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And so… the Super Gaming Bros… did not meet such a wonderful end. John, Elliot, Matt, and Greg could not pass the final badge challenge… despite the brothers conquering The Lost Levels, The Special World, World 9, and Superstar Road nearly a decade ago…
Nintendo really did bring the Big Guns out this time, eh? They could beat OG Lost Levels, but not 4 Player The Final Badge Challenge (Then again, they didn't do the Alphabet Worlds, come to think of it...)
They probably could have finished it if they played solo on certain sections. As the final final level, it very clearly is not designed for multiplayer.
@@tsyumamatsuthehavenofguard32Couple of handy tricks I learned, for the invisibility section: 1.) Spin Jumps. SJ twirls last longer, than a mid-air spin, and helps locate your character on each bounce/landing. 2.) Emote Jumping. Tricky to learn & get the hang of (as you'll be alternating "X and Jump") , but definitely recommend. Emotes always appear, above your character's head…even when invisible.
I had an adventure on that last level, I was playing solo but with the online. Me, a Luigi I think, and a Yoshi were all playing it at the same time, and every time one of us got to the end of a section, we waited for the others to get there before entering the pipe. We'd all try to help revive each other and place standees as well. Unfortunately the Luigi disconnected before reaching the end, and at one point the Yoshi got to the end of the always running part while I fell behind, but then he came back for me to make sure I made it, but then at one point he fell behind and also disconnected before reaching the end. I beat the level alone, but I'll never forget that Luigi and Yoshi.
What a wholesome experience to cap off your journey through the game. To have complete strangers wait for you to get through a badge challenge before going down the pipe together is just plain awesome to see, I’m glad you had such a positive experience. I honestly find that the final badge challenge is a lot easier when playing by yourself because of the fact that you don’t have worry about the camera, nor the other player. I played through a good chunk of the game via local co-op, but towards the end I played solo, which included this level. I still have yet to beat it (I’m still somehow stuck on the Spring Feet badge), but I can go through the Parachute Cap sections to Spring Feet without getting hit, so there’s that. By the way, it’s nice to see you, Red Guy! I really enjoyed your Paper Mario retrospectives/video essays, you’ve got brilliant insights into their unique narratives, themes, and general gameplay, while also being very engaging to listen to. I can’t wait to see what you’ve got next in the pipeline.
Press F to pay respects to the Color-Switch Dungeon level in Sunbaked Desert: the one level that was left behind and never played. Because they weren't stressing about getting all the collectables in every world, they never realized they missed it. It wasn't even a hidden level either, it's just right out in the open. Oh well, I'm not losing sleep over it, especially since this LP was a roaring good time the whole way through (at least for the audience. Maybe it was more of a "roaring bad time" for the players at certain points).
I've been waiting for you guys to take on the final challenge, also great LP all around it was full of laughs and great moments. Ps: Looking forward to you guys finishing up the unfinished LP's
1:52, 3:30, 9:26. lol! This was a great LP, guys! I haven't laugh so hard in a long time. Thanks for the Laughs. I hope you guys do another attempt of that stage in the future.
Holy shit, the final level looks painful as hell. I watched someone else play the entire thing and even they seemed to struggle through the last few segments despite not dying. I mean, one of the last ones involved that awful Invisibility Badge.
For anyone wanting closure on the final level, I highly recommend Nintendo Utopia's 4-player walkthrough. Not only did they 100% the entire game, but the final badge challenge was bloody brilliant to watch.
The crown system has nothing to do with Daisy dying there... Even if this was a NSMB game, the screen will only pan out so wide before the screen will be a wall on both sides. The missiles make you run faster, that's the reason Daisy died...
This was a wild playthrough. As someone who enjoyed Sonic Superstars, it sucks that Wonder will be remembered more fondly. Oh well. Still a Sonic fan but Mario's pretty fun. Maybe I'll give Wonder a shot.
It's okay guys, I don't blame y'all for quitting, Champions Road is one thing, where the camera is a lot more zoomed out and you can tell what's ahead, but this looks impossible on multiplayer, but hey, this IS the funniest part of the entire LP, so your suffering wasn't in vain. Looking forward to FFVII coming back, I wanna see that so much.
I did actually beat it in multiplayer, although it was just with two players. I'll say it now: Have someone play as Nabbit cause my god it cuts the frustration down a lot (although doesn't stop the speed shoes section from being hell)
22 parts total for this LP. Much longer than the SuperStars LP. Though I'm curious whats gonna be next. I'm personally hoping it'll be Elliot at the helm again with MK 1(aka 12)
1:52 It was at this moment that they knew they done fucked up 😂😂 3:33 NO DAISY 😂😂 5:16 He jinxed it 6:12 Told ya he jinxed it 😂😂 10:11 He knows his pirate stuff remember his pirate glory hole trivia
Elliot: Your "hate boner" for Prince Florian and the Sharazans is concerning... Matt: Your Troll Toad spirit will never die All the innuendos between this part and the last. Kinda anti-climatic with the game over at the end. Overall, great lp, guys!
Champions Road was even worse with 4 players...since you could, ya know...bump into eachother, easily jump on other players, and multiple sections are just one & done...meaning they literally can't be done with multiple people.
I remember playing the goomba special world with a group of people through the online and we’d all take turns trying each section and then warp over when someone makes it. Loved the community experience at launch
It's a shame you didn't beat the Final Final Test, you were so close to the end, all that was left was Boosting Spin Jump, Grapple Vine and Invisibility.
Since it’s the finale. Floating high jump badge >>>>>>> boosted spin jump badge. You get a higher and longer jump while still having the usual air stall, rather than having to trade the usual air stall just to jump as high as the float badge
Well, there's ONE plus Sonic Superstars has over Mario Wonder.....no lives.....I mean that's one plus for Sonic over the HOW many pluses for Mario, but still
Honestly- the Jet dash part isn’t all that hard on single player. Like the crouch jump, it’s reactionary. Also, the spring jump is the worst part of the level.
Ideas of playthroughs after the trifecta Spider Man 2, Saints Row 2 and Final Fantasy VII. Crash Bandicoot the Wrath of Cortex and maybe Crash Bandicoot 4: It's About Time.
Not adding checkpoints is a lazy way to make something artificially harder. I’d have dropped my rating for the game down a level if the true final level didn’t have some
There are 3 checkpoints in that level. Compared to every other Mario game that has a "True Final Level" which have no checkpoints, but are shorter. Something tells me there isn't really much of a problem.