Game: Serious Sam: The First Encounter Difficulty: Serious Clean start. All kills and secrets. No saves. Subscribe for more playthroughs! Link to game: store.steampow...
The juicy rocket gibbing a mass of frogs sound reminded me of a thing I used to do when I was a kid, I'd use the flying cheat, get into an area with a lot of frogs, let them all bunch up right under me and then fire a rocket right in the middle. The sound gets juicier and louder the more frogs there are. I also used to do this with Kamikaze's to create humongous chain explosions that sprayed gibs all over the map and lagged the game with the magnitude of all the simultaneous explosions.
Good to see I'm not the only one that did this. I would do it in Karnak, let the kamikazes group up and then fire a single laser shot into the middle and watch the fireworks.
I think this is the first level that really starts showing the insanity that awaits us ;) I love grenade launcher in this game - classical underrated weapon with a small learning curve to it, but it is a fun weapon to use and it really shines to me in SE. The frog room.....you have my salutes, my friend. Not many times was I able to beat this on Serious on a first try without rocket jumping exploit and it was always by the skin of my teeth. You SURELY make it look too easy ....I think it has to do a lot with your composure (aside from skills ofc) , many people are always panicking like me but you managed to rip and tear through it so smoothly, great job
The program Croteam used for the classic skyboxes was Terragen 1. graphics.fandom.com/wiki/Terragen The HD edition used hand-spliced photographs of actual sky.
One of the most memorable maps in the game. A beautiful and colorful start, then a grenade launcher, and then of course The Frog Room. Now that's how you do it. It's not even comparable to the tedious tombs in the previous levels.
Fun fact: The marshopper mini-boss is actually really difficult on normal, you get a green armour instead of a red one and you don't get double ammo like you do on serious.
Grenade Launcher is one of my favorite weapons in the game. I love nailing long range shots with it! You can even blast Harpies out of the air with it xD
I just stay in the rear right corner in a frog room (facing level exit) and minigun 'em - sometimes with no damage. Just switch to tommy when spawn slows. Gotta have all 999 ammo btw, but at a cost of ~hp can get the additional ammo near the end. The thing is to be pinned in place there while some frog spawns are out of sight. Anyway there are places (karnak and metropolis final fights) which are a hell for me compared to this. I still can't do a Metropolis last fight in multiplayer Serious (by myself) without a rocket-jump.
i love how when you grab the extra bullets in the frog room you don’t pluralize you just say “be careful of extra frog”. i found this too funny for no reason
Man, thats some great skills, frog room looks so easy here. I beat this game once and didn't know about minigun in this level, so i died like 4 times, before i decided to rocket jump away from this lil' monsters. And even then i think i somehow died once
That goddamn frog room -.- That took me some tries. I so much hate these frogs :D Worst enemy in the game xD Its like at the game Descent - its the small enemies which are the most evil lol
I hate to admit this because I'm not a fan of "arena shooters"… but that "frog room" was actually kind of cool. Dangerous, low-HP enemies and you with a powerful hitscan weapon? I'm actually kinda down with it!
While there are good desert-ey maps in Serious Sam, it takes a lot to make desert both aesthetically appealing AND different enough for a lengthy game. And the second art is where Sam somewhat fumbles, in my opinion. It's a shame that the most visually distinct (apart from the Pyramid at night and underground parts of other levels) with vibrant, pleasant green colours and nice brown-grey of the rocks two levels are concentrated near one another and, moreover, one of them is a secret to boot. A bit of spacing would do wonders, methinks.
The only thing beautiful abt this stage is the scenery outside, but inside the temple? Prepare for a lot of f**cking helll!!!! - After wiping out the obstacles guarding temple, proceed to the interior. Use the Tommy gun to shoot the missiles of major mech and run toward it when it dies, at same time change to rocket launcher and fire the Kleer swarm - Do NOT take the 1hp pill on the right, u don't wanna be nuked by another major mech again. - If u wanna loot resources, get to the right, and kill all the gnaars, you will evade the marsh hoppers raining down on u. - now, for the hopper room. Once u mow down till 60% hp bar remaining, hoppers from corners start swarming u, making ur place to gun down hoppers no longer safe. The tip is to *jump to the torch, spam space while shooting* to minimise hopper dmg. If ur gun ammo run out, run to the supplies given when boss
As usual, expect secrets behind waterfalls. Same with bookcases, though that might be my bookworm side having a bias. For an old game, they sure did well on sunny lens flares. *Too well.* (But at least it's not of the annoying show-off variety notorious in J.J. Abrams flicks and 343i Halo games nowadays.) 7:04: Such a soothing sound. Ah, grenade launchers are a partial weakness of mine, although Halo: Reach's has a good EMP secondary. (Yes, it has a secondary, Halo newcomers.) Off-topic, but it's a shame the iconic Wolfenstein miniguns are absent in Wolfenstein 2009 and The New Order onwards. Say what you will about the Frog Room (especially the HD version take), at least it has some good music, plus the threats having a specially virtuous health bar is admittedly thankful.
Funny thing about the VR Port, Instead of the Knife you get Second Encounter's chainsaw, which you can dual wield. I'm still not sure if it makes that Frog Room a joke or not.
also, does the version you're playing have the old minigun or the modernised patched version? The old one does the same damage per bullet as the Thompson, but fires a lot faster, making the tommy gun a viable alternative in some situations where you don't want to waste ammo, while the new one fires moderately faster than the tommy gun, but also deals more damage per bullet, making it almost objectively better, barring the spin-up time.
I am currently replaying this for the first time since launch, and this is when things really ramp up. I'm playing in hard since I don't really like the game and don't want to spent too much time on it... but you get HALF the ammo on hard compared to serious, so you can't cheese the kleer encounters with the RL, and you run out of bullets at the frog room halfway through it >_< Such BS, hate this game
0:57 Decino:( *Fires Rocket at Kleer* ) Kleer: (Dodges Rocket) Kleer:Nice try man, You could, Wait What The Fack *Drowns* Kleer:Agehwsgeywjdgwyjssg heeplp meemee Decino: Since you fall might as well suicide due to water.
I remember me getting rekt by kleers in minigun room. I remember me eating those frogs in frog room. Now after watching this video i can say: what an easy lvl and gaem >:-3
Dude you did not fail that cool grenade launcher kill bro you shot it with one grenade and then you drew its aggro okay and then you shot it again and it blew up by the second grenade
I don't believe he should play Dusk considering how terrible the game is at the moment. Watch Boring's video if you wish to know about some of the bugs he encountered.
@@liudleon870 I understand why decino would not want to play dusk as he said in a Q&A vid, but as for Boring's video i can tell you one thing: He is just complaining and being bad at the game in general; it's like complaining about serious sam having too many enemies or the kill counters being bugged. Some good videos on dusk may be from IcarusLiv3s, Civvie-11 and GmanLives, who actually played the game a lot.
Damn, no saves... I've barely killed all of these Kleers when I just entered the temple and they left me with 10 HP... But the thing is, I'm playing TFE in Serious Sam Fusion, and it feels like it's a lot harder than original, because I've used the same tactic as you but it didn't work that well, rockets sometimes just didn't kill Kleers in one hit, as well as the double barrel shotgun that often leaves them with ~half of their HP >:(
I tried the exploit in the frog room but I got killed by a combination of splash damage and frogs landing on the ledge right in front of me. At that point, I thought it would be a good idea to just crouch in a corner and shoot down any frogs coming my way like it was a light gun game. I honestly still don't know how that worked, but it did.
Just a question out if interest: Is there a reason you play this in the original version instead of the HD rework? Don't know if you answered this already, but it just came to my mind ^^
The first encounter is my fav. Most challenging fights and superb level design. Second encounter is good. I love the new enemies and weapons, but I dislike half of the levels.
@@decino yes I too agree with that, some of the levels aren't as good as the original for sure but its the first serious sam I played as a kid, that's why I like it more (nostalgia I guess). anyways great video as always, only wish if you could fit more than one level in a video because this playthrough has been very enjoyable so far
In my opinion, TSE is the peak of Serious Sam, just like how Doom II is for the classic Doom installments. Subsequent games just can't compare... come on, Croteam, please Finish Sam's Fight sooner than later?
@@decino that's generally the issue I usually have, plus I would have to rely on the ammo pickups which spawn even more during the fight :D by the way, in the HD version the best strategy is to just sit in one of the spawn corners and use the tommy gun, worked on the first try with barely losing health, you can't really use the Classic version tactics since Marsh Hoppers just faster and much bigger distances in the HD version and you'll get overwhelmed before the halfway point of the battle
Not that much of a player, but looking at the code[1][2], I assume that the fish creates a collision box for a projectile/range attack. If you are not in the box you will not receive damage, but you will be kicked anyways[1]. > KickEntity(m_penEnemy, vSpeed); The base damage is 15.0, which is adjusted by the difficulty (I think I saw it, but I cannot find it now) and distance[3]. However code feels like it maxes out on the base damage (i.e. 15.0), but then you have a difficulty multiplier that will increase the *received* damage. As a safe bet, keep yourself at least 8.0f units away from the fish. Refs. 1. github.com/Croteam-official/Serious-Engine/blob/b408e88a16fd01aa1cfd0e0a999c86c2c1437c9e/Sources/EntitiesMP/Fish.es#L254 2. github.com/Croteam-official/Serious-Engine/blob/b408e88a16fd01aa1cfd0e0a999c86c2c1437c9e/Sources/Engine/Entities/Entity.cpp#L3092 3. github.com/Croteam-official/Serious-Engine/blob/b408e88a16fd01aa1cfd0e0a999c86c2c1437c9e/Sources/Engine/Entities/Entity.cpp#L2988
Clean start means starting a level without previous level aquired health armor secret guns. So basiccaly you start with what you get in a normal playthrough where uou didnt obtain secret health or armor.
Ok I'm sorry but I am going to share something that I cannot unsee. If you look at Sam's face on this particular box art he looks like a sexier version of Clint Howard X3 albeit with more hair and................muscles. That face and expression just kinda screams Clint Howard to me.
This cannot be serious mode from 5mins after you collect rocket and defeat boss i get completely over run and 1 hit is all I can receive before death on 2nd hit.
Strange I kill boss doors open and everything and I mean All enemies rush out making it impossible to proceed on ps4 store version. Cheers anyway buddy be safe.