolaiMircovAtayman 3 месяца назад
this was way longer than the other tutorials but still it explaind it beter
@RandMpinkFilms
@RandMpinkFilms Год назад
Fantastic!! Thank you for this much needed video!
@MRKOMBATANTDRUMS
@MRKOMBATANTDRUMS Месяц назад
Thanks !
@williamcousert
@williamcousert Год назад
When I add a brick material to an object, I'd like the size of the bricks to remain constant no matter how big or small I scale my objects, without having to open up the material each time and do a bunch of math. Is there any way to automate this process?
@brocks9500
@brocks9500 Год назад
you have an amazing voice btw (:
@AstroNot13
@AstroNot13 Год назад
I love your voice. Also, this was helpful too
@NathanielGreenVFX
@NathanielGreenVFX Год назад
Glad it was helpful!
@globalpeace4530
@globalpeace4530 7 месяцев назад
thank you just what i need
@eldarkomarov240
@eldarkomarov240 Месяц назад
respect
@thomaswindfeld728
@thomaswindfeld728 10 месяцев назад
DUDE! This was great! Thanx! 🙂
@no_alias_for_me
@no_alias_for_me 6 месяцев назад
THANK YOU!
@pro.giciel9084
@pro.giciel9084 Год назад
perfect, I was looking a way to stretch my textures to wrap my whole landscape, Texcoord on my layer mask texture's UVs, set the tiling by 1/size of the texture (mine is 4k so 1/4096). The material is not blurry at all !
@alexandrebouffard798
@alexandrebouffard798 9 месяцев назад
Ty !
@hakkzii3863
@hakkzii3863 9 месяцев назад
I can’t double click to see blueprint
@MonderMurshed
@MonderMurshed 6 месяцев назад
what is the different between a material and a texture? i couldn't figure it out.
@NathanielGreenVFX
@NathanielGreenVFX 6 месяцев назад
A material is like a paint that tells the game how an object should look, while a texture is like a sticker that gives the object its details, like color or design.
@MonderMurshed
@MonderMurshed 6 месяцев назад
@@NathanielGreenVFX Got it! thank brother!.
@dedicatedserver8214
@dedicatedserver8214 11 месяцев назад
Why change the tiling and scale on a material basis and not per mesh basis? I may have a brick wall and another that’s smaller. Use the UV mapping tool in modeling mode?
@LegendOfCalvas
@LegendOfCalvas Год назад
So is this what we do with materials? I see a lot of texture/material packs on the marketplace and i've always wondered how people are using them.. like you get this wall texture that fits a certain wall.. try to use it on your own wall and its all jacked up.. lol
@virxest
@virxest Год назад
It's much more complicated than it should be. I already have a box occupied in front of the Texture Sample and I can't draw in the UV, if I delete this box then the whole texture is messed up. This scaling is very popular and should already be included in every texture...no need for such a bs anymore.
@NimaSayah
@NimaSayah Год назад
I like your accent, yeeeh and Thanks for your Tutorial buddy
@chelo111
@chelo111 Год назад
dope....
@Fartosaurus
@Fartosaurus Год назад
my wall texture applies to my walls but are the wrong orientation when applied - how do i rotate the texture 90 degrees?
@1.1st
@1.1st Год назад
Thank u 💞 .. but what about other maps roughnes an normal do i have connect coordinate to all or just to base color map
@onlywayisforward
@onlywayisforward Год назад
Helpfull 💯
@NathanielGreenVFX
@NathanielGreenVFX Год назад
Glad it was helpful.
@gerhardklopper7432
@gerhardklopper7432 Год назад
THANKS!!!
@Enderking394
@Enderking394 11 месяцев назад
But the texture just stretches when I scale up the cube
@Andredy89
@Andredy89 Год назад
how to expose texture coord to parameters?
@NathanielGreenVFX
@NathanielGreenVFX Год назад
Scaling a texture material in Unreal Engine can be done by exposing the Texture Coordinate to Parameters. To do this, you will need to select your Material Parameter Collection and add an expose parameter node. From there, you can connect the UV output of your desired texture to the exposed parameter and adjust accordingly.
@SahithNayudu
@SahithNayudu Год назад
Any tips with offeset too?
@NathanielGreenVFX
@NathanielGreenVFX Год назад
Yes, there are several tips that can be used when scaling a textured material in Unreal Engine. One of the most important tips to keep in mind is to use textures with different tiling settings for each scale level. This will ensure that the texture looks correct across all scales, as well as prevent distortions or skewing. Additionally, it's also important to make sure your offset settings match accordingly so that your scaled materials look uniform and consistent.
@MickaelSchaack
@MickaelSchaack 11 месяцев назад
obselete no ?
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