Played FO this season, probably gonna do it again for this season. Could be crazy with the Winterglass changes. Excited to see how far I can push whatever buid you come up with. Took the Standard Uber build this season to pit tier 120. Super hyped. Thanks for all your work man, Sorcs strong when work together, lol.
The best thing, and I mean, BEST thing about season 5, is that Uniques are exciting to see drop. Remember every other season you'd see these beams and think "Great a Blue rose" or "great, Fist of Fate" etc etc. NOW when these things drop, you'll be genuinely excited knowing theres a chance it could be insane. I LOVE how uniques have large ranges on the affixes, as the low ranges and high ranges are so extreme, you actually have to farm for them to be BIS. Meanwhile triple GA legendary + tempered legendaries are still competitive.... Man the devs are killing it with these changes and Im all for it. Cant wait for tuesday and VOH later on!
thanks man ! it was a great video . i played blizz and firebolt a lot this season and before , so im going for orbs and cl for sure , hope i don't fall behind this time cuz last time i went for blizz i fell pretty bad and it was hard to get up again ... if u know what i mean 😅 can't wait to get started and to see what will you brew for us next , keep up the good work m8 ❤
I’m so stoked on the changes to Sorc. Lots of build options available which are at least semi viable. As Rax put it, if a unique drops I’m incentivised to respec, or at least hold onto the unique to respec later to try out a new build for the fun of it
I Subbed to keep up with Updates - I played Mage last season and I had ZERO indentions of playing it again but DAMN, I'm thinking about playing it again with a different spec because it's getting the love it needs.
I can't wait for a season where I see this class be recognized for how fun it is to play. I think if we get more three or more S tier builds its going to explode in popularity.
I want to go all in on Charged bolts since its been ass since s0 but appears to be much better now. Hopefully it's not a waste of time xD I do want to try all these builds now with all the changes tho, s5 lookin to be sick for sorc in general.
@@Lurkin17 What do you think about Esadora - new int scaling and DR scales to ... 60% (2% per charge, 30 charges). If only the crackling dmg multi was something more general..
Can you please explain to me how Fb/Verathiel works? We dunno attack speed BPs here for swords, but if its anything like wands then we are talking 3,8-4,6 Fb/s, depending on how much pyromancy attack speed. Thats 100-125 mana per second. Sure, Starless will cut it in half, but we are still talking about the kind of mana demand than only FO with 15+ conjurations and mastery lvl 8+ can handle... Am I missing something? I thought this build is impossible on sorc..? Bash Barb can make cuz Bash is generator, but how is sorc going to satisfy insane mana demands this has? Even with ZERO attack speed, you still cast 1,75 Fb/s (assuming same as Wand BPs) thats 44 mana/s needed. Did you have chance to play this on PTR? Dont remember if swords were already allowed on sorc back then? Do you have proof of concept showcase, or is it pure theory?
I agree that the mana drain is a reasonable problem to solve. Might have to drop damage aspects for resource aspects. So many build options and trade offs. I’m super excited for this season! A little off topic; My thoughts were that a verathial-spark-splintering build would be a great way to get nearly 200% attack speed on spark for the unstable procs, with perhaps enough mana gen from conj mastery to sustain a Lucarion helm if we are lucky enough to also have a starless.
Really curious about Axial. Will we be more concerned with nova damage than CL itself? Especially with this new lightning rod aspect. So excited to start this season 💪🏻
Im fine with these changes. They seem to be preparing to make big changes after the expansion so all this bandaid buffs are enough for me. Sorc will have a LOT of viable builds now. And im fine waiting for the expansion to have paragons and enchantments reworkes. I wanna try Crown of Lucion with fireball, I think all that mana we can get might make it work well
So with all those resistance buffs (I am already capped without them) and the plus to armor (I am already capped without them), what jewels shall I put into my rings and amulets? I've already taken away almost all those mediocre nodes giving resistance in my paragon tree - still capped. Some stuff is weird anyway: Take iceheart brais for example. Why give it cold resistance? You only take this unique when you run an ice mage build and then you have more than enough cold resistance by your paragon board anyway. You can't escape these cold resistances on your board. Would only make sense if it increased max cold resistance. But be it as it is - what interests me: Will the uniques in your inventory automatically transform to the new versions or do you need to farm them all over again?
Is Blizzard the way to go for *Hard Core* Sorc? I'm looking to try out Hard Core Sorc this season as a change of pace until the expansion hits. Any Hard Core advice is appreciated - thanks!
I didn't play much end game but I played both SC and HC sorc and Blizzard I feel would be my top pick for HC, it feels so safe, just covering your screen in CCs for events and making it to like the 30th event wave as the monsters spawn already frozen. There isn't many other builds that excel at that that well. And the fact that you can just run through any area and dungeon and everything basically kills/freezes itself by chasing after you. Falling in love with Blizzard and getting to do damage while always on the move has made it extremely difficult for me to want to try any other builds where I have to channel or stand still more.
nice recap. Flamescar is actually even better then it looks. There is some interesting spaghetti code with it, when using conflag. It makes those sparks that fly apply the burning as well during your inc channel. Which is weird, but u can test it even in s4. and the crazy part is this burning effect can lh.
It's only apply the every 3 seconds dot explosion with one of those embers every three seconds and isn't and advantage. It can actually be a detriment it the ember that has that effect applied flies off and hits a barrel or crate instead of an enemy.
The unfortunate part is that incinerate works off Average Weapon Damage, not Weapon DPS. Because staves are 1.0 APS instead of 1.2 like Wand and focus, Staves are intrinsically superior for incinerate. Unless they fix that, Staff will still be about 20% more damage (35% or so when you count the 500% additive you lose) unless you're trying to do something exotic or interesting with the embers, not worth it.
@@Lurkin17 All good, I appreciate your videos and the work you've done trying to bring our problems to blizzard's attention. I just don't want some poor bastard to buy a triple GA flamescar next season, and go through the effort of triple MW critting the incin roll only to to find out it's less damage than a staff after the fact. Other souls have already suffered for this info.
While all of these builds have amazing potential, they're dependent on 1) Getting the right required Uniques and 2) getting good rolls on those said uniques. Which sucks.
It is what it is. The good news is you can’t brick a unique!!! And tbh they did make farming the bosses way more convenient!!! Can just keep summoning. It’ll be ok
I know this is going to be very suboptimal, but if one were to go about doing this, how would a no-gloves of the illuminator fireball build fare versus a regular fireball build?
Thanks for the evaluation of the season 5 changes. Happy to see Sorc get some damage buffs but I am not happy about the offsetting nerfs to our defenses. Cooldown reduction was r3emoved from a lot of items including the common focus and at the same time cooldown and when it starts was altered on our defensive skills. Yeah the immune builds were problematic but I do not see the reasoning for clobbering Ice Armor and Teleport. In order to get CDR we will now be forced to find and use unique items like Shako that still have CDR affixes. There is no way that you should have to have a Shako to have a successful build, IMO. What is your take on the drastically reduced amount of CDR that we have now? Is it going to be a major problem or am I just over reacting to a change that I do not understand and do not like?
I guess I just assume everyone will get a shako so I find it very nice. But I feel the sentiment, that’s why my pre Uber builds all have Tal Rasha because it has CDR
@@kevinmann2154 If I decide to play in season 5, I will be looking at all the gear, new and old that has CDR on it to see if I can make if fit in my build and what benefit it will provide. I may just wait for the expansion.
lol imma make it work but ive been dreaming of useing azurewrath on a sorc. i got one to drop and made a sorc only to learn they couldnt use it. hearing that change along with necros useing 1h maces changes alot for me
Idk what all these abbreviations he says are. GA... PDR... CD... CC... YMCA... AC/DC... And whatever abbreviation i missed. Idk what any of those abbreviations mean.
GA is greater affix. MW is masterwork. GA is the star on the affix that gets a 50% boost. Masterwork refers to the 25% boost that happens to a skill at 4/8/12 during the masterwork upgrade process
Crazy how I tried to play forb last season and quickly found how underpowered it was against bosses and now it will be stronger. Welp, looks like I’m chasing fractured again 😂
With Blue Rose, can't you just drop the Glacial aspect and blizzard completely and use e.g. ice shards or like ball lightning to spawn the ice spikes? Then, the lucky hit ice spikes are more targeted at where the enemy is, so maybe don't even need to use the frozen tundra aspect for increased size. Then you can use some actually dmg boosting aspects to increase ice spike dmg instead of 2-3 aspects just to modify the ice spikes size/spawning. Wonder if the Greater Ice Shards effect applies to Blue Rose as well, i.e. it treats all enemies as frozen when you have barrier, giving you 3x the chance to spawn ice spikes...
I had this same idea, but did some maths and decided bliz and glacial is much better for an ice spikes build. With 200% lucky hit bonus, the chance of one shard proccing an ice spike on a frozen enemy is 43.2%. There are 5 shards per cast. It’s not unreasonable to get 3 casts per second and all of them proccing a second ice shards cast. So that’s 30 shards per second and approx 12 ice spikes per second… again, this is assuming the target is frozen. It’s also assuming the ice spike doesn’t double proc as this is the same between glacial and shards blue rose. Bliz glacial procs an ice shard every 0.5 seconds irrespective of whether the target is frozen. So 6 blizzard casts will do roughly the same number of ice spikes, and you don’t need crazy rolls on a fists of fate, and bliz could proc more ice spikes from the blue rose lucky hit. Perhaps the ice shards damage and any extra multipliers(?) makes up for the difference in reduced number of ice spikes, but I would be surprised. The bliz gear is much easier to get.
@@philipstacey4523 u forgot ice shards encahnt here. in a shards build you use lh freeze tempers, and probably nova, which u will not on Blizzspikes, since the spikes do not lh. The reason why its behind is that shards enchant is terrible for bossing, if it would procc here im sure it would be very close if not better.
tal rasha is the odd man out this season. We dropped starless for an attack speed ring this season. If a build can only get 3 stacks, what makes you think we are not keeping the attack speed ring and dropping 60% tal rasha for a 50% attack speed starless?
So they changed the items but haven't touched anything that fundamentally breaks the class like dmg being locked behind first vuln and cc layering and melee range required to layer most cc........... ..... still absolutely inexcusable poor design
I think what will happen is there will be a bugged Necro and rogue build that blow us out of the water and people think sorc still blows. But we are much better off compared to this season
All of the changes have been resoundingly positive(mostly). I know it's focused on Sorcs who FINALLY got great buffs, but Druids have a truly viable build, Necro's aren't pigeonholed to playing bone spirit as the blood builds are viable(outside of pit 140 for now), Rogues can actually play flurry, and Andariels is more broken than ever, and Barbs... Well, Barbs still will be high on the top end of all pushing and speed clearing as from theory crafting some items actually pushed them FARTHER ahead and made them, again, the easiest class to play.
I'm a pretty big fireball fan and I hate illuminator's bouncing balls. I think the whole concept of bouncing balls is dumb. It's a shame we're practically forced into these gloves for a viable fireball build. I don't want my fireballs on the ground ffs
Not sure. I think Necro as a whole is DOWN BAD, But bone spirit will outclass us. Druid won’t outclass us. Barb might be equalish. Rogue is the best class in the game now
@@Lurkin17yh I imagine rapid fire is gone be top dog in the pit. Curious how fire bolt vs bash will look. We got a lot but that grandfather buff is kinda huge for barbs seeing how they can acc equip it on top of verathiel
But do you think I lose a lot of damage using staff? And about the aspects, which ones do you recommend using considering that I have the Harlequin, Starless and Blue Rose
@Lurkin17 that sounds wild to me, especially after it even got buffed. It's so hard to let go of Tal Rasha ^^. The question is, how to fit in Blue Rose for Blizzard 🤔
i do stream. when I play each season. which is about 4-6 weeks from the season launch day. I stop playing when i get bored and stop streaming because there is nothing to do
Hi, why did you say Winter Touch aspect doesn't work on bosses? I thought when a boss does get staggered it counts as having all debuffs? If yes, it would be a must-have in PITs to melt them down in the stagger-phases. Or does the description mean "it takes 300% damage once" when getting frozen instead of "300% more damage while frozen" ?
When you stagger a boss it does not count as chilling them for proccing the winter glyph. So I do not think it will count as you freezing them for winter touch. You are not applying the freeze etc. they just become “frozen”
Some builds can opt to run andariels, or they can run a lucky hit chance to deal poison or shadow damage weapon temper. This is usually reserved for builds that do not have any weapon temper that has damage value. Incinerate and pure firewall don’t gain damage from size, so they can afford the poison temper. Stuff like chain lightning? Not so much because it wants the double cast tempers. I recommend using starless and a legendary ring over Tal Rasha this season unless your build can get the 4th stack. Use Tal Rasha and a legendary ring until starless
bro you dont seem to know what youre talking about sometimes LOL like for x fal corroded ring. why would they remove the DOT on a DOT item? like what? LOL there were plenty of time you said things that dont even make sense lol but i digress
sooooooo. xfals is procced by Damage over time. but the damage it gives off is not a damage over time, it is DIRECT damage. Basically a ton of Xfal builds across multiple classes simply use a low damage DoT to proc the item for large DIRECT Damage explosions. One example is when Blizzard used Xfal in the past. it has DoT components from firebolt enchant and blizzard itself, but most of it's damage is direct damage from ice spikes. Charged bolts use to run Xfal and procced it off of firebolt enchant. We saw this with meteor as well, where Xfal was used a lot because of the cooldown. Meteors damage is primarily direct damage, with a smaller burn component. You scale both meteor and xfal with critical strike damage. Had the item retained its cooldown roll, and been given a larger Vulnerable or All Damage roll, it would scale both DoT and Direct damage. DoT is just a wasted stat on quite a few Xfal builds.
I mean basically CL build gonna looks like this: aspects of storm swell, conceited, tal rasha, control, CL main aspect forgot the the name and ofc pants, so basically just same geared build like all others builds before just with nice looking animation, and someone will change 1 aspect to another and call this new build + 400k damage 😅, or so on, im looking something unique about gameplay like does anyone try made build with no defense skills or so..
Nah starless > rasha. Unless a build can get a 4th stack a legendary ring with a 30% damage aspect is better than Rasha because of the attack speed imo
Not interested! The day they made the dumb decision to make me re grind all my gear and Ubers was the day I finished playing this game. Zero respect for my time