@@MTGGoldfish I think if you splashed red for the wall that gives all your creatures haste the deck would be more likely to win on those huge 85 scute games with how many permanents you get off the top having like 2 could end up in hasty death off the top
Honestly the most hilarious opening. I can imagine Seth's OOOOOOoo edit: match 5 was amazing. the schadenfreude is so delicious. can't believe they only banned Uro haha
So glad 1 tremendously easily ramped to card basically saying "you win" was printed colorless available to every deck. People know it as the scoop it up card that's some good game design baby zzz
I don't understand how players can loop Swarm. Does the copy automatically put a land on the field if Greathorn is a mutated copy of it? I'm so confused. Even watching the gameplay didn't seem to explain how so many copies were possible. Does it get a mutate trigger just by it being copied, or do you have to cast a mutate card onto it to keep the land loop going? Wouldn't it end after you've exhausted all of your Greathorns?
Im playing a Scute-mutate-sacrifice to avoid the Ugin problem. You just have to add bastion of rememberance and woe strider into the mix and you instantli win wen starix put them into play.
@@hexsoNNNN I'll have to test this red version, but the sacrifice option is extra mean because you can even let them hope to cast a board wipe or Ugin and you win in response
As someone who has gotten 300+ Scutes in Historic, Arena doesn't break, but becomes much slower, even skipping priority causes the timer to tick down, past roughly the 100 mark.
At this point I've basically switched over to Historic exclusively on Arena, but I have to say that it is pretty encouraging to see the variety of decks being played in Standard here even if its only at Plat
I've been playing this ITS SO FUN!!!! It has answers but sometimes just doesn't draw what you need. I beat a few mill decks and control has no way to win pretty much. I have an answer to everything almost. AND a million flying 6/6s seeeeeeems gud. Haha
Podcast is up now! We spend most of the episode talking about the bannings (and also the Secret Lair drop) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Q_1T10tIuKw.html&feature=emb_logo
I'm still in match one as of this comment, so you probably covered it somewhere in the video, but is there any reason you excluded Gemrazer from the deck? It feels like a deck-building oversight to have 0 copies in the 75 with Adventures being a decent part of the meta, 4C Omnath playing Felidar Retreat, Control lists playing up to 4 copies of Shark Typhoon, and Embercleave and The Great Henge being played in Mono-Red, Mono-Green, and Gruul. I dunno, just a thought. At about $1.50 in paper, it's definitely within budget and there aren't many rares in the deck as is for Arena, so it fits the budget basically everywhere
"No space" isn't an excuse to not play a card because you can make room for it. 4 Scoozes isn't necessary (especially now with the Uro ban, but that's less relevant for the video because I assume this was recorded before the B&R) and Bubble Snare is really bad removal in a format full of cards that generate value even when tapped down like Omnath, Cobra, even a lot of cards in this very deck! I think the deck would be better just not playing Snare at all 🤷♂️
@@thedarkemissary if you play 4 parcelbeast, you 100% have space for gemrazer This is bad deckbuilding, no way around it. Even Seth makes mistakes sometimes I guess
@@cacs2201 The idea is to play lands. While Gemrazer is a wholly better and more flexible mutate card, you might as well cut the Scute Swarms for the Gemrazers, in that case. Mind you the idea of a Scute-Mutate deck is already flawed since the two mechanics are entirely opposite concepts. This deck is just for the clicks. And since you and I are here, there was no mistake made.
@@thedarkemissary how are they opposite concepts? Unless you are some kind of a "scute purist", adding mutate to the bug to make it even bigger just makes sense... He could play less of the bad mutate creatures to play the one that would help him the most, and the deck would lose very little for it
It's too bad Season of Growth is no longer standard legal (Draw a card whenever you cast a spell targeting a creature you own i.e. mutate) That card was a beast in my mutate deck . I've been playing a version of this and it is really fun. Thanks for your efforts!
I didn't want to spend wildcards making this, so I replaced the 2 Illuna (which require Red mana from the Goose) and 1 of the 4 guilded goose with 3 Yorvo, so if I drop him on the battlefield before triggers, he BLOWS UP with counters.
Mutating it doesn't require red mana, still a fine cut for budget purposes though! Yorvo is interesting. It can get massive with mutate stuff, that's for sure.
37:25 I think this is a perfect example of what's wrong with Standard. That was an absolutely insane turn. In past Magic, you would only ever see explosive plays like that when a Commander deck is popping off or when some Johnny finally pulls off their 6 card 1/100 game ultra jank combo or when there was just an absolutely busted combo deck like Felidar Sovereign. Now, this kind of play is just...pretty normal. Having an explosive turn like that and absolutely flooding the board is not even that rare for a deck like this and yet, this deck isn't the top tier, standard-breaking deck. It's just a budget jank deck. That's the power level we're at now.
I like to call this combo “Scute Stampede”, for obvious reasons.😊 I also put Paradise Druid into my mutate deck and Majestic Auricorn for life gain and vigilance, effectively giving my deck both a hexproof path and a scute stampede path to victory.
Intresting, but why play an Uro list AKA simic after the ban? 1/3 for 2 is a perfect uro enabler. Since you draw a sufficient number of cards 2 of uro did work wonders in mutate-starrix lists.
Why wouldn't you play a haste enabler as tuktuk rubblefort, kenrith etc... ? Seem a little sketchy if you have to wait for a turn if your opponent has ugin or wrath, or if your opponent kills you in the air. You are a mutate deck but you are kind of a combo deck too, you lost many games when you had an ultra big board, that you could have won if you hit a haste enabler, it seems necessary to me. I would recommend terror of the peaks, but it wouldn't be budget then i suppose, but tuktuk is pretty budget.
Can't the main deck just free roll Umori? Feel like we've gone from 'Hmm lets cut a few cards to use companions' to 'I didn't even notice I already met the requirement and forgot they existed'
@42:26 You drew and discarded a scute swarm. then you said you were searching for a scute. why not just discard the shark and PLAY the scute swarm you DREW
Your opponent match 1 punted, if he did not block the attack against him with vito he could give his board lifelink and swing for the win with vitos ability
Is there a way to possibly slide terror of the peaks into a deck like this to dome the OP for 85 with a scute swarm? I understand this is beyond greedy
Looked through standard for haste enablers. Only found Kenrith, Purphoros, and Crashing Drawbridge. Yea, playing Crashing Drawbridge is probably worse than hoping they don't have Ugin or a wrath.
Last Game: Seth: counters roiling regrowth to prevent opponent from gaining 4 life and adding 4 mana. Few turns later scoops to Ugin he could have negated. 🙄
Cool deck, I was just curious. Cant you run Umori as a companion just for an extra card in hand / sometimes ramp? I'm not seeing any reason not to run it besides it takes up a side board spot and you have have to un companion in order to side board stuff in but you are running 36 creatures and 24 lands
Illuna doesn't need red since you can play it without red with Mutate, but I do agree that the Triome is better. I'm assuming it's for budget purposes since he does have Triomes in the non- budget build in the article
I like how this deck has multiple ways to win. Quite versatile haha it's cool to see combo decks but I never have to the money to make them and an actual deck I'd want to use in a tournament
Match 4: I find the opponent's deck to be the good guys. Their's is more fair. Overall I find this just replacing how the deck normally wins with scute.
My guess would be 2/3 of the sideboard is noncreature cards, so the sideboard cards already played might have more value than Umori as a companion I'd probably use it anyway in my opinion, but it's also a possibility it's for budget reasons
I know its kinda silly, but reading the article...I'm pretty sure that in your non budget version of the deck primal surge isn't legal in standard or the removal you wanted
This deck truly sucks. It's mostly down to me being a bad player but I'm tired of getting stomped on by Adventures, Rogues, Aggro, everything. The mana base is truly appalling. You're already behind most of the time and it takes so little to screw with the delicate set up (bounce, counter, burn) that it really is a horrible deck. Waste of wildcards.