This is why gamers from the 6th and 7th-generation of gaming (2000 - 2013) are always playing remasters, remakes, ports, and backward-compatible games because the current state of gaming and its future is just depressing.
@@Trenex1000 Exactly! I also notice that I play fewer and fewer new games each year and replay the old ones. I find the new games stuningly lacking of fun
@@alp9323 I'll admit that the 8th and 9th-generation of gaming has given us some solid games and even a few bangers; I know this because I play them, but it's not what it used to be.
@@Trenex1000 That's true, and I have to say some of my all time favorite games were released after 2013, but in general gaming is becoming worse somehow. I don't think that I am being nostalgic, or I grew too old to enjoy a good game, the thing is there is a visible decline in quality in writing, innovation, creativity etc. Also game production became so expensive and understandably most of the companies avoid taking big risks. Instead of creating new IPs, they are constantly producing sequals and some unnecessary remasters. Some games are just being designed to maximize profits by promoting microtransactions. In addition; we have so fewer double A titles which were way common in PS2 and PS3 era. I don't think the gaming is dead like some people are clamoring, but just like you said, it is nowhere near how it was as i see. Maybe I am being too pessimistic, maybe things will get better in time.
I don't understand the point of this game. You can't board ship, can't leave your ship whenever you want, it's black flag but worse in every way. So what's the point of this game when you can play black flag instead which is better in every way ?
This is why gamers from the 6th and 7th-generation of gaming (2000 - 2013) are always playing remasters, remakes, ports, and backward-compatible games because the current state of gaming and its future is just depressing.
@@russbennett5470The best quote about that film is from Michael Caine himself, "I have never seen it, but by all accounts it is terrible. However, I have seen the house that it built, and it is terrific."
@@wrecklesstrain1991 Its not "Bulshittery" Man, its a damn Pirate game, a game where 80% of your time will be in a ship, ON WATER! being able to swim is like...common sense!!! Also they even have water physics for the character when it interacts with water...so, Why The Fuck not? we demand quality from a 70$ Game bro, if u dont...i'm sorry, then you're a sucker!
Fuck swimming, what about boarding? It was a big part of pirating And don't say that boarding is but in form of cutscene. It doesn't count if there is no risk of loosing
Now that’s not totally accurate- your boys go have all the fun and you wait to wait till they finished being a pirate, then it’s back to the boat that has stamina 👍
So you can't swim, and boarding is just a screen that says "good job, you boarded. Here's loot." Literally all S&B had to do was copy Sea of Thieves but make a pirate game that isn't cartoony, and what does Ubisoft give us? A pile of shit that is priced at $70 lmao GGs Ubisoft...
If they had just taken out the "Assassins Creed" elements of Black Flag (all the modern bits), updated the graphics, created a new storyline... it would have worked.
@@emanueletintori1229dude... The only reason why they brought SOT to PlayStation is because the servers are barren and empty. The game is having a slow death and at the moment is in Palliative Care.
@@TiberiusCaeser Well no, to be honest you stated that skulls&bones, which it is exactly the "sorry copy&paste" of AC IV Black Flag it weren''t even cheap, which it is definitely right but it also implies either curiosity or at least a some kind of interest in the new AAAA game from yourself. So I simply suggested to not worry about it, how copy?
The devs do put in all the efforts they can. Its the bloody management that have no clue what to do. The game we see now isnt how the they were in the beginning. There were couple of times were the devs had to scrap the enitre game they were doing and had to start fla new build because the head of the management kept changing and each had very different ideas of what the game should. the poor dev were just caught in the middle of all this tombfooleryyy😢😢
This is why gamers from the 6th and 7th-generation of gaming (2000 - 2013) are always playing remasters, remakes, ports, and backward-compatible games because the current state of gaming and its future is just depressing.
because back then, assassins creed made money through selling copies of the game, not microtransactions in an online open world. They wanted to really WOW you to get you to buy the game, now it's just 'play it and spend money pls, we don't care'
For $70 I got Black Flag limited edition which included the game and a badass figure of Edward swinging from a mast that I keep on my desk to this day. Much better use of my money.
1 thing which irked me the most regarding to "boarding" was that if you managed to get onto a anchored ship (by yourself, 'on foot') and kill everyone on board, the ship isn't "incapacitated" or how the gunners of the ships can spot you in the waters immediately when you're 50m in compared to them trying to spot you in a restricted area at sea. Also, those gunners can shoot you regardless of obstacle. Doesn't matter if you managed to have a ship between you and the shooter, you still get hit. But I will say that at least the enemies spawn and patrol on those ships, which helps the immersion if the eagle eye, near sighted gunner didn't break it.
@@dumbleking5172you can manage to get on a still ship without the ship by timing your diving at the correct moment so you wont get shot then when you get on the ship, if you kill everyone in it, go back to your ship, shoot once and the ship is incapacitated, it will instantly be one hp and if I remember correctly you can board it and directly get the loot without fighting(because you killed everyone, maybe you only have to do the objectives such as blow barrels, cut the flag etc)
@@FlabbergastedFish88 whelp, I just boarded a Man O' War on my lonesome as it was circling around trying to take out my friendly Man O' War (AFTER the last naval contract). Managed to board it as it was moving and for some reason these ones don't shoot me whatsoever. The ship came to a halt immediately and I killed everyone. Did things that proved what you said.
I can't believe there are no land exploration, swimming, melee combats, and board combat in 'Skull and Bones' even though it was the same dev with 'AC: Black Flag'.
Because A) Navel combat in Black Flag was primarily made from Ubisoft Singapore and that's why they wanted to expand it and B) I already told you, it's navel combat from beginning. Never was marketed as a Black Flag game or exploration landing game rather navel combat
@@Hakeraidendude... you are trying too hard to justify this $70 let down. It doesn't hold a candle to older games.... it was said it's a AAAA GAME lmao yet WATER DOESNT EVEN DRIP... you are sucking turds straight from ubisofts hole dude
@@Hakeraiden I saw you constantly comment this on other reply's. My brother in christ its a fucking pirate game that was marketed as "exploration" and, well, fighting like pirates would. Which includes boarding the bastard ships because it was more valuable to take hostages and take what's on board instead of just sinking the dam vessels. They threw away so many good elements that would be ideal in a game such as this. I can't understand why you would defend this so adamantly?
I feel like swimming would be pointless and a waste of time, but hey, if you weird people out there want to waste time swimming instead of more important things to do, then be my guest, waste of fucking thing to do imo
Not to defend S&B but despite concerning 2 main story missions, ship related gameplay is 80% of your playtime in Black Flag, otherwise the game gets boring pretty quickly
Not really. AC3 had a naval component that was pretty much bonus that you described. They then wanted to make a DLC focusing on that and that scope increased until they decided to make a full fledged game.
@@sadfrog5787 Yeah playing Ac4 like right now lol, watching a fight between like 3 British Man O Wars, 2 British Frigates and 1 Spanish Man O War, while my pirate gleeby ass is watching with popcorn lol EDIT: they took the fight straight to my direction as i was typing, shit went from 0 to 100 real quick lol
Its amazing to see how much we have improved from skull and bones to get to black flag. The new technology adding all the extra climbing, swimming, smooth transitions from boats to ship, improved graphics and world interaction to make everything feel alive. Its amazing!
EU put some extreme efforts to prevent the fentanyl drug to reach our land but... we failed in that gravious task apparently. Now it is too late for it, there are zombies everywhere the eye can see...!😱😂
Ubisoft didn't understand. It was supposed to take everything from Black Flag and expand it to pirates and remove the Assassin's Creed part. Sorry my English!
I think you didn't understand. I'm not defending the game. It's bad. But nowhere in its road map did anyone claim it was going to be anything like black flag.
@@viktorholgersen4920 not lazy to implement it, more like implementing that would complicate things, if he can swim, how far can he go, if he can swim can he jump off the ship and tahtkind of stuff. They just didn't want to deal with it.
I just noticed that there IS an animation for swimming in Skull & Bones, but it only happens when you get hit by a wave, which means that not only was swimming planned originally, but it also got cut somewhere along the way... For NO APPARENT REASON.
If rockstar works on something for 8 to 10 years we get games like RDR2 and GTA VI. Meanwhile when Ubisoft "works" 10 year on a game you get a game that looks 15 year old. Impressing.
@@BlueSquareMemes well, they've made multiple GTA games, and more than 1 Red Dead Redemption... Also, what's wrong with making one pirate game masterpiece, and not making a sequel?
The ship combat looks fun, but no boarding or swimming and other things, what a fucking joke. I truly think gaming has peaked, just look at the travesty that is diablo 4.
They removed boarding? thats like my second favourite part, you'd swing across to the other ship, shoot a volley of shots, blow up some black powder barrels, kill like 20 people and toss the captain overboard. Then in the cutscene you let the crew go because you have way too many hunter ships after you. but no they cut all that out.
Remember, guys, $70 is a low price for "The first AAAA game ever created". It reminds me of that time that Ubisoft compared Watch Dogs with GTA V, to put Skull and Bones in a category ABOVE RDR 2, Elden Ring or Baldurs Gate 3 is just delusional.
Us when we were teenagers: “Oh my word everything looks so realistic I can’t wait to see what games look like in ten years!” Games 10 years later: Skull and Bones
Seriously. I remember around 2008-2016 or so when every new game was a big improvement. Then things started to flatline and now new games don’t feel like an upgrade at all!
I think a lot of the problems boil down to the tech industry in general. Before people became devs because they were passionate and they weren't all that common. That's how you got small teams making masterpieces. Now it's been so commoditized that tons of mediocre devs exist that just want a paycheck with minimum effort put in. They pushed all the passionate experienced devs that get payed for their decades of experience out, well, more specifically the companies did in favor of the cheaper and mediocre devs and it shows in the products. This is an across the board problem. Very few once great dev companies maintain the quality they once were known for.
Black flag is so far ahead and a 10+ yr old game, it’s actually crazy. I saw that some Ubisoft exec called skull and bones a quadA game. I was astonished when I hopped on the open beta and it looked and played like a small budget indie game with a fraction of the resources, team and funding. When I played the beta for a couple hours my immediate reaction was “I can’t wait to watch the inevitable comparison videos that surely follow this train wreck of a game”.
@@Sylwan23 true. What I meant tho was that BF was so far ahead of S&B. Although I thought BF was very impressive for the time back when I played it on launch day.
@@Sylwan23Indeed. I see this sentiment alot now, about how X game from 10 years ago was "so developed for its time". The elephant in the room is that, in reality, this was simply just the standard for games then, which most people have forgotten about. That standard has slipped considerably. Not just in gaming but all media. I call it 'Marvelification'. Everything more basic, more dumbed down, less creative but also more expensive.
@@harrypike5140 That's why i just dont buy new games expect a really good one, no pre-orders i always pre-watch GAMEPLAY and trusted people who are not paid to say good about game, i bought baldur and had great fun i would even pay for that 70 dollars NO PROBLEM for such a great game here i spend 600 hours but there is no way i even give 40 dollars for half made products so i just stick to my older games or small games who deserve their price hey i even use there micro transactions like i did a lot in poe for example cuz i SUPPORT game which is free to play, but this days scumy devs like blizzard love to triple tax their games for example wow, you pay FULL PRICE for game (even fcking early acces for 70 dollars or more) you pay abonament which is 11 dollars per moth and also expensive item shop ingame, in diablo IV aka crap of the year they just added horse skin for 50$ ... in 70$ product..
It's baffling, how can you screw something up when you already had a blueprint that everybody loved? It's like missing a wide open layup in the game 7.
@@ReachTeaWomen pirates did exist since Antiquity. Illyrian pirates were notorious. Entire tribes participated in raiding and piracy, which included women. Pompey earned his title "the Great" by elemenating pirates for good. One of the most famous Illyrians Queen Teuta who was also a pirate Queen and what motivated Romans to expand westward toward Balkans and later Middle East. Vikings also had women as Byzantiens noted unsual ammount of women among the dead when Rus invaded. Sayyada Al-Hurni had a pirate fleet and sailed as privateer for Moroccan Sultan. And there were likes of Anna Bonny who participated as pirates. To be fair, most of the pirates were men, as the usual background of the pirate were tribal raiders, deserters or muteneers from the navy and smugglers. But pirate societies are less hierarchical which usually allowed rome for more egalitarian society which included between sexes. I say usually, because I don't remember any Greek female pirates or during Renneaisance Italian/Maltese female pirates. I haven't played that thing and I won't play anything from Ubisoft as their games reached the point where they are not even worth pirating ever since 2014, so I don't know if this thing is trying to be historically accurate or where the setting is (jusging by the sails I assume somewhere in the Indian Ocean)
The only thing Black flag lacked is the ability to dive outside the special dive missions. When origin added it i was very happy. But after using it for 10000 times you forget about it
@7thGLM After the Ezio trilogy, play AC3, AC4: Black Flag (which is my favorite), then AC Unity (or AC Rogue before Unity if u want) If you just wanna do pirate stuff, skip to IV: Black Flag. Assassin’s Creed Odyssey also has some ship combat and sea stuff, and it's pretty good, except it's really ancient, so no cannons.
@@7thGLMthe ezio trilogy, then black flag. Ease your way into the assassins universe first. Get a feel for the flavour of it. Then take a look at origins
@@BlazerPandaI Yeah, but the Mayan armor is a costume that you either love or hate, no middle ground, that's why I'm not saying it's one of the best, even though I like it.
Black flag was the first AC game I played and the one that sparked my love for the series. If they ever remaster the game for new gen I would buy it in a heartbeat
@@metrosaint11 I played ac3 and that was a great game too, but I still like black flag more just because of the ship battles and the map is more fun to explore
The fact that Unisoft Singapore played a huge role in creation of AC4 - they made almost everything related to water, things like details, sound, lighting etc - and then created S&B hits hard. It is like everything that could go wrong went wrong. Downgrade like that shows that problems on all levels exist... I do not know enough words to properly explain what I feel...
Easy answer: The original devs all quit the sinking ship. If you're on a potentially doomed (i.e. cancelled) project with directionless, revolving-door management with no idea what the game should be, and the job market's still hot, you leave.
Exactly what the other comment said. Gaming companies have a lot of overturn in them and by the time the next game comes out, most of the original dev team might not even be around People wondered why Outer Worlds wasn't as good as Fallout New Vegas and the truth is most of the original team had gone. Same for why Battlefield turned to garbage
Skull and Bones would have been cancelled if ubisoft didnt have a deal with the singaporean government which forced them to release the game. Thats why they kept delaying it. They didnt want to release it. During development a bunch of devs stated that all hope for the game was lost a while ago. But since the singaporean government funded the game they had to eventually release it.
A sailor can't swim, a shark roaring like a lion, cannons that shoot only fireballs, and no boarding combat. Ubisoft, what were y'all thinkin'? I am so glad that I did not get Skull And Bones.
Fun fact: those distinctive trees seen at 6:44 were actually based on 'Adansonia grandidieri', (one of the 6 endemic species of Madagascan Baobab Trees)
Some of you may not have noticed there's no comparison between combat systems or fighting mechanics. That's because Skull and Bones just doesn't have it, combat like with your actual character. You're either on the boat clicking or holding down like it's a mobile game or RTS (even with gathering resources), or you're walking along islands and port areas navigating upgrade ui. Who needs sword-swinging, blunderbuss shooting, swashbuckling combat anyway?
Honestly when I watched the gameplay I couldn't believe there was no gameplay for boarding. I looked at others, did some research and still didn't believe it. How can you create a pirate game without a boarding phase? This is a real question, if anyone here knows a single reason not to do it, please tell me! I can't sleep at night anymore.
@Thomas-sr5mn it's well known that Skull and Bones has been in development hell for the greater part of a decade, and "boarding complete" really does feel like boarding was supposed to be some kind of mechanic with that cutscene indicating that you succeeded. My guess is that they either ran out of time/couldn't complete boarding, or it'll be a dlc like how Oddssey added ground combat to Elite Dangerous.
@@Hakeraiden It's actually 10. It started out as Black Flag Multiplayer DLC, but they thought they could make it better and this is what we got after 10 years.
@2:15 When you forget to record the voice lines so you get the devs to gather around the one working microphone in the office lol it always stuck out every time I played this game and now there's finally a place for me to talk about it
People saying "Oh, but the graphics are improved" for newer games. I honestly believe, apart from a few exceptions specifically focusing on graphical fidelity. General game fidelity peaked 10 years ago. Artists did a lot more with a bit less. Now we have massive games that have distracting graphical inconsistencies or flat out poor art direction.
Exactly! Gamers keep talking about graphics, graphic cards, teraflops, 8k, FPS...ok, it's good when you have a game with great graphics, stable and high FPS, but the overall experience it's most important than great graphics. The new Forza Motorsport, for example, mademe miss the old and great Forza Motorsport 4. When I started to play Trepang 2, I thought "the graphics are not great but, man, I loved it!".
@@Hakeraidenthat’s why the industry sucks right now. Multimillionaire companies keep putting out crap like this and not only do you defend them, you keep throwing money at them. You’re an idiot.
A Pirate game should be: 1. Detailed Naval Warfare like smokes from cannons add cinematic and realistic effect that doesn't dissipate immediately and other effects. 2. Weather system like fogs and heavy thunderstorms which can damage you and your fleet and Ambushes that makes Pirating a dangerous job. 3. Treasure hunting, like a pirate game should have a hideout where you store treasures, enemy prisoners and supplies that you need to protect from spies or the royal navy and treasure maps that you protect from the others or steal and get into fights with other pirate factions. 4. Hunting. Even Rayleigh said that you can't be a pirate if you don't know how to hunt. This also includes diving into shipwrecks or open seas for materials to sell. 5. Crew management and loyalty. Pirating is very dangerous as you work with literal cutthroats and you have to earn reputation to get loyal crew members and Fear for your enemies. 6. Realistic Ship Damages like ship holes, Ship Debris and supplies left on ocean during and after the battle. and torn Sails. not just Health Bars. 7. Talents, Perks, and other RPG elements for you and for your crew. 8. Sabotage and Hijacking other ships. 9. Of course, Ship Upgrades, Supplies and other QOL Elements for survival. 10. Boarding, Stealing ships and then adding those ships to your fleet which protects your hideout and grow your reputation. The enemies should be able to do it against you also. 11. Ability to change Ships based from captured or Bought ships but also gatekeeping progress thru stonks of requirements like repairing and upgrading larger ships vs smaller upgrade requirements for smaller ships. 12. Pirate Mercenaries and Alliances. 13. Sneaking and blending through towns. Buy and sell from the black market, solve problems for reputations and earn relationships with crime lords or factions, recruit, do crimes and evade guards that will try to capture you. 14. Jail time, Jailbreaks, Execution based from your wanted level or notoriety, and Fortress fights. A real pirate game can't be a pirate game without violence bro. 15. Online Multiplayer Coop Experience where you can play pirate with friends. If this happens, it'll be a 10/10 for me.
Realistic smoke covering miles around ships in a major naval fight, that is a scene worth dreaming off. Imagine they also recorded authentic sounds from different cannons firing. I dream of a game like this
@@Shineinpoverty yes! smoke makes naval battles such a badass. The sound and light effects of cannons lighting horizontally and the feel of bloodlust after you shoot an enemy warship head on with flying debris and different kind of destructions based from what parts were damaged. damn the detail. 😍
Never got tired of boarding ships in Black Flags. So many different options when boarding from the Daw.(This is what i would call the Jackdaw while chatting to my crew, while seafaring, pirating, boarding and singing) Swim to the ship,solo kill everyone, then swim back the Daw and board an empty ship. Or jump from the side of the Daw onto the other ship and raise hell. Or swing from the rope into an air assassination. Or zipline to the top, skip through the sails, air assassinate from there or, climb to the top and clothesline or FU the sniper into ocean.
No we did, trust me lol. I understand what you're saying; if we knew what games would be like 10 years from now, we would probably try and treasure it a lot more. But I assure you we most certainly made the most of it.
@@jaspelino1963 Assassin's creed 4, Far Cry Blood Dragon, Splinter Cell Blacklist - These games don't look like they were created to pump out as much money as possible. Of course, the goal of any company is to make a profit, but it's just that in the past Ubisoft created great games in parallel with this, and the developers themselves put their heart into what they do. And now, when you hear from developers something like "During the development of S&B we could sit in RU-vid for days, because we don't know what to do", or when the developers themselves say that their game will fail, it becomes a shame. It's just my opinion.
@@IamJake2376 yeah I understand, but I think their work was far more original even ten years earlier, back when they released AC 1 and 2, the first Splinter Cell, the first Far Cry, PoP Sands of Time and games like Beyond Good and Evil. They were creating one or even two new IPs every year back then. The games you mention were still pretty good, but they were already sequel number 4 in long-running series, albeit with a nice little twist in the case of Black Flag and FC Blood Dragon. I think they haven’t shown true passion and originality since that time, except for a brief moment when they released Mario + Rabbids.
@@jaspelino1963 Compared to what we have now, I think even in 2013 they still loved what they were doing and created games primarily for players to have fun. Ubisoft of the 2000s were certainly some of the best. Before, when I saw their logo, I knew something super interesting was coming. But really talented people started to leave Ubisoft, because of idiotic decisions of the management. When developers want to create something original, management just says "nah, do a sequel to one of the series". That's what happened with Assassin. Odyssey was supposed to be an unrelated game to the series, but because of brand recognition, the management decided to add the name "AC". They just decided to take no chances and only take out at the expense of the brand. Of course the good developers didn't like that and started leaving. Now they don't hire people who love games, they hire just anyone. Hence we have complete indifference to their projects, cringe-worthy plots, and of course a lack of understanding of what they are doing. (Sorry if it's too long. Just wanted to share my thoughts... Heh.)
@@IamJake2376 yeah I think you make a good point. To me it seems they were already in decline around 2013, but I can see how you wouldn’t agree with that 100%. Have a good night! 😄
5:07 Wait a minute.. did I see that right? A swimming animation for a fraction of a second in Skull and Bones when the character gets fully submerged by a wave? did…. Did these dumbasses add swimming systems to this game and then make them unavailable through the use of invisible walls?
I skipped many games after it. But Odyssey, I liked it too. Not for grinding and clone missions but a setting in ancient Greece. This game made me fall in love with ancient Greece. I would recommend it for someone who is into history like myself.
@@Shineinpoverty the only really crappy thing about AC Odyssey was the inability to use a shield. I mean, you play a spartan... and you can't use a shield??? It is in some ways reverse of what they did with AC Valhalla - main hero can't use a single-handed swords. At all. You can use a shield and a greatsword (which shouldn't be in game at all...) but no normal sword ans shield? Also, I think that in Odyssey they got a bit lazy with sidequests - compared to other AC games those feel kinda weird: "My neighbour put some nets where I normally fish, go kill him for me!" or "A client didn't respect me enough, go kill him!" And, as usually for AC games, main heroes outfit is just really weird, but aside from Black Flag it has been the problem with pretty much all of the series - you walk around dressed up like something completely out of place and nobody notices :)
Sadly I will place money on Ubisoft cancelling any remake when Skull and Bones flops. They will use the excuse it shows the pirate genre is dead, before admitting they just made a absolute rubbish game. I don’t know whether to be impressed or shocked that Ubisoft has managed to mess this up So badly. It shows just how incompetent the current management are when it comes to what gamers want.
I just wanted open-world black flag with bigger cities, better graphics and the ability to claim islands, build and defend bases with friends, and build a real fleet that isn't a minigame like Kenway's Fleet. I wanted absolute PVP chaos in the bars, in game "gambling" etc. Getting npcs to fall in line and support me or die, with other players battling for the allegiance of the NPCs. And maybe the ability to play as a non-pirate and get rewarded for safely getting cargo from one place to another. An absolute back-stabbing push for regional supremacy. Let me make my own faction or join someone else's. If I lose my ship make it hurt. Etc etc. Lawless PVP chaos and extra XP for doing it while drunk.
I liked the diving bell missions in BF. It really added that sense of urgency; like every breath could be your last while hiding from sharks and avoiding the eels and jellies!
What I love about the old Assassin’s Creed’s look is, they weren’t fully going for a realistic look. Like, Edward looks more like a realistic drawing rather than that uncanny valley look so many games are trying to do. Also, a pirate game where you can’t sword fight? And you don’t even actually board the enemy ship? What have games come to?
yeah I’m surprised the mortar wasn’t mentioned here, also explosive barrels, ramming mechanic, much better brace mechanic and sea animations (especially in stormy conditions)
Now that they are remaking Black Flag, can't wait to see Edward with terrible facial animations, terrible cutscene, a male and a female Edward, and Dialogue trees.
Sailing in Black Flag feels like your ship has actual weight to its movement and firepower. Meanwhile for Skull and Bones it feels like you're playing with toy boats in a bathtub...
I don't understand. They already made the pirate game we wanted with Black Flag. How hard can it be to improve on that formula? They should just make a new pirate game with improvements upon Black Flag.
They had 10 years time to make this game. Even copy paste everything from BlackFlag would be better. And they even deleted the swimming, parkour, fighting system, even hijacking a ship is cut out. I mean damn for 10 years prep time they were not able to make Skull and Bones like Blackflag is dissapointing. They should have used AC4 as their Blueprint instead of downgrading it. Even modders could do that better.
remember this games was announced 7 years ago, and most likely in development before the announcement this game was in development for almost a decade remember that
I was impressed by how wet your clothes are in Black Flag. The biggest improvement in Black Flag is the water physics. The water is random. There are random waves. Skull and Bones is like a mobile game.
I can’t believe Ubisoft does this they make a game years ago called black flag and then they make some wash out version of it, every game they end up making seemed to reuse assets and shit and don’t get me started on those massive ass projects that where probably never see, just wish they go back to the old days.