I would put the DHS in the other arm for perfection, it adds crit hp to that arm and when the arm with plasmas are lost the need for cooling is reduced most.
@7:40 yup, story of every game where you want to take acceptable to good trades, sometimes in a defensible position, your ENTIRE team takes it as "hey this guy is going to sit here and defend our butts while we bugger off on safari."
I found a quite enjoyable build on the dreadnought that is similar to this: Quad UAC5 and triple plasma. I've had mostly good matches in it so far. Does get warm quickly and you can't use the plasmas all the time, but its really good at securing kills and has a good engine that makes it deceptively nimble. Another good plasma combo is the WHM IIC-A with triple Plasma and dual UAC10. Warm, yes but its even faster and dishes out damage in a pinch. really like the AC+Plasma combos.
Storm Trooper: "This is the build we we're looking for" TTB: *waves hand in a Jedi fashion* "This is not the build you are looking for" Storm Trooper: "This is not the build we are looking for, move along" 🤣🤣🤣
I have been sitting here wondering what to do with this non-special Dire Wolf-C I got with the Warden pack. Thanks TTB ^^ Oh wait that's the B.. Hmm.. Damn. I'll think of something. Edit: I found you could do 4 LB2s and 4 Plasma Cannons, with JJs and ECM on the C, but it's kinda toasty and not as good as this build.