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Season 5 PTR: T101 Pit with Incinerate Sorcerer | Not as bad after adjustments 

kestononline / TheGantrithor
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Full run of T101 Pit, showcasing the improved survivability, and damage. Had to replace two glyphs (Destruction and Reinforced) to recover some of the damage lost to the Burning Instinct nerf. Now using Elementalist (+5% or more), and Pyromanic (+10%).
00:00 Dungeon Gameplay
08:00 Boss Encounter
Currently there is a bug that inflates the boss defense/HP on first spawn, so have to leave/re-enter the boss area to work-around it.

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8 июл 2024

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Комментарии : 10   
@kevinsims5791
@kevinsims5791 9 дней назад
I made a suggestion on one of your last videos about using jolt aspect to trigger vyrs mastery. I see jolt going off, are you using vyrs mastery?
@KestonCharles
@KestonCharles 9 дней назад
@@kevinsims5791That’s Wild Bolt. The new offensive aspect that pulls in distant enemies every 2s and increases damage they take by 10%. It helps keep most enemies in close range, for both damage and defense. Useful for Vyr’s, tho on this setup you don’t need the DR from Vyr’s since it’s using immunity. Also you don’t have to chase enemies as much, and have more time in-place which helps Inner Calm. On Bosses, the aspect also causes a Stagger increase since it can’t pull the boss. So it helps speed up the stagger proc.
@kevinsims5791
@kevinsims5791 9 дней назад
@@KestonCharlesi see. Its a nice plus that it helps fill the stagger meter. The firebird aspect looks super cool with all that fire going off
@KestonCharles
@KestonCharles 9 дней назад
@@kevinsims5791 Yea. It’s a shame we no longer need Destruction glyph, because the meteorites would be one way to proc the crit needed for the secondary benefit. As they are direct damage and can crit.
@kevinsims5791
@kevinsims5791 9 дней назад
@@KestonCharles yes it is a way but you still need a crit strike from a shock skill to become charged, then after that its any crit strike. What do you mean we no longer need destruction glyph? For incinerate?
@KestonCharles
@KestonCharles 9 дней назад
@@kevinsims5791 Yea. Since Burning Instinct is now capped at 40%, you will hit that without trying from INT alone. And even the incidental ChD you get from places will make it hit the cap even sooner.
@prDx11
@prDx11 3 дня назад
Pit 101 in 10 minutes without any death is actually very bad. Other classes can do it in less than 3 minutes. Top build in about 1,5 minutes.
@KestonCharles
@KestonCharles 3 дня назад
@@prDx11 The following may sound crazy to you, and I don’t know why I have to explain this but here goes: 1) some people play the game not just to speed run everything. there is no desire or attempt to do that, it’s not the goal ever. Because to what end? Do pit faster so I can do more pit, slightly faster? I prefer to enjoy the gameplay of encounters throughout a dungeon, not try my best to spend as little time playing the game or build I enjoy. And 2) the skill (channeling) requires being stationary so this is inherent in the playstyle (versus a skill that enables mobility in play) more than anything to do with the strength of the build’s output. If you personally only gauge your enjoyment by how fast you can delete everything and be done with it, then you do you. I’m not competing with anyone or their clear times while I’m playing the game. If that’s all that mattered to me, I’d play Barb and not care about the theme that I actually enjoy playing (Fire Mage), but that isn’t the case.
@prDx11
@prDx11 3 дня назад
@@KestonCharles Yes. Sure. It was not attack on You. I Just play incinerate sorc too and i hope there will be some buffs to make gameplay more fun and more efficient.
@KestonCharles
@KestonCharles 3 дня назад
@@prDx11 Almost everyone that plays Incinerate always comments on how fun it is to play. So moving fast and being META is not what equates to “fun” for many (myself included). And I think channeling skills will always have a less mobile play style, that’s just how they work. And on top of that, DoT playstyle slows things down too. I personally don’t want to be zooming through every area. If I do, I’ll play a non-channeling skill. I like the slower playstyle of Incinerate; as you can see from the video/clip history I’ve played it since Season 1… even when it was much worse than it is today. And every season since. I think there exists options for any kind of play style someone likes. If a person prefers fast play, there are many impact-based skills and builds to suit that. DoT and Chaneling suits a need in terms of play style preference also. If anything, I’d like to see more survival options bumped for channeling builds. Higher DR while channeling, etc.
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