shine was actually intended to be primarily used to reflect projectiles (unfathomable, I know), and Falco's reflection hitbox is actually bigger than Fox's, so if shine was actually used for its intended purpose it would make sense that his shine appears bigger.
unfortunately it doesn't reflect on frame 1, so it's actually worse than a powershield if you time it well. you can shine perfectly on a samus chargeshot and get hit if you time it too well
The fact that Shine's actual name is simply "Reflector" can probably qualify as trivia at this point. Even if someone knows what's actually called, be honest: when was the last time you've heard it called Reflector instead of Shine? Aside from this message of course. It helps that the name is kinda boring compared to idk Koopa Klaw or Double Edge Dance
@@nicocchiyeah. I only heard it being called Reflector on the Smash 64 times and also by some Melee players that came from 64. But nowdays noone calls it reflector in the internet, just me and my friends lol
@@nicocchiFun fact, Shine is still referred to as Reflector (リフレクター, or just リフ for short) among Melee players in Japan. Their terminology evolved basically entirely separately from English Melee terminology, so there's a few funny differences like that, such as lasers being referred to as "blasters", or short hop lasers as "quick blasters".
I've always loved the name for spooky stun because it's so strangely accurate. You look at the other guy just floating slowly around fully actionable and go damn bro must be possessed
To say I'm curious about the scaling changes for each character, especially how gargantuan Bowser was before he was scaled down to 69% of his original size, is a massive understatement.
Hey Mr. Saus I just wanted to mention, ever since I started watching your videos 3 years ago, I have since started playing melee in my free time recently. And honestly its been incredible, I play maybe for 30 mins a day but my progress is incredible, might be one of the most fun learning curves in any game I have ever played. Thanks for the high quality content and also the great fun!
You can invisible shine in Ultimate too. If you turn around in shine on frame 5 of the move, and then turn back on frame 6 (which can easily be done in Training mode with frame-by-frame), the shine graphic does not appear. But of course the move works like normal anyway. Edit: forgot the correct method. Method listed now is correct.
Something I really enjoy about Asum's videos is that even to me, someone completely outside of the Melee community, these topics he covers are easily digestible because of the way he explains things
Great video as always! I wanna add that there's another way to trigger the invisible shine, but I believe it's by far the rarest to occur ingame naturally, and I haven't seen it documented almost anywhere since it's not in the SilentWolf video. If you reflect a projectile with shine in the air and land exactly 20 frames later, you'll get an invisible shine on landing. Usually invisible shine is caused by an air/ground transition on frame 4 when you go from the initial shine state and into the "reflector" state, but the same principle applies when you move from the "currently reflecting" state back into the "reflector" state. So you have to reflect a projectile midair at very small range of heights and hold shine. I'd speculate that even rarer would be the reverse of this - going from grounded to airborne on the frame you leave the "currently reflecting" state. If you timed it so that the flying carpet disappeared out from under you 20 frames after reflecting a projectile, I bet you'd get an invisible shine that way, too.
The more I learn about melee, the more it fascinates me. Insane to me how a frame perfect input is not so rare of an occurrence in this game, goes to show how optimized this game truly is.
I had spooky stun happen to me when playing as Yoshi. I got spiked on Yoshi’s Story top plat by Falco in the middle of a pillar combo. I double jumped into the blast zone and got star KO’D. This happened only a few days before the upload of this video and I didn’t know what the hell happened until now
It's likely 5 rotations around 4 of hexagon's vertices, with two preset easing functions. About 10 minutes of actual work, but also coming up with this idea and choosing right sound effects should've taken relatively longer.
I have been playing melee for about a week now after watching AsumSaus talk about it for years and I got 5th place in a tourney so pretty rad. Thanks for the Asum content mr youtube.
I played Melee with my brother during the days of the Gamecube and know very little about its competitive scene. But I'll be damned if I miss just one of these instructive and perfectly edited videos.
The coolest sequence of events I ever got was way back when I was fairly new to melee. I was playing a Buddy on old netplay on yoshis and got an invisible shine sliding off the stage onto Randall then caught my buddy with nair or something, he missed his tech, I got an up smash kill then did another invis shine landing on Randall on the other side of the stage. I was new and didn't know Randall timings and only knew what caused invisible shine but had never practiced it. It's still the coolest thing I've ever done in melee and it was like 5 years ago.
I love the goofy, wavy synth sound effects in this video. The song at the end really pulls that whole feeling together of a jank move disappearing. So good.
You know it's a good day when asumsaus uploads! Idk how he always comes up about a new topic to talk about when it comes to melee because after his video I always think, 'yeah now I know everything about melee' only to be surprised again by the new topics he talks about in his new videos. Love it!
I love watching your videos man, even if I don't understand half the things that you say, and I've never expressed interest in competitive Melee, these videos are still incredibly entertaining. Keep up the good work.
Its videos like this that really highlight melee and its community. Melee is the most broken, unbalanced, and glitchy mess of a game that I've seen played competitively, yet it has a boundless amount of support, dedication, and love from its fans. Its for that reason that I can't help but respect this game's community.
I could watch anything if it was edited as well as these videos are, kudos to the clean editing all around, the special effects and sfx are all added so well, its visually pleasing just to see these videos!
As a shine connoisseur I could not approve this message more. Your videos are incredible. Thank you for making and keeping melee content alive and well.
New melee video comes out, I watch it. New AsumSaus video comes out, I savor it. I pause every few seconds to chuckle at a joke. I rewatch it when it's done. I admire the interpolation of his motion graphics. The sound effect choices. This man is miles ahead of the melee content competition.
These videos are so well made and interesting but always further my confusion as to why people have spent a couple of decades playing melee competitively
Mainly the reason why is that the other smash games are too slow for melee players to enjoy (aside from Hbox with Ult, but he’s a Puff main so it makes sense lol). Project+ exists, and it’s arguably better than Melee, but you know Nintendo’s policy with mods. I’ve only ever played Project+ casually against bots but it’s pretty darn fun.
A lot of the jank things in these videos contribute to melee popularity. There's a lot of depth with all of the jank and weird systems interacting that make the game more interesting