Rally de Africa is a good game with a good amount of content, but Sega Rally is the better playing game. Sega Rally just feels a bit better and plus that classic Sega Rally soundtrack, is very powerful. Sega Rally is very good looking game on the saturn especially compared to other racing games on consoles in 1995. Rally de Africa is very good looking game for 1998 on ps1.
Gameplay-wise Sega Rally is more enjoyable to go, as an original Sega's arcade racing game it has a better entertaining factor (actually music too), but given that Rally De Africa was created by a low-budget studio and still happens to have better graphics (draw distance, textures, higher res - 512x240) well this once again proves the point that PS1 is a more capable piece of hardware
@@baddefinition There are about even. However, the PS1 is a very good example of ease of coding and easy to use features is better. Saturn is on par with the ps1, however getting it to perform in 3d on par with the PlayStation is hard or at times impossible. They are basically on par, but the PS1 will win generally unless you do some crazy things or design directly with the hardware in mind. 2d wise Saturn beats the Playstation due to how it's sprite system works and also has more layers. You also get VDP2, which can be used for a lot of crazy effects or background usage, for free. PS1 in 2d is bottlenecked by ram and pixel fillrate. CPU wise, dual SH2 are faster than MIPS cpu in the Playstation, but it doesn't generally matter in practice, especially since getting the two CPUs to work together takes a bit of work.
@@waterheart95 What's the point of dumping all that copypasta of fanboys knowledge on me? All that entertaining stories of Saturn beating PS1 on 2D level you can tell to all those kids who have never seen the games like The adventures of Lomax, this is a 2D pixel art platformer with 5 to 6 layers of parallax, scaling/rotation, lots of sprites (flat primitives) and 3D elements, additive transparency effects all running at full 60fps Saturn on par with PS1 in 3D, is it a joke? Don't bother yourself mentioning that XL2's work, XL2 himself said that PS1 is so faster at 3D rendering than Saturn ever could achieve (even in his hands) Hell, there's an old Lobotomy studio interview that says the PS1 ran their Saturn Quake code at over 30fps without any optimization "Saturn is underpowered at 3D" (Andy Gavin, Naughty Dog) With all that said, Gran Turismo 2, Ridge Racer R4, Wipeout 3, Road Rash Jailbreak/ NFS High Stakes (huge draw distances), Vigilante 8, Colin McRae Rally 2, Driver 2, Quake 2, Medal of Honor, Alien Ressurection, Syphon Filter 2, Tony Hawk's series - these games would have never looked and run like they do on PlayStation should they've been ported to Saturn
@@baddefinition Of course, they would be different, like when porting things to n64 or even PC hardware. The machines are quite different in hardware architecture. 2d fighters on ps1 suffer more on ps1, even without the 4MB/1MB ram cart, especially when it comes to audio and framerate. Also, animation cuts are generally a bit more. Heck there are 3d games on the saturn that the ps1 will have some issues actually running, like Bulk Slash, Panzar Dragoon Saga and Zwei, and Last Bronx due to the way they exploit the hardware. Other games like Soukyugurentai Otokuyo and Thunder Force 5 look worse on ps1.
because they were not actually 3D games, they were mostly built around Saturn's VDP2 hardware, I mean games like Radiant Silvergun or Panzer Dragoon wouldn't be possible on the Saturn without involving VDP2. You should actually check out my video "Sega Saturn graphics on the PlayStation (PS1)"
Sega Rally is of legend and the Saturn port is unreal, but Rally de Africa is a cracking racer too. I think it shared some of the same development team too, which explains the similarities.
Se levar em consideração o Sega rally e 1995 e rally de África e de 1998 fico imaginando como seria os jogos feitos para Saturn com mais carinho e entendimento do hardware.
Love my Saturn and I’ve always preferred Sega platforms, but the area they fall short is the pop in, or texture draw in, which slightly bothers me. Not as bad in Sega Rally, as it was in Daytona USA.
Rally De Africa is clearly the technically more impressive title. The Forest stage on Sega rally is where the graphics really shine for me, though. The first desert stage, I never thought too highly of the look/design/colors etc.
To me, RdA has more draw distance but much less elements on the screen at the same time (in the background). The ammount of trees etc in SR es better. Also the way the car moves, the physics, are better in SR for my taste. In general both games look great, for their time, but SR has a better finish in my opinion.
@@TheSaturatio Rda looks better in just about every sense of the word on a technical level. The graphics on display are a clear upgrade on a technical basis with the exemption of the seams between polygons which are evident and can be an eye sore if focused on. Apart from this the game would serve as a clear graphical upgrade from the first SR game had it arrived on saturn. The cars themselves are the biggest difference, substantially better looking in Rda, half a generation apart if the resolution was bumped up a little. Track texturing is evidently better also. I think there's atleast 30% more polygons being pushed in Rda also, which really cements its technical superiority. Sega Rally is under 26,000pps, Yabause emulation measurement. So Rda is probably close to 35k. Your mention of trees etc is a close one apart from the section which is covered in them on SR. I would not be surprised if RDA has a track with a similar thing going. This is more artistry, and efficiency of using sprites as details. It's what it is in the end. Sega Rally is the better game, what matters most.
The most impressive thing in this comparison for me is how amazing Sega Rally looked for a 1995 console racing game. I don't think PlayStation had a great rally game until Colin McRae in 1998! I believe with this level of graphics the only thing that led to Saturn's downfall is Sega's unwillingness to share its software wizardry with 3rd party developers.
@@apollosungod2819 Sega did not gave away their development libraries to the 3rd parties despite complexity of their own hardware. It could lead to 3rd party games look and run better than on PS1. Tomb Raider that you mentioned looked and run better on PS1. And 3rd parties stopped their support for Saturn. So holding back Sega's development secrets has led to Saturn's death.
@@apollosungod2819 Sega could save their own console if they share their libraries with 3rd party devs. 3rd parties clearly gave up on the hardware and Saturn didn't live to see neither NFS3 nor High Stakes.
Rally de Africa looks excellent, super smooth, but Sega Rally has a stronger style. Even with a smaller draw distance, the environment looks nicer on Sega's console due to the excellent art direction.
wasnt sega rally a launch title? Africa Rally looks like a Sega Rally clone, so it looks like it was released long after sega rally reverseengineerieng it.
Sega Rally wasn't a launch title (November 15, 1995) but it was pretty close, by the year Rally de Africa (1998) came out Sega Rally had already gotten its Plus revision in Japan in 1996 and was getting exported back into America as the NetLink Edition in 1998
Sega Rally came out Christmas 95. Sega knew how great the ports of Sega Rally and Virtua Fighter 2 were, they released both games in a cool silver packaging
My only complaint about Sega Rally is, that in every arcade port, Sega didn't brought extra content for console. The game is great. Saturn was a weird machine, but it had its wins too. Of course low poly count and consequent low draw distance were a given. But lets say, which game can we compare with Sonic R? It might be fun to see
@@baddefinitionCan agree with that, but while art style is similar, the "feeling" doesnt, unlike that comparison for sega rally. It was that I was thinking. That Sonic R engine would be better suited for a platform game, too bad that never happened..
Really interesting comparison of top inhouse Sega game with a clearly low-budget rip-off from a noname developer. And still that doppelganger doesn't look half bad and runs on par.
I think it has some of the same development team. Not 100% but I believe it's true. Rally is clearly not as good but it still a very enjoyable rally game.
I think Saturn wins here. Early on track, PSX has no track side details on left side (other than ocean). Besides, Saturn has more cars on screen and cars require more polygons than enviroments. It also have lots of separate trees on tracks, not just simply polygon wall to give impression of forest. -I don't think that Saturn necessary draws any less than PSX per/sec on these games, despite some pop-up.
nice comparison for good games... but, in my opinion, the third game is missing for the battle of arcade rally games. V-Rally is better in all features: graphics, levels, difficult gameplay and physics (maybe... sometimes it's ridiculous and very funny, but it's total driving satisfying)!
não conhecia esse jogo do ps1, ficou muito bom, a profundidade dos cenários deixou ele mais rico q a versão do saturn e os polígonos do ps1 são mais consistentes e tem mais carros, pra mim vitória do ps1 mas o sega rally é lenda!!!
Sega Rally was a 1995 game while Rally De Africa came out in 1998, so De Africa's graphics had BETTER be a little better at the very least! Sheesh, what a ripoff, much like Burning Road of Daytona.
It can be seen that the Sega Saturn has been used to its full potential, and the PlayStation is still doing much better than its competitor without much effort.
Not really, as Sega Rally came out in 1995, this other game in 1998. Later Saturn games were more impressive (see Panzer Dragoon Saga and Burning Rangers)
Honestly V Rally on PSX blew away both of these in terms of graphics, V Rally 2 more so and Colin Mcrae Rally was the best rally series of this generation, end of story.
Quem sabe um dia a inteligência artificial não possa programar jogos de demonstração do PlayStation para Saturn usando nível máximo de programação será que os jogos do PlayStation ficaria melhor no Saturn usando todo o potencial gráfico e VRAM do Saturn valeu.
playstation game wins,but hey sega rally is a 1995 game,compare it with ridge racer and maybe wipout ,sega rally is max 900quads on screen...ridge racer had max2000polygons on screen=1000quads both games lacked gouraudshading,sega rally polycount was on par with the best racers in 1995 on ps1,polycount is not the problem on saturn.
Never knew about the Psone game, however the handling seems better than Sega Rally. But Sega Rally Championship will always have a special place in my heart 🫠