Follow me on Twitter!: kohdok Due to the situation, there have been whispers of some games cancelling their physical product to move fully online the way Video Games have! Here's why that is dumb and stupid and wrong.
Magic is naturally boring and empty already so its not gonna hurt it much anyway. Any tcg that typically takes more than 3 turns per player to finish gets very boring for me. I play yugioh and i absalutely love the speed it has. Ftks and otks all over the damn place.
I had a deck of playing cards shaped like snowmen. Unfortunately whoever produced them didnt realize that if playing cards arent top to bottom symmetric, they are a huge pain to shuffle
My 7 yr old, who has elementary reading and math skills, still prefers to play tabletop Pokemon over the TCGO. I always thought she would want the game to do the shuffling and the math for her... but that;'s not the case. Players want the physical interaction with the game. The feeling of slapping a bomb rare onto the battlefield is reduced to the slamming of tent flap when it's done on mobile.
I really dislike Duel Links though. I don't want to buy digital copies of all the physical cards I own... Also not a fan of Vanguard Zero. But Vanguard should have been digital from the start.
@@akaiyui9300 yeah but my collection (which isnt that good compared to someone who started at the same time who spent money) has been made over a total of THREE YEARS and someone who spent money could possibly get that in a day
This is an underated a comment. Having your friend give the most ghastly expression after you Ghost Ogre them twice in 1 turn is not something you get to see in digital games.
I would like to see this guy talking to the professor from Tolarian community college. I could easily see him being a guest on his untitled podcast. Kohdok could show off his assortment of game knowledge and help pinpoint where MTG gets it wrong.
I really like the idea of you doing a review for separate card games. Personally, I've played quite a few, but not nearly as you have and I find it very interesting to learn or experience different games and different systems within them, so having videos adressing these games separately and what they did or didn't do, as well as going over the unique aspecs of each seems like a very interesting idea.
I just discovered this series and I'm loving it! I love digging into the games of the CCG glut from 1994/1995 and trying to figure out whether the "worst" of them were actually so bad, so I'm finding your insights really interesting and look forward to the licensed property episode! Personally, I'm curious to see if you talk about the case study of Decipher's Star Wars/WARS transformation and how it affected the success of the game system post-IP loss. In any case, keep up the great content!
I'm making a card game, and this is precisely why I never really considered making it digital. Even tho I don't have a printer and have to wait for uni to open to print the cards.
Was it a game that you were planning to publish or only for you to get? Always cool to hear what others made. Im currently making a physical card game that I plan on publishing if it gets enough support on kickstarter
That whole speech about having social anxiety really resonated with me. I've been binge watching the series, and you have easily become my favourite content creator. Though I have played my fair share of trading card games, it's the ones I have missed with unique mechanics that I find really interesting. Keep up the good content, and I'll look forward to the next installment!
not dnd, but >be me >really enjoy poker, texas hold'em to be more specific >not even gamble, just enjoy the game >have a hard time as a kid finding people to play with because most kids aren't into that sort of thing >play poker videogames to have at the very least a means of enjoying the game >get into 2nd year of highschool, first week of classes >find out 3 of my classmates also like poker >get together every break to play >my skills arent as good as they used to be (got bored of poker videogames and had noone to play irl) >still have fun >covid happens >mfw im unable to play one of my favorite games with my new buddies >mfw poker videogames now dont feel the same after having a chance to play for real feelsbadman
i actually love playing dnd online but its a different beast than in person. I like both for different styles of game. Player driven hexcrawls work super well online and less so in person and epic kind of linear or limited open world games run so much better in person.
This. I'm guessing this guy must be in a real country like Canada. I'm in the United States and rapidly losing faith that I will ever again be able to go sit in a crowded game shop surrounded by strangers and touch each other's belongings for 5 hours. We're about half a year in and not only is it still getting worse, it's starting to feel normal. Even when we finally draw our vaccine and send Covid to the graveyard, I'm not sure if I'll be able to feel safe doing that again.
@@omechron - "Even when we finally draw our vaccine and send Covid to the graveyard" Even then it's questionable - given the unlikely situation where we get a _freely and widely available_ vaccine, it doesn't actually take very many refusing in order to disrupt herd immunity. The number of anti-vaxxers in this country is absurd, and they're only getting bolstered by the current "viruses are a hoax" narrative coming from the government.
Great job with these so far. I'm excited for #5 in the series. Also, I understand the anxiety and going to the movie alone. I moved to a place I didn't know anyone and wanted to go to movies, but didn't want to go alone. My father encouraged me to go when I mentioned it because he knew a guy at work who preferred to go alone all the time even though he had a family. I started going (I usually go at times which avoid big crowds) and I realized that I was okay with it even though I am usually very anxious out in public. I also think it is a much better experience because you can focus on the movie entirely. It's not really hanging out with people when you go to a movie in my opinion because there isn't any interaction while the movie is playing. I haven't gone in awhile what with everything going on but I'd encourage you to give it a shot once it's safe to. If you are comfortable with it that is, I am never more anxious than when someone suggests or insists I do something.
I myself have been thinking of a tcg even if I have maybe one or two solid rules for it after a year or so after doing some research, and can only find so much on some stuff and the same goes for my card game collecting. Kind of glad to have someone more in step with this kind of stuff going over some of the more hidden aspects.
Just found this channel and am interested in seeing where this goes. I used to play Yu-Gi-Oh, Magic, and some Pokemon. I tried Hearthstone, but it never clicked for me. In terms of examining card games in the future, I'd be interested in hearing your take on 'Legends of Runeterra,' the LoL card game that came out a little while ago. I don't even play League, but the way they handle card collecting is probably one of the most consumer friendly moves I've seen in any collectible game. It occurs to me that this video is specifically about physical media after I've typed up most of this comment, but I'd still like to hear your take on it.
I feel the same way; With today's situation I have been temped to try Magic Arena but I don't play it because it doesn't feel the same as the actual card game. It feels more like playing Hearts Stone.
gotta say, i'm really enjoying this series of videos. i've been tinkering with trying to design my own card game for a couple years now, and it's definitely helpful for when i can actually make some more progress on it. but i haven't really gotten much more than just the basic concept/gameplay figured out, since actually designing at least enough cards to have two playable decks is a bit more difficult than i thought it would be at first. (and actually getting the resources to make prototype cards is definitely a hurdle, since i don't have much in the way of funds at the moment.) i had designed two decks initially, but i basically abandoned them since a lot of things i've decided either didn't work or needed some serious reworking for balance purposes. i'm also trying to avoid having things be too complicated, but at the same time there's some things i want to try and add because i think it'll help add more depth and strategy and important decision making when building your deck and playing the game. it's really just a matter of finding a good balance, lol. probably the biggest sort of obstacle i've come across is getting actual card art. i don't want to just go and rip a bunch of images off google that vaguely resemble what i'd like the cards to look like, but i also don't have the skill to actually draw the art for every card or the funds to pay an artist(s) to do it for me. and that's not necessarily something i need to fix right away, since i still need to actually design all the cards first. but when it comes time to test things out again, i feel like i *need* to have card art in some capacity, since the first set of decks i made were just pieces of paper with text on them, and the biggest difficulty was having to constantly examine every card to keep track of everything, since there weren't really any distinguishing features such as card art or even just different color borders for different card types.
If its just for testing purposes, I dont see any problems with using sample pictures from the internet. I think the card art (and anything aesthetic about the card in general) is actually the last thing you should worry about while creating a card game. As long as you have entertaining game mechanics your game can take off from there. I say this because I kind of had a similar experience while making custom archetypes in Yugioh Card Maker to play with my friends. I just took random pics from google as placeheolders and that made the testing process far more bearable, even enjoyable (then after days of testing i would finally draw each individual card art). Alternatively, you can make you own doodles. They dont have to be accurrate, just recognizable enough to not distract you from testing the card interactions. This goes for the materials used to create the cards as well (just take some regular office paper and put them over some common sleeved cards), The thing is once you get the final gist of how your game is played, you can present your idea to a company and if they get thrilled about it, then they would hire the artists. Anyways, good luck with your card game.
I've been rewatching your 7 deadly sins videos for wisdom while I developed a tcg, I really liked this one you do a great job of using personal experience to communicate with your audience.
Your point on the human contact area makes so much sense. It’s hard being an extrovert during these times. But I hope things will get better, soon. Great content by the way 😊
I have to say thank you very much for making this insightful series! I really appreciate that you do this in order to provide some lessons for new TCG developers and that's just perfect! My motto of my life is "You learn best from mistakes - but you do not have to make them by your own" and TCGs have a long history to make this work. Currently I'm working on one myself together with the support of my brother and friends and I'm happy, that so far non of the sins applied really to our game and it's nice to see, that we made the right design desicions, as some sins applied to previous design. (a bit of the unmixable attributes are still in, as we use soft restrictions on instant speed cards and removal effects; mixing all ultimates is still possible, but due to the restrictions very hard to set up - on purpose to fix the meta game and to avoid removals & cards which appear in basically any deck (looking at you Sol Ring!))
So, I have something that might interest you for sin number 5, the Acceleracers' CCG. Acceleracer was a quintet of direct to DVD movies released in 2005 as a sequel to 2003's World Race, released by hot Wheels (and by extension Mattel). (All of these movies both World Race and Acceleracers are on youtube) In addition to the toy cars one would expect, it also had a card game, which was sold in 3 ways. It had a starter pack which had enough cards for 2 to play with half-decks, or enough for 1 whole deck, an exclusive toy car, a plastic engine case, as well as all the stuff you'd expect in a starter set. They also sold 15 card booster packs, which were what they were. The most interesting distribution method was the cars. Included with each toy car from the line was included a 3-pack of cards, which was a genius distribution method. If someone was buying the cars, they might not know about the game, so this was a great way to get someone interested in the cars, interested in the game, and vice versa. What's unique about this card game is that it is still played, bought, and collected to this day. It's a good study in how the fandom outliving the both the series and the Card Game has actually kept the game alive in a way. If you'd like to purchase cards, I'll refer you to this user, and a specific listing by them on Ebay: www.ebay.com/usr/robbis_676 www.ebay.com/itm/Read-Description-Selling-Individualized-Lots-Of-Acceleracers-Cards-Message-me/383267549090?hash=item593c86afa2:g:YswAAOSwE-pdxPUB They're pretty much the main way the fandom gets the cards, as most others are scalpers taking advantage of demand, but the lack of distribution of supply (basically once demand started to pick up again about 4-5 years ago, scalpers took notice and purchased a lot of the cars, and by extension mass amounts of the card pool. Hot Wheels has long been on the radar of scalpers, that age old quality of the secondary market coming 'round again). If you'd like to try it out before purchasing, the game is also available on Table Top Simulator, and is pretty well designed IMO. Oh, and the instructions can be found here: acceleracers.fandom.com/wiki/Acceleracers_Collectible_Card_Game
@@Serjohn Tcg thieves havent hit me, but it has hit friends of mine, and nothing makes you want to quit a tcg as fast as getting your deck stolen. Thieves suck bro.
I only just now noticed that this says "Deady" instead of "Deadly". Great video though, loved it when it came out! I watch each installment of this series as they drop; it's excellent stuff!
i can relate to some of this, but for poker, i remember one day seeing it on a movie as a kid or something and wanting to learn to play it, since i was a kid pretty much no one at school was into it, so i had to rely on poker sims for the most part, ocassionally i would get to play with an oponent irl, i still cherrish those moments, earlier this year i started my 2nd year of highschool, i found out 3 classmates were into poker and we hanged out every break to play, then covid happened, i really miss that week of playing poker with my new buddies
You are so much a cool guy and I can't even imagine how much effort you spent to make vídeos a as a introvert. Because I always think about making videos but hate seeing myself on video. Nevertheless great content and keep up!
My group of friends kinda splits the difference with our D&D campaign. We play the game with books and no automation (dndbeyond being how we track sheets and items), but we play it over a discord call as we are not closely located
It's interesting that you're making videos for people who want to make TCGs. There aren't a whole lot of indie TCG makers. That being said, we are one of them, so your videos have been quite informative.
I just discovered this channel and find it really cool. Just binge watched a lot of your videos. I know it's not a TCG but have you played Slay the Spire? It's a really cool indie game that uses a card game for its combat. Keep up the good vids.
Hey, Kohdok, I just recently found your channel and I've been loving your 7 Deadly Sins series so far. You've played a lot of TCGs, but I was wondering if you ever got the chance to play Final Fantasy TCG? I've played the big 3 TCGs (MTG, Pokemon, Yu-Gi-Oh!) and I can tell you that of all 4 TCGs I've played, Final Fantasy is my favourite one by far. It's basically similar to MTG but it's an upgrade in so many ways. For instance, you can get mana-screwed in MTG, but in Final Fantasy, you have a far better chance of winning a bricked game given how flexible the resource system is as well as how well designed the damage system is. The game is very skill intensive because of the resource system and it's difficult to snow ball things out of control. You also have a free mulligan at the start of each game! Just curious as to your thoughts about FFTCG. All the best.
Squenix shot themselves in the foot with FFTCG due to their initial run here in the US being distributed by solely 1 company... So other people resorted to getting product in Europe where it flourishes. The other problem is that the official tournaments started out at a venue that only a few thousand people could go as you needed a ticket to get in and they sold out while the initial playerbase was bigger than the ticket amount... Squenix was not confident with the product at first and that mistrust basically killed any sense of seriousness for this game here in the US
couldn't agree more, two biggest factors for me is the fun of collecting the physical cards and appreciating them as little pieces of art, and the social element of playing in person (been playing goat format yugioh with my gf recently and its so much fun)
The only reason board games had a dip in players was hardly anyone was making any, but when people thought "what if I just make a game I wanna play" the board game industry exploded. There are businesses that almost fully focus on teaching people how to play various board and card games that are thriving.
Only just discovered your channel and only did a cursory galnce at your backlog. Do you play much of Deckbuilding games? Me and a few friends recently picked up a game called Kamigami Battles for fun, and it's actually quite enjoyable to just sit down and have a game that already comes complete with all the cards you'll ever need.
So going to your lifedecking video. My idea for damage as resource is id like the deck size to be 30 to 40 cards, and getting hit with a monster draws you a card for you to play. And if hit while you have no cards to draw, or attempt to draw on a draw step, loses the game. Think its a good idea?
Hey Khodok. Recently stumbled across your videos and started to think about creating my own TCG. I have some general game design experience, but was wondering if you had any literature or articles to point me towards in terms of creating your own TCG?
Started watching because of the Sins series. I'm just curious, does Kohdok own a store or something or is he a general collector/reviewer of card games? I'm just kinda amazed at how many different card games are mentioned in these videos and I struggle to believe that 1 guy can play that many different card games and be able to discuss each to a certain degree.
I eat at restaurants alone sometimes for this reason. Even sadder than movies but there's human buzz around me and I'm rewarded with deliciousness. I have social anxiety too btw.
so i don't play hearthstone, but physical meet-ups for a digital game sound kind of great to me? i'm pretty into the pokemon video game competition so i guess the idea of showing up to a game shop with my switch to battle people in person is something i already do so i can imagine doing that with a digital card game. like i really love the yugioh video game on switch and i would absolutely show up to an in store video game competition to play against other people in person if such events existed, but i'm not really interested in collecting the physical cards so i don't participate in standard competitions. i also have no interest in online VS (when it comes to pokemon VGC or yugioh TCG) so i guess i'm part of a weird specific group of people who only want to play digital games but only in person haha. are there many other people with this preference or am i a total weirdo lol?
physical meetups for digital games arent that odd of a thing, fighting games are most often played in person, lan parties have been a thing for a while, so you are definitely not alond
Would you try to unbox a new Yu-Gi-Oh card box that contains rush duel cards ..new cards for the rush duel format . I'm totally curious your point of view.
He mentioned his biggest gripes in One of the earlier Sin episodes. Life-Decking with BIG NUMBERS forces players to play sub-optimal Flip Cards, but players tend to only play the very most basic ones that stop damage Because any of the others are completely useless
This is exactly the reason I think board games have experienced a resurgence over recent years. Video games are fun, but when multiplayer went online, you lost that physical interaction and people sought it elsewhere. Furthermore, with more and more social interaction in general happening online, many people wanted some way to interact physically with other people. The main city in my area has at least three major spots to play games (though there could be more that I'm not aware of), and it's a tiny place. As far as I am aware, these shops are all independent. While I can't say the places are 'successful', however you define that term, they have all been able to keep in business for years. I personally cannot get into Magic Arena simply because one of the reasons I play the game is the social interaction, the physical feel of the cards in my hand, shuffling through my collection to make a new deck, none of which has the same experience in a digital format.
My best memories from the time I played Magic and Pokemon have nothing to do with just playing the game, they all have to do with the people I've met along the way. I agree that physical games will always be preferable to virtual games, and they will probably never die, if we can help it.
I am currently designing a CCG and I am leaning heavily on making it digital only because of how nuanced the core mechanics would be to deal with physically when it all can be simplified for player experience digitally For now, it can theoretically be made physically... But I feel like it would be too burdensome when on the other hand you can just slap a deck together digitally and all the math and tracking is taken care of for you Should I still consider making a physical counterpart?
There is something stupidly exciting about being able to collect and hold your own deck. Nothing will beat the feeling of getting your first magic pack, and looking at the card art and abilities for hours on end.
physical playing isnt going to die out but as someone below the age of 20 i dont get taken seriously enough when talking about the games meta than i would if i could play online
Even if you just go to a card shop to buy some packs or singles, even if you don't meet someone who plays the same game, you can still talk about the games and more than likely, you will understand most of what the other person is saying. I often describe talking to players of other tcg as "same language, different dialect". Since most games share designs and mechanics, even under different names, you will be able to get the idea of what they are talking about.
I miss Chaotic... stupid 4Kids ruining a good thing by forcing a 3 year hiatus due to legal disputes and greed. Rest in Peace game, hopefully your reboot is as good or better - If it becomes successful.
I'm surprised one of the deadly since wasn't about card games that use insanely large numbers for cards attack points or the like. As much as i like Duel Masters the cards starting a 1000 is pretty crazy in hindsight. Or atleast in my opinion.
Eh, it's annoying, but not really a sin, so long as they don't make you keep track of every decimal. Makes it a bit easier to playtest, too, since if something is a bit too good for its cost, you can dial it back .5 base units instead of 1 full. YuGiOh is a good example of this. The game mostly counts by 100, and marks major benchmarks at 500, compared to say, Magic, which counts by 1, and usually marks major benchmarks at 3. Yugioh HAS, but rarely uses the 50's place. The original run had a handful of cards with different 10's place values, but those were dropped and never came back again, to my knowledge. The only other values it uses are "all but one" effects, like what is found on The Winged Dragon of Ra, which is a very rare sort of effect. Yugioh is right at the limit of how fiddly you can get with large numbers, though. If a game counts by 1000, and hits 10000 fairly often, then expects you to keep track of +300, that's going too far, imo.
As an introvert even I do still like to go out every now and then and play games face-to-face with people. I still say Hecatomb would make a good digital-only game.
"It's a mistake to try and go online only, because people need physical interaction and closeness. Also, this online only game has arranged meetups and get togethers to fulfill the need for physical interaction." You're kinda proving the point you're trying to disprove here. Clearly card games can be successful as an entirely digital product, as Hearthstone has shown. And people can still get closeness and interactions with such a franchise. Even if they couldn't, the need for human interaction wouldn't really be an impediment because card games aren't the only opportunity for people to interact in a close, personal manner. While all humans, to a greater or lesser extent, do need emotional contact with others they don't need it in literally every single activity. You can have your card games be entirely digital, cold and faceless, and people won't start becoming mentally damaged because there are other places they will get that personal contact from. I fully understand that many people will still prefer to play in person, and that's fine. But it feels weird to hear you say "it's a mistake to go fully digital, because people have a literal need for human contact to maintain a healthy mental state" when, frankly, that has nothing to do with whether or not it's practical to move to digital only.
Analog is overrated. I played more DnD, Magic, and board games online in the last three months than I ever have in the last 20 years. Having the time of my life. Also met some amazing people I wouldn't have met otherwise.
Anyone reasonably worried about this isn’t worried that People will stop playing physical games. We’re terrified that out of touch executives will not understand this and make a terrible decision.
Ooh. I am getting excited about upcoming videos. The sin of basing card games off of movies reminds me of shovelware in video games. I guess the issue is that the games are a cash grab. The card games are shodily made and so fade to obscurity. Maybe that is what happened to the Harry Potter and Lord of the RIngs trading card games. Extra Credits is mentioned here. I enjoy that channel. They have an episode about shovelware. I recommend checking that out if one is trying to reaserch the topic. It is nice to know that physical games matter. I have been interested in more physical products. They are difficult to pirate online. So they can bring in reliable money in a digital age. I am thinking of merch. A physical card game will be so helpful. The best example of a physical experience I had was going to a rock concert. RU-vid has a lot of concert footage of the Beatles. It is a lot of fun to watch. I can even get all hot and bothered watching them. I can't watch this band in real life because it was before my time. However I have went to performances by Beatles tribute bands. One was a concert. Another was in a car show. That is a whole other thing. I get so excited that I go full blown fan girl mode. I scream a lot. It is really exhilarating. That was really fun. I like the offer to review games. I better keep that in mind. My favorite episode so far is the one on unmixable attributes. Attributes are my favorite part of the game. I have a nitpick that these should have some other name like type or kind or catagory. When I hear the word attribute, it reminds me of attributes in D&D an similar games. I like to call my attributes types. I like to get creative and really mix things up. This video gives me more encouragment. I have recently decied that I should do something small and simple for my first base set. I can add more things later to expansions. I find that I end up cutting a lot of ideas out. Most types are left out. A lot of mechanics in battle are left out too. The result is something very bare bones. So if I did do expansions, I would make radical changes. That is so I can make it even more like the game I want to make. There is another tip to make a radical changes in expansions. That may be a whole video. I can follow this tip. It is harder to have mixable attributes in a simple base set. Maybe I can just go around it by removing incentives to specialize in types to begin with. I think I would have a universal kind of mana reasorce that can fuel all attacks. I haven't fully decided, but I like the idea. I can give special cards that give a powerful boost to cards that share a type. So it can encourage focusing on specific styles of play without making it too hard to have a mixed deck. In the base set I can neglect the boosts completly. So one can either go specialized or mixed with equal amounts of ability. I got to work more on this.
I like how with digital there are visual effects that ya don't get with physical like on MTG Arena when ya summon a legendary card as well as Yugioh digital games some of the iconic cards. Ever since Yugi cartoon wish physical games had visuals like Yugioh be it the huge stadium set up of season 1 or the duel discs of later seasons.
The problem about physical card games is, well at least outside 1st world countries where the vast majority of people could afford spending money on entertainment, is .one, you can't always find someone to play with and most people won't spend the time to learn the rules. .two, and this is for card games specifically, getting banned because of some laws about gambling.
If your'e talking about licensing, I'll be interested to hear what you have to say about Weiss/Schwarz. That's a game where licensing has been a MAJOR hurdle with getting sets over to english from the japanese side.
I remember that. Bought a collection of Disgaea and Gurren Lagann cards mostly just to have them, and use them as tokens for other games. Whipping out the 0/1 Prinny Squad feels good, and representing a fat stack of +1/+1 counters with a Giga Drill makes me giddy every single time. I think I tried looking up the rules once, since I think I actually have 2 or 3 deck's worth of cards, but gave up, 'cuz nobody to play it with and all.
Collecting card both digital and physical can be a hassel. Hearthstone does it better than other games, but could be done better when it comes to getting your wanted cards digitally. Like physical you can either trade or buy the card you want, which I think should be considered in digital tcg too.
I will say one thing, I am glad to have the simulators of TCGs I love, namely Yu-Gi-Oh, because the game is too expensive for me. But even still, when I play with my fiancee, we still play it in person just on our own laptops hehe. I think those kinds of sims are good for a game, as I do think physical games and media won't ever go away (until we become fully digital beings LOL). For instance, I'd still love to own the cards I want in real life, but I'll admit once a card that is a mandatory 3 of costs even just $33; that's too much :c
I don't know about the future. I presented my 11yo to yugioh. First Duel Links and then the actual TCG. He didn't like to play with the cards, he prefered to keep playing on the phone.