@@Name-ql7jf But... Hag, Doctor, Freddy, Pig, Clown, Trickster, Artist, Knight, Skull Merchant exist. You think most of their powers are more fun, or do you have an issue with Nightfall specifically?
@@Name-ql7jf True, Pig might be decently fun to play against, and Doctor as, though I'd still prefer Dredge's teleports to Doctor's zapping. Didn't include Trapper, for instance, since even if he's not super fun to play against, his traps can be quite satisfying when they work. Someone like Freddy just feels super uninspired on both sides.
I loved the debate on the FOMO thing. It first started by calling people that suffer that "fucking idiots" but you quickly retracted and entered the "ok, let's learn" mindset and that's pretty admirable ngl The chat was also civilized and the overall discussion was great to hear. The "Asking about stuff you don't understand is how you expand your brain lol" argument is great too. It's always nice to see open minded people in the internet
15:00 as someone who is very fomo subsceptible i would like to give my two cents on the situation Fomo does not come from a wish of wanting or not wanting for me, it boils down more to a collectors desire from many people i have talked to that also suffer from it is that the thought of never being able to have a "Completed collection" of something is infuriating. Peoples fomo is rarely triggered if they came late to a game if you started playing dbd in 2022 and you already missed a stuff of fomo things the idea of a completed collection is so far out there it does not matter but the amount of times where i am fucking pissed that I didnt get Legecy 1 Claudet or Bloodletting Dweight simply because i didnt knew about them back than is triggering my on a personal level. I get the argument "if you dont like it dont get it" but the issue arises not from you not wanting a cosmetic and buying it the issue arraises from you missing out on options in the future. Alternatively some people are just really insecure about their general self-worth especially in todays society and feel the need to cope with online flexes, people DO give a shit when seeing a Legecy skin or a rare discontinued cosmetic. Just look at Legacy Prestige or before they where made avaiable for everyone the convention skins. Lastly i think a huge amount of unavaiable/unobtainable skins is very bad for new player retention. Say, again, you started playing dbd in 2022 and you think to your self:"wow what a cool shirt i wonder how i can get it its not in the shop... maybe its linked to an Achievement? maybe i should look it up and....... merch promo in 2018? wtf..." Edit: your agument as "just dont buy it" is btw just a less extrem version of telling a gambling addict to just "stop doing gambling works on paper lol but not as easily said than done 2 Edit: the Funko Pop analogy is REALLY GOOD
Regarding the FOMO marketing concerns people have about cosmetics, just to try to help people understand where others are coming from. The perceived issue doesn't exist in a future where someone might potentially regret not buying something when they could have, it is artificial limited-time availability introducing psychological pressure to make purchases when some people otherwise would not. You can view people who are affected by these tactics as stupid, or irresponsible with money, or victims of manipulation, but the bottom line is it is very effective at getting that subset of FOMO-vulnerable people to buy disproportionately more than they otherwise would, and it feels to many people to be some shade of manipulative, predatory, or dishonest. That, I think, is why so many people have been raising ethical concerns with the practice. As an addendum, one of the reasons this issue is being raised with younger audiences is because the practice is becoming more prevalent in recent years. There's plenty of other reasons, but it's definitely on the rise and more noticeable everywhere today as compared to 5 years ago.
Not to mention people who join the game/come back to it after the time to get the cosmetics has ran out will never be able to get it even if they wanted too because they simply didn't play the game at the right time.
As someone who's, well fomo vulnerable, I am part of the people these companies target. Its terrible, I know it's a problem, but problematically yeah they force me to even play games I don't really like because of fomo because if I'm not playing this I might regret not buying something I would have liked and that does stick with me for weeks and months later. It really sucks and I'm not looking for sympathy, I just hope they stop making Fomo
I feel Scott is too focused on the fact it's cosmetics. As if he agrees the practice is manipulative, but because it's used on something he doesn't care about it just doesn't bother him personally.
Regarding the FOMO and limited skins, I highly recommend to read the report by the Norwegian Consumer Council called Insert Coin. It's more targeted towards lootboxes, but the psychology that lootboxes target applies to stuff like limited skins, limited battle passes and rotating storefronts too. To a lot of players it is important how their characters look, and it's a valid form of enjoying a game too. However many people whose primary focus of importance is the gameplay tend to ignore those players as long as the gameplay isn't affected by the monetary strategy. This unfortunately leads to predatory monetisation schemes that gets legitimised by players who aren't affected by it and just say "just don't buy it", not understanding or showing empathy for them. It's especially targeted towards kids, people with lower impulse controls, people with autism or adhd or other neurodivergencies, and sadly if it was as easy to "just don't buy them" then these strategies wouldn't be effective or even used. So even if you're lucky - as many others are - to not be affected by these strategies, please show empathy towards those who are affected, and lets support one another for a better video game industry where no one should be exploited, preyed upon or feel like they can't play a game due to its monetisation. James Stephanie Sterling also has some good videos on insight on this! Aside from that, I'm enjoying this type of content, even if I can't play dbd since they block linux players (':
This is the most rewatchable video from Scott, literally every few minutes or seconds topic changes and even if you watched it, you have no idea what it will be
I still remember starting out and having 30 hours of gameplay before I could make any kind of build. As a new player, I wasn't very good so I was starved for medkits and the like. As time goes on, the issue goes away, but it was a slog to start. Even if it damages the BP economy, I think its worth the damage to allow new players to join.
Same in 2017 I literally played doctor with 0 perks spammed the shock therapy ability and facecamped every survivor. I also thought that hitting someone on hook speeds up the process (as to why your guess is as good as mine )
I think the FOMO case is valid for DBD only cause of Demo. Every. Fucking. DAY. i kick myself for not buying him when he was still available, cause i just assumed he always would be, cause every other killer has been and continues to be.
@@truz8134 all these people bringing up Demogorgon regret buying him clearly didn't feel FOMO because they fucking would have bought him. As someone who does feel FOMO and bought every ST cosmetic and has since used none of them.
About the fomo part: 1) many people arent sure if they wanna spent money on a certain outfit. They are undecided or would like to wait to see if they like future outfits better. That state can easily result in peolpe not buying at all. With the time pressure they incentieves peolpe to make a decision. This also eliminates the option of waiting for any possible better looking outfit. (If they arent better you cant go back to the other one but if you do like one better you already spent your auric cells and now you either cant buy the new outfit that you really like or you have to spent more money) 2)It also targets impulsive people on top of that. 3) it kinda tricks peolpe into thinking those are more special because they are limited. This aspect alone can trick people into buying it. So it actually targets more people than you might think. But it is a bit hard to explain it in detail and cover all aspects though.
Scott:I don't understand why limited time cosmetics is a problem. Also Scott:If your afraid of missing out why didnt you buy it when you could. I hate it when you answer your own question and don't catch on.
Can you actually explain further why limited time cosmetics are so bad even if they come back later? I don't feel like just saying "FOMO" is a valid excuse when its exclusively a cosmetic change
@@HELLO-mx6pt FOMO is definitely a valid argument even for cosmetic items. Just because it's cosmetic doesn't mean it doesn't trigger the same kind of impulse to buy it before it goes away.
Lowkey, not to speak any heresy, but I like Skull Merchant too. She's a fully human killer, her weapons have various animations depending on cosmetic which no other killer does, her menacing walk and attacks are clean. Even though her power feels very 3 genny, we've not had a killer with such a level of dive-in-dive-out of stealth before as a well set up network of drones, and truly being able to know parts of the map are secure, even if just a tile or a building is really cool. I also think the skill ceiling of her hasn't been explored yet, and I've made it my mission to try and find it. Some stuff like using your "Reactivate Drone" on cooldown (denoted by the green light on your tracker) and making use of the tracking and the stealth to sneak up on survivors in a very I'm All Ears kind of way. You may hang me for my heresy, but I speak the truth.
@@meterothecrow6270 I suppose. To me, the way she was integrated into the game, especially her camp, is just utterly nonsensical. Its almost like shes on a camping trip instead of being a slave to the entity. I hate her as an obvious thirst trap and as a hobby cg artist, her art and especially animations bother me immensely. 😕
It's so baffling to hear him shit on forged in fog and praise Tools of Torment in the lore department. There is nothing redeemable about her absolutely terrible lore, and Thalita and Renato's lore is literally "Nice siblings stick together and build a kite business". Crazy the praise he heaps on it.
@@gamma626 Yeah well what would you expect he's a twins main. Only the mentally disturbed plays them for more than a couple matches before they stop so I'm not surprised he says and believes nonsense like that. He also somehow believes spirit is stronger than blight and nurse and that the roots of dread chapter was somehow better than the project W chapter.
Thank you for putting Pixel's video as the first thing on your description. This ReactAndy content is solid and that fact that you give credit where credit is due shows a lot of integrity.
A lot of salt and fomo for cosmetics could also likely stem from how ridiculously priced DBD is already. If it weren't already such a slog to unlock everyone without paying I don't think people would mind timed cosmetics *as* much since it is unfortunately standard practice for many titles.
Like Smite has a Character Pass that alots you the entire roster forever. I think they have a little bit larger of a roster than Dead By Daylight, granted any liceneed collabs have been in the form of Skins rather than Characters but i think the point still stands that if obtaining the characters weren't priced out as is there wouldn't be as much disdain for the cosmetics by association.
Also dbd is a paid game so having ridiculously priced and limited time cosmetics is even less acceptable, if dbd was at least free to play on all platforms then I could maybe forgive the predatory tactics but it's not.
You don’t get too much bp if you’re new to the game and have to prestige 3 all the characters. It still takes time. I’ve been playing 18 months or so and still have 6 survivors and 5 killers to unlock fully. It’s only a “problem” once you’re past that point. Maybe ultra rare items should only appear in the fourth blood web tho?
As a person who still doesn't have all perks unlocked the bloodpoint grind reduction has been fantastic. I had most of the killers at P3 prior to the changes, but the changes have helped me unlock many survivor perks and try builds I otherwise wouldn't have, as I am a killer main.
Another issue with limited time cosmetics is for people who join the game/come back to it after the time to get the cosmetics has ran out will never be able to get it. Even if they wanted to they simply can't because they just didn't play the game at the right time.
In terms of fomo, I think some people don't know if they'll come to really like a cosmetic in the long run. Maybe your first impression is a bit negative but it has some subtle charm or goofiness that you come to love over time. Another possibility people might worry about is that maybe some individual piece of a set could look really good when combined with other stuff that comes out later and you'd never be able to do the look if you didn't have it. I don't typically worry too much about fomo, but I understand it a bit. It does tend to push impulse buys and hoarding.
For me, DbD went from a fun game to play with my friends. To a dress up game with personality. Each character has a headcannon with each player, and I like to dress mine up to reflect that. I like Suits and fancy dress clothes, so when I saw Ace had a Hugh Hefner jacket and some pink shades, even as a young broke highschool student I knew I had to buy the pieces of those outfits. As I play DbD more, I find new combinations of clothes and even some cosmetics that I know when hobbled together can reflect other media with cool refrences. Feng's pig tails for instance, remind me of Ling Xiaoyu from Tekken, and knowing feng had the long red dress with her LNY cosmetic, I wanted to recreate the Tekken 5 outfit Ling had. Come to remember, oh yeah, those are gone until next year. Sure, I can wait until next year to get it. But by then, something else might catch my attention and then those auric cells I had saved up are gone. I don't spend huge amounts of money on DBD cosmetics, and I try to grind for the Iri shards. But sometimes you cant grind fast enough. And the drip feed of cosmetics only raises the bar of what you have to earn to get a complete collection. FOMO is a silent killer, cause sometimes you don't know what you're missing until its already gone.
I regret like 90% of the cosmetics I’ve bought and about 50% of the DLC I’ve purchased. I don’t use half the perks I have outside of one off meme builds and I play the same four or five characters most of the time. Then I buy a skin for a character I barely touch cause I convince myself *this* is what I need to finally start enjoying them, and then I only start playing them out of Sunken Cost Fallacy guilt. So I decided to stop buying shit. I have enough auric cells to always complete and afford the next rift, so that’s my reward from now on. That and iri shards
A game from a company I love came out recently, and I got it day one. Had it set to download the second it came out. Hopped on it so fast, that me and everyone else crashed the servers. A few weeks in they had a welcome event with just a bunch of consumables. Nothing special or fancy or "Gotta play to have it!" All except for one thing. A player banner at the highest tier that was about being a dedicated fan. It wasn't even hard to get, but I didn't know about the event until the day it ended. So I never got the item. Fortunately, this company is super nice and didn't let me spend $20 to just buy all the event tiers. So I didn't get it in the end, and I was kicking myself because despite how much I loved the game, the game series, and the developers, I hadn't gotten the Dedicated Fan banner. Now companies that put price tags on things like that, those are awful. Imagine the exact same scensrio, except for a character with little or no skins in Dbd. I log on the last day of the sale and find out that if I want this super cool skin for a character I really like that has none I have to spend $20 to get it... That's using FOMO for predatory reasons. Unless there is a specific reason the skins can only be bought at that time (like a limited time event celebrating a collab event or major milestone,) there is no reason to have the skins be limited time and never return again.
It has taken me all year to p3 every survivor since the bp update and I still have Steve left. I also have to p3 8 more killers so I don’t think we have an excess of bp. I think if you’ve been playing forever and stream this game daily you may think we have an excess of bp but we definitely don’t lol. However there are a few bugs that I find annoying, that getting prestige 3 on the stranger things survivors dlc characters does nothing now since you can’t p3 their perks. Additionally they have other bugs when it comes to prestiging them in that they don’t get fast blood webs until they’re p3 which makes leveling them up so annoying.
As someone who played TF2 back in the day i fell in love with being able to take one of the base characters and making them my own. "This isnt just a Scout, this is MY Scout!" That love of character customization followed me to new games and its something i cant shake, even when breaching 30. Recently i hadn't played DBD for over a year, but coming back around the end of the Bone Chill event i had to bust my ass just to get the Jeff santa cosmetics. I'm a Jeff main and i almost never touch killer but i was forced to run killer games just to get the beard when honestly i would have rather just paid for the set.
With the limited time cosmetics: if you want it and you have the auric cells, you're fine. If you want it and you have the iri shards, you're fine. If you want it, but you don't have the shards and you don't want to spend ten dollars on it, either you just don't get to get it, or you need to grind DBD as much as you can and you might have enough shards to buy one cosmetic before it goes away for a full year, and once it's the last day before it goes away and you've been playing non-stop for a couple weeks only for it all to be for nothing, you're going to be way more willing to spend $10
About FOMO: remember it can involve time investment, not just money investment. The “buy a skin or pay rent” idea is extreme but consider something like “play the last 3 days of this battle pass and get the cosmetics you like or avoid procrastinating on work”. Sometimes it’s not necessarily the cosmetic, but the knowledge that you’ll literally never be capable of getting it again unless you DO THIS THING BEFORE THIS TIME. That little voice that tells you you need to get it before it’s gone forever is really strong in some people and is an effective marketing tactic to make people spend more time or money on a game. Maybe it’s harder to understand if you don’t experience it but it can be pretty damn intense even if logically you know it shouldn’t matter cause it’s a silly cosmetic in a silly game. I hope you read this, cause it’s an interesting conversation topic. Have a good day man, I enjoy these conversation type videos a lot.
I'm glad you're showing how bad automatic captions are lol At one time they let the community upload subtitles but they removed that and forced the uploader to deal with that instead. Some people kinda made CC a little meme-y but I'd much prefer 'em compared to this jank tbh. They even leave subtitles blank if someone swears, like what the _____is that ____?
I'm one of like 8 people that really likes Knight, but I can understand why people don't like fighting him. I do think that all of Knight's perks are good, but I haven't played enough with Vittorio to see if his perks add much to the Survivors.
I think Pixel's from my neck of the woods; Derbyshire, based on the elongated vowels. Specifically, Southern Derbyshire, possibly out Swadlincote way, since his accent has a southern tinge (saying barth instead of bath, for example).
I don't agree that Skull Merchant is bad without the gen kick meta. For starters that meta didn't make any killer good. It just made matches miserable. Second, Skull Merchant has perhaps the best built in information of any killer - which is not a weak thing at all. Especially since she gets it where she wants/needs to get it. She has good addons all around. If not being able to indefinitely hold a 3 gen for an hour makes a killer bad then we should endeavor to only play bad killers.
Theoretically, everyone is neurodivergent. Practically, it's not a "small" difference that's usually considered, it's a medium one. Personally, I draw the line at whether one has a diagnosis (regardless of how minor), or clearly needs one. You would be neurodivergent based on OCD. The most typical use of the term is to describe ADD/ADHD/Autism, as they're very common. Its purpose is basically to highlight the fact that people with these disorders may experience it impossible to function "normally" in some area not because they choose to, but because they actually cannot. Motivation problems, for example. Or why you can't just tell a depressed person to pull themselves up by the bootstraps.
regarding the too much BP thing you mentioned before. yea you have too much because your a veteran player with most characters already prestiged once or twice. for new players its still a little pitiful to get a character to 50 to get a single perk for another killer just to find that the perk did not appear in your first 50 levels so your forced to prestige and try again its actually pretty miserable when i want to try a fun new build but i gotta prestige 3 more characters. then pray their perks appear in my blood web
12:10 On the topic of Limit Time Cosmetic. I usually don't care for this stuff either in most games but I do find it rather inconvenient in DBD specifically if you're like me. I ONLY buy skins with shards. (with the exception for outfits of licensed characters.) Sometimes I'm even inpatient and buy each part of an outfit as soon as I have enough shards but I never dip into spending auric cells. This is just not an option with limited time cosmetics. With this system I need to make sure to grind enough shards months in advance just to buy 1 outfit. That's especially a problem if you saved up for something in Halloween because you won't have enough for something in Christmas aswell since they're so close together. Another side issue is alot of these cosmetics aren't even really seasonal themed but they're being treated as such. A huge example is the survivors cozy pajamas. Want a cool hoodie for Mikaela or cool headphones for Jonah? Well tough luck because they're considered Christmas skins! Come back next year! It's just annoying and inconvenient. Also because I find it funny I wanna point out twins already doesn't have many cosmetics, but one of them is also considered a time limited skin. They somehow managed to screw over twins with this lol. By the end of the day it's just pixels on a screen but people do like to collect skins, having their hands forced is never a good thing and should rightfully be called out by the community.
To really spell out how limited time cosmetics influence people for those who don't get it. Imagine you are someone who only wants to spend a limited amount of money on DBD for X reason. (ex. you're a kid/someone with limited income, you just don't want to spend a lot at once on something like skins out of principle, maybe you know you have a problem spending too much and want to budget it more carefully) There is a skin in the store that you want, you've been eyeing it for a short while, it looks cool and it is for a character you play often. However, some limited time cosmetics have just been released, and they will only be around for a short while. You kinda like some of them, maybe they aren't for a character you are playing right now, but maybe you would play them more if you had a cool/funny new skin to run around in, or you like the idea of playing them in the future (when the skin won't be available). For X reason though, you would not be able to get the non-limited time skin and the limited one at the same time. You will be able to get one now and in the future get another, and in an ideal world you surely would have both. So you buy the limited time skin and plan on buying the non-limited you've been eyeing (that you might even like more) sometime later. At the very least it uses psychological tricks to cause people to plan on making future purchases. The most important part to notice though, is how the time limit motivated you to spend more. If both skins were just available in the shop, you would get the one you've been eyeing and pass on the one you don't like as much. Maybe in the future you would buy it, only if you start to play that character more, but maybe you are over it buy then, or maybe at that time there is an even cooler skin for them you get instead. The abuse of FOMO means that sometimes, when you want two or more different things, buying one you don't like the most is the most logical option to have both, and it locks more people in to buying both over the long term.
The first time I ever heard the acronym FOMO was like a decade ago in a TV commercial literally saying to buy whatever they were selling so you don't suffer from it.
also I really want to know why bhvr dropped the ball so hard on Haddie. Any time I bring it up I hear “she’s ugly and has bad perks” like ok but WHY? Bhvr clearly never cared about her from the start and it was painfully obvious. Bad perks, blue hair, almost no cosmetic options, and a different lore from the tomes that had made her into such a bad ass (“sHe’S fRoM a DiFfErEnT uNiVeRsE”). Did they outsource her to some other development team somewhere or something lol like how is it even possible that they created such a flop from a survivor who could quite literally be the main character of the story based on lore?
Were going to live forever wasn't buffed in compensation of losing it's blood points booster. It was just re-worked because it had no use other then boosting your BP so when that was removed the perk would do nothing if they didn't change it. How does someone not see this?
Imo the blood point economy and the entire current system with the blood web is just a hindrance for new and returning players. Dumping loads of points on players is just a bandaid solution to them still having to rely on RNG or a long time investment to get what they want. At this point the game has been out so long most reoccurring players already have what they want so they should just switch it to a store. There's no reason new players shouldn't be able to just buy the perks for the characters they own and current players shouldn't be able to use the items and addons they find the most fun. If the carrot tied to the string that is the blood web was what held players to the game it would have died years ago Also, confirmed Scott believes poor people shouldn't have fun or wear cosmetics
I feel like yea I won’t care if it’s literally just a cosmetic, but if those cosmetics have some special thing like new mori animation and stuff like that then I really wouldn’t like it
Watching but I have to agree with Scott on this: Some young people self-diagnose themselves with disorders because they feel that they are similar. I see it all the time with ADHD and people just going “Yeah, I have it and my attention is bad sometimes” and they completely disregard actual issues. I was diagnosed and I pretty much have to force myself to be in a quiet room before I can read. It’s also caused a lot of psychological issues with the fact that I do things on impulse that I wouldn’t normally do. If you self-diagnose for an illness, tell people that and don’t act like you 100% have it until you are actually diagnosed
24:10 It's not about whether somebody likes or dislikes the skin or if they can afford it. FOMO is an intentionally designed psychological attack to capitalize on people's subconscious inclinations toward apprehension and regret. That's why people call it a predatory tactic, and it counts whether it is being used for your money or time. The problem lies when it is a matter of the scale: how suitably any given product should be priced. While an hour of gameplay can be reasonable, there is no legitimate reason for a skin in any video game to be $10-$15 or take a hundred hours or more within a limited time window. That's higher than many games are priced on sale, and for the average person, that's basically demanding the vast majority of their free time in that window. Most people feel varying degrees of it at any age, even for minor things, like cosmetics in a stupid game. It is generally more prevalent in youth and becomes a learned practice to curb it. But that practice can also wane for elderly people, who have to weigh whether or not they want to experience or participate in any given media or community against their own mortality. Edit: FOMO was first coined about the term in 2004.,
The neurodivergent tangent is so so so misdirected saying you're learning but then going on a tangent about people who self diagnose isn't really "learning", it's using your platform of nearly 200k people to say harmful shit. I understand in stream because it can at least be challenged by chat, but uploading it definitely dulls that aspect People can lose rights over getting diagnosed, diagnosis is extremely expensive and inaccessible for many things, and the science itself on neurodivergent experiences is often incredibly behind because they're written with a muddied history laden with eugenics and other fucked ideas. There are huge lists of valid reasons to pursue self diagnosis, especially for conditions that can't be helped with medication. Self diagnosis empowers people to give themselves accommodations so they can start taking care of themselves, and it often leads to them seeking diagnosis if they can do so safely. I don't mean this to be aggressive, but I hope you can reconsider sharing this dangerous position in the future
I think that's a fairly reasonable take. It just gets muddied by "quirky" 14 year olds that want to be treated special for shit they essentially made up. I feel it takes away from the people suffering from true conditions and that makes me mad.
How can people even begin to say earning blood points is a problem? Too many? I’ve been trying to get bloody cosmetics for every character and I have 3000 hours and I’m still working on it.
About the cosmetic thing remember games like TF2 or WOW that are more fondly remembered by millennials than the newest generation and how they built their games around cosmetics or in game purchases. Customization has been a key factor in games for a while now. People who enjoy a game for its artstyle/tone/story are more likely to buy into the cosmetic market. The more competitive a fanbase is I feel like the less they'll care about things such as cosmetics and while DBD isn't a party game it's still one that was originally sold on being a game mimicking the style of old horror movies and not an ultra competitive high skill type game. Personally cosmetics are just neat things you get once every couple of months because it makes a character you like a bit cooler. People who frequently dish out $10-$15 for skins kind of amaze me. There's some well made skins but at most I can get getting a skin for a couple of your favorite characters or just putting the auric cells you got in the last rift into the next rift. Also fomo shouldn't really exist for seasonal skins like who's buying christmas sweaters in April?
23:45 Basically the sole reason I disagree with Pixel bush on this point here is because he's saying "it's now or never" even though the cosmetics ARE in fact coming back, it's just gonna take a year. So personally I don't even think FOMO is really applicable here. Just think in comparison to all the Demo/Steve/Nancy outfits. Those were really a "Buy now before they get removed, they will most likely not be coming back"-situation.
yeah I've always been scared to say I have mental condition because I felt like I would just be like all of those other people who fake it but I have recently finally when to and it turns out I was right and he diagnosed me with GAD, ADHD, OCD, and social anxiety. so yeah if we didn't have people who like attention so much maybe people would bring up their mental health more often.
the thing I never hear about limited time cosmetics is people who find out about a skin but are new and can’t get it, thats happened to me and friends in a lot of games and it’s really annoying
I will just say with the limited time cosmetics, the only reason "not" to have them in the game forever, is to try and get people to go "oh, i really like that skin, fuck i HAVE to buy it now"
On the fomo being new, I think games with seasonal models popularized the term, with games like fortnite having battlepasses that last 3-4 months and disappear forever. I guess people shortened it to fomo
"Have you ever met a lukeworm content creator in dbd?" Yes, yes I have. It's the king, he almost never says anything overtly negative or controversial about dbd or behavior unless it's soo overwhelming widely agreed on by the community. He has also changed his opinions on certain topics once it becomes more convenient to no longer agree with the controversial one. Anytime behavior releases a bad update or talks about an upcoming change that most people are against like the unbreakable basekit for example he always tries his best to not say anything too bad about it and says he is still optimistic about and looking forward to the changes. Although to be fair this may be more because he is just giant shill/simp for behavior and less because he actually believes his lukewarm takes.
16:30 FOMO has been more of a prevalent term these days because all of the drama that has been around the internet with games releasing as services selling stuff in this manner. And let's be honest, one of the most popular games in these past two years is a Gacha game, which all of it's monetization is based around "pay or you dont get to use this character" which has led people to talk more about this kind of practice in an industry so rotten.
i don't care about the time sensitive cosmetics if they come back the next year on that same period. I do feel pretty sad that i got into the game too late to get the anniversary crowns and masks because they can't ever be earned again
so the fear of missing out thing is it making u buy stuff u wouldnt have bought if it was in the store permanently because u think what if ill regret not buying it down the line
I think non-monetized FOMO is good only in the sense that Scott was talking about, because I've always thought all limited time things were kinda dumb, just because it means new people or people who didn't know the limited time thing was happening don't get to experience it or have the thing
Game Makers Toolkit I believe made a really interesting video about FOMO tactics in live service video games if you are interested in learning about it.