I always do my best to think about what I would want if I was going to consume the content. Almost didn't add music but its whatever. Thank you for the kind words bro
They should make separate no aim assist (even on controller) lobbies, I feel like aim assist trivializes aiming and tracking in general and is a crutch, it might be a hot take but you're only lying to yourself if you use any kind of assist.
Mnk is fun in qp but Controller(el famous magnetic bullet) dominate so hard... If you miss 1shot you die and you cant have perfect aim... with an equal level you lose90% of the time so its not assist its just help
@Ya Mum i play mouse and Controller on différents game and Controller are so much easy exept for Flick and fast rotate in general it's not a question of affinity I have a much better level with a mouse BUT halo is an Xbox game so adapting to controllers without talking about the fact that controller aim assist is more and more abused, its a fact
I mean thats easy to say for someone that uses mk, tracking and snap aim is a true skill that anyone can learn and train in mk but it’s far far far far easier to do than with a controller
MB1 is the left button click. Obviously this is commonly used for the shoot/fire keybind. Holding MB1 in increases reticle friction by the way. Thank you The Beast123#467 who helped me
huh? aim assist on crontroller is way to strong...and then saying pc players have literal aimbot. oh brother you daft. PC compared to controller is still the weaker input device in H:I
According to 343, this behavior wasn't intended so it will be fixed (taken out) in a patch but this also shows me this was for a future update, maybe this type of AA was implemented with red reticle with KBM. I can see this being a bug or a mistake if the AA performed 1 to 1 as controller, but it's not. It's defiantly dialed down by a significant margin. I'm thinking they updated the mouse values and added red reticle which then added this type of AA and what they meant to roll out was the updated mouse values with the red reticle without the AA. Either or, this is defiantly showing they already have two different AA systems. One for controller and one for KBM.
Love the friction buff, actally went from a 34% avg to 50% and putting me on par with the accuracy of my controller friends. Just feels nice not losing the majority of my fights because 1 bullet misses per burst.
@@pierremorrow4627 if you enjoy halo for what it is its decent to play now. Granted you can only find lobbies in the mixed input lobbies since m&k lobbies have been dead since a few months after launch
@@reaperman438 always been a console player in the past. Worked my ass out trying to get decent to KnB, which am still not. Only to see pro players are all on controllers, and the game is more or less made for them.... Will give it a try though 🤠🤠🤠
pro players are on aim assist which gives you better close combat fights cause of easy instant tracking. Tracking can be mastered on mouse and key with a lot of practice but, it will never be instantaneous cause that's humanly impossible.
Interesting i've played m&k for about 3 years now and I can't say iv ever held down LMB for any reason unless it's a weapon/action that calls for it. Im in the small minority of ppl who never had a problem with aiming on M&K before patch so this update is like a bonus to me. After seeing the charts tho and how far m&k was behind in aiming percentage compared to controller i definitely think this was the right call. Overall im just happy to have red reticle back i immediately noticed the difference with it. It's crazy how much of a difference it makes mentally to me having played Halo for many many years
Did you play ranked? it was super hard to win a straight 1v1 fight vs a controller player once you got to onyx. This update was much needed, now if they can only fix the random crashes...
you're definitely not alone I didn't find aiming to be a problem on mouse and while I aknowledge it's obviously easier on controller it feels so much more satisfying to get a kill without aim assist
LOL At one point it stops being aim assist and it becomes aim enhancer or whatever when the game literally moves the cursor for you Not looking good controllerkeks
@@JJXN Yeah, it fundamentally is an Aimbot with its values tuned down. Crazy how controller players don't understand that. There's a difference between assist and straight up aim for me.
Still not enough, given that no pros have switched. I think MNK accuracy is about 5% higher with these changes, but it still falls short of the 60% needed for high level play. It's a shame that controller still dominates, because this game is so much more fun to play and watch with MNK.
@@zipper978 They should have reduced controller aim assist, not given mnk aim assist; Mnk aim assist reduces mnk accuracy for any skill level above dead average. I know because I have played the game and I aim worse with the aim assist, especially at long range. It forces you to play with worse settings and change your muscle memory, making you aim worse unless you are already inexperienced on a mouse. Why did you think all of the mnk pros left? and why do you think people still didn't go back to mnk in halo infinite? It didn't solve the issue, it made it worse.
@@nerdcuddles7731 haha. Not true at all. Go watch Gamesager play mnk. Mnk is actually viable with the changes they made along with bandit evo. You sound like a Diamond player
The problem is people dont know how statistics work. The average knm doesnt is a casual gamer, they dont care about ranked. Same for console. BUT console had a distinct advantage of having a system built from the ground up for console aim. Console players werent better, they were the same casual gamer with aim assist. The actual diamond and onyx players before the addition of auto aim was much higher than 30%.
I can totally see people trying to meta their trigger pulls. I think the BR is probably the rate of fire you wanna pull at while maintaining a decent rate of fire and having a bit of time to hold the trigger down in-between shots. Though I wonder if the attack and decay times are enough to just rip on say the side kick and still get decent AA.
Good points - perhaps this encouragement of trigger pull micro is a sign the numbers are a bit too strong - at least when "adhesion" is included as we see. BR is probably actually decently balanced now, but things like AR and Commando are now mouse-favored because of what you describe. Here is what I would do personally. Keep the mechanics of the change (meaning both friction and adhesion a.k.a. rotational assist) just tune it down a bit, mainly in the while-not-firing area. So maybe go to 0.6x while firing, down from 0.7x. And go to 0.2x for not firing, down from 0.4x. Literally cut it in half so people are less crazy about "zomg look it moves your mouse and lasers the enemy for you"! With those numbers, this would still be a big help for bringing mouse to competitive parity across the board, but it would look less intrusive - and I would be far less worried about the pro scene straight up GA'ing mouse or having the entire xbox community riot.
wouldn't mind this if I could turn it off it makes the game so easy it's boring I swapped to mouse so I didn't have to use aim assist but now I have no choice
I'm in the same boat. Hate the mouse aim assist and I hate how strong the controller aim assist is, rendering mnk useless without the help. I miss skill gaps. Sorry to hear you uninstalled the game. Thankfully high skill gape games still exist like CS, enjoy them while you still can.
It's funny cause I knew the red reticle was nerfed compared to controller. Yet I've had people telling me I suck at the game for needing any amount of aim assist? Lmao
@@HaloDaycare mnk movement, general looking are exponentially better on mnk. watch the hcs 1v1 trippy vs deitysam and you’ll see what i mean. a very good but no tournament experience mnk player vs a veteran multi-championship controller pro and mnk takes a game one? not to mention he had to beat multiple other controller pros to get there
@@charleybucketcdp Good. Things are fair now. Unfortunately, Halo is a dead game these days. It's not even in the top 20 on xbox and PC players won't touch the game either. By the way, you could mark the argument that Halo is a console/controller game but take a look at the most played xbox games
@@linxismenow5804 aiming on controller will never take skill because of the way controller is designed. the only way it will have skill is with gyro aim. you cant really develop muscle memory with sticks, its really limited.
@@gorillaballsack3849 Not true at all lmao. Some of the best controller players have to build years of muscle memory for flicking sure aim assit helps but with out it. Controller would be useless.
Using thumbsticks sucks indeed. Just imagine though the input that uses thumbs to aim is 15% more accurate on average. This speaks to how strong the aim assist has been on controller.
Well, Halo 5 has been and still is stuck on console and MCC games got plenty of complaints about aim assist, mostly with Reach if I remember correctly. No one complained back in the 360 days because everyone had the same input. Everyone was on the same playing field.